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	<updated>2026-10-17T03:57:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Gallente_Bloodline&amp;diff=195153</id>
		<title>Gallente Bloodline</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gallente_Bloodline&amp;diff=195153"/>
		<updated>2016-12-22T06:17:37Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gallente (bloodline)]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Khanid_Unionists&amp;diff=195151</id>
		<title>Khanid Unionists</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Khanid_Unionists&amp;diff=195151"/>
		<updated>2016-12-16T15:00:53Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Replaced entire page content with the more up-to-date content from the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]][[Category:Khanid Kingdom]]&lt;br /&gt;
{{Template:Kingdom Political Roster |1=[[Khanid Determinists|Determinists]]|2=[[Khanid Zealots|Zealots]]|3=[[Khanid Royalists|Royalists]] |4=[[Khanid Corporatists|Corporatists]]|5=Unionists}}&lt;br /&gt;
&lt;br /&gt;
The '''Khanid Unionists''' are a political group within the [[Khanid Kingdom]] and [[Amarr|Amarr Empire]] dedicated to the reconciliation of the two nations. The movement was originally started by [[Dakos Khanid]], but continued on after he was assassinated, and became non-violent in nature. With the reconciliation of the Empire and Kingdom and [[Khanid II|Khanid II's]] reception of a [[Privy Council]], the movement has mostly grown less vocal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Dakos's Rebellion===&lt;br /&gt;
When Khanid II rebelled against the Amarr Empire in 226762 AD&amp;lt;ref&amp;gt;Timeline: Amarr: http://community.eveonline.com/backstory/races/amarr/timeline/&amp;lt;/ref&amp;gt;, a number of his subordinates were not pleased with his actions. Some simply refused to relocated from the Empire, but a large number already had their domains in the new Kingdom and simply could not depart or speak out against their new King. Instead, they simply bode their time.&lt;br /&gt;
&lt;br /&gt;
When Dakos Khanid rebelled against his brother's rule, these seditious [[Holders]] rose up with him, casting the fledgling Kingdom into civil war. The war raged for several months, with the Empire eventually getting involved on behalf of the rebels. However, Khanid II managed to have his brother assassinated, and without his leadership and a legitimate heir to the [[Khanid Family]] on their side, the insurgency fell apart.&amp;lt;ref&amp;gt;Chronicle: The Khanid Kingdom: http://community.eveonline.com/backstory/chronicles/the-khanid-kingdom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elements of the Kingdom still wished to reconcile with the Empire, however, but they dared not speak out against Khanid II, who quashed all dissent. For nearly a century, the unionists remained silent and fractured. The former [[Khanid (bloodline)|Khanid]] Holders in the Empire, meanwhile, often pressed for military action against the Kingdom, but the Empire had its own internal issues to deal with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reemergence===&lt;br /&gt;
Slowly, however, Khanid II's iron grip relaxed slightly and tensions between the Empire and Kingdom softened. First contact with the [[Gallente]] gave the two Amarr nations a common enemy, then the Amarr lost the [[Amarr-Jove War]] and suffered the [[Minmatar Rebellion]]. Though elements within both nations still held negative feelings toward the other, they found common cause against the rest of the cluster.&lt;br /&gt;
&lt;br /&gt;
It was under these conditions that the vocal Unionist movement emerged. The Khanid Unionists pushed for the opening of the border between the two nations, improved trade and diplomacy, and the eventual reconciliation of the Khanid Family and its domains into the Empire. The majority of the Unionists were in the Kingdom itself, though there also existed a strong group within the Empire who desired a peaceful reconciliation as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Relations Improve===&lt;br /&gt;
Thanks to a combination of factors, including the efforts of the Unionists, the Khanid Kingdom and Amarr Empire slowly began to reconcile. Trade between the two nations became steady and regular, with the Kingdom serving as a gateway to the Empire for goods from the [[Caldari]] and Gallente. With trade came an exchange of ideas and social mores, though the two nations had not drifted too far from each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, on the international stage, the interests of the Empire and Kingdom were often aligned. Both were signatories to [[CONCORD]] and the Khanid often voted with the Amarr on matters of policy. The Kingdom supported the Empire against Minmatar terrorists, especially when the terrorists assaulted the Kingdom as well. &lt;br /&gt;
&lt;br /&gt;
Eventually, the two nations entered into a comfortable peace. They remained divided by old feelings and borders, but conflict between the two seemed impossible. [[Heideran VII]] famously signed a Treaty of Perpetual Friendship with the Kingdom near the end of his life, while [[Doriam II]] met with Khanid II&amp;lt;ref name=meeting&amp;gt;News: Empress Jamyl I meets with King Khanid II: http://community.eveonline.com/news/news-channels/eve-online-news/empress-jamyl-i-meets-with-king-khanid-ii-2/&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
When Doriam II was assassinated, CONCORD initially claimed the Kingdom was responsible.&amp;lt;ref&amp;gt;News: CONCORD Memo Leaked: http://community.eveonline.com/news/news-channels/world-news/concord-memo-leaked/&amp;lt;/ref&amp;gt; The Khanid quickly refuted the claims&amp;lt;ref&amp;gt;News: Khanid refute CONCORD claims: http://community.eveonline.com/news/news-channels/eve-online-news/khanid-refute-concord-claims-1/&amp;lt;/ref&amp;gt; and the Empire soon backed them&amp;lt;ref&amp;gt;News: Empire Moves to Deny CONCORD Claims as Internal Investigation Continues: http://community.eveonline.com/news/news-channels/world-news/empire-moves-to-deny-concord-claims-as-internal-investigation-continues/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Partial Reconciliation===&lt;br /&gt;
Relations between the nations continued to improve following the Empyrean War. The [[Tash-Murkon Family]] was instrumental in this, as they saved a Khanid convoy from destruction.&amp;lt;ref&amp;gt;News: Khanid Convoy Rescued By Tash-Murkon Patrol: http://community.eveonline.com/news/news-channels/eve-online-news/khanid-convoy-rescued-by-tash-murkon-patrol/&amp;lt;/ref&amp;gt; The Tash-Murkon officers responsible were honored by the Kingdom&amp;lt;ref&amp;gt;News: Tash-Murkon Navy Officers Honored By Khanid Kingdom: http://community.eveonline.com/news/news-channels/eve-online-news/tash-murkon-navy-officers-honored-by-khanid-kingdom-1/&amp;lt;/ref&amp;gt;, which led to additional cooperation between the Tash-Murkon and the Kingdom. The Tash-Murkon received a delegation from [[Khanid Innovation]]&amp;lt;ref&amp;gt;News: Tash-Murkon Family Receives Khanid Innovation Delegation: http://community.eveonline.com/news/news-channels/eve-online-news/tash-murkon-family-receives-khanid-innovation-delegation-1/&amp;lt;/ref&amp;gt;, then facilitated a trade mission between the Kingdom and State&amp;lt;ref&amp;gt;News: Caldari Trade Mission Visits Khanid Kingdom, Meets With Tash-Murkon: http://community.eveonline.com/news/news-channels/eve-online-news/caldari-trade-mission-visits-khanid-kingdom-meets-with-tash-murkon-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Khanid Royal Navy began a series of assaults on [[Blood Raider]] holdings&amp;lt;ref&amp;gt;News: Khanid forces mounting large-scale attacks against Blood Raider targets: http://community.eveonline.com/news/news-channels/world-news/khanid-forces-mounting-large-scale-attacks-against-blood-raider-targets/&amp;lt;/ref&amp;gt; in a public effort to “strike a blow against […] heresy”.&amp;lt;ref&amp;gt;News: Royal Khanid Navy releases statement on Blood Raider attacks: http://community.eveonline.com/news/news-channels/world-news/royal-khanid-navy-releases-statement-on-blood-raider-attacks/&amp;lt;/ref&amp;gt; They soon announced that they had captured [[Dochuta Karsoth]], the former [[Court Chamberlain]] who was wanted for high crimes by the Empire. The Khanid turned Karsoth over to the Empire in a sign of good will.&amp;lt;ref&amp;gt;News: Amarr Empire announces capture of former Chamberlain: http://community.eveonline.com/news/news-channels/world-news/amarr-empire-announces-capture-of-former-chamberlain/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five months later, Khanid II re-entered the Empire for the first time since his rebellion and ventured to Tash-Murkon Prime.&amp;lt;ref&amp;gt;News: King Khanid II arrives in Tash-Murkon Prime, met by Catiz Tash-Murkon: http://community.eveonline.com/news/news-channels/world-news/king-khanid-ii-arrives-in-tash-murkon-prime-met-by-catiz-tash-murkon/&amp;lt;/ref&amp;gt; After a brief meeting with Catiz Tash-Murkon, Khanid II proceeded on to Amarr&amp;lt;ref&amp;gt;News: King Khanid II departs Tash-Murkon Prime, arrives in Amarr: http://community.eveonline.com/news/news-channels/world-news/king-khanid-ii-departs-tash-murkon-prime-arrives-in-amarr/&amp;lt;/ref&amp;gt;, where he met with Empress [[Jamyl I]]&amp;lt;ref name=meeting/&amp;gt;. Shortly after, an emergency session of the Privy Council was called.&amp;lt;ref&amp;gt;News: Royal Heirs called to Amarr Prime; Privy Council to hold emergency session: http://community.eveonline.com/news/news-channels/world-news/royal-heirs-called-to-amarr-prime-privy-council-to-hold-emergency-session/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Four days later, a historic announcement was made, with the Khanid Family being given a seat on the Privy Council. Khanid II would be styled Lord Councilor while at meetings of the Council, while the Kingdom would remain an independent nation with its own navy, but enjoy mutual defense with the Empire.&amp;lt;ref&amp;gt;News: Khanid Kingdom granted Privy Council seat: http://community.eveonline.com/news/news-channels/world-news/khanid-kingdom-granted-privy-council-seat/&amp;lt;/ref&amp;gt; This announcement was met with much praise from the Unionists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
While many of the goals of the Khanid Unionists have been met, the Empire and Kingdom remain officially divided. Though they enjoy a mutual defense pact, the two continue to field separate navies, have their own churches and Scriptures, and are considered sovereign entities by CONCORD and the other nations of [[New Eden (cluster)|New Eden]]. &lt;br /&gt;
&lt;br /&gt;
There remains a movement, particularly among the more religious Unionists, to see the Kingdom and Empire merged completely, with Khanid renouncing his title of King entirely and taking a position of equality to the other [[Amarr Heirs]]. This sect particularly wishes to see the Khanid church reconcile with the mainstream Amarr religion, though the exact mechanisms of such a thing are up to debate.&lt;br /&gt;
&lt;br /&gt;
Even so, the voices of the Unionists have quieted over the past few years as they continue to bask in their successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nonfaction Groups]]&lt;br /&gt;
* [[Khanid (bloodline)|Khanid Bloodline]]&lt;br /&gt;
* [[Khanid Cyber Knights]]&lt;br /&gt;
* [[Khanid Kingdom]]&lt;br /&gt;
* [[The Khanid Kingdom (Chronicle)|Chronicle: The Khanid Kingdom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I update the look alittle and updated the ref links.&lt;br /&gt;
 --[[Publius Valerius (Character)|PV]] 16.01. 2014&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Matar_Society_for_Natural_Preservation&amp;diff=195150</id>
		<title>Matar Society for Natural Preservation</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Matar_Society_for_Natural_Preservation&amp;diff=195150"/>
		<updated>2016-12-16T14:58:04Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of YC 114,&amp;lt;ref&amp;gt;News: Angel Cartel conduct planetary attack in Oddelulf, hundreds dead: https://community.eveonline.com/news/news-channels/world-news/angel-cartel-conduct-oddelulf-attack/&amp;lt;/ref&amp;gt; the '''Matar Society for Natural Preservation''' was an organization whose scope included spearheading the [[Genesis vaults|Genesis Vaults]] project, a task that had been initiated by the [[Thukker Tribe|Thukker tribe]]. The project was funded by [[Native Freshfood]] and involved billions of ISK as well as years of dedicated research.&lt;br /&gt;
&lt;br /&gt;
The organization was led by a &amp;quot;foreman,&amp;quot; namely Gunger Anra.&lt;br /&gt;
&lt;br /&gt;
Alleged Angel Cartel [[Capsule (lore)|capsule]] pilots referred to the organization as &amp;quot;savages&amp;quot; and &amp;quot;gardeners&amp;quot; in messages that were intercepted by an unknown party and leaked to independent news outlets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nonfaction Groups]]&lt;br /&gt;
* [[Minmatar Republic]]&lt;br /&gt;
* [[Angel Cartel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Society_for_the_Conservation_of_State_Traditions&amp;diff=195149</id>
		<title>Society for the Conservation of State Traditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Society_for_the_Conservation_of_State_Traditions&amp;diff=195149"/>
		<updated>2016-12-16T06:30:43Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Society for the Conservation of State Traditions is or was a fiercely nationalistic Caldari lobbyist organization headed by several independently wealthy entrepreneurs. In 107.12, following Konstantin Mort's sermon on GalNet, the Society launched a scathing series of propagandistic advertisements against [[PIE Inc.]] and its perceived propagation of &amp;quot;blind Amarrian arrogance.&amp;quot; This then prompted several traditionalist factions within the Empire to respond in kind, affirming their support for the much-beloved paramilitary organization and painting the Caldari as &amp;quot;mindless followers of an inert deity.&amp;quot;&amp;lt;ref&amp;gt;News: Capsuleer Idolatry on the Rise: https://community.eveonline.com/news/news-channels/eve-online-news/capsuleer-idolatry-on-the-rise-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nonfaction Groups]]&lt;br /&gt;
* [[Caldari State]]&lt;br /&gt;
* [[Amarr Empire]]&lt;br /&gt;
* [[FTL communications networks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Concord_directive_omega-one-five&amp;diff=195148</id>
		<title>Concord directive omega-one-five</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Concord_directive_omega-one-five&amp;diff=195148"/>
		<updated>2016-12-16T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Removed unnecessary heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Arek’Jaalan]] [[Category:Rogue Drones]][[Category:History]][[Category:Scientific Articles]]&lt;br /&gt;
[[Category:Science and Technology]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
This [[CONCORD|Concord]] directive deals directly with research and development of any and all Artificial Intelligence by any [[Empire|Empire]], Organisation or Group.  [[CONCORD|Concord]] explicitly outlaws any research that will create an artifical intelligence that has the capability of becoming self aware due to the extreme danger that such an entity represents as demonstrated by the first generations of [[Rogue_Drones|Rogue Drones]] and the damage and death they have subsequently caused to all the inhabitants of [[New_Eden|New Eden]].&lt;br /&gt;
&lt;br /&gt;
[[CONCORD|Concord]] has enforced this directive many times in the past, usually before a project can create a sentitent entity.  However there have been incidents where a Intelligence has been created by accident (as in this was not the goal of the project) and [[CONCORD|Concord]] has faced the responsibility of investigating the incident to discover what happened, impose sanctions if required on those who were running the project and to issue new guidelines to prevent a similar accident or act from occuring again in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Directive==&lt;br /&gt;
&lt;br /&gt;
The [[CONCORD|CONCORD]] Directive omega-one-five clearly states the accepted and in-force applicable to the Orphyx Incident. The relevant sections are reproduced here.  &lt;br /&gt;
*A1.1.3: Under the terms of [[CONCORD|CONCORD]] applied as Law in [[Empire|Empire]] Space (see directive Alpha One Two, DOCREF DIR/A12.0815), no person(s), company, organization or government including suborganizations such as described within Appendix A543 may, at any time or place, conduct themselves in research into any kind of cognitive, self-aware artificial intelligence program or entity.&lt;br /&gt;
&lt;br /&gt;
Included under this heading, but not exclusive are&lt;br /&gt;
*(i) Shipboard AI (ii) Station AI (iii) Drone AI (iv) Military AI.&lt;br /&gt;
*A1.1.4: A full list of Prohibited Entities can be found in Appendix A232.&lt;br /&gt;
*A1.1.5: Such research is prohibitively outlawed and any infractions by any such person(s) or group(s) will result in arrest, seizure of all assets belonging to said person(s)/group(s) and prosecution under Directive omega-one-five which carries a level five punishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
See: [[Code Aria Inquiry]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Braggs_Seyllin&amp;diff=195147</id>
		<title>Braggs Seyllin</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Braggs_Seyllin&amp;diff=195147"/>
		<updated>2016-12-15T10:49:11Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Actually corrected chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Gallente NPCs]]&lt;br /&gt;
&lt;br /&gt;
'''Braggs Seyllin''' was an executive at [[Material Acquisition]] who left to prospect on his own. After many years of hardship, he struck gold in system TLXX-01 which was later named [[Seyllin]] in his honor. It was his insistence on human labor over [[drones (lore)|drones]] that is almost single-handedly responsible for the growth of [[Seyllin I]], with three of the four main cities there being established in his life time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Gallente_(NPCs)|Gallente people]]&lt;br /&gt;
* [[Gallente_(NPCs)#Science and Warfare|Gallente scientists]]&lt;br /&gt;
* [[World On Fire (Chronicle)|Chronicle: World On Fire]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Braggs_Seyllin&amp;diff=195146</id>
		<title>Braggs Seyllin</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Braggs_Seyllin&amp;diff=195146"/>
		<updated>2016-12-15T10:48:34Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Corrected chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Gallente NPCs]]&lt;br /&gt;
&lt;br /&gt;
'''Braggs Seyllin''' was an executive at [[Material Acquisition]] who left to prospect on his own. After many years of hardship, he struck gold in system TLXX-01 which was later named [[Seyllin]] in his honor. It was his insistence on human labor over [[drones (lore)|drones]] that is almost single-handedly responsible for the growth of [[Seyllin I]], with three of the four main cities there being established in his life time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Gallente_(NPCs)|Gallente people]]&lt;br /&gt;
* [[Gallente_(NPCs)#Science and Warfare|Gallente scientists]]&lt;br /&gt;
* [[World on Fire (Chronicle)|Chronicle: World On Fire]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Ealur_VI&amp;diff=195145</id>
		<title>Ealur VI</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Ealur_VI&amp;diff=195145"/>
		<updated>2016-12-15T10:37:27Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed misspelled category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
&lt;br /&gt;
'''Ealur VI''' is the homeworld of the [[Ealur (race)|Ealur]]. Little knowledge survived on this world after the collapse of the [[EVE Gate]].&lt;br /&gt;
&lt;br /&gt;
The planet is warm and comfortable, with a short year. It is not particularly mineral rich, though it does possess several large deposits of precious metals and other natural resources. &lt;br /&gt;
&lt;br /&gt;
The planet's biosphere was early in its life cycle, having only recently transitioned from a cold, ice-covered world as its star's surface temperature rose. Plant life had emerged within recent history, providing the planet with a breathable atmosphere, but having not yet given rise to large animal populations.&lt;br /&gt;
&lt;br /&gt;
It seems likely that the original settlers were primarily interested in colonization rather than short-term exploitation of the planet.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Caldari_Navy_Leviathan_at_Caldari_Prime_in_Luminaire_System&amp;diff=195144</id>
		<title>Caldari Navy Leviathan at Caldari Prime in Luminaire System</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Caldari_Navy_Leviathan_at_Caldari_Prime_in_Luminaire_System&amp;diff=195144"/>
		<updated>2016-12-15T10:20:30Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Removed unnecessary heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Caldari Navy]] current has [[Leviathan]] stationed in orbit of [[Caldari Prime]] in the [[Luminaire (System)]].&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Caldari State]]&lt;br /&gt;
{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Border_Zone_Defense_Matrix&amp;diff=195143</id>
		<title>Border Zone Defense Matrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Border_Zone_Defense_Matrix&amp;diff=195143"/>
		<updated>2016-12-15T10:19:16Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* Composition */ Corrected typo in Sukuvestaa link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Item Technology]]&lt;br /&gt;
The '''Border Zone Defence Matrix''' is the collective name for the early warning and fast response defense network deployed at all gateway crossings across the [[Gallente]] and [[Caldari]] Border Zone area. The Gallente component of the BZDM is known as the ‘Tripwire’, and it was its sabotage by Caldari infiltrators that resulted in the Federation’s disastrous [[Year YC110|YC110]] defeat that ended with the loss of [[Caldari Prime]] to State occupation. Prior to the outbreak of the Empyrean War, both the Gallente and Caldari denied the existence of the defense network being in place, particularly due to the legal ambiguities and dubious questions that arise under [[CONCORD]] law.&amp;lt;ref&amp;gt;Novel: The Empyrean Age&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Towards the end of the [[Gallente-Caldari War]], the Federation’s victory at the [[Battle of Iyen-Oursta]] put the Gallente closer than ever on the road to [[New Caldari]].&amp;lt;ref&amp;gt;Chronicle: Gallente-Caldari War: The War Drones On: http://www.eveonline.com/background/potw/default.asp?cid=aug04&amp;lt;/ref&amp;gt; However, the sheer human cost of the battle caused plenty of war weariness, even for the combative Caldari. Though less than three lightyears from Iyen-Oursta to New Caldari, the Federation no longer had the momentum to press forward. The Gallente military command was also forced to take into account the impenetrable wall the Caldari had established so close to Luminaire, today known as the Caldari Border Zone. While the State never had the logistical capabilities to strike Luminaire from this sector, the Federation was fully aware that attempting to push onwards from Iyen-Oursta with the little momentum it had left may just grant the opening the Caldari needed to launch a counteroffensive.&lt;br /&gt;
&lt;br /&gt;
A stalemate ensued, and peace was established not long after. The sector of space between Luminaire and New Caldari was marked as the Border Zone between the two nations. Though each side is marked on the starmap as individual constellations in two separate regions, they are located in the same physical area of space. Each Border Zone constellation strings deep into the heart of the opposing nation, which eventually precipitated the creation of the Defence Matrix by either side through its strategic location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
The primary early warning component uses small, stealthy scout buoys, which are launched from deep space outposts into the [[stargates]] and travel to their assigned locations, communicating with the launching outpost using fluid router technology. Telemetry from these outposts is linked directly to the naval defense command networks of the launching nation. This allows each side to monitor enemy activities and movements within the opposing Border Zone constellation, which is essential for being preemptively aware of any impending invasion or incursion. In addition, the penetrating nature of each constellation makes it possible for either nation to monitor both civilian and military traffic in and around nearby enemy systems. From the Gallente Border Zone, the Federation watches over activities in neighboring constellations, while the State does the same from their side of the border. This excludes the highly secure home systems such as [[Luminaire]] or New Caldari, that, despite being close to the respective enemy Border Zones, are perceived as too well-guarded to risk any international incident a probing may spark.&lt;br /&gt;
&lt;br /&gt;
These details were mostly undisclosed to the general public up until YC110, where the Federal government was forced to placate the questioning masses by revealing details on the Tripwire, its failure, and how exactly a massive enemy fleet was able to invade the heart of the Federation. When questioned, the [[Chief Executive Panel]] did not directly answer the existence of their own system beyond curtly stating that “all necessary methods are used to ensure the protection of the State”.&lt;br /&gt;
&lt;br /&gt;
Besides the Defence Matrix, each Border Zone has had its own conventional defensive composition that falls within the general public’s awareness. For instance, the Caldari Border Zone is heavily militarized, with a large naval presence. CONCORD maintain overwatch here, moreso than before recent hostilities, especially since the disclosure of the Defence Matrix. It is particularly important for trade between the bustling Crux and Kimotoro constellations, with [[Sukuuvestaa Corporation|Sukuuvestaa]] and [[Hyasyoda Corporation|Hyasyoda]] being the main megacorporations with operations here. Its extremely high military presence has been reflected in the constellation’s CONCORD-granted security level of mostly 1.0 and 0.9.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Gallente Border Zone has suffered from the [[Federation Navy]] gradually withdrawing its forces since the end of the first Gallente-Caldari War, especially with the severe budget cuts it suffered from during this time period. For the most past, the Federation has relied on mostly automated surveillance and early warning systems that make up the Tripwire, leaving a small Navy task force in supervision. This is in direct contrast with the Caldari combining their own versions of these systems with a considerable naval presence. Instead, [[Federation Customs]] has taken over the majority of security and border protection duties, of which it has struggled with due to historically inadequate funding. Though the constellation is an important trade link between Kimotoro and Sinq Laison, Customs has been somewhat ineffectual against smuggling, illegal immigration, and other malignant activities such as cross-border piracy. As a result, CONCORD has rated the Gallente Border Zone at a lower security level than its Caldari counterpart, to the point that two systems in the constellation are classified as lowsec.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Items_(technology)#Military|Military technology - items]]&lt;br /&gt;
* [[Items_(technology)|Item technology]]&lt;br /&gt;
* [[Gallente-Caldari War]]&lt;br /&gt;
* [[Gallente Federation]]&lt;br /&gt;
* [[Caldari State]]&lt;br /&gt;
* [[CONCORD]]&lt;br /&gt;
* [[The War Drones On (Chronicle)|Chronicle: The Gallente-Caldari War: The War Drones On]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195142</id>
		<title>Maru Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195142"/>
		<updated>2016-12-15T07:28:54Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Removed unnecessary heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]]&lt;br /&gt;
The Maru Rebels were once part of a gang of pirates who turned into a sinister terrorist network claiming to fight for Minmatar freedom. In fact, they're little more a ruthless gang of criminals dealing in the black market, smuggling, and extortion and blackmail, even sometimes working as hired assassins. Their official agenda is to murder as many citizens of the Amarr nations as possible ― i.e., Amarr Empire, Ammatar, and Khanid Kingdom ― hoping to force them to withdraw eventually from historically Minmatar systems currently under Amarr control. The Minmatar Republic leadership has denounced them as being cutthroats and criminals even though they support Republic goals, and has put up a sizable bounty on their leader's head. But even so, the Rebels do maintain some support within the Minmatar Republic, which has allowed them certain freedoms other criminal networks do not have.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Maru&amp;diff=195141</id>
		<title>Maru</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Maru&amp;diff=195141"/>
		<updated>2016-12-15T07:28:33Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Podling38 moved page Maru to Maru Rebels: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maru Rebels]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195140</id>
		<title>Maru Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195140"/>
		<updated>2016-12-15T07:28:33Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Podling38 moved page Maru to Maru Rebels: Better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]]&lt;br /&gt;
&lt;br /&gt;
'''The Maru Rebels'''&lt;br /&gt;
&lt;br /&gt;
The Maru Rebels were once part of a gang of pirates who turned into a sinister terrorist network claiming to fight for Minmatar freedom. In fact, they're little more a ruthless gang of criminals dealing in the black market, smuggling, and extortion and blackmail, even sometimes working as hired assassins. Their official agenda is to murder as many citizens of the Amarr nations as possible ― i.e., Amarr Empire, Ammatar, and Khanid Kingdom ― hoping to force them to withdraw eventually from historically Minmatar systems currently under Amarr control. The Minmatar Republic leadership has denounced them as being cutthroats and criminals even though they support Republic goals, and has put up a sizable bounty on their leader's head. But even so, the Rebels do maintain some support within the Minmatar Republic, which has allowed them certain freedoms other criminal networks do not have.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Nefanter_Ruins&amp;diff=195139</id>
		<title>Nefanter Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Nefanter_Ruins&amp;diff=195139"/>
		<updated>2016-12-15T07:28:01Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Podling38 moved page Nefanter Ruins to Nefantar Ruins: Fixed misspelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nefantar Ruins]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Nefantar_Ruins&amp;diff=195138</id>
		<title>Nefantar Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Nefantar_Ruins&amp;diff=195138"/>
		<updated>2016-12-15T07:28:01Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Podling38 moved page Nefanter Ruins to Nefantar Ruins: Fixed misspelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Static Complexes]][[Category:COSMOS]][[Category:Minmatar Republic]][[Category:Ani_(Constellation)]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
=Nefantar Ruins=&lt;br /&gt;
==Location==&lt;br /&gt;
This [[COSMOS]] site located in the [[Barkrik_(System)|Barkrik system]] of the [[:Category:Ani_(Constellation)|Ani constellation]] is marked by a beacon.&lt;br /&gt;
==Description==&lt;br /&gt;
{{quote|''These ruins are an old legacy of the [[Nefantar]] reign over Ani. Abandoned during the Rebellion and looted for years afterwards, not much remains of the once proud Nefantar stronghold. It is currently being used as a gathering place by the infamous Minmatar crime syndicate, the [[Maru Rebels]].}}&lt;br /&gt;
==NPC==&lt;br /&gt;
Maru Gate Watcher ((Sansha Cruiser)) - Wreckage; no loot.&lt;br /&gt;
==Structures==&lt;br /&gt;
Maru Tactical Outpost ((LCO))&lt;br /&gt;
==Nefantar Ruins==&lt;br /&gt;
===Access===&lt;br /&gt;
It handles:&lt;br /&gt;
· Frigate&lt;br /&gt;
· Cruiser&lt;br /&gt;
· Shuttle&lt;br /&gt;
· Rookie ship&lt;br /&gt;
· Assault Ship&lt;br /&gt;
· Heavy Assault Ship&lt;br /&gt;
· Force Recon Ship&lt;br /&gt;
· Stealth Bomber&lt;br /&gt;
· Electronic Attack Ship&lt;br /&gt;
· Heavy Interdictor&lt;br /&gt;
· Combat Recon Ship&lt;br /&gt;
· Strategic Cruiser&lt;br /&gt;
· Battlecruiser&lt;br /&gt;
· Destroyer&lt;br /&gt;
· Interdictor&lt;br /&gt;
· Covert Ops&lt;br /&gt;
· Interceptor&lt;br /&gt;
· Logistics&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195137</id>
		<title>Maru Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Maru_Rebels&amp;diff=195137"/>
		<updated>2016-12-15T07:07:58Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Added categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Nonfactions]]&lt;br /&gt;
&lt;br /&gt;
'''The Maru Rebels'''&lt;br /&gt;
&lt;br /&gt;
The Maru Rebels were once part of a gang of pirates who turned into a sinister terrorist network claiming to fight for Minmatar freedom. In fact, they're little more a ruthless gang of criminals dealing in the black market, smuggling, and extortion and blackmail, even sometimes working as hired assassins. Their official agenda is to murder as many citizens of the Amarr nations as possible ― i.e., Amarr Empire, Ammatar, and Khanid Kingdom ― hoping to force them to withdraw eventually from historically Minmatar systems currently under Amarr control. The Minmatar Republic leadership has denounced them as being cutthroats and criminals even though they support Republic goals, and has put up a sizable bounty on their leader's head. But even so, the Rebels do maintain some support within the Minmatar Republic, which has allowed them certain freedoms other criminal networks do not have.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Defiants&amp;diff=195135</id>
		<title>Defiants</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Defiants&amp;diff=195135"/>
		<updated>2016-12-11T11:31:56Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* Amarr-Minmatar Tensions Increase */ Corrected a misspelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPC Corporations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Minmatar Republic]]&lt;br /&gt;
 &lt;br /&gt;
The Defiants are a terrorist military organisation formed by former members of the [[Republic Fleet]] after a mutiny. Under the leadership of former Captain, [[Karishal Muritor]], the Defiants conducted a guerrilla campaign against [[Amarr]] assets in [[The Bleak Lands]] before the Empyrean War of [[Year_YC110|YC 110]].&lt;br /&gt;
 &lt;br /&gt;
This group took the name Defiants from a group of former slaves of Brutor origin who were subjected to experiments by Amarr scientists working on their Human Endurance Program.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Original Defiants ==&lt;br /&gt;
The name Defiants originally refers to a group of [[Minmatar]] slaves, all of them of the Brutor tribe, who were survivors of the Amarr's Human Endurance Program. The name Defiant is also applied to the descendants of these surviving slaves.&lt;br /&gt;
 &lt;br /&gt;
These survivors have been left with a legacy of blindness brought on by a resultant genetic defect caused by the harsh conditions they were subjected to by the Amarr researchers. This condition is passed down to their descendants resulting in blindness in their children by an early age, commonly before five years old. Most Defiants choose to undertake treatments to compensate for their blindness, such as implants which restore sight to various degrees. Some, however, choose to live with their blindness, which has become synonymous with their identity and, as such, is treated as a mark of honour among the Brutor tribe.&lt;br /&gt;
 &lt;br /&gt;
The most famous of these Defiants is [[Maleatu Shakor]],&amp;lt;ref name=aa&amp;gt;Chronicle: Maleatu Shakor https://wiki.eveonline.com/en/wiki/Maleatu_Shakor_(Chronicle)&amp;lt;/ref&amp;gt; [[Sanmatar]] of the Minmatar Republic and son of an original surviving Defiant. Like all Defiants and their descendants, Shakor suffers from this characteristic blindness. Shakor is emblematic of the respect the Defiants are afforded in Minmatar society. Defiants, and their descendants, generally want for nothing in Minmatar society and their presence is taken as a sign of strength over the adversity of the Minmatar's previous and current enslavement.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== New Defiants Founded ==&lt;br /&gt;
In June [[Year_YC108|YC 108]] the Defiants were founded by Captain Karishal Muritor after he led a mutiny against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. &amp;lt;ref name=a&amp;gt;News: Republic Mothership Stolen or Missing http://community.eveonline.com/news/news-channels/eve-online-news/republic-mothership-stolen-or-missing/&amp;lt;/ref&amp;gt; Having grown tired and disillusioned with the leadership within the Republic Fleet, Muritor decided to take matters into his own hands in an attempt to curb the perceived threat of the Amarr military in The Bleak Lands following their previous war with the [[Blood Raiders]].&lt;br /&gt;
 &lt;br /&gt;
Initially, [[CONCORD]] reported the unscheduled jump drive activation for the Republic Fleet [[Hel]] class supercarrier, Alfhild. Two other [[Nidhoggur]] class carriers, the Magni and Modi, were also reported to have jumped away from the same dock facility over Kulheim, Pator, where they were stationed with the Alfhild as part of their regular deployment. Many other ships forming the support fleet for the Alfhild carrier group had also departed moorings without authorisation.&lt;br /&gt;
 &lt;br /&gt;
In response to the unscheduled jump drive activation, and a lack of prior notification from the Republic Fleet, CONCORD issued a low level warning under the Capital Ships Control Protocol in the Yulai Convention; a protocol which forbids capital class ships from jumping into high security space and requires empire registered ships to inform CONCORD of such movements. The Republic Fleet quickly responded to CONCORD's alert and began locking down their capital ship fleet under CONCORD instruction.&lt;br /&gt;
 &lt;br /&gt;
The Alfhild supercarrier was under the temporary command of Captain 1st Class Karishal Muritor, recently decorated with the Drupar's Sun award. &amp;lt;ref name=b&amp;gt;News: Notable Captain Awarded Drupar's Sun http://community.eveonline.com/news/news-channels/eve-online-news/notable-captain-awarded-drupars-sun/&amp;lt;/ref&amp;gt; Earlier in the week this same fleet, along with Captain Muritor, had failed to attend the inauguration ceremony of Amarr holder Gavit Torash, acting as the [[Republic Parliament]] representative’s honour escort.&lt;br /&gt;
 &lt;br /&gt;
Captain Muritor's mutiny, and intentions, were still unknown to anyone at this time. They would later reveal themselves, flying under the name Defiants as an homage to the original Defiants.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
=== Republic and Amarr Reactions ===&lt;br /&gt;
Following the theft of the Alfhild, along with the two other carriers and support fleet, the Republic Fleet issued a denial of any prior knowledge of Captain Muritor's intentions, confirming these actions were not authorised. They later admitted they had no knowledge of the current whereabouts of the missing elements of the carrier fleet and launched an investigation. Republic Fleet command eventually determined Captain Muritor, along with the crew of both his supercarrier and support fleet, to be absent without leave and declared them rogue.&lt;br /&gt;
 &lt;br /&gt;
Reactions among the citizenry of the Minmatar Republic reflected people's disturbance over Captain Muritor's mutiny. Following his high-profile award of the Drupar's Sun honour, Captain Muritor was quickly becoming the embodiment of duty to the Minmatar people and an emerging role-model among many young Minmatar, especially those within the military.&lt;br /&gt;
 &lt;br /&gt;
Immediately after the Alfhild's disappearance the Amarr delegation to the CONCORD Assembly demanded that the full status of the supercarrier be disclosed, along with all prior information the Republic Fleet had sent them regarding the ship's future waypoints. The Amarr added a threat to their communication to withhold similar information from CONCORD about their own capital ship movements in the future should these details not be immediately disclosed to them.&lt;br /&gt;
 &lt;br /&gt;
Despite there having been no statement of intent from Captain Muritor at the time, or even confirmation that he had led a mutiny with hostile intentions, reaction among Amarr holders and common citizenry was one of quiet concern. Having recently concluded a major conflict with the Blood Raiders, resulting in their expulsion from The Bleak Lands region, a potential new threat against them became a cause of great concern.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== The Bleak Lands Under Attack ==&lt;br /&gt;
In November YC 108 the Defiants, led by Muritor, launched a number of attacks in The Bleak Lands targeting independent holder assets as well as low-orbital infrastructure.&amp;lt;ref name=c&amp;gt;News: Bleak Lands Installations Under Attack by Unknown Forces http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-installations-under-attack-by-unknown-forces-1/&amp;lt;/ref&amp;gt; Initially, these attacks were too swift to determine the identities of the assailants, who focused first on crippling communication systems before moving on to other infrastructure. What little information eyewitnesses could provide indicated the ships were mostly cruiser and frigate classes of Minmatar design. One week after the attacks began Captain Muritor made a public announcement, naming his group Defiants, and called on other Minmatar to rise up against the Amarr. &amp;lt;ref name=d&amp;gt;GalNet Source: http://oldforums.eveonline.com/?a=topic&amp;amp;threadID=429291&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Hostilities escalated when an Amarr battlestation, scheduled for redeployment to the Throne Worlds region, was attacked and destroyed in Sosala in December. The overwhelming assault was conducted by the Defiants, under Captain Muritor, supported by capsuleer alliances Ushra'Khan and Fimbulwinter, along with other supporting capsuleers. &amp;lt;ref name=e&amp;gt;GalNet Source: [Declassified] Defiant forever: Operation Battlestation http://oldforums.eveonline.com/?a=topic&amp;amp;threadID=453878&amp;lt;/ref&amp;gt; The battlestation was destroyed and the Minmatar forces withdrew from the system.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
=== Amarr-Minmatar Tensions Increase ===&lt;br /&gt;
Before Muritor declared responsibility for the attacks in The Bleak Lands, tensions between the Amarr Empire and the Minmatar Republic increased on a daily basis. The [[Court Chamberlain|Court Chamberlain's]] office attempted communication with the Minmatar Republic to request any information they had about these attacks, and the origin of these ships.&amp;lt;ref name=c&amp;gt;News: Bleak Lands Installations Under Attack by Unknown Forces http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-installations-under-attack-by-unknown-forces-1/&amp;lt;/ref&amp;gt;  Despite requests for talks between the two empires, none transpired.&lt;br /&gt;
 &lt;br /&gt;
These tensions spilled out into the already volatile capsuleer conflicts following the destruction of the Amarr battlestation in Sosala. The Bleak Lands saw a large influx of Amarr loyalist capsuleer organisations such as the CVA, PIE Inc. and Vigilia Valeria willing to combat the emerging Defiant threat. These groups already had long-standing conflicts with the Defiants’ capsuleer allies, who’d participated in the battlestation siege.&lt;br /&gt;
 &lt;br /&gt;
Following the destruction of the battlestation, the [[Imperial Chancellor]]'s office began openly criticising the Minmatar Republic and the Republic Fleet, suggesting they were covertly rendering support to the Defiants in their attacks against Amarr assets in The Bleak Lands.&amp;lt;ref name=f&amp;gt;News: Bleak Lands Nexus of Mounting Minmatar/Amarr Tensions http://community.eveonline.com/news/news-channels/world-news/bleak-lands-nexus-of-mounting-minmatar-amarr-tensions/&amp;lt;/ref&amp;gt; These accusations were eventually answered by Republic parliament head Maleatu Shakor, who stated that the Amarr “overreaction” was “no surprise”, and the notion that the Minmatar Republic was assisting the renegade Captain was baseless speculation not supported by any factual evidence.&amp;lt;ref name=g&amp;gt;News: Amarr Overreaction 'No Surprise,' Says Matari Parliament Head http://community.eveonline.com/news/news-channels/world-news/amarr-overreaction-no-surprise-says-matari-parliament-head/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Karishal Muritor's Death ==&lt;br /&gt;
In February [[Year_YC109|YC 109]] Captain Muritor reported to his fleet and capsuleer allies that he had received an offer of truce from Admiral Kanth Filmir, who desired to talk to the renegade captain in an effort to bring him in. Captain Muritor requested that no one interfere in his discussion. Towards the end of this meeting, when Muritor refused to turn himself in, the Republic Fleet forces entered the system and destroyed Muritor's ship and capsule.&amp;lt;ref name=h&amp;gt;News: Republic Claims Responsibility For Rebel Leader's Death http://community.eveonline.com/news/news-channels/eve-online-news/republic-claims-responsibility-for-rebel-leaders-death-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The pair met in the Auga system, Heimatar, in orbit over the tenth planet. Admiral Filmir sought to negotiate the captain's surrender to Republic Fleet custody. When it became clear to the admiral that Muritor was not going to give himself up, he ordered his support fleet to enter orbit and engage Muritor's ship.&lt;br /&gt;
 &lt;br /&gt;
This attack prompted capsuleer and Defiant ships to enter the Auga system and warp to Muritor's position to defend him. As ships from the Defiants and Ushra'Khan opened fire in defence of Muritor, the captain and Republic Fleet pilots both demanded that they cease fire. Captain Muritor stated he would not have Minmatar fighting each other. Moments later his ship and capsule were destroyed. The Republic Fleet elements withdrew from the system and Muritor's body was recovered from the scene by the Ushra'Khan forces.&lt;br /&gt;
 &lt;br /&gt;
It is understood that Captain Muritor's clone, provided by the Republic Fleet, had been deactivated shortly after his mutiny, almost a year earlier. Captain Muritor was not known to have another clone in standby after this and is listed as deceased on Republic Fleet and Republic Security Service records.&lt;br /&gt;
 &lt;br /&gt;
Following his death, the [[Prime_Minister|Prime Minister's]] office issued a statement on the incident, claiming that orders were issued directly from Prime Minister [[Karin Midular]] to apprehend or terminate Captain Karishal Muritor. News of this resulted in protests across the Minmatar Republic as well as harsh words from the Defiants’ capsuleer allies against the Prime Minister and Admiral Kanth Filmir.&lt;br /&gt;
 &lt;br /&gt;
This culminated in a demand for their resignations from the Ushra'Khan, who also issued a 1 isk bounty on Prime Minister Karin Midular, stating this was “her worth to the Minmatar people, rounded up.” This act was condemned by many loyalist capsuleer forces such as Electus Matari. The Ushra'Khan held a protest in orbit over Matar, Pator, renewing demands for the resignations of Admiral Filmir and Prime Minister Midular. Eventually, Admiral Filmir attended the scene with an escort to plead for calm and understanding among the capsuleers. He eventually announced his resignation from the Republic Fleet at the protest.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Resurgent Bleak Lands Campaign ==&lt;br /&gt;
Reports of attacks on slave colonies and holdings in The Bleak Lands began to surface in November YC 109. In the first reported instance alone, over 30,000 slaves had been taken from a single facility. Notably, all of the slaves taken were of Minmatar ethnicity while slaves of [[Ealur_(race)|Ealur]] and [[Ni-Kunni]] origin were all left behind.&amp;lt;ref name=i&amp;gt;News: Entire Colony of Minmatar Slaves Goes Missing http://community.eveonline.com/news/news-channels/world-news/entire-colony-of-minmatar-slaves-goes-missing/&amp;lt;/ref&amp;gt; When questioned by authorities, these remaining slaves claimed that the attackers' identities were unknown to them, having been concealed in full combat gear. When each slave was determined as not being Minmatar, they were immediately left behind.&lt;br /&gt;
 &lt;br /&gt;
After several such attacks holders within The Bleak Lands expressed their dissatisfaction with the Court Chamberlain, [[Dochuta Karsoth]], who remained silent on the subject throughout the month.&amp;lt;ref name=j&amp;gt;News: Imperial Court Remains Silent About Bleak Land Troubles http://community.eveonline.com/news/news-channels/world-news/imperial-court-remains-silent-about-bleak-land-troubles/&amp;lt;/ref&amp;gt; It was announced at the end of the month that the [[7th_Fleet|Amarr 7th Fleet]], under the command of Admiral [[Vanazir Saracen]], had been fully mobilised and already heading towards The Bleak Lands, stating their intention to fortify the area until the attacks can be stopped.&amp;lt;ref name=k&amp;gt;News: Amarr Navy Patrols The Bleak lands In Force http://community.eveonline.com/news/news-channels/eve-online-news/amarr-navy-patrols-the-bleak-lands-in-force-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
By the following week the 'Saracens', as the 7th were known, had deployed a sizable presence in the region and were in the process of installing their main command infrastructure. The stated aim was to have an [[Amarr Navy]] fortified position no more than three jumps from any system in The Bleak Lands.&amp;lt;ref name=l&amp;gt;Amarr 7th Fleet Fortifies Bases in The Bleak Lands http://community.eveonline.com/news/news-channels/world-news/amarr-7th-fleet-fortifies-bases-in-the-bleak-lands/&amp;lt;/ref&amp;gt; To facilitate this, Admiral Saracen took the unusual measure of imposing an imperial tithe on the Holders in the region.&amp;lt;ref name=m&amp;gt;News: Saracens Push Ahead With Fortification Program http://community.eveonline.com/news/news-channels/world-news/saracens-push-ahead-with-fortification-program/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
During a scheduled downtime of the communication system a message was broadcast over multiple frequencies in the region by Ode Goriad, the late Captain Muritor’s second in command.&lt;br /&gt;
&amp;quot;You thought we were gone. You were wrong.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Scattered reports followed in various systems that multiple attacks were underway.&amp;lt;ref name=n&amp;gt;News: Surprise Attack Catches 7th Fleet Off Guard http://community.eveonline.com/news/news-channels/world-news/suprise-attack-catches-7th-fleet-off-guard/&amp;lt;/ref&amp;gt; As the communication array came back on line the Saracens co-ordinated their counter-assault. The initial wave of Minmatar ships, now identified as the Defiants, was turned back and Admiral Saracen made a statement at 1400 hours confirming the situation had been brought under control by the Amarr Navy.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Escalation of Conflict ==&lt;br /&gt;
The conflict in The Bleak Lands between the Defiants and Saracens escalated as another major co-ordinated attack took place across several systems. The Defiants, with capsuleer support, centred their attack on the system of Haras, where a major communication hub for the Amarr Navy was based.&amp;lt;ref name=o&amp;gt;News: Bleak lands SItuation Still Unstable http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-situation-still-unstable-1/&amp;lt;/ref&amp;gt; Their attack was focused entirely on bringing down the communication array, ignoring all other targets at first. At the same time, a second major assault was launched in Sosala where the central defence cortex for the entire region was located.&amp;lt;ref name=p&amp;gt;News: 7th Fleet Defence Network Compromised http://community.eveonline.com/news/news-channels/eve-online-news/7th-fleet-defense-network-compromised.-1/&amp;lt;/ref&amp;gt; The attack was a success and the 7th Fleet were blinded for a while.&amp;lt;ref name=q&amp;gt;News: 7th FLeet Appear Blindsided by Defiants http://community.eveonline.com/news/news-channels/world-news/7th-fleet-appear-blindsided-by-defiants/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
A protracted campaign against the Amarr installations followed as capsuleer support was courted by the Defiants who offered bounties on 7th fleet assets, such as data cores recovered from their ships and installations. The 7th Fleet instituted similar incentives for loyalist capsuleer forces willing to assist them against the resurgent Defiants.&lt;br /&gt;
 &lt;br /&gt;
The 7th Fleet recovered ground against the Defiants in January YC 110 as a well co-ordinated ambush in the Kuriniainen system crippled a Defiants offensive.&amp;lt;ref name=r&amp;gt;News: 7th Fleet Scores Major Victory http://community.eveonline.com/news/news-channels/eve-online-news/7th-fleet-scores-major-victory-1/&amp;lt;/ref&amp;gt; Among the ships reportedly destroyed were a Nidhoggur carrier, a Nomad jump freighter, a battleship, eight cruisers and four frigates. This marked the most significant combat loss for the rebel group to date. Shortly after, a Defiants counter attack across several systems in The Bleak Lands crippled multiple 7th Fleet facilities. Similar engagements took place for several more months before the Defiants began to suffer from attrition and the renegade attacks became less frequent.&lt;br /&gt;
 &lt;br /&gt;
As the situation seemed to be calming, the 7th Fleet operations were suspended by Chamberlain Karsoth, and Admiral Saracen was recalled as his fleet was placed on standby.&amp;lt;ref name=s&amp;gt;News:Admmiral Saracen Recalld - 7th Fleet On Standby http://community.eveonline.com/news/news-channels/eve-online-news/admiral-saracen-recalled-7th-fleet-on-standby/&amp;lt;/ref&amp;gt; He later faced charges in Amarr for conducting an unauthorised redeployment.&amp;lt;ref name=t&amp;gt;News: Saracen Accused Of High Treason Detained by Chamberlain Karsoth http://community.eveonline.com/news/news-channels/eve-online-news/saracen-accused-of-high-treason-detained-by-chamberlain-karsoth/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== The Elder Invasion and the Defiants ==&lt;br /&gt;
The Defiants' last sighting was during the Elder Invasion of the Amarr systems in YC 110. Following [[Jamyl_Sarum|Jamyl Sarum's]] return to the Empire, where she repelled the Elder fleet at Mehkios with an unknown superweapon, the remaining Elder forces retreated through conventional stargate travel having lost their titan. These forces were pursued across The Bleak Lands systems by Sarum's forces, who were closing in with each jump.&lt;br /&gt;
 &lt;br /&gt;
As the Elder fleet attempted to transit through the Otelen system to the Huola gate, the Amarr Navy had closed enough ground to engage their rear guard. In the Huola system, Defiants ships had taken position at the Otelen gate and engaged the pursuing Amarr Navy as they jumped through. Moments later, the Defiants activated a cynosural beacon, jumping their Hel supercarrier into the fight along with two other carriers.&amp;lt;ref name=u&amp;gt;News: Defiant Holding Action Buys Critical Time http://community.eveonline.com/news/news-channels/eve-online-news/defiant-holding-action-buys-critical-time/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Communications broadcast over local frequencies from the Defiants stated their intentions to hold the Amarr back and give the retreating fleet time to escape. Their entire remaining support fleet also joined the fight in an all-out assault against the Amarr Navy fleet. The Amarr forces jumped several capital ships of their own into the fight, including two Aeon supercarriers.&lt;br /&gt;
 &lt;br /&gt;
The last ships from the Elder fleet to leave the system reported that multiple Defiant ships had already been destroyed, including one of their remaining carriers. The Alfhild also seemed to be crippled in space and burning while Amarr navy ships focused most of their firepower on the supercarrier, whose trajectory carried it into the heart of the Amarr capital ship fleet.&lt;br /&gt;
 &lt;br /&gt;
Since the Elder Invasion, and the subsequent Empyrean War, the Defiants are presumed to have been wiped out. Later reports emerged stating that little remained at the scene of their last stand, except wreckage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[NPC Corporations#Minmatar Republic|Minmatar corporations]]&lt;br /&gt;
* [[NPC Corporations#Armed Forces 4|Minmatar armed forces]]&lt;br /&gt;
* [[Minmatar]]&lt;br /&gt;
 &lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Defiants&amp;diff=195134</id>
		<title>Defiants</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Defiants&amp;diff=195134"/>
		<updated>2016-12-11T11:30:03Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Corrected a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPC Corporations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Minmatar Republic]]&lt;br /&gt;
 &lt;br /&gt;
The Defiants are a terrorist military organisation formed by former members of the [[Republic Fleet]] after a mutiny. Under the leadership of former Captain, [[Karishal Muritor]], the Defiants conducted a guerrilla campaign against [[Amarr]] assets in [[The Bleak Lands]] before the Empyrean War of [[Year_YC110|YC 110]].&lt;br /&gt;
 &lt;br /&gt;
This group took the name Defiants from a group of former slaves of Brutor origin who were subjected to experiments by Amarr scientists working on their Human Endurance Program.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Original Defiants ==&lt;br /&gt;
The name Defiants originally refers to a group of [[Minmatar]] slaves, all of them of the Brutor tribe, who were survivors of the Amarr's Human Endurance Program. The name Defiant is also applied to the descendants of these surviving slaves.&lt;br /&gt;
 &lt;br /&gt;
These survivors have been left with a legacy of blindness brought on by a resultant genetic defect caused by the harsh conditions they were subjected to by the Amarr researchers. This condition is passed down to their descendants resulting in blindness in their children by an early age, commonly before five years old. Most Defiants choose to undertake treatments to compensate for their blindness, such as implants which restore sight to various degrees. Some, however, choose to live with their blindness, which has become synonymous with their identity and, as such, is treated as a mark of honour among the Brutor tribe.&lt;br /&gt;
 &lt;br /&gt;
The most famous of these Defiants is [[Maleatu Shakor]],&amp;lt;ref name=aa&amp;gt;Chronicle: Maleatu Shakor https://wiki.eveonline.com/en/wiki/Maleatu_Shakor_(Chronicle)&amp;lt;/ref&amp;gt; [[Sanmatar]] of the Minmatar Republic and son of an original surviving Defiant. Like all Defiants and their descendants, Shakor suffers from this characteristic blindness. Shakor is emblematic of the respect the Defiants are afforded in Minmatar society. Defiants, and their descendants, generally want for nothing in Minmatar society and their presence is taken as a sign of strength over the adversity of the Minmatar's previous and current enslavement.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== New Defiants Founded ==&lt;br /&gt;
In June [[Year_YC108|YC 108]] the Defiants were founded by Captain Karishal Muritor after he led a mutiny against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. &amp;lt;ref name=a&amp;gt;News: Republic Mothership Stolen or Missing http://community.eveonline.com/news/news-channels/eve-online-news/republic-mothership-stolen-or-missing/&amp;lt;/ref&amp;gt; Having grown tired and disillusioned with the leadership within the Republic Fleet, Muritor decided to take matters into his own hands in an attempt to curb the perceived threat of the Amarr military in The Bleak Lands following their previous war with the [[Blood Raiders]].&lt;br /&gt;
 &lt;br /&gt;
Initially, [[CONCORD]] reported the unscheduled jump drive activation for the Republic Fleet [[Hel]] class supercarrier, Alfhild. Two other [[Nidhoggur]] class carriers, the Magni and Modi, were also reported to have jumped away from the same dock facility over Kulheim, Pator, where they were stationed with the Alfhild as part of their regular deployment. Many other ships forming the support fleet for the Alfhild carrier group had also departed moorings without authorisation.&lt;br /&gt;
 &lt;br /&gt;
In response to the unscheduled jump drive activation, and a lack of prior notification from the Republic Fleet, CONCORD issued a low level warning under the Capital Ships Control Protocol in the Yulai Convention; a protocol which forbids capital class ships from jumping into high security space and requires empire registered ships to inform CONCORD of such movements. The Republic Fleet quickly responded to CONCORD's alert and began locking down their capital ship fleet under CONCORD instruction.&lt;br /&gt;
 &lt;br /&gt;
The Alfhild supercarrier was under the temporary command of Captain 1st Class Karishal Muritor, recently decorated with the Drupar's Sun award. &amp;lt;ref name=b&amp;gt;News: Notable Captain Awarded Drupar's Sun http://community.eveonline.com/news/news-channels/eve-online-news/notable-captain-awarded-drupars-sun/&amp;lt;/ref&amp;gt; Earlier in the week this same fleet, along with Captain Muritor, had failed to attend the inauguration ceremony of Amarr holder Gavit Torash, acting as the [[Republic Parliament]] representative’s honour escort.&lt;br /&gt;
 &lt;br /&gt;
Captain Muritor's mutiny, and intentions, were still unknown to anyone at this time. They would later reveal themselves, flying under the name Defiants as an homage to the original Defiants.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
=== Republic and Amarr Reactions ===&lt;br /&gt;
Following the theft of the Alfhild, along with the two other carriers and support fleet, the Republic Fleet issued a denial of any prior knowledge of Captain Muritor's intentions, confirming these actions were not authorised. They later admitted they had no knowledge of the current whereabouts of the missing elements of the carrier fleet and launched an investigation. Republic Fleet command eventually determined Captain Muritor, along with the crew of both his supercarrier and support fleet, to be absent without leave and declared them rogue.&lt;br /&gt;
 &lt;br /&gt;
Reactions among the citizenry of the Minmatar Republic reflected people's disturbance over Captain Muritor's mutiny. Following his high-profile award of the Drupar's Sun honour, Captain Muritor was quickly becoming the embodiment of duty to the Minmatar people and an emerging role-model among many young Minmatar, especially those within the military.&lt;br /&gt;
 &lt;br /&gt;
Immediately after the Alfhild's disappearance the Amarr delegation to the CONCORD Assembly demanded that the full status of the supercarrier be disclosed, along with all prior information the Republic Fleet had sent them regarding the ship's future waypoints. The Amarr added a threat to their communication to withhold similar information from CONCORD about their own capital ship movements in the future should these details not be immediately disclosed to them.&lt;br /&gt;
 &lt;br /&gt;
Despite there having been no statement of intent from Captain Muritor at the time, or even confirmation that he had led a mutiny with hostile intentions, reaction among Amarr holders and common citizenry was one of quiet concern. Having recently concluded a major conflict with the Blood Raiders, resulting in their expulsion from The Bleak Lands region, a potential new threat against them became a cause of great concern.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== The Bleak Lands Under Attack ==&lt;br /&gt;
In November YC 108 the Defiants, led by Muritor, launched a number of attacks in The Bleak Lands targeting independent holder assets as well as low-orbital infrastructure.&amp;lt;ref name=c&amp;gt;News: Bleak Lands Installations Under Attack by Unknown Forces http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-installations-under-attack-by-unknown-forces-1/&amp;lt;/ref&amp;gt; Initially, these attacks were too swift to determine the identities of the assailants, who focused first on crippling communication systems before moving on to other infrastructure. What little information eyewitnesses could provide indicated the ships were mostly cruiser and frigate classes of Minmatar design. One week after the attacks began Captain Muritor made a public announcement, naming his group Defiants, and called on other Minmatar to rise up against the Amarr. &amp;lt;ref name=d&amp;gt;GalNet Source: http://oldforums.eveonline.com/?a=topic&amp;amp;threadID=429291&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Hostilities escalated when an Amarr battlestation, scheduled for redeployment to the Throne Worlds region, was attacked and destroyed in Sosala in December. The overwhelming assault was conducted by the Defiants, under Captain Muritor, supported by capsuleer alliances Ushra'Khan and Fimbulwinter, along with other supporting capsuleers. &amp;lt;ref name=e&amp;gt;GalNet Source: [Declassified] Defiant forever: Operation Battlestation http://oldforums.eveonline.com/?a=topic&amp;amp;threadID=453878&amp;lt;/ref&amp;gt; The battlestation was destroyed and the Minmatar forces withdrew from the system.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
=== Amarr-Minmatar Tensions Increase ===&lt;br /&gt;
Before Muritor declared responsibility for the attacks in The Bleak Lands, tensions between the Amarr Empire and the Minmatar Republic increased on a daily basis. The [[Court Chamberlain|Court Chamberlain's]] office attempted communication with the Minmatar Republic to request any information they had about these attacks, and the origin of these ships.&amp;lt;ref name=c&amp;gt;News: Bleak Lands Installations Under Attack by Unknown Forces http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-installations-under-attack-by-unknown-forces-1/&amp;lt;/ref&amp;gt;  Despite requests for talks between the two empires, none transpired.&lt;br /&gt;
 &lt;br /&gt;
These tensions spilled out into the already volatile capsuleer conflicts following the destruction of the Amarr battlestation in Sosala. The Bleak Lands saw a large influx of Amarr loyalist capsuleer organisations such as the CVA, PIE Inc. and Vigilia Valeria willing to combat the emerging Defiant threat. These groups already had long-standing conflicts with the Defiants’ capsuleer allies, who’d participated in the battlestation siege.&lt;br /&gt;
 &lt;br /&gt;
Following the destruction of the battlestation, the [[Imperial Chancellor|Imperial Chancelor's]] office began openly criticising the Minmatar Republic and the Republic Fleet, suggesting they were covertly rendering support to the Defiants in their attacks against Amarr assets in The Bleak Lands.&amp;lt;ref name=f&amp;gt;News: Bleak Lands Nexus of Mounting Minmatar/Amarr Tensions http://community.eveonline.com/news/news-channels/world-news/bleak-lands-nexus-of-mounting-minmatar-amarr-tensions/&amp;lt;/ref&amp;gt; These accusations were eventually answered by Republic parliament head Maleatu Shakor, who stated that the Amarr “overreaction” was “no surprise”, and the notion that the Minmatar Republic was assisting the renegade Captain was baseless speculation not supported by any factual evidence.&amp;lt;ref name=g&amp;gt;News: Amarr Overreaction 'No Surprise,' Says Matari Parliament Head http://community.eveonline.com/news/news-channels/world-news/amarr-overreaction-no-surprise-says-matari-parliament-head/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Karishal Muritor's Death ==&lt;br /&gt;
In February [[Year_YC109|YC 109]] Captain Muritor reported to his fleet and capsuleer allies that he had received an offer of truce from Admiral Kanth Filmir, who desired to talk to the renegade captain in an effort to bring him in. Captain Muritor requested that no one interfere in his discussion. Towards the end of this meeting, when Muritor refused to turn himself in, the Republic Fleet forces entered the system and destroyed Muritor's ship and capsule.&amp;lt;ref name=h&amp;gt;News: Republic Claims Responsibility For Rebel Leader's Death http://community.eveonline.com/news/news-channels/eve-online-news/republic-claims-responsibility-for-rebel-leaders-death-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The pair met in the Auga system, Heimatar, in orbit over the tenth planet. Admiral Filmir sought to negotiate the captain's surrender to Republic Fleet custody. When it became clear to the admiral that Muritor was not going to give himself up, he ordered his support fleet to enter orbit and engage Muritor's ship.&lt;br /&gt;
 &lt;br /&gt;
This attack prompted capsuleer and Defiant ships to enter the Auga system and warp to Muritor's position to defend him. As ships from the Defiants and Ushra'Khan opened fire in defence of Muritor, the captain and Republic Fleet pilots both demanded that they cease fire. Captain Muritor stated he would not have Minmatar fighting each other. Moments later his ship and capsule were destroyed. The Republic Fleet elements withdrew from the system and Muritor's body was recovered from the scene by the Ushra'Khan forces.&lt;br /&gt;
 &lt;br /&gt;
It is understood that Captain Muritor's clone, provided by the Republic Fleet, had been deactivated shortly after his mutiny, almost a year earlier. Captain Muritor was not known to have another clone in standby after this and is listed as deceased on Republic Fleet and Republic Security Service records.&lt;br /&gt;
 &lt;br /&gt;
Following his death, the [[Prime_Minister|Prime Minister's]] office issued a statement on the incident, claiming that orders were issued directly from Prime Minister [[Karin Midular]] to apprehend or terminate Captain Karishal Muritor. News of this resulted in protests across the Minmatar Republic as well as harsh words from the Defiants’ capsuleer allies against the Prime Minister and Admiral Kanth Filmir.&lt;br /&gt;
 &lt;br /&gt;
This culminated in a demand for their resignations from the Ushra'Khan, who also issued a 1 isk bounty on Prime Minister Karin Midular, stating this was “her worth to the Minmatar people, rounded up.” This act was condemned by many loyalist capsuleer forces such as Electus Matari. The Ushra'Khan held a protest in orbit over Matar, Pator, renewing demands for the resignations of Admiral Filmir and Prime Minister Midular. Eventually, Admiral Filmir attended the scene with an escort to plead for calm and understanding among the capsuleers. He eventually announced his resignation from the Republic Fleet at the protest.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Resurgent Bleak Lands Campaign ==&lt;br /&gt;
Reports of attacks on slave colonies and holdings in The Bleak Lands began to surface in November YC 109. In the first reported instance alone, over 30,000 slaves had been taken from a single facility. Notably, all of the slaves taken were of Minmatar ethnicity while slaves of [[Ealur_(race)|Ealur]] and [[Ni-Kunni]] origin were all left behind.&amp;lt;ref name=i&amp;gt;News: Entire Colony of Minmatar Slaves Goes Missing http://community.eveonline.com/news/news-channels/world-news/entire-colony-of-minmatar-slaves-goes-missing/&amp;lt;/ref&amp;gt; When questioned by authorities, these remaining slaves claimed that the attackers' identities were unknown to them, having been concealed in full combat gear. When each slave was determined as not being Minmatar, they were immediately left behind.&lt;br /&gt;
 &lt;br /&gt;
After several such attacks holders within The Bleak Lands expressed their dissatisfaction with the Court Chamberlain, [[Dochuta Karsoth]], who remained silent on the subject throughout the month.&amp;lt;ref name=j&amp;gt;News: Imperial Court Remains Silent About Bleak Land Troubles http://community.eveonline.com/news/news-channels/world-news/imperial-court-remains-silent-about-bleak-land-troubles/&amp;lt;/ref&amp;gt; It was announced at the end of the month that the [[7th_Fleet|Amarr 7th Fleet]], under the command of Admiral [[Vanazir Saracen]], had been fully mobilised and already heading towards The Bleak Lands, stating their intention to fortify the area until the attacks can be stopped.&amp;lt;ref name=k&amp;gt;News: Amarr Navy Patrols The Bleak lands In Force http://community.eveonline.com/news/news-channels/eve-online-news/amarr-navy-patrols-the-bleak-lands-in-force-1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
By the following week the 'Saracens', as the 7th were known, had deployed a sizable presence in the region and were in the process of installing their main command infrastructure. The stated aim was to have an [[Amarr Navy]] fortified position no more than three jumps from any system in The Bleak Lands.&amp;lt;ref name=l&amp;gt;Amarr 7th Fleet Fortifies Bases in The Bleak Lands http://community.eveonline.com/news/news-channels/world-news/amarr-7th-fleet-fortifies-bases-in-the-bleak-lands/&amp;lt;/ref&amp;gt; To facilitate this, Admiral Saracen took the unusual measure of imposing an imperial tithe on the Holders in the region.&amp;lt;ref name=m&amp;gt;News: Saracens Push Ahead With Fortification Program http://community.eveonline.com/news/news-channels/world-news/saracens-push-ahead-with-fortification-program/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
During a scheduled downtime of the communication system a message was broadcast over multiple frequencies in the region by Ode Goriad, the late Captain Muritor’s second in command.&lt;br /&gt;
&amp;quot;You thought we were gone. You were wrong.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Scattered reports followed in various systems that multiple attacks were underway.&amp;lt;ref name=n&amp;gt;News: Surprise Attack Catches 7th Fleet Off Guard http://community.eveonline.com/news/news-channels/world-news/suprise-attack-catches-7th-fleet-off-guard/&amp;lt;/ref&amp;gt; As the communication array came back on line the Saracens co-ordinated their counter-assault. The initial wave of Minmatar ships, now identified as the Defiants, was turned back and Admiral Saracen made a statement at 1400 hours confirming the situation had been brought under control by the Amarr Navy.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Escalation of Conflict ==&lt;br /&gt;
The conflict in The Bleak Lands between the Defiants and Saracens escalated as another major co-ordinated attack took place across several systems. The Defiants, with capsuleer support, centred their attack on the system of Haras, where a major communication hub for the Amarr Navy was based.&amp;lt;ref name=o&amp;gt;News: Bleak lands SItuation Still Unstable http://community.eveonline.com/news/news-channels/eve-online-news/bleak-lands-situation-still-unstable-1/&amp;lt;/ref&amp;gt; Their attack was focused entirely on bringing down the communication array, ignoring all other targets at first. At the same time, a second major assault was launched in Sosala where the central defence cortex for the entire region was located.&amp;lt;ref name=p&amp;gt;News: 7th Fleet Defence Network Compromised http://community.eveonline.com/news/news-channels/eve-online-news/7th-fleet-defense-network-compromised.-1/&amp;lt;/ref&amp;gt; The attack was a success and the 7th Fleet were blinded for a while.&amp;lt;ref name=q&amp;gt;News: 7th FLeet Appear Blindsided by Defiants http://community.eveonline.com/news/news-channels/world-news/7th-fleet-appear-blindsided-by-defiants/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
A protracted campaign against the Amarr installations followed as capsuleer support was courted by the Defiants who offered bounties on 7th fleet assets, such as data cores recovered from their ships and installations. The 7th Fleet instituted similar incentives for loyalist capsuleer forces willing to assist them against the resurgent Defiants.&lt;br /&gt;
 &lt;br /&gt;
The 7th Fleet recovered ground against the Defiants in January YC 110 as a well co-ordinated ambush in the Kuriniainen system crippled a Defiants offensive.&amp;lt;ref name=r&amp;gt;News: 7th Fleet Scores Major Victory http://community.eveonline.com/news/news-channels/eve-online-news/7th-fleet-scores-major-victory-1/&amp;lt;/ref&amp;gt; Among the ships reportedly destroyed were a Nidhoggur carrier, a Nomad jump freighter, a battleship, eight cruisers and four frigates. This marked the most significant combat loss for the rebel group to date. Shortly after, a Defiants counter attack across several systems in The Bleak Lands crippled multiple 7th Fleet facilities. Similar engagements took place for several more months before the Defiants began to suffer from attrition and the renegade attacks became less frequent.&lt;br /&gt;
 &lt;br /&gt;
As the situation seemed to be calming, the 7th Fleet operations were suspended by Chamberlain Karsoth, and Admiral Saracen was recalled as his fleet was placed on standby.&amp;lt;ref name=s&amp;gt;News:Admmiral Saracen Recalld - 7th Fleet On Standby http://community.eveonline.com/news/news-channels/eve-online-news/admiral-saracen-recalled-7th-fleet-on-standby/&amp;lt;/ref&amp;gt; He later faced charges in Amarr for conducting an unauthorised redeployment.&amp;lt;ref name=t&amp;gt;News: Saracen Accused Of High Treason Detained by Chamberlain Karsoth http://community.eveonline.com/news/news-channels/eve-online-news/saracen-accused-of-high-treason-detained-by-chamberlain-karsoth/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== The Elder Invasion and the Defiants ==&lt;br /&gt;
The Defiants' last sighting was during the Elder Invasion of the Amarr systems in YC 110. Following [[Jamyl_Sarum|Jamyl Sarum's]] return to the Empire, where she repelled the Elder fleet at Mehkios with an unknown superweapon, the remaining Elder forces retreated through conventional stargate travel having lost their titan. These forces were pursued across The Bleak Lands systems by Sarum's forces, who were closing in with each jump.&lt;br /&gt;
 &lt;br /&gt;
As the Elder fleet attempted to transit through the Otelen system to the Huola gate, the Amarr Navy had closed enough ground to engage their rear guard. In the Huola system, Defiants ships had taken position at the Otelen gate and engaged the pursuing Amarr Navy as they jumped through. Moments later, the Defiants activated a cynosural beacon, jumping their Hel supercarrier into the fight along with two other carriers.&amp;lt;ref name=u&amp;gt;News: Defiant Holding Action Buys Critical Time http://community.eveonline.com/news/news-channels/eve-online-news/defiant-holding-action-buys-critical-time/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Communications broadcast over local frequencies from the Defiants stated their intentions to hold the Amarr back and give the retreating fleet time to escape. Their entire remaining support fleet also joined the fight in an all-out assault against the Amarr Navy fleet. The Amarr forces jumped several capital ships of their own into the fight, including two Aeon supercarriers.&lt;br /&gt;
 &lt;br /&gt;
The last ships from the Elder fleet to leave the system reported that multiple Defiant ships had already been destroyed, including one of their remaining carriers. The Alfhild also seemed to be crippled in space and burning while Amarr navy ships focused most of their firepower on the supercarrier, whose trajectory carried it into the heart of the Amarr capital ship fleet.&lt;br /&gt;
 &lt;br /&gt;
Since the Elder Invasion, and the subsequent Empyrean War, the Defiants are presumed to have been wiped out. Later reports emerged stating that little remained at the scene of their last stand, except wreckage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[NPC Corporations#Minmatar Republic|Minmatar corporations]]&lt;br /&gt;
* [[NPC Corporations#Armed Forces 4|Minmatar armed forces]]&lt;br /&gt;
* [[Minmatar]]&lt;br /&gt;
 &lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Science_and_Trade_Institute&amp;diff=195133</id>
		<title>Science and Trade Institute</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Science_and_Trade_Institute&amp;diff=195133"/>
		<updated>2016-12-11T04:41:09Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Updated to match in-game description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPC Corporations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Caldari State]]&lt;br /&gt;
Like all [[Caldari]] schools, the '''Science and Trade Institute''' (from which all Caldari Business Students graduate) has a very formal curriculum that focuses primarily on the practical side of education. This results in a very dull and tedious learning process, but one that is remarkably efficient. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[NPC Corporations#Caldari State|Caldari corporations]]&lt;br /&gt;
*[[NPC Corporations#Schools 2|Caldari schools]]&lt;br /&gt;
{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195130</id>
		<title>Pike's Landing</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195130"/>
		<updated>2016-12-09T07:10:46Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Added categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Unique sites]]&lt;br /&gt;
{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195129</id>
		<title>Pike's Landing</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195129"/>
		<updated>2016-12-09T07:09:38Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Changed from stub to fstub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195128</id>
		<title>Pike's Landing</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pike%27s_Landing&amp;diff=195128"/>
		<updated>2016-12-09T07:08:25Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created stub page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Talk:Demographics_of_the_Gallente_Federation&amp;diff=195126</id>
		<title>Talk:Demographics of the Gallente Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Talk:Demographics_of_the_Gallente_Federation&amp;diff=195126"/>
		<updated>2016-12-07T03:55:18Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Talk page reproduction of page content no longer necessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Government_of_the_Gallente_Federation&amp;diff=195125</id>
		<title>Government of the Gallente Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Government_of_the_Gallente_Federation&amp;diff=195125"/>
		<updated>2016-12-01T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* See Also */ Added link to the other Gallente government page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Gallente Federation]]&lt;br /&gt;
The '''Gallente Federation is a treaty-based interstellar community''' of semi-independent&amp;lt;ref&amp;gt;Chronicle: Stairway to Heaven: http://community.eveonline.com/background/potw/default.asp?cid=28-02-05&amp;lt;/ref&amp;gt; and autonomous nations, planets and solar systems, based on a democratic and libertarian system. Officially the Federated Union of Gallente Prime&amp;lt;ref name=humanpainting&amp;gt;Chronicle: The Humain Painting: http://community.eveonline.com/background/potw/default.asp?cid=24-08-09&amp;lt;/ref&amp;gt;, the [[Gallente Federation|Federation]] government itself functions as a supranational authority that promotes and protects individual rights, free economies, and democratic governance across the stars. As a [[Democracy in the Gallente Federation|democracy]], it is unique in the sense that ultimate power rests with the Federation’s peoples, who actively participate in the political process. Its existence as a pluralistic union of nations has created a level of social, cultural, and political diversity unseen anywhere else in [[New Eden (cluster)|New Eden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Gallente’s habit for progressive government and constant reform has resulted in the different eras of Federation politics being grouped by academics into so-called ‘Unions’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First Union===&lt;br /&gt;
The First Union is synonymous with the founding of the Gallente Federation in 23121AD&amp;lt;ref name=gallentetimeline&amp;gt;Gallente Timeline: http://community.eveonline.com/races/gallente_timeline.asp&amp;lt;/ref&amp;gt;. The union was designed to cultivate interplanetary trade and space development as the sole representative body of humanity, created as a replacement of the various diplomatic agreements that had existed for several centuries prior. The founding members were the nations of the Gallente, [[Caldari]], [[Intaki]], and [[Mannar]] homeworlds, signing the treaty known as the Federal Charter. Other members would join over time (such as the [[Achura]]), but would lack the size or influence of the founding races.&lt;br /&gt;
&lt;br /&gt;
This incarnation of the Federation was very loose in structure, acting as a supraplanetary colonial alliance that was mostly concerned with interstellar economic affairs and trade, though it would operate a [[Federation Navy|Navy]] as a peacekeeping armada. Post-nationalism and post-racialism were two of its founding principles, and thus the Federation did not regard itself as a nation in the traditional sense (given contact with the [[Amarr Empire]] had yet to be established). At this time, the government was composed only of a [[Senate]], with representatives appointed by the Federation’s member governments. Internally, Senators would elect a [[President]] from their ranks, who would be able to exhibit some executive powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Second Union===&lt;br /&gt;
The Second Union came about not long after the invention of [[FTL communications]] in 23146AD&amp;lt;ref name=timeline&amp;gt;Timeline: http://wiki.eveonline.com/en/wiki/Timeline&amp;lt;/ref&amp;gt;. The establishment of FTL relays across the Federation allowed popular democracy to take place at an interstellar level, which was previously considered a logistical impossibility. Eventually, the Federal Charter was amended so that voting by universal suffrage would elect one-third of the members of the Federation Senate, rising to half within the following years.&lt;br /&gt;
&lt;br /&gt;
The creation of a Luminaire-dominated interstellar media network would cultivate the notion of ‘human rights’ across the member planets of the Federation. Member nations would often bypass the Federal government to sanction or penalize ‘unsavory’ states directly, as the Federation had no legal basis to intervene in planetary affairs. As this proved disharmonious, a Constitution was eventually created that would outline and protect the rights for every single citizen. The Federal Charter was amended to recognize the treaty to be binding across all member nations.&lt;br /&gt;
&lt;br /&gt;
Many academics consider the Second Union to be the first step to the Federation taking on the concept of traditional nationhood, something that was previously considered outdated and anachronistic by many. The Constitution’s use of the term ‘Federation citizen’ for the first time pointed to this notion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Union===&lt;br /&gt;
After the departure of the Caldari from Luminaire in 23156AD following the outbreak of the [[Gallente-Caldari War]]&amp;lt;ref name=timeline/&amp;gt;, the Federation underwent a series of reforms to prevent a further political calamity from occurring a second time. In order to avoid future divisions, a standardized system of democracy implemented at the interstellar level would be see as one of the means to this ideal, deemphasizing the focus on nations using the Federation as a forum to compete against one another.&lt;br /&gt;
&lt;br /&gt;
The Third Union created the modern day three pillar system, composed of an executive, legislative, and judicial branches. Each would have clear separation of powers to prevent totalitarian forces from wrestling control of the government. Rather than being elected from the Senate, the President would occupy a separate executive branch, as the nominal head of the newly-established [[Federal Administration]]. Every Federation citizen past the age of suffrage would be entitled to vote for the President every five years. The Senate would occupy the legislative branch, now fully elected (again every five years) rather than half of the chamber being appointed by member nations. Finally, the judicial branch was composed of a [[Supreme Court]], which would protect and uphold the Federation Charter and Constitution.&lt;br /&gt;
&lt;br /&gt;
Districts were also created as a product of the Third Union, in response to protests from colonies of the Federation member nations that did not have representation in the Senate. Member nations were no longer permitted to operate colonies outside of their home constellation, effectively granting these vassal territories full independence from their motherlands. Instead, newly-created districts (each taking up a constellation for the most part) would be granted its own parliament and court for the member states to consolidate under. Member states could use these Federation-recognized districts to deal with local issues and advise the Senate as a collective entity.&lt;br /&gt;
&lt;br /&gt;
Rather than representing their home countries, Senators would now represent districts instead. It was to be emphasized that politicians at the Federation level were to be representatives of the people regardless of member state. Signatory nations would now use their district parliaments rather than the Federation as localized interstellar forums.&lt;br /&gt;
&lt;br /&gt;
Further appeasement came with the granting of certain member states the power of ‘opt-out’, which allowed territories to refuse to take part in elements of the Federation’s laws. Some considered this to be a knee-jerk and paranoid response to possible union instabilities, even unjust as citizens from opted-out territories could still vote in Federation elections yet not be subject to all its laws. Member nations in the Luminaire and Intaki solar systems would have the most opt-outs. The [[Jin-Mei ]]nation would be granted opt-outs to protect its caste system when it joined the Federation in 23174AD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fourth Union===&lt;br /&gt;
The Fourth Union emerged following the social, cultural, and political shocks of encountering the Amarr Empire in 23180AD&amp;lt;ref name=gallentetimeline/&amp;gt;. No longer the sole interstellar civilization of humanity in known space, doubts were raised amongst its members, considering the possibility that subscribing to democracy was not a compulsory requirement for ascending into the stars. Reforms would be undertaken to maintain unity in the face of the Amarr.&lt;br /&gt;
&lt;br /&gt;
A movement emerged, concerned with reviving the once-discarded concepts of nationhood to implement across the entire Federation. Portions of this movement emphasized the Federation as a “nation of nations” (rather than just an alliance), while other segments focused more on individuals. Federal citizens came to regard the Empire as a corrupt, oppressive tyranny eager to stamp out other cultures, and that only through [[slavery]] and heavy-handedness had it emerged so large. In some circles, the Federation would still be seen as the only representative of human civilization, with the Amarr Empire deemed as enemies of mankind altogether.&lt;br /&gt;
&lt;br /&gt;
Through this movement, the Senate passed a series of laws in order to appear as a more cohesive entity before the Amarr Empire. A system of general taxation would be introduced (prior to this, founder nation funding and trade tariffs were the primary sources of Federal revenue). Though the introduction of taxation was immensely unpopular at first, member state funding was abolished, resulting in lowered local taxes. This meant that the average citizen would pay no more than they usually would, ultimately quelling protests. Trade tariffs were lowered, stimulating further trade between Federation members.&lt;br /&gt;
&lt;br /&gt;
The new laws would generally limit and curb the spacefaring powers of planetary nations somewhat, with the exclusion of those in the home systems. Member state militaries no longer being able to operate beyond their respective nation’s boundaries was one notable law. Smaller protocols were introduced, such as starship licenses granted by planetside bodies no longer being recognized, only documentation given to space captains by the Federation. To enforce the new laws and protocols, an interstellar gendarmerie known as the Federal Police was created, taking the best of the best from local planetary and system law enforcement agencies. FedPol (alternatively the more colloquial ‘Gallente Police Department’, or GPD) fell under the judicial branch, becoming the enforcer of the new ‘Federal Law’ that was emerging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fifth Union===&lt;br /&gt;
The Fifth Union started with the founding of CONCORD in 23233AD, and became further realized after peace was signed with the Caldari in YC12&amp;lt;ref name=timeline/&amp;gt;. The creation of an international system where the Federation was just one of five major nations saw the union take a different approach to decades prior, focusing more on internal affairs rather than stellar expansion.&lt;br /&gt;
&lt;br /&gt;
As territorial expansion of the major factions had effectively halted in the wake of CONCORD’s founding, the Federation looked to developing large tracts of its space that had been ignored up until this point. Eventually, the groundwork for a welfare program would be laid out, where the Federation government would start handing out financial aid to planetary governments or individuals to assist in local development or alleviate poverty. The end of the war and the subsequent slashing of the military budget gave the Federal government plenty of capital to invest in development projects across its territories, and generally work to improve quality of living for the first time.&lt;br /&gt;
&lt;br /&gt;
Successors of President [[Aidonis Elabon]] failed to live up to the high standard that he had set. Presidents in this era became puppets of the various political alliances working behind the scenes, and while most acted independently, they always did so within the strict framework set by these groups&amp;lt;ref name=government&amp;gt;Gallente Government: http://community.eveonline.com/races/gallenteGov_intro.asp&amp;lt;/ref&amp;gt;. As a result, they became perceived as weaklings who could not think or act for themselves, frequently brow-beaten by the Senate. Instead, it was the Senate that began to see itself as the true leader of the Federation&amp;lt;ref name=threepillars&amp;gt;Chronicle: Three Pillars of Power: http://community.eveonline.com/background/potw/default.asp?cid=04-jan-01&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The atomization of Federal politics between hundreds of Senators resulted in lobbyist factions pushing through the use of electronic referenda to utilize public opinion, believing in a more open democracy for all&amp;lt;ref name=powerpolitics&amp;gt;Chronicle: Power Politics: http://community.eveonline.com/background/potw/default.asp?cid=sep01-02&amp;lt;/ref&amp;gt;. However, the negligible interaction an everyday citizen has with the Federation combined with the fact the central government primarily legislates on spaceside affairs would result in extremely low turnouts for these referenda&amp;lt;ref name=electiontime&amp;gt;News: It's election time in the Federation - public gets to decide: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=576&amp;amp;tid=4&amp;lt;/ref&amp;gt;, averaging around 10% each time.&lt;br /&gt;
&lt;br /&gt;
The Fifth Union’s focus on social and planetary development would see a political alliance called the Social Democrats (or Sociocrats) emerge as the main political force in the Federation for that time. The Sociocrats advocate social equality on all levels, believing that the Federal government’s highest priority is to aid underdeveloped member worlds and those in the lower stratas of the Gallente societies&amp;lt;ref name=powerpolitics/&amp;gt;. This came at the cost of planetary autonomy and the more laissez-faire approaches of the Federation. Towards the end of the Fifth Union, the welfare system would break down when supporting it became uneconomical&amp;lt;ref name=blindauction&amp;gt;Chronicle: Blind Auction: http://community.eveonline.com/background/potw/default.asp?cid=07-09-09&amp;lt;/ref&amp;gt;, especially when corrupt planetary governments would hoard the aid for themselves rather than distribute it to their constituents. Over time, the more individualistic-focused Progressors would become the largest alliance, slightly ahead of the Sociocrats&amp;lt;ref name=powerpolitics/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sixth Union===&lt;br /&gt;
The Sixth Union began with the election of President Souro Foiritan in YC103&amp;lt;ref name=threepillars/&amp;gt;. The era would be characterized by the rise of big personalities amongst the Federal government and the significant increase of member autonomy previously curbed under the Sociocrats. It also saw the creation of the constitutionally questionable [[Black Eagles]].&lt;br /&gt;
&lt;br /&gt;
Although President Souro Foiritan was elected as a Progressor in YC103, his first action was to expel his main competitors from the alliance, and subsequently distance himself from the faction in following years&amp;lt;ref name=powerpolitics/&amp;gt;. The President did not intend to be a puppet of the alliances, and proceeded to overturn the popular perception that the Senate were the true leaders of the Federation&amp;lt;ref name=threepillars/&amp;gt; by using his charisma and shrewd intelligence&amp;lt;ref name=powerpolitics/&amp;gt;. Not since Aidonis Elabon a century ago had a big personality arisen in Gallente politics, causing Souro Foiritan to be one of the most popular Presidents in Federation history.&lt;br /&gt;
&lt;br /&gt;
To counterbalance President Foiritan’s charisma, Head Senator Mentas Blaque would rise as his main rival. The Senate as a whole, in order to compete and contrast with Foiritan’s populism, became a champion of megacorporate and entrenched interests for its main source of support&amp;lt;ref name=threepillars/&amp;gt;. This would turn Federation politics into a spectacle of competing personalities and ideologies. However, the massive increases of member and citizen autonomy under President Foiritan&amp;lt;ref&amp;gt;News: The Scope Profile: Souro Foiritan: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=648&amp;amp;tid=4&amp;lt;/ref&amp;gt; meant that such trends on the Federal stage would rarely affect the average citizen. The Supreme Court, as the impartial arbiter of the Federation, would regularly intervene to prevent the spectacle from threatening the core principles of the union&amp;lt;ref name=threepillars/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
One major constitutional change pushed through by Souro Foiritan was that Presidents can now be elected for a maximum of two terms&amp;lt;ref name=results&amp;gt;News: Results just in for elections. Foiritan prevails!: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=586&amp;amp;tid=4&amp;lt;/ref&amp;gt;. It was widely considered that a single five-year term rule was an outdated concept in the contemporary era, and was simply not long enough for a President to have any lasting effects on the massive bureaucracy the Federation had become.&lt;br /&gt;
&lt;br /&gt;
President Jacus Roden, elected in YC111, would be another so-called big personality President, though he is considered much more of a pragmatist than a populist. He would continue the trend of the previous administration to increase citizen and member autonomy, while using the Black Eagles to defactionalize the Federal government and serve as an intervention force. The spectacle that had defined Federation politics in previous years has been subsiding through Roden’s policy of tightening control of the executive and legislative branches, castrating the power of alliances&lt;br /&gt;
and politically eliminating any other potential ‘big personalities’.&lt;br /&gt;
&lt;br /&gt;
Jacus Roden’s extensive knowledge of Federal Law means that the President has been able to work his way around the system to avoid the Supreme Court intervening to declare his methods as illegal or unlawful. Indeed, one of President Roden’s key policies is to unite the three branches by eradicating the self-aggrandizing politics of the previous administration. Many critics point out that it is an irony that the Federation could only remain solvent in the face of record levels of freedom and autonomy (almost equal and in some parts exceeding First Union standards) thanks to the existence of the Black Eagles, who seem ever ready to remove destabilizing elements who would exploit their newfound liberties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treaties==&lt;br /&gt;
The core of the Federation is its Charter, and its Constitution to a slightly lesser extent. Unlike other empires, power in the Federation ascends from the bottom, rather than being dictated top down. Thus, if all signatories withdrew from the Charter, then the Federation would cease to exist, at least in theory. On the other hand, as the Constitution identifies individuals existing as citizens of the Federation independent of its member states, the solvency of the union is a unique question amongst academics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Federation Charter===&lt;br /&gt;
The Federation Charter is the founding document of the union. It stipulates the creation of an interstellar alliance of nations, planets and colonies for three main purposes;&lt;br /&gt;
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*Regulation of free and fair trade between its signatories&lt;br /&gt;
*Facilitation of peaceful stellar expansion for its signatories&lt;br /&gt;
*Promotion of democratic governance amongst its signatories&lt;br /&gt;
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The Charter outlines the powers and limitations of the Federation government, the rights of each member state, and the expectations of each signatory. There are three core requirements of joining the Federation, outlined by the Charter. The first is that the economy of a member state must not be closed to free trade with other signatories. The second is that the government of a member state must be democratic, with regular elections and universal suffrage. The third requirement was added later with the introduction of a Constitution, stipulating that the society of a member state must respect and abide by the latter document’s articles.&lt;br /&gt;
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Outside of these three core requirements, a member state is free to govern itself as it wishes, although Federal Law takes supremacy over local politics. This has given the territories of the Federation an unrivalled level of political diversity, to the point that the trappings of a government in Placid would be completely different to its counterpart in [[Solitude]].&lt;br /&gt;
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The benefits of Charter membership are many, though the two considered the most desirable is the opportunity to compete economically and the ability to exploit Federal representation for local benefit. Military and diplomatic protection is another major benefit for signatories less concerned with central participation.&lt;br /&gt;
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===Federation Constitution===&lt;br /&gt;
The Constitution of the Federation was created some years after the invention of FTL communications. Although not a founding document, it is nonetheless binding for all member states and citizens to abide by. It stipulates that the Federation be founded on a system of semi-direct democracy, and on the values of equality, justice and freedom. The document is designed to be politically neutral and a human universal, independent of culture and history (though plenty do not deny it is simply an extension of ideas taken from [[Gallente Prime]])&lt;br /&gt;
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The Constitution has titles in the following order;&lt;br /&gt;
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*'''Dignity''': Human dignity is inviolable. Articles primarily concern the physical and mental integrity of the individual, and the outlawing of slavery.&lt;br /&gt;
*'''Freedom''': Right to liberty. Includes right of (such as thought, identity, and religion), right to (such as education, privacy, and expression), and right from (such as persecution, censorship, and expulsion). Also covers the right to self-determination, notably including articles on territorial freedoms.&lt;br /&gt;
*'''Equality''': Everyone is equal before the law. Enforces non-discrimination and respects cultural, religious, and linguistic diversity.&lt;br /&gt;
*'''Justice''': Fairness and impartiality in the justice systems. Concerns the right to a free trial, the presumption of innocence until proven guilty, and that penalties must be proportionate to the offences committed.&lt;br /&gt;
*'''Solidarity''': Freedoms of citizens within larger social structures. Protects the rights of workers, consumers, and families. Entitles citizens to social assistance and healthcare. Enforces environmental protection in the interests of social comfort.&lt;br /&gt;
*'''Citizenship''': Right to political participation. Articles regarding the right to vote and stand as a political candidate, the right to good governance, the right to petition, and the freedom of movement and residence.&lt;br /&gt;
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The Constitution also has a seventh title regarding the interpretation and application of the document. The Gallente, when proposing the creation of a constitution and having centuries worth of experience in democracy themselves, were fully aware of the issues with how such a document can be twisted for personal agendas. Because each citizen and politician interprets liberty in their own way, the Constitution is careful to ensure that the individual freedoms given by the Federation do not involve the freedom to oppress other individuals, which is a constant political and legal issue in the union&amp;lt;ref name=government/&amp;gt;. Articles in this section ensure that the constitutional freedoms cannot be abused, nor can they be disproportionately taken out of scope or context.&lt;br /&gt;
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The existence of such a constitution is unique across the four empires. Its emphasis on the rights of the individual over the rights of governments is what attracts millions of immigrants to the Federation each year. Indeed, those who have spent any significant amount of time in the Federation (or outside of it) often reportedly begin to feel that the levels of freedoms provided by the Constitution makes the other empires appear irredeemably oppressive and totalitarian.&lt;br /&gt;
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==Members==&lt;br /&gt;
The Federation is composed of tens of thousands of member states that are organized into 62 constellation-sized districts. Colonies, an important building block of the contemporary Federation, slot into this structure with their own set of liberties and laws. In addition to these two types of member territories, there are also special city-states called registered megalopoli, and territories that are under direct Federal control (known as FCTs). The member state is the first point of interaction and identification for the vast majority of citizens, with the Federation government having secondary or tertiary relevance at best, if one at all. &lt;br /&gt;
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The member states are libertarian in nature, meaning they are expected to take full responsibility for all their own affairs, and are assumed to conduct themselves in a way that abides by and is not in direct violation of any interstellar protocols. The central Federation authority and other bodies are available to assist a member state in fulfilling these responsibilities (but only when remit is granted), or punish should they fail to live up to the standard. Outside of following democratic principles, the member states are proscribed no method of self-governance. While this has given member states a very large amount of freedom and diversity, it equally results in widespread divisiveness due to the political relativism present in the system. This has created a paradox where a member state's pursuit of freedom and security may undermine another's, or even the wider whole.&lt;br /&gt;
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===Signatories===&lt;br /&gt;
The member signatories of the Federation compose the fundamental administrative makeup of the union. They are smaller nations that have agreed to abide by the laws and principles of the Charter and Constitution in exchange for the political, economic, and military benefits of Federation membership. In many ways, each member nation can be considered sovereign or independent insofar as its level of self-governance, although neither CONCORD nor the other empires recognize the constituent nations of the Federation to be independent. This comes despite the fact that member states can be extremely distinct from one another, having their own language, culture, and customs.&lt;br /&gt;
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====Territorial====&lt;br /&gt;
Federation member signatories vary in size. There is generally a preference towards higher levels of territorial fragmentation in the Federation, as larger authorities suffer a negative stigma for being seen as homogenizing and bureaucratically cumbersome (thus perceived as authoritarian).&lt;br /&gt;
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In relatively newer areas of the Federation, member nations are found as entire solar systems. This may involve a single planet that claims authority to the whole system and all colonies within it, to smaller nations that come together to form a single solar union. The smallest nations are found as individual territories on planets, from island-states to continental confederations. This is common in areas settled before the Federation’s founding, particularly on homeworlds such as Gallente Prime, Caldari Prime, and Intaki. These historical legacy states were founded centuries before the Federation, or even centuries before spaceflight in the case of a homeworld. They are not just found on the major homeworlds, and can be found as minor civilizations as well. &lt;br /&gt;
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Other types of planetary nations are territories that declared their independence from a larger government (a practice which is mostly bloodless and protected by the Federal Charter). In many cases, worlds colonized by a single state can proceed to fragment into multiple territories once the planet has been settled and/or developed in full. If large enough, certain artificial habitats (in space or otherwise) can be categorized as member signatories.&lt;br /&gt;
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====Political====&lt;br /&gt;
A Federation member state's government and political format must be democratic in some form or another. So long as a system abides by certain rules (eg. universal suffrage and regular elections), any type of government imaginable is permitted in the system. This gives member states the freedom to construct a government that reflects their indigenous culture. Ancient areas of Gallente Prime (or neo-classical Gallente nations elsewhere) can be constitutional or elective monarchies. Recently elevated civilizations can use a tribal parliamentary system. Future-minded communities may experiment with a digital form of government.&lt;br /&gt;
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Trends indicate that the level of technology available to a member nation influences its execution of democracy. Advanced countries may use direct democracy or variations thereof (such as demarchy or consensus), while countries that aren’t as developed rely on representative forms of democracy. The level of education plays a similar role, with better-educated societies showing greater inclination to direct democracy. Either way, all are built on the assumption that each system is ultimately accountable to the people.&lt;br /&gt;
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====Diplomatic====&lt;br /&gt;
Member states reserve the right to engage in diplomatic agreements with other members as well as the Federation itself. Travel and trade agreements are the most common, and there is generally little limitation on how member states can interact. Member states reserve the right to refuse any sort of outside presence in their borders&amp;lt;ref name=intakiturnback&amp;gt;News: Federal Navy turned back at Intaki stargate: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=3727&amp;amp;tid=4&amp;lt;/ref&amp;gt;, and are under no obligation to cooperate with one another or the central government whatsoever (assuming there is no breach of Federation treaties). A [[Gallente franchise system|franchise system]] is used by member states to delegate out various responsibilities to outside bodies regarding the economic activities of their wider solar system, as it is generally considered that member states are too weak to engage in interstellar development on their own.&lt;br /&gt;
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Even if member states have the power to theoretically defy central authorities outright, doing so can potentially sour relations with other signatories. Cooperation is encouraged in the name of promoting interstellar harmony. By tradition, it is assumed that if a member state is not interested in cooperating with their neighbors, then they would have not signed the Charter in the first place. The agreement to this collective goal is one element that keeps the Federation relatively cohesive. Isolationism is more than tolerated, so long as that member state does not attempt to impose itself on others.&lt;br /&gt;
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Though most member states have their own armed forces, they are restricted from sending them beyond their designated territories unless they are a participant of the Federation Army. For interstellar defense, member states delegate out the Federation Navy or other reputable outfit. This does not come from any legal obligation, but more as a practice of tradition and habit.&lt;br /&gt;
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====Economic====&lt;br /&gt;
Member states rely heavily on trade with one another for their economic affairs. All member states must be open to free and fair trade. A member state may specialize in one product to export, or rely completely on imports. Generally, there is a complex weave of economic interdependency across the member states, and it has been said numerous times that it is this particular reality that has kept the union cohesive in the face of the massive social and political divisions that characterize the Federation. Other member states may prefer to be self-sufficient, treating the Federation as nothing more than a trade organization. Member states who are economically influential (especially those found in a major home system) are notorious for being able to leverage greater rights than what traditions would typically allow.&lt;br /&gt;
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====Legal====&lt;br /&gt;
The laws of a member state are their own, but they must not be in violation of Federal Law. Moreover, member states are expected to pass their own laws that reflect any legislation made by the Federation government. This enhances the perception of a member state's freedom, as they are able to implement the Federation's wide-sweeping legislation in forms that are compatible with the culture and society of their jurisdiction. This has given the reputation of the Federation government being a very distant entity; even if the majority of a member state's laws are derived from higher authorities, they will appear to be a product of the local government. Member states who fail to abide by Federal Law are either fined or placed under economic sanction, though they can appeal to the Supreme Court in such instances.&lt;br /&gt;
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A certain number of member states are designated as having the power of opt-out by the Federation government. This means that these signatories can refuse to take part in any aspects of the Federation’s laws. This is highly controversial for a number of reasons, as citizens from opt-out territories can still vote in Federation elections, leading to criticisms regarding political inequality. Opt-outs are deemed as necessary for appeasing nations who do not perceive themselves as compatible with the Federation, yet their continued membership is seen as critical to the union’s wellbeing. &lt;br /&gt;
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The most notable example of a signatory with the power of opt-out is the nation of Jin-Mei. The Jin-Mei are regarded as key financial players in the Federation yet have opted-out of clauses that compromise their caste system. Other signatories with the most opt-outs reside mainly in the Luminaire and Intaki solar systems. Special ruling can override an opt-out in theory&amp;lt;ref&amp;gt;News: FedMart intervention in Jin-Mei agriculture: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=1798&amp;amp;tid=5&amp;lt;/ref&amp;gt;, but the severe and potentially fatal backlash this would cause means this has never been done in Federation history.&lt;br /&gt;
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===Colonies===&lt;br /&gt;
The member colonies of the Federation are considered one of the union’s main building blocks. Many Federation signatories were once colonies that acquired independence to become a nation unto itself. Colonies fall under various different administrations depending on who they have been established by and where they have been founded. The largest and most successful colonies tend to be those settled by member states themselves, followed by corporate settlements.&lt;br /&gt;
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As all colonies must be democratic, a colonial government is typically composed of an elected director and their staff. As the size of the colony expands, more advanced government trappings may be adopted. Their administrative style and format tend to follow the mother culture of the colony.&lt;br /&gt;
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====Government and corporate colonies====&lt;br /&gt;
Colonies established by member states have various rights entitled to them by the Federal Charter. Their mother nation is expected to take care of military protection and ensure that the rights of these colonists are identical to the citizens living back home. If a colony and/or its citizens feel it is not being taken care of by its home country, it can protest to the local district court or the Federal Supreme Court with its grievances.&lt;br /&gt;
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Corporations who wish to establish a colony typically have to acquire permission to do so from the nearest authority, either a member state or district government. Colonies established beyond the borders of the Federation who desire political representation and/or association are accountable solely to Federal Law.&lt;br /&gt;
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====Independent colonies====&lt;br /&gt;
Independent colonies established by non-governmental and non-corporate groups or individuals can exist in unclaimed areas, particularly in so-called ‘unorganized systems’(where no member states reside). They may peripherally tie themselves to or freely associate with a member state elsewhere (through trade or paying taxes for example) in exchange for political representation and/or other benefits. Many of these independent colonies forgo paying taxes altogether, thus lacking any political representation. These types of colonies can be controversial in the Federation, particularly settlements established by immigrant groups (such as [[Minmatar]] clans or former Amarr slaves). Local laws and opinions on them vary greatly.&lt;br /&gt;
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Founding colonies in areas already inhabited by previously unknown indigenous groups (such as planetary tribes) is a problematic practice in the Federation. Unlike other empires, the Federation considers all individuals on its planets as entitled to citizenship by default, especially individuals who have always resided on a world. Nonetheless, long legal battles have been conducted by colonists who feel their rights as frontierspeople are greater than those of ‘uncivilized’ birth. No clear law has emerged on this practice.&lt;br /&gt;
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====Capsuleer colonies====&lt;br /&gt;
A new development as of YC112, colonies run by independent capsuleers in the Federation are founded by negotiating with the local member state (or district in the case of an unorganized system), either by the capsuleer personally or a representative. They may be staffed by local citizens. In instances when the affected authority is unhappy with the colony’s establishment (even with the ISK involved in the equation), the colony would be inhabited by drones and/or off-worlders instead.&lt;br /&gt;
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There are reports of independent capsuleers threatening member states reluctant to allow capsuleer operations in their borders with orbital bombardment&amp;lt;ref&amp;gt;Chronicle: Xenocracy: http://community.eveonline.com/background/potw/default.asp?cid=15-06-10&amp;lt;/ref&amp;gt;. The Federation has since gone out of its way to remind its signatories that these attempts at coercions are bluffs, and that the sovereignty of a member planet is not at the dictat of independent capsuleers.&lt;br /&gt;
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====Ascension====&lt;br /&gt;
Once a colony reaches a certain size, it can apply to the Federal Administration to become a full member signatory of the Charter. A colony must consider whether the benefits of becoming a full Federation member outweigh the downsides. Often, a home nation or its controlling corporation may not want to relinquish authority of their colony vassal for various economic or political reasons, and frequently attempt to do everything in its power to prevent the colony from ascending to full membership. Capsuleer colonies are unlikely to ascend at this present time, due to the fact that few have been founded with any sense of permanency. This is the main process that previously uninhabited areas of the Federation have achieved full political franchise and representation.&lt;br /&gt;
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===Registered megalopoli===&lt;br /&gt;
A registered megalopolis is a special planetside city that is entitled to autonomy independent of the district and member state it is enclaved by. Effectively city-states that wield enough economic and political influence that rival entire solar systems, many registered megalopoli are considered microcosms of the wider Federation. These cities are highly cosmopolitan, well-travelled, and well-integrated with New Eden’s economy.&lt;br /&gt;
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Registered megapoli universally use a three branch system, composed of a mayor, city council, and local court. They are also counted as a sub-district, granting it a single seat on the Federation Senate. Becoming a registered megalopolis is no easy feat, and it is possible for the Federation to revoke the prestigious status if the city does not live up to the standard expected.&lt;br /&gt;
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[[Hueromont]] and Des Ponticelles&amp;lt;ref&amp;gt;News: Federation seeks solutions to immigrant influx: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=1097&amp;amp;tid=4&amp;lt;/ref&amp;gt; are two of the most well-known registered megalopoli in the Federation, having never lost the status. Although [[Caille]] is far more of a major political and economic player than these two cities, it has never submitted itself to become a registered megapolis, preferring to remain the capital of its ancient Garoun state.&lt;br /&gt;
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===FCTs===&lt;br /&gt;
Federally-Controlled Territories (or FCTs) are under the direct control of the Federation government. The capitals of the Federation are FCTs, as well as the Gallente Border Zone constellation. Smaller FCTs exist across Federation space, mostly military bases or prisons. The Federation must negotiate to establish an FCT in a territory already under the control of another authority. In the case of the capitals, the Federation often devolves powers to smaller areas for the purposes of bureaucratic ease. Unlike the rest of the Federation, these powers are not protected, and can be revoked by the central government at any time.&lt;br /&gt;
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==Branches==&lt;br /&gt;
The responsibilities of the central Federation government, or FedGov, are the following;&lt;br /&gt;
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*Representation of all Federation nations and citizens to non-signatories&lt;br /&gt;
*Maintenance of the union's cohesion for the benefit of all Federation participants&lt;br /&gt;
*Promotion of the articles present in the Federation's founding treaties&lt;br /&gt;
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Effectively, FedGov is an interstellar regulatory body that binds the union together by executing and upholding the values laid out in the Federation Charter and Constitution. It is made up of a three branch system composed of an executive, legislature, and judiciary, all with clear separation of powers. The intent of this system is to prevent one arm from gaining undue influence over the affairs of either the other two branches, the wider Federation, or both. There are as many as three capitals to symbolically emphasize this principle, although Villore IV (better known as Libertopolis) is the symbolic capital world.&lt;br /&gt;
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The Federation government operates on a semi-direct or hybrid democratic system. The intent of this is to strike a balance between the flaws of both full direct and full representative systems, where the former may see the oppression of minorities by majorities, and the latter may result in an oligarchy that only superficially interacts with its constituents. While the Federal government has very rarely fallen to either extreme wholesale, it has exhibited tendencies in different areas to varying degrees occasionally throughout its history. While turnouts for public referenda at the Federal level is only 10% on average (which can throw the legitimacy of these votes into question), it is generally accepted that citizens who do participate are those who will be the most affected by the outcome.&lt;br /&gt;
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Compared to the interstellar governments of other empires, the Federation government has no influence on the average citizen, at least not without going through many layers of separation. This is because FedGov's power is mostly military or economic in nature. While this ensures that individual and social freedoms are protected from off-world influence, it does mean that enforcement against violations of such may be lax. It is the member states who are entrusted with carrying forward the Federal government’s decisions to their respective citizens. The extremely light touch the Federation has on its citizens has resulted in the low rates of political participation at the interstellar level.&lt;br /&gt;
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===Executive===&lt;br /&gt;
The President heads up the executive branch, which is primarily composed of his or her cabinet and the [[Federal Administration]]. Elections for the President run every five years, and can only be re-elected once. The executive branch is in charge of executing and implementing the law in the spirit of the Federation’s principles. The President is the Chief of Command of the Federation armed forces&amp;lt;ref&amp;gt;News: Citizens lash out at Federation military leadership: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=2326&amp;amp;tid=11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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The Office of the President is located in the Federation executive capital of Ladistier, with auxiliary offices found in Parts. The flag of the President is represented by an eagle on a green background with a single diagonal stripe. The eagle stands for the citizen in both Gallente and Caldari cultures (albeit the citizen as a free individual in the former and the citizen as a part of the flock in the latter), while the green coloring is designed to represent moral integrity. The single stripe is a gesture of an oath.&lt;br /&gt;
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====Responsibilities====&lt;br /&gt;
The responsibilities of the President are the following;&lt;br /&gt;
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*Execution of all the union’s laws and treaties in the spirit of the Federation’s founding principles&lt;br /&gt;
*Defense of all human life from both natural and man-made threats&lt;br /&gt;
*Ambassadorship of the Federation government on behalf of her participants to non-signatories&lt;br /&gt;
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The President’s first responsibility of executing the law is mostly ceremonial, as it is the Federal Administration who do the day-to-day work. In this area, Presidents are seen as nothing more than a figurehead. The President will speak on behalf of the bureaucracy or the entire Federation government, with each cabinet member also filling the role of spokesperson for the respective policy department they head.&lt;br /&gt;
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The second responsibility is unique in New Eden in the sense that a non-combatant is in ultimate control of one of New Eden’s largest militaries, where other empire forces are in control of a senior military figure (such as an [[Emperor Family|Empress]]) or are otherwise a faction unto themselves (such as the [[Caldari Navy]]). Civilian oversight of the military is seen as key to preventing wartime atrocities taking place that are contradictory to the values of a liberal democracy. It is the President’s job to ensure that all branches of the Federation armed forces do not commit actions that would violate Gallente ideals, such as what occurred in the beginning of the [[Gallente-Caldari War]], while still being able to lead them effectively against forces that would threaten the safety and security of the union.&lt;br /&gt;
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The third responsibility of the President is serving as the face of the Federation to foreign entities. Although the Senate has certain diplomatic powers, the President is most frequently called upon to act as first ambassador to other factions, having the power to propose treaties with foreign empires to be approved by the legislature. Presidents have acted on their own in this regard, or have been at the whims of a Senate alliance.&lt;br /&gt;
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====Procedures====&lt;br /&gt;
For the defense of the Federation from natural or man-made threats, the President heads the Federal Security Council&amp;lt;ref&amp;gt;News: Federation seeks answers to terrorist atrocity - entertainment industry in shambles: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=345&amp;amp;tid=4&amp;lt;/ref&amp;gt;. It is generally regarded as the highest and most powerful civilian body in the Federation despite no laws ever having identified it as such. The Security Council is made up of relevant cabinet officials, senior military officers, and chairpersons of relevant Senate committees. Representatives from member states either affected by or in need of military action are legally obliged to attend Security Council meetings and briefings (which can be open or closed door). Though the President has ultimate command of the military, they almost always deliberate with the Security Council, which can be dominated by specific personalities who are not the chief executive. This can result in very long responses to military flashpoints, far slower than the response times of other empires. For this reason, military commanders are trained to be able to act decisively and without executive support&amp;lt;ref&amp;gt;Ship Description: Algos&amp;lt;/ref&amp;gt;, while at the same time attempting to minimize any potential political fallout.&lt;br /&gt;
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On the assumption that not all man-made threats can be dealt with in open channels, the Federal Intelligence Office is under the exclusive control of the President (albeit with some scrutiny from the Senate), giving the chief executive great powers beyond their more codified roles. The FIO is considered a controversial entity, sometimes seen as a private military force exclusively for executive interests&amp;lt;ref&amp;gt;News: FIO strike rises civil liberty fears: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=571&amp;amp;tid=5&amp;lt;/ref&amp;gt;. The other branches as well as the rest of the Federation merely tolerate the existence of the FIO as a necessary evil, trusting the President to act morally in protecting the union from the hidden threats within and without it. The FIO's foreign intelligence network is on par with the [[Jove]]&amp;lt;ref&amp;gt;Corporation Description: Federal Intelligence Office&amp;lt;/ref&amp;gt;, giving the President get international sway.&lt;br /&gt;
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The President has certain law-making powers. The President can pass Federal decisions known as executive orders, which pertain to particularly issues requiring central intervention. Presidents can also propose voluntary Federation-wide initiatives to member states. The President can propose legislation to the Senate, but takes no part in the deliberative process. All legislation proposed by the President goes to public vote by default, while Senate proposals can be forced to go to public vote by the executive. Senate bills can be vetoed by the President&amp;lt;ref name=powerpolitics/&amp;gt;, on the assumption that the executive has either found the proposal to be unsuitable, or lacking in having gone through proper deliberation.&lt;br /&gt;
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How freely a President utilizes their legislative power is heavily dependent on current traditions and their approval level. Presidents who are puppets of Senate alliances may be maneuvered to reflect the will of that faction. Only Presidents who are popular with the Federation public would dare to propose any legislation, as the outcome of the subsequent plebiscite will often reflect on their current popularity. The majority of Presidents have stuck to using their law-making powers only when it is absolutely necessary, although the more recent ‘hands-on’ chief executives such as Souro Foiritan and Jacus Roden have discarded these long-established traditions, at least temporarily.&lt;br /&gt;
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====Reputation====&lt;br /&gt;
In many respects, the President can be considered the most powerful individual in New Eden&amp;lt;ref&amp;gt;NPC Corporation Description: President&amp;lt;/ref&amp;gt;. This is especially true when the President’s role of being seniormost ambassador of a diplomatically, culturally, and economically influential empire is combined with their command of New Eden’s second-largest armed force (which, in addition, has the greatest clusterwide presence), and their near-exclusive control over an extremely extensive interstellar intelligence network. As this mostly concerns perceptions of interstellar political and military power, the average citizen is unlikely to think a President to have any bearing over their everyday lives.&lt;br /&gt;
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Outside of their codified responsibilities, the President is generally accepted to have influence in setting the impetus and direction for the rest of the Federation government, either on behalf of a Senate alliance or as an independent figurehead. Often times, the President will appear as an actor or actress playing the role of the kind, considerate and generous mother or father of the people&amp;lt;ref name=government/&amp;gt;, dispute the harsh factionalism beneath the surface.&lt;br /&gt;
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===Legislative===&lt;br /&gt;
The Senate comprises the legislative arm of the Federation government. It currently holds 903 members, up from 881 a decade ago, with elections held every five years&amp;lt;ref name=government/&amp;gt;. Each Senator represents their district via a single sub-district where they are elected according to popular vote. A sub-district may take up a single solar system at its largest, or an individual planet at its smallest. The amount of sub-districts in a district depends on the size of the district’s population. This means that not all districts have the same number of Senators representing them.&lt;br /&gt;
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A single Senator is internally elected to the position of Head of Senate, currently Aulmont Meis&amp;lt;ref&amp;gt;News: Aulmont Meis named Head of Senate: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=3819&amp;amp;tid=5&amp;lt;/ref&amp;gt;. The Head Senator acts as an arbitrator and facilitator of the legislature’s proceedings, though some heads have functioned in a more executive role than traditions would typically allow.&lt;br /&gt;
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The Senate itself is located in the Federation legislative and de facto capital of Villore, with auxiliary offices in Old Man Star. The flag of the Senate (which is also the flag of the whole Federation) is an eagle surrounded by twelve stars on a blue background. The stars originally acknowledged the twelve largest founding nations of the union, but has since moved on to represent principles taken from various Federation cultures. The blue is designed to stand for peace and cooperation.&lt;br /&gt;
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====Responsibilities====&lt;br /&gt;
The responsibilities of the Federation Senate are the following;&lt;br /&gt;
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*Legislation of new laws in the interests of both safeguarding and forwarding the principles of the Federation’s founding treaties amongst its participants&lt;br /&gt;
*Control of the Federal Budget in ensuring that all fiscal expenditure represents the will of the Federation and her participants&amp;lt;ref name=government/&amp;gt;&amp;lt;ref&amp;gt;NPC Corporation Description: Senate&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Oversight of the activities of other Federation institutions in the continuing efforts to enforce high moral standards and eradicate corruption in all its forms&amp;lt;ref&amp;gt;Chronicle: Black Eagles: http://community.eveonline.com/background/potw/default.asp?cid=20-04-10&amp;lt;/ref&amp;gt;&amp;lt;ref name=government/&amp;gt;&lt;br /&gt;
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The first responsibility of the Senate is the legislating of new laws in the interests of protecting or projecting the ideals laid out in the Federation Charter and Constitution. Any attempt to directly legislate for its constituent territories is seen as outright oppression of both the citizens and member states&amp;lt;ref name=government/&amp;gt;. As such, the Senate legislates within matters of interstellar affairs, which the Charter dictates as the central government’s primary area of remit.&lt;br /&gt;
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The second responsibility of the Senate is the supervision of taxation and fiscal spending via control of the Federal Budget. The legislature is entrusted with ensuring that the Federation’s fiscal spending is in the best interests of the people. Control of the Federal Budget is exerted through monthly meetings and the passing of respective legislation.&lt;br /&gt;
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A third responsibility of the Senate is to ensure that the other branches of the Federation government are behaving as per the high moral standards of the union. The Federation’s belief in multilateral dialogue means that one individual wrestling control of the entire government must be kept in check by a wider assembly of other individuals.&lt;br /&gt;
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====Procedures====&lt;br /&gt;
Any Senator can propose a bill&amp;lt;ref&amp;gt;News: Senator proposes ban on public execution: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=2813&amp;amp;tid=10&amp;lt;/ref&amp;gt;. Proposals go through several stages of reading as well as being forward to standing committees for review.. These committees and subcommittees thereof are composed of Senators with professional experience in a specific interstellar policy area, ranging from human security or economic development, to scientific affairs and social practices. Committees have significant sway over budgetary matters.&lt;br /&gt;
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Depending on the nature of the proposed law, the Senate will decide whether to vote internally or pass it to public referendum. The President, Head Senator, or Supreme Court can force any bill destined for Senate vote to become a public one instead. A simple majority is required for votes on most proposals, both amongst the Senate or public. Two-thirds majority is required for amendments or decisions (the latter of which is never voted on publically). Once a bill has become a full government act, it is signed into law by the President.&lt;br /&gt;
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For the oversight of other areas of the government, the Senate maintains several standing committees that oversee and scrutinize the activities of the President and Federal Administration, as well as the military and intelligence communities. These committees monitor the budget for various government departments, and prepare legislation for appropriations to these areas. Committees are also maintained for oversight of the judiciary, particularly for advising the approval process of Supreme Court nominees.&lt;br /&gt;
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The Senate also operates special select committees, which come into being in order to investigate particular occurrences and issues concerning either the Federal government or the Federation as a whole. Breaches of moral standard or government failings are two examples of select committee activities. Unlike standing committees, which are permanent, select committees expire once they have completed their primary duties.&lt;br /&gt;
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Finally, the Senate has the power to pass votes of no confidence on either the President and other Federal officials&amp;lt;ref&amp;gt;News: Senate to hold a vote of no confidence on the President!: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=591&amp;amp;tid=4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;News: Breaking news: Federation corporations refute nationalization mandate; Senate approves impeachment hearings for President Foiritan: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=3285&amp;amp;tid=4&amp;lt;/ref&amp;gt;, or Supreme Court justices, requiring a two-thirds majority. The Senate is obliged to hold a vote of no confidence automatically if over half of all Senators receive a petition signed by a simple majority of all constituents in the sub-districts they represent.&lt;br /&gt;
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====Reputation====&lt;br /&gt;
Historically, Senators are considered the key interstellar political players in the Federation. Senators are widely considered one of the most (if not the most) educated and knowledgeable individuals in New Eden. Many will have at least two higher qualifications, with one in an astroscience of any discipline. Polymaths are highly-valued, and can expect an easy election into office.&lt;br /&gt;
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Prospective Senators must demonstrate both their humanity and their education in equal parts if they are to be successful. They will near-universally have to represent hundreds or even thousands of smaller cultures and interests spread across multiple solar systems. Senators must be able to appeal to all of these groups without alienating any one of them, and rally them all together despite any differences and oppositions that exist between the groups.&lt;br /&gt;
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Most of a Senator’s constituents will have little interest in Federal politics. Thus, how the Senator is able to exploit Federation representation for the benefit of their constituency is generally considered far more important than the Senator’s contribution to a wider interstellar ideology.&lt;br /&gt;
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===Judicial===&lt;br /&gt;
The Supreme Court comprises the judicial arm of the Federation government. The Supreme Court is composed of 13 justices including one seniormost chief justice (currently Broyal Alserette), all appointed for life by the President and approved by the Senate.&lt;br /&gt;
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The Supreme Court itself is located in the Federation judicial capital of Parts, with auxiliary offices in Villore. The flag of the Supreme Court is an eagle carrying two swords crossed over one another on a red background and diagonal cross. The swords and diagonal cross is designed to represent the idea that the Federation will defend its principles, but never in anger. The red coloring is intended to stand for justice.&lt;br /&gt;
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====Responsibilities====&lt;br /&gt;
The responsibilities of the Federation Supreme Court are the following;&lt;br /&gt;
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*Interpretation of Federal Law for the efforts of upholding the values present in the Federation’s founding treaties&lt;br /&gt;
*Arbitration of disagreements between Federation participants in pursuit of an open, honest, and wholesome union&amp;lt;ref&amp;gt;NPC Corporation Description: Supreme Court&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Protection of the law and all articles of the Federation's founding treaties from corrupting elements&lt;br /&gt;
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For all of the above, the Supreme Court concerns itself with the higher truths of authority. It ensures that all elements of the Federation are just, and is known to adapt as the definitions of truth and justice change throughout the ages. The Federal Police (FedPol) fall under the judicial branch, and are trusted with protecting Federal Law in space. They are autonomous insofar that they do not answer to the Supreme Court, although their actions are kept in check by the Senate.&lt;br /&gt;
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The role of Supreme Court is comparable to other judiciaries with interpretative duties in New Eden, like the Amarr’s [[Theology Council]]. However, it differs from this example in the sense the Supreme Court very rarely deals with individual crimes, as Federal Law mostly concerns itself with the conduct of member states, megacorporations, and other interstellar bodies. The average citizen will never have any interaction with the Supreme Court, unless they come to the body after exhausting all lesser avenues of appeal.&lt;br /&gt;
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====Procedures====&lt;br /&gt;
For interacting with the other two branches of government, the Supreme Court has the power to overrule any action at a whim, be it Senate legislation or Presidential order, on the assumption these actions are not in the spirit of the laws and principles already established. Because justices are bound to neither popular support or political factions, they can act on their own moral codes that are (in theory) derived from the principles of the Federation’s core documents. In practice, hundreds of lawyers employed by the Supreme Court monitor every aspect of how the Federation may be affected by a particular course of action, and attempt to offer their objective and holistic assessments to the justices. As a result, the Supreme Court only undermines the authority of the other two branches when it is deemed absolutely necessary.&lt;br /&gt;
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The most common day-to-day activity of the Supreme Court is serving as an arbitrator of disputes between member states, ranging from territorial disagreements to the infringement of another’s autonomy. Member states can also protest unwanted Federation government intervention to the Supreme Court, as well as corporations. As the Federation also has rights that have been handed over to it by signatory states, clashes between multiple parties can be common.&lt;br /&gt;
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The Supreme Court can deal with individual citizens, generally from two groups. The first group are citizens who have come to the Supreme Court as the highest court of appeal, having exhausted all previous levels of justice. These are frequently individuals who feel their treatment by their original home governments is in violation of the Federal Constitution. The Supreme Court would carefully consider the rights of the individual according to the Constitution versus the rights of the member state according to the Charter, as well as any local cultural variables that come into play. Depending on the character of the justices involved, decisions can fall either way. The second group are tycoons and entrepreneurs (or otherwise rich citizens, such as celebrities) with interests spread across multiple planets, who have somehow managed to violate Federal Law, something that is a near-impossible feat for the average citizen.&lt;br /&gt;
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As individual citizens, member state signatories, corporations, and the Federation itself all have rights and responsibilities granted unto them, excessively convoluted legal and political conflict is rife, especially when any one of these elements are in disagreement with one another. Though this does lead to criticisms of the Federation as inefficient and divisive, others support the above realities as key in ensuring that the freedom of the individual or group never means the freedom to oppress other individuals or groups.&lt;br /&gt;
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====Reputation====&lt;br /&gt;
When it comes to the rare event of prosecuting individual citizens, the Supreme Court is not known for being fair when the subject in question is well-off&amp;lt;ref name=government/&amp;gt;. The odd citizen who does break Federal Law and is not wealthy will find themselves with a much harsher sentence than their rich counterparts. However, even if the rich can expect some leniency in sentences imposed by the Supreme Court they do not get preferential treatment in the investigation of a crime. A citizen is just as likely to be caught for a Federal crime whether at the top or bottom of the social ladder, given the fact it is a rare feat to begin with. Moreover, many consider that the social rejection by their peers is a much more efficient method of punishing the rich over wasting Federation money locking them up in a high-class prison&amp;lt;ref name=government/&amp;gt;.&lt;br /&gt;
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Because Supreme Court justices are appointed for life to their position (with most starting judges already a century old), they generally do not concern themselves with the temporal nature of everyday Gallente politics or the differing ideologies that are constantly in flux. Instead, they focus purely on the greater ideals as outlined in the Federation’s Constitution and Charter. This is a source of both support and criticism. Supporters of the Supreme Court state that the judiciary will never be bound to any interest other than the core of the Federation itself, which means the union will never stray from its ideals.&lt;br /&gt;
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Critics deride the judges of the Supreme Court as being disconnected from reality and too caught up in ideology. They are seen as unable to appreciate the cultural and social diversity of the Federation, as the universalistic nature of the Constitution and Charter does not always take into account the very complex and nuanced variations that crop up amongst the Gallente societies. However, in most cases regarding the above, it is not simply a matter of one approach or the other.&lt;br /&gt;
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===Bureaucratic===&lt;br /&gt;
The Federal Administration is the bureaucratic arm of the entire Federation government, although it technically falls under the executive branch. It is made up of millions of officers and employees, who are tasked with the day-to-day running of the union at the Federal and district level. The head offices of the bureaucracy are located in Algogille, with administrative operations across the Federation.&lt;br /&gt;
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====Responsibilities====&lt;br /&gt;
The responsibilities of the Federal Administration are the following;&lt;br /&gt;
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*Implementation of Federal Law across all Charter signatories&lt;br /&gt;
*Collection of Federal taxes and tariffs from relevant participants&lt;br /&gt;
*Supervision of the democratic process at the Federal and district level&lt;br /&gt;
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The size and political fragmentation of the union means the Federal Administration maintains a space presence that is notably more active than its counterpart bureaucracies in other empires&amp;lt;ref&amp;gt;NPC Corporation Description: Federal Administration&amp;lt;/ref&amp;gt;. This means that those living and working in space frequently interact with the Administration. At the planetary level, the Administration is aware of its unwelcome presence, and thus trusts the member states’ own bureaucracies to carry out its duties in its stead.&lt;br /&gt;
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====Procedures====&lt;br /&gt;
The Federal Administration interacts primarily with member state and district governments for the implementation of the law. How the dialogue proceeds depends on the type of Federal law in question. The Administration mostly concerns itself either with the enforcement of a central decision or the monitoring of how well a member state is implementing a directive. In the latter case, the Administration can assist member states in drafting local legislation that complies with a Federal directive. The Administration takes an active role within member states that have opted for participation in an initiative. The bureaucracy may assist in the implementation of law on behalf of a district government, though never a member state, unless remit is explicitly granted by the local authority. In all cases, the Administration will employ various departments built around specific policy areas depending on the nature of the law being implemented.&lt;br /&gt;
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The vast bulk of revenue collected by the Administration is from tariffs on space trade (which is proportionately much larger in the union than elsewhere&amp;lt;ref&amp;gt;NPC Corporation Description: Federal Administration&amp;lt;/ref&amp;gt;), customs, and interstellar corporation tax. As space travel for ordinary citizens is much more accessible in the Federation than elsewhere, the Administration collects taxes from independent space captains and travel companies. All collected revenue goes directly to the Federal Budget. This means that the Federation government’s finances relies heavily on the economic health and vibrancy of its spacelanes. The historically largest expenditures of the Federal Budget in no particular order include the armed forces, planetary aid and development (particularly in education and healthcare), administration and bureaucracy, industrial and economic cooperation, and space infrastructure (such as FTL communication relays and stargates). Funding in these areas varies according to the current makeup of the Senate and the immediate needs of the Federation.&lt;br /&gt;
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While the Federal Administration is responsible for collecting general taxation from the citizens, their weak presence on planets combined with corruption in very remote areas makes this an unreliable source of income. Only in well-integrated areas of the union (such as on [[space stations]]) can citizens expect to pay Federal tax. This is a contentious and controversial issue with many different opinions on the matter. One opinion is that every single citizen of the union must pay tax as a matter of principle. Another opinion is that the Federation earns enough through other means, and that attempting to impose central authority by sending out tax collectors in droves may antagonize the member states and their respective citizens.&lt;br /&gt;
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Finally, the Federal Administration supervises all elections at the Federation and district level. These elections are publically funded, meaning the Administration has an active role in dealing with the thousands of political candidates who are campaigning for office. These exact procedures are detailed [[Democracy in the Gallente Federation#Voting|here]].&lt;br /&gt;
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====Reputation====&lt;br /&gt;
As bureaucratic power in the Federation ultimately rests with the member states, the Federal Administration does not have consistent levels of influence. While the Administration can be said to be ubiquitous along well-travelled spacelanes, its ability to operate at lower levels is kept in check by how willing a member state is in cooperating with the central government. As a result, administrative coverage and bureaucratic implementation is one of the weakest of the four empires, just ahead of the Minmatar Republic. Combined with the union's problematic integration issues, the existence of the Federal government is seen as irrelevant by many Gallente citizens, despite the Administration’s best efforts.&lt;br /&gt;
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==Districts==&lt;br /&gt;
The Federation is split into 62 districts. A district takes up a constellation, although particularly populous constellations are split into two districts. The purpose of a district is to offer some sense of political coherency by organizing the various member states of a constellation under a single body that the Federation can choose to interact with as an intermediary. Whether the member states permit a district to speak for them to the Federation varies.&lt;br /&gt;
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Districts are also necessary for acting as a local authority in areas of Federation space which are not claimed by any member state or corporation. These are known as unorganized systems or territories. Any sense of a legal authority in these systems may not exist when district governments have little to no power.&lt;br /&gt;
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===Parliaments===&lt;br /&gt;
Each Federation district is granted its own parliament. The official function of a district parliament is to consolidate representation of its various member states and respective citizens in order to advise and support the Senate on local issues&amp;lt;ref name=government/&amp;gt;. The political diversity of each member state necessitated the creation of districts, which offer a way of standardizing representation before the Federation without infringing on local political cultures.&lt;br /&gt;
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District parliaments are bicameral. The lower chamber (known as the house) is composed of representatives elected by popular vote. One house member represents a single ward, which are the constituencies of a district&amp;lt;ref&amp;gt;News: Federation population divided over Amarr slave releases: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=2671&amp;amp;tid=5&amp;lt;/ref&amp;gt;. A ward is typically drawn according to the boundaries and population of a member state. The upper chamber (known as the council) is made up of councillors appointed by the district’s member states, with one councillor to a single member state regardless of size.&lt;br /&gt;
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District parliaments are funded by the member states. If member states pull out of funding a district parliament, the Federal Administration will do so instead. It is generally considered that the Federal Administration’s funding for a district parliament is not adequate, meaning the parliament will only exist as a formality with little to no influence.&lt;br /&gt;
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====Advisory role====&lt;br /&gt;
Senators of a district are required to hold weekly sessions with both chambers of the local parliament. From the lower chamber, the Senators will hear the issues and grievances of the district electorate, as well as report back whatever developments are taking place at the Federal level. The same dialogue will take place with the upper chamber, where the Senators will interact with the member state appointees. By tradition, the Senators of that district are expected to cooperate in taking the advice of the parliament to the Federation itself, but are ultimately under no obligation. Senators may choose to interact with constituents or member state governments directly, bypassing the district parliament altogether.&lt;br /&gt;
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Depending on the individual prestige of a Senator, they may be able to influence the proceedings of a district parliament. Alternatively, Senators may be at the whims of either one of the chambers (or both). If a district’s citizens and/or member states do not support the Federation, they may manipulate their Senators to keep the central government at bay. If an opposing group of citizens and/or member states within that same district are supporters of the Federation, however, they may also use exploit Senator dialogue to this end.&lt;br /&gt;
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====Law-making====&lt;br /&gt;
District parliaments have the power to legislate laws for their jurisdiction. District parliaments do not have the power to propose legislation independently. Only the member states of a district can propose legislation to the parliament, either moved to by their respective government or citizenry. Both chambers of the parliament will then go through processes similar to the Federal Senate in order to reach a codecision. The bill will be exchanged between the chambers until a consensus is reached. If no codecision is made, the bill fails.&lt;br /&gt;
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No chamber is superior to the other in this process. The intent of this rule is that member state sovereignty is not undermined by constellation-wide populism (as represented by the appointed upper chamber), yet the will of all people regardless of their background is not undermined by government oligarchy (as represented by the elected lower chamber). In reality, a district parliament may swing either way. If the people of a district are relatively united, then parliament authority can undermine that of the member states. If the member states are in league with one another, then individual representation is secondary. In the latter instance, a district will tend to legislate on intra-constellation economic affairs or other agreements pertaining to member state relations. Parliaments are weak or otherwise non-influential if there is no political cohesion within a constellation, especially if member states are in opposition to one another or are more interested in retaining authority for themselves. Power shifts frequently, and nothing is static in this regard.&lt;br /&gt;
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In other cases, the law-making process can be dominated by a particularly powerful member state or bloc of. For example, the district parliament of the Luminaire home constellation has been historically at the whims of the Kingdom of Central Garoun (home to the famed city of Caille) as well as the Hueromont city-state. Likewise, the Intaki Assembly has majority influence in both chambers of their respective district parliament due to their large population, giving it de facto control over the wider constellation. The Jin-Mei’s district parliament, meanwhile, exists as nothing but a formality; the Sang Do overlords have continued to hold nearly all the power in their nation.&lt;br /&gt;
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===Courts===&lt;br /&gt;
Each Federation district has its own court. Its primary purpose is to serve the role similar to that of the Supreme Court at a lower level, as the Federation is simply too big for one institution to manage single-handedly. For the interpretative role, the district courts ensure that any legislation or action passed by either the member states or district parliament are not in violation of any pre-established laws and protocols. However, unlike the Supreme Court, a district court is not meant to ensure that all legislation is derived from the Federal Charter, Constitution, or whatever local treaties are present. Rather, it ensures that local legislation is not in violation of, acting as an arbitrating go-to for the district's member states. This is because the district courts stand independently, and are not considered to be mechanistically tied to the district parliamentary or member state governments in the same way the Supreme Court is tied to the Federal Senate and President.&lt;br /&gt;
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District courts also takes care of disputes or appeals from the member states and citizens on behalf of the Supreme Court. Because of the asymmetric nature of districts and the frequent non-cooperation of member states within them, some courts are impotent and inconsequential. Member states and their citizens will have to trust all parties in the assumption that no one is in violation of Federation law. The Supreme Court is available for instances of illegalities in this instances, but only once the relevant proceedings have gone through the local district court first.&lt;br /&gt;
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==Authorities==&lt;br /&gt;
The legislative powers of the Federation government are known as authorities. Signatories of the Federal Charter retain all powers not explicitly delegated to the Federation itself. The Federation has sole authorities in some areas, where the member states are unable to act independently. In other areas, the member states are free to act, with Federation serving an assisting role should it be granted the remit to do so. The majority of authorities are joint, meaning that the member states may legislate only in areas where the Federation has not done so already.&lt;br /&gt;
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The exception to the above is with signatories that have been granted the power of opt-out, who are permitted to legislate within those areas that are typically reserved for the Federation government.&lt;br /&gt;
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===Sole authorities===&lt;br /&gt;
The Federation has sole authority to legislate within:&lt;br /&gt;
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*Human security and defense&lt;br /&gt;
*Interstellar customs&lt;br /&gt;
*Extraterritorial diplomatic policy&lt;br /&gt;
*Construction and maintenance of military stargates&lt;br /&gt;
*FTL communications&lt;br /&gt;
*Establishment of competition rules necessary for the functioning of the Federal interstellar market&lt;br /&gt;
*Monetary policy for member states with Federal currency&lt;br /&gt;
*Interstellar travel and starship licensing&lt;br /&gt;
*Extraterritorial colonial administration&lt;br /&gt;
*Territorial cohesion&lt;br /&gt;
*Conservation of natural planetary environments under [[the Aclan Agreement]] and other treaties&lt;br /&gt;
*Conservation of mineral resources under Federal astromining policies&lt;br /&gt;
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===Joint authorities===&lt;br /&gt;
Member states are free to legislate in the following areas where the Federation has not done so prior:&lt;br /&gt;
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*The Federal interstellar market&lt;br /&gt;
*Construction and maintenance of civilian stargates&lt;br /&gt;
*Trade and commercial policy&lt;br /&gt;
*Corporate regulation&lt;br /&gt;
*Consumer protection&lt;br /&gt;
*Interplanetary infrastructure and transport&lt;br /&gt;
*Planetary ownership&lt;br /&gt;
*Economic cohesion&lt;br /&gt;
*GalNet regulation&lt;br /&gt;
*Energy production&lt;br /&gt;
*Freedom, security, and justice&lt;br /&gt;
*Social policy for aspects defined by the Federal Constitution&lt;br /&gt;
*Health and safety policy for aspects defined by the Federal Constitution&lt;br /&gt;
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Federation exercise in authority does not prevent member states from exercising theirs in:&lt;br /&gt;
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*Space colonization and development&lt;br /&gt;
*Planetary colonization and development&lt;br /&gt;
*Research and technological development&lt;br /&gt;
*General development cooperation&lt;br /&gt;
*Financial aid&lt;br /&gt;
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===Assisting authorities===&lt;br /&gt;
If remit is granted, the Federation can support, coordinate, or supplement member states action in:&lt;br /&gt;
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*Law enforcement, anti-piracy, and counter-terrorism/-insurgency&lt;br /&gt;
*Protection and improvement of human health&lt;br /&gt;
*Civil protection and disaster prevention&lt;br /&gt;
*Social and political cohesion&lt;br /&gt;
*Industry&lt;br /&gt;
*Culture&lt;br /&gt;
*Tourism&lt;br /&gt;
*Education and vocational training&lt;br /&gt;
*Administrative assistance&lt;br /&gt;
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The occasional ambiguity of the above when applying it to specific cases means that member states frequently battle with the Federation (and vice versa) as to what areas of legislative authority are reserved for them. While the Supreme Court keeps an eye on these situations, it is careful to only intervene as a last resort. This results in very long legal clashes and media frenzies, though a compromise is almost always reached once fatigue sets in.&lt;br /&gt;
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==Laws==&lt;br /&gt;
The laws of the Federation government (Federal Law) take supremacy over those made by member states. It is divided into primary and secondary legislation. Primary Federal Law is composed of the articles of the Charter and the Constitution, and forms the basis for all Federation government action. It is altered by the use of amendments. Secondary Federal Law includes regulations, directives, resolutions and decisions. They are derived from the principles and objectives set out in the Charter and Constitution.&lt;br /&gt;
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===Amendments===&lt;br /&gt;
An amendment is legislation passed that alters any articles present in the Federation Charter or Constitution. Amendments can be proposed by the President or Senate, and must have the approval of two-thirds of all district parliaments. Once this has happened, all amendments are required to be voted on publically via Federation-wide referendum.&lt;br /&gt;
&lt;br /&gt;
Amendments are proposed when elements of the Federation’s core structure and/or ideologue are perceived to have become outdated. The last Federal amendment to be passed was increasing the Federation President’s term limit from one to two&amp;lt;ref name=results/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Regulations===&lt;br /&gt;
A regulation is immediately enforceable and self-executing as law in all member states simultaneously, and does not require any implementing measures. They are passed only by the Senate. The vast majority of regulations concern the political and economic conduct of Federation member states, such as within the areas of interstellar trade and travel, as well as communication. Very few regulations dictate the conduct of individuals, as this is not considered as something within Federation remit. Regulations concerning individual citizens mostly cover crimes against Federal officers, or space crimes such as piracy or interstellar trafficking.&lt;br /&gt;
&lt;br /&gt;
Regulations are typically implemented when a new technology or trend (or any sort of development in particular), if left unchecked, would threaten to violate the articles outlined in the Constitution and Charter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directives===&lt;br /&gt;
A directive requires member states to achieve a particular result without the Federation dictating the means of achieving that result. They are passed only by the Senate. Directives leave member states a significant amount of freedom as to how they will adopt the exact law. Typically, a member state will pass its own local law that fits the criteria of the Federal directive.&lt;br /&gt;
&lt;br /&gt;
Directives are the most common type of laws legislated by the Federation, as they are seen as not infringing on the rights of its members while still pursuing a common good through cooperation. The majority of directives concern matters such as the implementing of a new technology across the Federation, or adjusting industrial policy in the face of changes in New Eden’s interstellar economy.&lt;br /&gt;
&lt;br /&gt;
Other directives may concern living or working standards. Regulations are not used in such instances, as the Federation is often aware of the complex nuances at the local level which prevent blanket laws from being effective. Typically, directives are used in the pursuit of a new ideal, whereas regulations are implemented to prevent already established ideals from being broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolutions===&lt;br /&gt;
Resolutions are legislative acts that are non-binding, and can only be passed by the Senate. They are designed to function as a symbolic gesture, taking a libertarian approach in encouraging the individual member states to carry forward the principles of the resolution themselves on a voluntary basis, without central involvement. Resolutions are traditionally passed regarding issues that may require decisive action, but where direct intervention by the Federation government would do more harm than good. Member states who do not abide by a resolution may be punished by other member states, but only through legal means (mostly economic sanction). Citizens who feel their member state governments should be following a resolution are by tradition expected to utilize the local democratic process in carrying this forward.&lt;br /&gt;
&lt;br /&gt;
Resolutions can be very common, passed as frequently as directives. Their popularity is derived from a resolution's libertarian nature, which gives member states a significant amount of freedom within the system in being able to decide whether or not participation will benefit them. Incentives, be it respect or capital, may encourage participation in a resolution.&lt;br /&gt;
&lt;br /&gt;
Resolutions may be decided on by public vote. Since the outbreak of the Empyrean War, the number of resolutions passed has dropped somewhat, especially in areas affected by the conflict. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Decisions===&lt;br /&gt;
Decisions only apply to particular issues, and can be passed by any three of the Federation’s government branches. Decisions are never subject to public vote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Instructions====&lt;br /&gt;
Bills passed by the Senate as decisions are known as instructions, and fall within two areas. The first type of instruction may concern itself with a specific issue or flashpoint that emerges within the Federation and cannot be resolved by member state authorities, such as a planetary disaster or political conflict. The second type of instruction concerns areas directly pertaining to the Federation as a central entity. This includes matters such as foreign, defense, and budgetary matters. The majority of decisions fall under this latter category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rulings====&lt;br /&gt;
Many decisions are passed by the Supreme Court, where they are known as rulings. Supreme Court rulings are typically made when a member state or individual is found violating Constitution or Charter Law. The Supreme Court has the power to penalize or sanction member states who are in Federal violation. After making a decision, their ruling becomes applicable for the indefinite future as Federal Law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Orders====&lt;br /&gt;
If a decision is passed by the President, it is known as an order or executive order, typically suffixed with a five-digit number&amp;lt;ref name=humanpainting/&amp;gt;. Typically, executive orders are either concerned with very small issues that are of no real concern to the wider Federation, such as prisoner bureaucracy, or come in response to a major flashpoint that requires immediate action by the central government or military. The latter is extremely risky to the popularity of a President, as the wrong decision could be perceived as a single individual trying to wrestle his or her tyrannical influence over the Federation, or otherwise undermining citizen or member freedoms.&lt;br /&gt;
&lt;br /&gt;
The last decision made by a President was Executive Order 81402, or better known as the Hueromont Act&amp;lt;ref&amp;gt;News: Foiritan to invoke wartime powers act to nationalize Federation arms manufacturers; Senate calls emergency session: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=3281&amp;amp;tid=4&amp;lt;/ref&amp;gt;, which was a failed attempt by Souro Foiritan to nationalize the arms industry in the wake of Caldari military victories. This gross miscalculation on his part effectively ended his Presidency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiatives===&lt;br /&gt;
Initiatives are not technically laws, but nonetheless fall within the Federation’s legislative remit. The Senate or President can propose an initiative to Federation member states, who have the option of accepting or refusing participation. Members who choose to participate in an initiative must abide by the protocols dictated by the Federation, on the agreement that it will benefit their territories once the initiative is implemented.&lt;br /&gt;
&lt;br /&gt;
Initiatives primarily concern education, healthcare, the development of infrastructure, and other social or economic matters. Often times, initiatives are criticized as the Federation exploiting gullibility of its member states at the expense of the latter’s freedoms, only for the former to leverage influence over local autonomy.&lt;br /&gt;
&lt;br /&gt;
An example was with the Protein Delicacies fiasco, which was a Federation initiative to supply the artificial food product across all Gallente schools&amp;lt;ref&amp;gt;News: Protein Delicacies in all Federal schools within the next few days: http://community.eveonline.com/news.asp?a=single&amp;amp;nid=196&amp;amp;tid=4&amp;lt;/ref&amp;gt;, unaware that the food actually stunted mental growth. Though many attribute the act to the Caldari, others felt that the incident demonstrated how the Federation should not involve itself in relatively mundane affairs such as school catering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petitions===&lt;br /&gt;
By law, a petition that is presented before the Federation government with a backing of a certain number of citizens is required to become a formal topic within the Senate. Petitions can be written to either the President or a Senator. A petition that originates from two or more districts requires at least one billion supporters for the document to become a formal issue. A petition from a single district requires 51% of the local constituents for the document to become a formal issue.&lt;br /&gt;
&lt;br /&gt;
Petitions typically concern a specific social or technological development that the Federation government may not be aware of. As the Federation's primary remit is to pass wide-sweeping laws rather than concern itself with minute details, petitions are taken very seriously, as they demonstrate that the government's hands-off methods is not being as effective as it should be. Thus, a petition will almost always become law in one of the four previous forms, although how much they address absolutely all grievances may vary.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
All of the above is considered empty and meaningless without [[Democracy in the Gallente Federation|democratic participation]] by the citizenry. Voting by universal suffrage is the official exercise of a citizen's political power, whether this is via a general election or a legal referendum. Third parties constitute the civil society, a key role in a democracy that bridges the gap between the government and the people. These civil society groups may include activist blocs, charities, and many other non-governmental organizations. Technology also plays a key role, either being informed of the effects of government actions by independent news providers or discussing politics with fellow citizens over GalNet and FTL. There are many vehicles and mediums of democracy in the Federation, and may very well be limitless as new forms of political participation are discovered every day.&lt;br /&gt;
&lt;br /&gt;
The participation of citizens regardless of background or standing is to ensure that the Federation's governments are prevented from unnecessarily interfering with the lives of individuals. The reality of the matter is that too much or too little popular participation can turn a democracy into either a tyranny of the majority or an oligarchy of the minority. Though a rare occurrence (and extremely short-lived at the Federal level at least, however damaging), the justice system and civil society remains ever watchful for such instances, but the vast size of the union combined with its state of constantly being in flux means that the battle to destroy government oppression in all its forms is a constant one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gallente government]]&lt;br /&gt;
*[[Democracy in the Gallente Federation]]&lt;br /&gt;
*[[Gallente franchise system]]&lt;br /&gt;
*[[Gallente]]&lt;br /&gt;
*[[The Human Painting (Chronicle)|Chronicle: The Human Painting]]&lt;br /&gt;
*[[Stairway to Heaven (Chronicle)|Chronicle: Stairway to Heaven]]&lt;br /&gt;
*[[Three Pillars of Power (Chronicle)|Chronicle: Three Pillars of Power]]&lt;br /&gt;
*[[Power Politics (Chronicle)|Chronicle: Power Politics]]&lt;br /&gt;
*[[Blind Auction (Chronicle)|Chronicle: Blind Auction]]&lt;br /&gt;
*[[Black Eagles (Chronicle)|Chronicle: Black Eagles]]&lt;br /&gt;
*[[Xenocracy (Chronicle)|Chronicle: Xenocracy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gallente_government&amp;diff=195124</id>
		<title>Gallente government</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gallente_government&amp;diff=195124"/>
		<updated>2016-12-01T01:50:22Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Added See Also.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gallente Federation]]&lt;br /&gt;
==The Three Gallentean Governmental Branches==&lt;br /&gt;
&lt;br /&gt;
The [[Gallente|Gallente]] Federation was founded a little over 300 years ago. At that time the Federation consisted of 17 sectors or districts and four [[Races|races]]. A district is a group of solar systems (of various sizes). The number of districts has steadily increased through the ages and now stands at 62. The four [[Races|races]] at the Federation’s creation were the Gallenteans (by far the largest of the four), the [[Caldari|Caldari]], the Intakis and the Mannars. The [[Caldari|Caldari]] left a few decades after the Federation’s foundation and set up their own empire. The other three remain and have since been bolstered by immigrants from all the [[Races|races]], most notably Minmatars. People of [[Minmatar|Minmatar]] ancestry number almost a third of the total population of the Federation.&lt;br /&gt;
&lt;br /&gt;
The core belief of the Federation is that of individuality and individual freedom. But in practice this has created a paradox as the individual freedom to do what you want constantly clashes with the individual freedom from being oppressed by other individuals. Any governmental interference to keep things in check through legislation and policing is naturally perceived as oppression of the rights and freedom of individuals, constantly creating tension. But the Federation and its populace have learned to direct and control this tension, making it in many ways a positive thing. The result is an exceedingly vibrant society, constantly scrutinizing itself and its principles, spurring creativity and ethical notions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Legi.jpg|left]]&lt;br /&gt;
&lt;br /&gt;
==The Legislative Arm==&lt;br /&gt;
&lt;br /&gt;
The Federal Senate holds 881 members, with elections held every 5 years. The Senate is responsible for passing new laws and in supervising that the administration and the courts are behaving properly. The most important function of the Senate is in overseeing the taxation and fiscal spending by the government. In addition to the Federal Senate, each district has its own parliament (simply called district parliaments), whose official function is to advise and support the Senate on local issues, but in reality the parliaments wield a great deal of authority over the affairs of their district.&lt;br /&gt;
Lobbying plays a big part Gallentean politics. The lobbying factions have become an integral part of the system, affecting and even regulating everything from the elections to what bills are presented before the Senate. The other [[Races|races]] point to the entrenched lobbyists as a clear sign of corruption and in the supposed Gallentean democracy, but the Gallenteans themselves regard the lobbyists as a robust system for keeping the Senate in touch with society, comparing their role to that of stock brokers in the trade hall.&lt;br /&gt;
&lt;br /&gt;
[[Image:Exec.jpg|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Executive Arm==&lt;br /&gt;
&lt;br /&gt;
A president heads the executive arm of the [[Gallente|Gallente]] Federation. The president is elected every 5 years and the same man cannot be re-elected. The intent of this rule is to make the president and his administration focus on running the Federation rather than focus on their own popularity. Nevertheless, because the presidency is so closely linked to the lobbyism factions and thus to the Senate, the [[Gallente|Gallente]] Federation is often a huge spectacle where appearance matters more than efficiency.&lt;br /&gt;
&lt;br /&gt;
The [[Gallente|Gallente]] president is nominally the head of state and the most powerful man in the Federation, but this is not always the case. Some presidents were puppets of political factions acting behind the scenes, but most of them have acted independently, although always within the strict framework set by the lobbyist factions.&lt;br /&gt;
&lt;br /&gt;
For many the president is nothing more than the smiling face of the government; an actor playing the role of the kind, considerate and generous father of the people. This notion is supported by the trappings of the presidency, its fabulous palaces and space [[Shuttles|shuttles]], purposefully aiming to awe and amaze foreign visitors and Gallenteans alike.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jud.jpg|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Judicial Arm==&lt;br /&gt;
&lt;br /&gt;
The judicial system in the [[Gallente|Gallente]] Federation is ever vigilant in keeping the Federation as wholesome as possible. The system is not known for being fair in their dealings with the Federation’s citizens, as it almost seems like there are two different penal systems in use depending on the wealth of the accused. But even if the rich can expect some leniency in sentences imposed by the courts they don’t get preferential treatment in the investigation of the crime, meaning that you are just as likely to be caught for a crime whether you’re at the top or the bottom of the social ladder. And [[History|history]] shows that the social rejection by their peers is even more efficient in punishing the rich than a few years more or less in prison.&lt;br /&gt;
&lt;br /&gt;
The highest judicial power is the Supreme Court, which consists of 13 judges, appointed for life by the president and approved by the Senate. Beneath the Supreme Court are the District Courts, one for each of the 62 districts.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Government of the Gallente Federation]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Beasts_of_the_Field_(Chronicle)&amp;diff=195123</id>
		<title>Beasts of the Field (Chronicle)</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Beasts_of_the_Field_(Chronicle)&amp;diff=195123"/>
		<updated>2016-11-29T04:46:57Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Chronicles]]&lt;br /&gt;
[[Category:Minmatar Chronicles]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Beasts.jpg|Beasts of the Field]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scene is a bar in the [[Great Wildlands (lore)|Great Wildlands]], at the outskirts of [[Minmatar]] space. It is very late at night.&lt;br /&gt;
&lt;br /&gt;
A recent war in New Eden has spurred the three lost Minmatar tribes to return home. The [[Thukkers]], wanderers of space, have been invited to rejoin the Republic, and are preparing for their section of space to become an autonomous part of the Minmatar collective. [[The Ammatars (Chronicle)|The Nefantar]], also known as the Ammatars, who were thought to have been traitors against their own people in an older war, were revealed as protectors and invited back after their homeworld was ravaged. The Starkmanir, once thought extinct but kept alive through the good grace of the Nefantar, were rescued and offered to rejoin their people.&lt;br /&gt;
&lt;br /&gt;
It is a time of war, and integration of these three tribes has temporarily taken a back seat to the efforts on the front lines. In the meanwhile, refugees and hopefuls from the tribes have situated themselves in refugee stations such as this one, waiting for permission, visas, housing and jobs in Minmatar space. The bar is in the middle of one of those refugee areas.&lt;br /&gt;
&lt;br /&gt;
SISPUR, a Nefantar, sits at his table, drinking. ANNES, a Starkmanir, enters, gets a beer from the bartender, looks around at the empty hall, and eventually goes over to SISPUR's table, pulling up a chair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;This free?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Sure.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES sits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Didn't think anyone else would be here. Most everyone is at home, asleep.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Most everyone clearly doesn't have any worries about uprooting from their home, taking whatever stuff they could carry and plonking it down here while they wait to hear if the homeland will take them in at last.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;It'll take us in, there's no doubt about that. You know it as well as I do.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SISPUR takes a long sip from his drink.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Yeah, I guess I do. But I hate the waiting. I had a life back on [[Ammatar|Ammatar]], sad as it was. I was appreciated in my own way. I don't like waiting to be taken into a place where I'm not appreciated, much as I want to get back.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT, a Thukker man, enters the bar, grabs a drink and sits down at the same table without a word. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;How's it going?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES and SISPUR look at him wordlessly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Pretty dead here tonight. Thought I was the only one alive.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;So what you guys doing up here so late? You selling?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT looks at the two stone faces, then laughs again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Nevermind. Anyone catch the game recently?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT drains his glass, burps and waves at the bartender.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Hey! Fill-up!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR, in a frosty tone&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;So, is this the part where you show us your tattoos?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Or puke all over the table, maybe?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT stares at them. The bartender comes over and fills his glass. There is a tense moment; then TRIAT rubs his face with his hands, sighs and chuckles a little.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Not coming off too well, am I?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I've seen [[Fedo_(Chronicle)|Fedos]] with better personality, really.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;But you're welcome to join us, if you like. Not as if there's anything else to do right now.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Sorry, guys. I've been hanging out with the thuks too much. I'm Triat.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Sispur.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Annes.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I'm the local traitor, and Annes here's the local revolution symbol, and we were just talking about how our motherland seems to want us here and gone all at the same time. What's keeping you up this time of night?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT leans back in his chair and gives this proper thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The same, I guess. I dunno if you know how we live, travelling through space and selling our stuff, but there isn't as much insecurity as you might think. If you're going to eke out some kind of existence up here, you need to be real good at being proactive, finding your own sources of raw material and working your own deals.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And you think rejoining the Republic will damage that.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Well, if all that independence is completely taken away, and everything is out of your hands, you're going to get uncomfortable. Stop sleeping, maybe. Drink instead and act like a fool.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;But you guys are joining up by choice, or at least you voted to have the Wildlands turn into some quasi-esque part of Republic space. You all retain your holdings and your independence. It doesn't seem like your life has to change that much.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I don't think that's what he's after.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Oh?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I think he's one of the &amp;lt;nowiki&amp;gt;Thukkers&amp;lt;/nowiki&amp;gt; who's actually moving house, into the Republic&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There were votes, and talk of independence, but the writing really is on the wall for anyone not too stupid to read it. The Republic is going to go through an upswing. And as much as we &amp;lt;nowiki&amp;gt;Thukkers&amp;lt;/nowiki&amp;gt; brag about living on the edge, we do spend a lot more time than we'd ever admit simply trying not to look down.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;So you want safety.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT looks a little hurt at the comment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I think it'd be nice simply to have a home again. Some base of operations where I can solidify, get my act together, and rely on tomorrow being the same as today. Somewhere that doesn't tremble as it moves. Or move at all, come to that.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And it looks like that's about to happen. So why're you awake, and drinking?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Because I think too much. Like I said, you stay proactive, always looking for connections and deals, which is about the same as looking for a way you can crowbar yourself into someone else's business. It's about being dominant. And that's impossible in this life I have now, when I'm waiting for some outside system to lay down the law for me.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT takes a drink&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;But it's better than that dead uncertainty. It has to be. How is it with you guys?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I'm pretty certain.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;That's good.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I'm certain I'm going to be treated like crap over there.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Really?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Sure.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I thought you guys were heroes.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT points his glass at ANNES&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;For saving your asses. No offence.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;That was only a small group of people. The rest of us ...&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SISPUR takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The rest of us just tried to get stuff done the best we could. Live our lives and not leave anyone off any worse than we had to. We weren't traitors of the &amp;lt;nowiki&amp;gt;Minmatar&amp;lt;/nowiki&amp;gt; cause, any more than we were saviors of the Starkmanir.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;But people treat you that way.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Either or, yes. Scum of the earth or savior of the people. We're not humans in their eyes, we're symbols.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;No, I think we're the symbols.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Well, all right. True. Then we're the mirrors. People use us to see what's inside themselves. If they want to see &amp;lt;nowiki&amp;gt;Minmatar&amp;lt;/nowiki&amp;gt; having been betrayed, ruined and left in tatters, then that's what we are to them. If they want everything to have worked out, with the saviors of the slaves and all that, then that's what we helped accomplish. They externalize their feelings on us.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;We've had some of that, too. But we're used to people ragging on us. Comes with being a merchant.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;We're not used to it at all. I don't know what we're used to. I don't even know what we are.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;People seem to think you're simpletons, for the most part.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;What do you think?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT takes a sip from his drink&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I think you know when to be quiet, which is a lot more important than most people realize.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES nods to SISPUR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I don't want to be accepted back to the fold.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES nods to TRIAT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;I don't even want to find a new home. I want my old home back. It wasn't an easy life, but it wasn't bad, either. It was just a life.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Half a life, some might say. And thanks to us - or despite us - you're now being brought into the full glory of what you can be.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Apparently those people know me better than I know myself. You know what's funny? Those very same people are treating us Starkmanir like the beasts of the field.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES lifts his glass close to SISPUR, and stares at him through it, wide-eyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;They'll go up to us and say, &amp;quot;THIS ... IS CALLED ... A [[Khumaak_(Chronicle)|KHUMAAK]]. CAN YOU SAY KHUMAAK?&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES lowers the glass again, leans back and takes a sip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Apparently we're budding geniuses and slobbering retards all at the same time.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And you were taken from slavery and left floating in space, so now there's a huge amount of insecurity brewing in your &amp;lt;nowiki&amp;gt;ranks&amp;lt;/nowiki&amp;gt;.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Yeah. Because we really don't want to be ungrateful. Really, we don't. But we've suddenly had this new identity thrust on us, and have no idea who we are anymore. Just the same as you guys-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES nods to SISPUR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;-and now we're just ... there. Like figures carved out of wood.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT raises his glass&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Beasts of the field, man.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT, ANNES and SISPUR clink their glasses together. ANNES starts to say something, then stops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;This ... drunken woman came up to me the other day. Thoroughly, thoroughly drunk. It was in some bar, before I was transferred to this camp. I was on my own, minding my own business when she said to me, way too loudly, that she wanted to take me home and have sex with me.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT and SISPUR's eyes go wide. TRIAT takes a sip of his beer to cover his surprise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;She said she'd never done it with a Starkie&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT chokes on his beer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Hey, you okay?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT nods and takes a moment to regain his composure, with ANNES looking on concernedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Uh, how'd you get out of that one?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES smiles faintly and looks at the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Who says I did?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT and SISPUR fall quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;It wasn't that great. She had nice breasts, though.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT and SISPUR remain quiet.&lt;br /&gt;
&lt;br /&gt;
ANNES laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;What? You guys think I'm backwards, too? Come on.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT takes a small sip of his beer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;No, you're right. I guess we're all human.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And that's really it, isn't it? I mean, on paper my choice was either to leave or to remain in a politically unstable shithole. But even if it wasn't, I can't say that I'd still have stayed behind.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Even if you're being treated like you shouldn't be here? Or that you should be grateful? It's the last chance to turn around, you know. You could join up with the [[Gallente|Gallente]]. They love us.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Even despite all that, no. I still want to go in. I don't know anybody in &amp;lt;nowiki&amp;gt;Minmatar&amp;lt;/nowiki&amp;gt; space, and I'm certainly reminded of that on a regular basis, but I still feel like I know, if not the people, then the nation itself. You know?&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT nods to ANNES and grins&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''He's'' certainly gotten to know the people.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;That one occasion aside, I don't even have the background that you guys have. All I've ever known is that I was destined to live in &amp;lt;nowiki&amp;gt;Ammatar&amp;lt;/nowiki&amp;gt; space, growing up as part of a system that had little to do with the &amp;lt;nowiki&amp;gt;Minmatar&amp;lt;/nowiki&amp;gt; and everything to do with the [[Amarr|Amarr]]. And to be honest, even if I'm treated like a freak, for the first time in my life I feel like I'm somewhere I belong. It's not that I think these people wanted me in their lives, but it's ... it's clear they needed ''something''. There was a gap, there was this dark, raw opening where the people of my tribe were torn from the body of the &amp;lt;nowiki&amp;gt;Minmatar&amp;lt;/nowiki&amp;gt; all those years ago, and the remainder of that body cannot rest until we're rejoined. If there's an adjustment period, and there will be, and if there's pain, and there'll certainly be plenty of that before we start to heal at last, then that's how it has to be. I have to accept that, and play my part in the healing the best I can.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ANNES looks at TRIAT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Even if you left of your own accord - as a nation, I mean - and although you personally may be returning for your own reasons, I think you're partly brought back by the same force that pulled me in.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;TRIAT&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;By being part of something greater? Yeah. Could be right. Some greater whole. Something outside ourselves.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;SISPUR&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And something we can be proud of, something that stands for the same things we do as individuals.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;ANNES&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;And lets us stand for something, not merely what we represent but who we are.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRIAT raises his glass, as does SISPUR and ANNES&lt;br /&gt;
&lt;br /&gt;
ALL say, To Matar!&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Thukker&amp;diff=195122</id>
		<title>Thukker</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Thukker&amp;diff=195122"/>
		<updated>2016-11-29T04:39:40Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thukker Tribe]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=The_Dark_End_of_Space_(Chronicle)&amp;diff=195121</id>
		<title>The Dark End of Space (Chronicle)</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=The_Dark_End_of_Space_(Chronicle)&amp;diff=195121"/>
		<updated>2016-11-25T18:04:18Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed links, added more links, removed redundant links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Chronicles]][[Category:Gallente Chronicles]][[Category:Caldari Chronicles]][[Category:Amarr Chronicles]][[Category:Minmatar Chronicles]]&lt;br /&gt;
[[Image:Dark_end.jpg|The Dark End of Space]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kezti Sundara]], Grand Admiral of [[Amarr]]'s [[Amarr Navy|Imperial Navy]], stood alone inside the massive cathedral, dwarfed by the icons of eternity that glinted distantly in the lamplight. He remained utterly still, head leaned towards the vaulted ceiling. Quiet times were hard to come by in the [[Amarr|Empire]] these days.&lt;br /&gt;
&lt;br /&gt;
There was a metallic clank. Behind Sundara, on the other side of the cathedral, the massive doors slowly swung open. Footsteps echoed off the marble floor, then stopped.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, Captain,&amp;quot; Sundara said without turning around.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Admiral,&amp;quot; the Captain said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain, why do you think you're here?&amp;quot; Sundara asked in a quiet but clear voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell me, sir,&amp;quot; the Captain said in noncommittal tones.&lt;br /&gt;
&lt;br /&gt;
Sundara noticed the Captain's reticence. He turned and stared directly into the Captain's eyes. &amp;quot;We're going to war, Captain. Fulfilling our lives' purpose. Aren't you pleased?&amp;quot; he said, with the slightest hint of irony.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I really couldn't say, sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral sighed. &amp;quot;Alright. Speak freely. It'll be the last time in a long while, so enjoy it while it lasts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain made as if to speak, hesitated, and shut his mouth again. He broke the gaze and looked at the cathedral walls, whose tinted windows had changed hue and added a shining bronze to the evening's red rays. Eventually he said, &amp;quot;I don't think we can win this war. I don't even think there should be a war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recent events pass you by, Captain?&amp;quot; the Admiral said. &amp;quot;I hear we had some action. A bit of revolt, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The largest armada of [[Minmatar]] forces ever seen crosses over into our space, abducts millions of souls and causes untold destruction and havoc in the life of perfectly innocent people. The only thing that saves us right before the wave breaks is an [[Battle of Mekhios|intervention]] so definite and miraculous you could almost call it divine. And you, a leader of the Emperor's own holy fleet,&amp;quot; the Admiral added, walking close enough to the Captain that their chests nearly met, &amp;quot;Don't think there should be a war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This time the Captain held his gaze. &amp;quot;No, sir. I don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explain yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're still reeling after the Minmatar onslaught. We're changing leaders, which always throws a spanner into the works-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master politico-theologians say we're experiencing a glorious sea change of unprecedented proportions, with nothing but celestial glory and heavenly fate that awaits us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Theologians can suck my [[Apocalypse|Apoc]], sir. We're the ones manning the guns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sundara betrayed a smile. &amp;quot;Alright. Carry on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, sir, I'm as happy as the next man that [[Jamyl I|Sarum]] is back in power. I honestly am. But we're a sea of people, vast and heavy. She'll need time to route everyone to her cause, even the ones who believe in it. And if the [[Reclaiming]] is to restart in earnest, we'll need to do it properly right from the start. The effort won't allow anything less than a unified front, a genuinely unified one; not just the sycophants and paranoia of [[Dochuta Karsoth|Karsoth]]'s old court. We need to clean house before we move into anyone else's.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've given this some thought, Captain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, my superiors insist on adding complexities to my job, sir. I'm merely trying to adapt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Grand Admiral thought this over. He was sitting in a very comfortable chair, considering very unpleasant things. His Captain stood before him, a small figure in a vast and well-lit room. They were in a penthouse within shouting distance of [[Crystal Boulevard]]. Lower military orders were ensconced in bunkers beneath the Boulevard's translucent shields, but the Admiral refused to let himself be cowed into those. Besides, in his career he'd attended many long meetings in close quarters with overexcited navy brass, and he knew exactly what it would be like. People thought better, up here in the fresh air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Complexities such as?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain took a deep breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aside from the time we need to sort out internal chaos, the external situation is so fragile that we can barely do anything at all. You can't sneeze in [[Luminaire]] without both our side and theirs locking and loading. If we fire even one volley ... well, their captains might have sense to hold back, but [[CONCORD]] will roar right in and stomp around, getting everyone excited, and sooner or later some idiot hotshot will see his path to glory. Everything gets set off, and all that's left of every planet in Luminaire is a series of smoking craters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duly noted, Captain,&amp;quot; the Admiral said. &amp;quot;We can't start another war in Luminaire, which burns some of our [[Gallente#Hawks|hawks]] no end. And we certainly can't ignore or withdraw from CONCORD unless we want to supercharge the current chaos. What else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain, staring straight forward, kept a carefully blank expression. &amp;quot;There is something else, sir?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain, we just lost [[Caldari Prime|an entire planet]] to [[Tibus Heth|a madman]]. You've served under me for years. This is no time for doubts or secret thoughts. What else? And stand at ease, for goodness' sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain maintained her stance but her voice softened somewhat. She said, &amp;quot;Sir ... what are we going to do about the [[Capsuleer|capsuleers]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Anteson Ranchel]], who had been Vice Admiral of the [[Federation Navy|Gallente Federation Navy]] right up until the point his predecessor made one of the biggest military blunders in Federation [[History|history]], gave his best Captain a big grin. &amp;quot;Well now,&amp;quot; he said, &amp;quot;That's a bit of a problem. A group of people so powerful they're practically a faction unto themselves. Immortal, fearless and wealthy beyond imagining. Born of all four empires but beholden, in truth, to no one but themselves. And utterly untapped, in this little skirmish of ours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need them, sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course we do, Captain. They'll turn the tide of the war. Every capsuleer worth their [[Capsule (lore)|pod]] should be taking a stand right now, and helping the forces of right against the tyranny and violence that envelops us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And where, might I ask,&amp;quot; the Admiral continued, &amp;quot;should that stand be taken?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A long way from here, if it were up to me, sir,&amp;quot; the Captain said. &amp;quot;Last thing we need is opposing forces of pod pilots shooting at each other right outside our planet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral smiled. &amp;quot;Good. I'm glad I've got some people left with more brains than bravery. So where, Captain, do you suggest we put them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dark end of space, ma'am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that's a euphemism, Captain,&amp;quot; the Grand Admiral said, &amp;quot;Believe me, I've heard enough of them already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For a Minmatar war room, it made a number of concessions to sanity. There were only two persons there, not several representatives arguing about policy or sharpening their weapons. The walls had tactical maps on them, not [[Minmatar#Tribes and Bloodlines|tribe]] banners, and the surfaces of the recon tables were completely free of [[Items_(technology)#Personal_Weapons|small arms]], [[Antique painblade|painblades]] and replica [[Khumaak (lore)|Khuumaks]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long meetings, ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I ever see another member of the Minmatar government, whether Republic or Nation, it'll be an eon too soon, Captain. Might end up putting them the same place you're suggesting we put our capsuleers. Sounds like a rotten use of good people, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The government?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capsuleers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not really, ma'am,&amp;quot; the Captain said. &amp;quot;We need the lowsec territories. We need the resources there for anything and everything we'll be doing elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral resumed her pacing around the room. Voices could be heard from somewhere far outside, either arguments or chants; it was hard to tell which, sometimes. &amp;quot;I don't like this, Captain. We did a full frontal attack and it was one of the most glorious moments in Minmatar history. We beat the Amarr nearly to a pulp, we flexed our might like never before since the great revolution. And we freed millions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, sir. We beat the Amarr nearly to a pulp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Up until the point where they burnt us to cinders and brushed away what was left of the ashes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral rubbed her eyes. Her name was [[Kasora Neko]], she was in charge of the [[Republic Fleet|Minmatar Fleet]] and she had not slept for a long time. &amp;quot;Captain, I've had three meetings today with various Minmatar political officials who think that brandishing a Khuumak gives them free rein with war metaphors. I value your services, but understand that if you start the same, I will turn your innards into poetry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ma'am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As it happens, I agree with you. I think we do need the capsuleers, more than many people realize. I think they're going to turn the tide of the war. I think they're going to be the war, in all honesty. There is no way we can get away twice with the [[Battle of Mekhios|stunt]] we pulled at Halturzhan, which means we'll need resources for a longer-term war, and we'll need to move around CONCORD. That means lowsec, and the only people crazy enough to fight to the death to hold those territories are the capsuleers. And that's not all. You know what's the most valuable resource in lowsec, Captain?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, there's Omber, and [[Nocxium (lore)|Nocxium]], and probably Hemorph-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're going to ask me what they refine to, Captain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thought did cross my mind, ma'am, but you've had a long day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need them for our efforts. And the Amarr want them for whatever hellish plans they're cooking up. The Empire fleets won't dare come into our territory again, not when they don't know what we're capable of, and not while they're sorting out their problems. So this Reclaiming,&amp;quot; she spat the word, &amp;quot;or whatever they want to call their excuse for today's dose of misery, is going to start in lowsec, where we've got millions of people we can't possibly defend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it goes beyond that, Captain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain was silent. His superior had not asked him a question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've only just begun,&amp;quot; the Admiral continued. The garden was quiet apart from the bubble of the sand waterfall and the distant whispers of the laser birds. &amp;quot;This first achievement is one of many to follow, so long as we can keep everything together on the home front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain looked to the birds. Hearing his Admiral, who had served in the [[Caldari Navy]] for a long while, criticize the [[Caldari|State]]'s infrastructure like this set his nerves on edge. There'd been enough instability already without the high powers consistently making it worse by acknowledging it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think about going into lowsec, Captain?&amp;quot; the Admiral asked.&lt;br /&gt;
&lt;br /&gt;
The Captain cleared his throat. Fleet Admiral [[Morda Engsten]] was an intimidating presence, and when she asked a question like that, she wanted a good answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, ma'am ...&amp;quot; The birds were approaching, their halogen outlines flickering in the sunny air.&lt;br /&gt;
&lt;br /&gt;
The Admiral sat down near the sand waterfall. &amp;quot;Speak, Captain,&amp;quot; she said, not unkindly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's an excellent idea whose implications are sure to be vast, ma'am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You think it's dumb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like a rock, ma'am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Engsten reached out and put her hand into the waterfall, palm upwards, fingers spread out. The sand flowed around them unrestrained. &amp;quot;Tell me more, Captain. You're not going to ruin anything, least of all your own career.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain allowed himself to doubt this. Nonetheless, he had been asked a question, and he admired the Admiral. He took a deep breath. &amp;quot;I don't understand why we're going into low security space, sir. It feels like we're running away. Say what you wish about [[Tibus Heth|Heth]]'s rise to power, he lined us up at last, and made us kick hard at the [[Gallente]]. We've got [[Caldari Prime]] back, which I didn't think would happen in my lifetime if it ever did at all. We've got a war here, Admiral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That we do, Captain,&amp;quot; Engsten said. &amp;quot;Now tell me what gains we're fighting for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, our people have been oppr-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The gains, Captain,&amp;quot; the Admiral interrupted. &amp;quot;Not the ideology. I want our final military goal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain began, &amp;quot;Well, there is Luminai-...&amp;quot;, then caught the Admiral's gaze and fell silent. He thought for a while, then said in quieter tones, &amp;quot;We're not talking about Luminaire, are we, ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral slowly shook her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ma'am ... we're taking this all the way, aren't we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral nodded without smiling.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Luminaire is a bomb right now, one that could be set off by anything and which nobody can control.&amp;quot; It felt like he was mindreading the entire military council in absentia. &amp;quot;So we go into lowsec space to test out our capsuleers and build up resources. And as we make those gains, we also gain territory. Gallente lowsec territory. Which brings us closer to Gallente highsec space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Luminaire at last,&amp;quot; Admiral Engsten said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Luminaire at last, ma'am,&amp;quot; the Captain said, a slight tremor in his voice. &amp;quot;Along with everything else. We'll take their edges, and then there'll be nothing left but the center. We'll do it, Admiral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Fleet Admiral put her hand in the sand again. &amp;quot;And there is no doubt in your mind that we can do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course not. We're [[Caldari]]. And we're in the right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Admiral smiled. The sand hissed as it flowed through her fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from the hiss, the room was entirely silent. The five [[Jove|Jovians]] inside sat and stared into the ether. They were surrounded by [[Polycarb glass|polycarbonate]] windows that showed the starry space outside.&lt;br /&gt;
&lt;br /&gt;
The hiss came from an open comms line.&lt;br /&gt;
&lt;br /&gt;
The Jovians waited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In four different elevators on four different [[Space stations|stations]], two diplomats got in on the top floor. One, who represented an [[Empire Factions|Empire Faction]], took out from his pocket a small [[Datapad|datapad]] and cracked a joke about wars. The other, who represented CONCORD, accepted the datapad, signed it with his identity key, and laughed at the joke.&lt;br /&gt;
&lt;br /&gt;
The elevator ride was long and the diplomats spoke swiftly, coding and signing the necessary digital back-and-forth with practiced hands. By the time they got out, the four empires had petitioned [[CONCORD]] to ratify an [[CONCORD Emergency Militia War Powers Act|emergency capsuleer militia procedure]], and were now officially at war.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Imperial_Navy&amp;diff=195120</id>
		<title>Imperial Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Imperial_Navy&amp;diff=195120"/>
		<updated>2016-11-25T18:01:05Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Amarr Navy]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Isogen-5_Abaddon&amp;diff=195119</id>
		<title>Isogen-5 Abaddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Isogen-5_Abaddon&amp;diff=195119"/>
		<updated>2016-11-25T17:40:21Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed a typo and moved a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Ship technology]]&lt;br /&gt;
An unnamed '''Abaddon''' carrying a load of [[Isogen-5]] was glimpsed at one point prior to a galactic cataclysm. Even though this ship had the ability to cloak, its unique signature was followed from the [[EVE Gate]] where its signal was first recorded during the events that transpired during the [[Amarr]]/[[Elder Fleet]] battle. &lt;br /&gt;
&lt;br /&gt;
An enterprising [[Sisters of EVE]] ship followed it to [[Jamyl Sarum]]'s private court and then to a gigantic [[Rogue drones|rogue drone]] hive, where it appeared to be protected by the drones which were also harvesting Isogen-5. The ship appeared to have been modified so that it was almost all one mechanism with release ports, and the front as part of some type of particle emitter. A large cache of Isogen-5 on-board would indicate the Isogen-5 was either fuel or ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Ships_(technology)|Ship technology]]&lt;br /&gt;
*[[Isogen-5]]&lt;br /&gt;
*[[1 (Chronicle)|Chronicle: 1]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Jovian&amp;diff=195118</id>
		<title>Jovian</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Jovian&amp;diff=195118"/>
		<updated>2016-11-25T17:37:13Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jove]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Antar&amp;diff=195117</id>
		<title>Antar</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Antar&amp;diff=195117"/>
		<updated>2016-11-25T17:23:24Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed Thukker link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Amarr NPCs]]&lt;br /&gt;
'''Antar''' (died [[Year YC111|YC111]]) was an [[Amarr]] [[Holder]] who worked for [[Court Chamberlain]] [[Dochuta Karsoth]]. Antar had a drug addiction and carried an emergency supply in a golden vial that he kept with him at all times. He had begun his drug use as a way to deal with the stress of working for the Chamberlain, despite it being forbidden. Antar rationalized his drug use as a form of self-punishment.&lt;br /&gt;
&lt;br /&gt;
Antar was in the minority at the court who actually liked Karsoth. When he discovered Antar's drug abuse - thanks to a tip from his rival [[Lerenge]] - Karsoth confronted him, to which Antar confessed everything. Contrary to Antar's expectations, Karsoth was pleased with the knowledge. After showing him a private orgy, Karsoth offered him a position as his personal emissary to the [[Blood Raiders]], a position Antar readily accepted.&amp;lt;ref&amp;gt;Chronicle: Of God and Her Beast: http://www.eveonline.com/background/potw/default.asp?cid=16-06-08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Antar quickly acclimated to the Blood Raiders. He enjoyed the indulgence in sin and spreading terror and was made into a commander of his own ship.&amp;lt;ref&amp;gt;Chronicle: Half a Life: http://www.eveonline.com/background/potw/default.asp?cid=19-01-09b&amp;lt;/ref&amp;gt; Eventually, he was given orders to trail two [[Sisters of EVE]] ships that were headed into Blood Raider space. However, he unexpectedly ran into a caravan guarded by [[Thukker Tribe|Thukker]] mercenaries. After making a show of fighting, he ordered his ship to return to trailing the SSoE ship. He was contacted shortly after by Omir Sarikusa, who ordered him to capture Jamyl Sarum's superweapon or destroy it so no one else would have it.&amp;lt;ref&amp;gt;Chronicle: The Great Harvest: http://www.eveonline.com/background/potw/default.asp?cid=16-02-09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before he could complete his mission, however, the Thukker mercenaries destroyed the Isogen-5 stockpile with the assistance of some rogue drones. Antar and his crew were instantly vaporized by the explosion.&amp;lt;ref&amp;gt;Chronicle: World on Fire: http://www.eveonline.com/background/potw/default.asp?cid=11-03-09&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Amarr_(NPCs)|Amarr people]]&lt;br /&gt;
* [[Amarr_(NPCs)#Holders and Prominent People |Holders and other Prominent Amarr Citizens]]&lt;br /&gt;
* [[The Great Harvest (Chronicle)|Chronicle: The Great Harvest]]&lt;br /&gt;
* [[Half a Life (Chronicle)|Chronicle: Half a Life]]&lt;br /&gt;
* [[Of_God_and_Her_Beast_(Chronicle)|Chronicle: Of God and Her Beast]]&lt;br /&gt;
* [[World On Fire (Chronicle)|Chronicle: World On Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Ouria&amp;diff=195116</id>
		<title>Ouria</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Ouria&amp;diff=195116"/>
		<updated>2016-11-25T17:19:51Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed Jovian Directorate link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Non-empire NPCs]]&lt;br /&gt;
'''Admiral Ouria''' was a [[Jove]] Admiral who had gone rogue after giving away a high-technology item to a non-Jove, thus violating the non-interference law imposed by the [[Jovian Directorate]] upon all its subjects. Ouria’s defection was discovered when word spread of a secret meeting taking place somewhere in the Stain region of space between a group of Jove and an unknown party. During this meeting, an [[Amarr]] pilot who had been determined to investigate the proceedings was shot down by Jove ships, sparking a diplomatic incident between the two [[Empire Factions|empires]]. Following this, the Jove released the information that Admiral Ouria had been stricken with the deadly psychological disorder known as the [[Jovian Disease]] and declared him an exile from the Jove Empire, disavowing responsibility and denouncing his actions. [[CONCORD]] went one step further, placing a 100 million ISK bounty on his head. &lt;br /&gt;
&lt;br /&gt;
Reports continued to resurface sporadically from the Stain region, where Ouria’s renegade band was rumored to be scouting around for territories to set up operations in. Their attempts were met with sustained resistance from the corporations of the Stain Alliance and after one particularly bloody and decisive battle, Ouria managed to escape into hiding. A few days later, information came to light that Ouria had developed ties with the infamous [[Minmatar]] rebel faction Oracle and rumors circled that he was in talks with them about an alliance. After managing to intercept communications between Ouria and one of his brothers, CONCORD was able to issue a general warning for the sectors of Stain space where the Admiral was believed to be located. Following this narrowing of the field, a massive fleet of Stain Alliance ships tracked down and engaged Ouria and his contingent of Oracle soldiers, defeating the Jove and his Minmatar cohorts after a long and bloody struggle. &lt;br /&gt;
&lt;br /&gt;
Admiral Ouria and [[Veniel]] were often seen together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Non-empire_(NPCs)|Non-Empire People]]&lt;br /&gt;
* [[Non-empire_(NPCs)#Other Notable Individuals|Notable Non-Empire People]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Year_YC106&amp;diff=195115</id>
		<title>Year YC106</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Year_YC106&amp;diff=195115"/>
		<updated>2016-11-25T00:57:15Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* May */ Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
January proved a difficult month for [[Kor-Azor Family|House Kor-Azor]]: [[Aritcio_Kor-Azor|Aritcio Kor-Azor]], head of the family and son of [[Amarr Emperor|Emperor]] [[Doriam II]], was reported as having been involved in an 'incident' in the [[Tal-Romon Cathedral|Cathedral of St. Tal-Romon]] on the planet of Eclipticum in the [[Kor-Azor Prime]] system. Apparently having rented the cathedral for private commemoration of 'religious festivities,' the [[Amarr Heirs|Royal Heir]] was deep in 'celebration' with a number of cronies when a priest of the cathedral walked in on the group.&lt;br /&gt;
&lt;br /&gt;
As it emerged that a number of artifacts had been destroyed, that the cathedral had had to be thoroughly cleansed and that portions of it had needed to be re-sanctified, [[Yonis Ardishapur]], head of the devout [[Ardishapur Family|House Ardishapur]], voiced his concerns over the incident and demanded that the [[Theology Council]] investigate. Seemingly oblivious of (or simply uncaring toward) the controversy he had sparked, Aritcio was soon celebrating his ninety-ninth birthday in lavish style, prompting [[Uriam_Kador|Uriam Kador]], head of [[Kador Family|House Kador]], to denounce the Emperor's son as an 'uncouth scoundrel.' Whatever the opinion of his peers, Aritcio seemed to have the better of the matter when the Theology Council cleared him of any wrongdoing concerning the cathedral.&lt;br /&gt;
&lt;br /&gt;
[[Image:timeline_gallente_logo.gif|left]]The [[Caldari|Caldari]]-[[Gallente|Gallente]] research effort at the [[Crielere]] Project ran into trouble when Crielere command staff confirmed that a number of advanced technology [[Blueprints (lore)|blueprints]] had been stolen. [[Otro_Gariushi|Otro Gariushi]], charismatic CEO of the [[Ishukone Corporation]] (a major partner in Crielere), played down the matter, declaring it insignificant compared to the advances made by the project. Even so, Gallente Federation [[President]] [[Souro_Foiritan|Souro Foiritan]] made a surprise visit to the Crielere research facilities. Letting it be known that he was extremely displeased with the way the Crielere command had handled the theft, Foiritan insisted that an exhaustive investigation be conducted.[[Image:pic117.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
No doubt anticipating that such an investigation would uncover inconvenient facts, Otro Gariushi seems to have decided to tackle the matter head-on. Declaring that the Caldari had 'carried' the Crielere Project, disparaging Gallente contributions, Gariushi all but admitted that the Caldari had taken the missing blueprints, justifying the act as compensation for their own contribution. Unsurprisingly, these remarks caused an uproar among the Gallente scientific establishment and outraged the Gallente Federation, with the [[Senate]] immediately suspending funding to the Crielere Project. Attempting to calm the situation, the leading scientists on the project, Gallentean Henric Touvolle and Caldari [[Taromi Umailen]], publicly called for harmony, asking their fellow scientists to stay with the Crielere research community.&lt;br /&gt;
&lt;br /&gt;
As the greatest research project ever seen in [[New_Eden (cluster)|New Eden]] was wracked with problems, [[CONCORD|CONCORD]] had to deal with an apparent rogue officer. A taskforce of CONCORD ships was sighted leaving secure space without authorization by [[DED]] Command. So seriously was the matter taken that an emergency session of the CONCORD Assembly was called. Within days, DED Internal Security Chief Tantoseisen Kakkichi turned himself in, returning his task force to CONCORD-patrolled space. The affair took a curious turn when the imprisoned DED officer was placed under a gag order, along with his legal team, as CONCORD fleet activity was seen to rise sharply.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
The inevitable happened in February, with the Caldari State and the Gallente Federation officially abandoning the Crielere project and the research stations they had constructed in the Crielere system. A [[Guristas|Guristas]] raid seeking to capitalize on the situation was foiled by a hundreds-strong [[Capsuleer|capsuleer]] force gathered to defend the scientists after warnings came in of Guristas reconnoitering the stations. After a second attempt to raid the stations amid evacuations proceedings, the Guristas retreated entirely from Crielere. Perhaps in gratitude, but likely mainly out of principle, the Crielere scientists chose to publicize their findings, leading to several advanced technologies reaching the open market.&lt;br /&gt;
&lt;br /&gt;
[[Image:Guristas_Pirates.jpg|left]]On a later run intended to reverse some of their setbacks in Crielere, The Guristas were dealt a huge blow when [[Jirai Laitanen|Jirai 'Fatal' Laitanen]] was killed in battle, even as [[Korako Kosakami|Korako 'The Rabbit' Kosakami]] escaped. The two Guristas leaders led a strike force against the Crielere Project where they succeeded in capturing lead scientists Henric Touvolle and Taromi Umailen. Kosakami was able to take the abducted scientists with him when he made good his escape. For a time, it was thought that the Guristas organization had been thrown into complete disarray by the death of one of their founders, but seasoned observers still today suspect this was all a ploy, with Laitanen, a veteran capsuleer, almost certainly alive and in hiding.&lt;br /&gt;
&lt;br /&gt;
CONCORD stunned New Eden by announcing they had discovered a series of abandoned deep space bases throughout the outer regions of the cluster. Treason charges against Commander Tantoseisen Kakkichi were being dropped in light of his instrumental role in discovering the mysterious network of bases, 69 in total, spread across 23 regions. CONCORD investigation teams had established that the bases were perhaps 20 years old, possibly older, and constructed by an organization known only as 'Immensea.’ Amazing as this news was, it was not the only discovery CONCORD made in the outer regions in February, as they later released details of a network of uncharted [[stargates]], believed to be linked to the Immensea organization and extensively used by pirates and smugglers.&lt;br /&gt;
&lt;br /&gt;
The [[Minmatar|Minmatar Republic]] found itself convulsed by a debate over the public display of the Khumaak, a symbol of freedom for the Minmatar ever since a rebellion was sparked by an [[Arkon Ardishapur|Ardishapur Heir’s]] death at the hands of a slave wielding the Heir’s own traditional Amarr sunburst scepter – the very object later idealized as the Khumaak. As Prime Minister [[Karin_Midular|Karin Midular's]] [[Sebiestor tribe]] pushed for the symbol to be removed from the list of official state symbols and banned from public display at state occasions, other tribes vigorously opposed the measure.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
In March the Khumaak issue came to a head, with the [[Republic Parliament]] eventually adopting a compromise measure providing for the symbol to remain sanctioned for display on fleet, military and state apparel but banned from display at state occasions, particularly those involving contact with representatives of the Amarr Empire. In general, the entire move to ban the Khumaak was felt to have backfired, as it started a widely-adopted fashion of wearing the object among Minmatar in the Republic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Foiritan_box.jpg|left|200px]]Tragically, the scientists Henric Touvolle and Taromi Umailen were found to have died of starvation in the [[mining colonies|slave mines]] of the Amarr planet Inis-Ilix I. Despite an earlier agreement between [Aritcio Kor-Azor and President Souro Foiritan that the scientists would be freed, a terrible mix-up – possibly caused by freedom-seeking [[slavery|slaves]] – resulted in the scientists’ being sent to one of the brutal mines run by House Kor-Azor. It was rumored that the slaves who’d used the mix-up to escape had carried sensitive documents out of Aritcio Kor-Azor's research facilities.&lt;br /&gt;
&lt;br /&gt;
The Ishukone Corporation was once more embroiled in controversy when it emerged that a multi-billion ISK deal to supply the [[Khanid Kingdom]] with transcranial microcontrollers was intended to facilitate the devices’ use on slaves. As adverse comment erupted across  New Eden, the Khanid Kingdom emphatically denied ill treatment of slaves fitted with the microcontrollers, giving examples of slaves voluntarily lining up to be implanted with the devices. Ishukone CEO Otro Gariushi was also moved to defend the practice, claiming the microcontrollers improved quality of life for the slaves. The CONCORD Inner Circle’s later ruling that the trade was legal dissatisfied many, but the chips continued streaming to the Khanid Kingdom unabated.&lt;br /&gt;
&lt;br /&gt;
The [[Quafe Company]], the enormous Gallente soft drink conglomerate, hit the headlines with aggressive promotion of its products, in particular its new soft drink Quafe Ultra! Despite Caldari complaints, the Quafe Corporation pressed on with its marketing strategy, promoting the drink across foreign markets and commissioning a holoreel named ‘Ultra!’ to promote the new drink. The premiere of 'Ultra!' was a smash box-office success, and a party for the stars and other dignitaries was announced. &lt;br /&gt;
&lt;br /&gt;
Tragedy was to strike at the party, held at the Rent-A-Dream Gardens in Elarel system, when a terrorist organization named UDI (United against Decadence and Impurity) raided the facilities, killing several of the film’s stars along with other party guests. Narrowly missing an opportunity to assassinate President Souro Foiritan, who was invited late to the party, the UDI nevertheless shocked New Eden. The incident became known as the 'Elarel Massacre.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
April opened with Gallente Federation President Souro Foiritan pledging to bring the UDI to justice and setting up a special investigative task force. Within days the Federal Intelligence Office was able to claim results when it captured a UDI operative in the Sinq Laison region. President Foiritan addressed the Federation, confirming the capture and calling for increased vigilance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Khanid Kingdom.jpg|right]]Transcranial microcontrollers were back in the headlines as demand for the devices in the Gallente Federation sent prices spiking. Such was the price increase that the Khanid Kingdom broke off its import contract with Ishukone Corporation, citing the increased cost of the chips, which had risen in line with market conditions. In a bizarre turn, the prevalence of microcontrollers as recreational devices in the Federation was highlighted by the antics of Gallente Senator Cedriq Tyrion, who behaved as if he were dallying with a young girl in the middle of a speech to the Senate. The strange behavior was caused by the influence of a transcranial microcontroller over Senator Tyrion and the incident raised Gallente concerns about the devices’ ancillary effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
Plans for the restoration of the damaged St. Tal-Romon Cathedral on Eclipticum, site of the controversial incident involving Aritcio Kor-Azor, were initially raised by [[Catiz_Tash-Murkon|Catiz Tash-Murkon]], but in May Emperor [[Doriam II]] himself took a personal interest, declaring the cathedral to be the property of the Imperial Throne. In his decree, the Emperor ordered that the cathedral be moved stone-by-stone to [[Amarr Prime]] and reconstructed on holy ground on the [[Amarr Island|Amarr home continent]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Concord.jpg|left|300px]]A rare initiative from the Jovian Directorate started off one of the more unusual incidents of the year. Announcing that Misu Baniya, a [[Jove]] ambassador, would be a diplomatic liaison with the four major empires and other factions, the Jove amazed New Eden by declaring that their representative would visit all the faction leaders in the space of one hour. With the method for achieving this miracle discovered to be a matter transmission device, amazement turned to horror when the device malfunctioned, scattering the Jove ambassador across the cluster in tens of thousands of pieces.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, [[Tunai Moran]], Jove Ambassador to the CONCORD Assembly, revealed that Misu Baniya's brainscan had not been completed before his disintegration, resulting in a faulty [[cloning|clone]] activation. The four empires swiftly offered to assist the Jovian Directorate when it was made clear that the Jove possessed the means to reconstruct Misu Baniya if sufficient fragments of his body could be recovered. It was soon discovered that tiny pieces of Baniya had appeared on stations across the New Eden cluster and the empires began to buy the Jove body parts on the market.&lt;br /&gt;
&lt;br /&gt;
The [[Secure Commerce Commission]] stepped in within days, placing a moratorium on the trade in Jove body parts on the grounds of the distortions being created in the market by massive infusions of ISK from the empires. Black market trading in fragments of the unfortunate Baniya rose sharply following the SCC moratorium. Ambassador Tunai Moran took the unusual step of offering advanced cloaking technology [[Blueprints (lore)|blueprints]] to encourage recovery of Baniya fragments. Shortly thereafter the SCC lifted its moratorium. In a final twist, sources within the [[Blood_Raider|Blood Raider]] Covenant revealed that [[Omir Sarikusa]], leader of the Blood Raiders, had given orders to collect Jove body parts for unknown purposes.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
Whatever scheme Omir Sarikusa was embarked on, he called a halt to Blood Raider acquisitions of fragments of Misu Baniya at the beginning of June, with a sizable portion of the luckless Jove's body collected and reportedly made ready for transport at his personal base. Over the course of the frenzied collecting operation hundreds of Blood Raider vessels had been lost and speculation as to Sarikusa's need for the body parts was intense.&lt;br /&gt;
&lt;br /&gt;
The official collecting efforts of the empires culminated with direct trading for the body parts by authorized buyback commissioners. With Jove convoys running under cloak gathering the parts, the process was completed within 24 hours of the buyback beginning. The Jove official supervising the collection, Gyt Quisog, was later able to confirm to CONCORD's Inner Circle that sufficient body parts had been collected to make reconstruction viable. Cloaking technology blueprints would duly be made available to pilots participating in the collection effort. By the end of the month, the Jove Directorate was able to announce the successful molecular reconstruction of Misu Baniya and a conventional diplomatic tour by the restored Jove ambassador.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
July saw the completion of the transfer of the Cathedral of St. Tal-Romon from the planet Eclipticum in Kor-Azor Prime to Amarr, a process which had begun the month before. With few transport losses during the lengthy transfer process, the cathedral was expected to be reconstructed and renovated without difficulty on the Amarr home continent.&lt;br /&gt;
&lt;br /&gt;
[[Mordu's Legion]] saw much action during the last half of the month, following a meeting between Muriya Mordu and [[Outer_Ring_Excavations|Outer Ring Excavations]] CEO Orion Mashel. An extensive mobilization of Legion]forces led up to a major strike against [[Serpentis|Serpentis]] Prime, where Muriya Mordu used an unknown device on the primary chemical refinery station orbiting Serpentis Prime VIII. Speculation about the device ranged from its being everything from a sabotage weapon to an advanced scanning system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
Whatever the case, Mordu's task force moved cautiously through the now-alerted Serpentis territories before being pinned down in August by [[Guardian Angels]] forces led by Brynn Jerdola and Setele Schellan, noted commanders in the [[Angel_Cartel|Angel Cartel]] force tasked with protecting their Serpentis ally's assets. After an hour-long battle, the Guardians were forced to retreat and await reinforcements, allowing the canny Muriya Mordu to withdraw his forces in good order, escaping for friendlier space with his mysterious task completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
[[Image:Lai Dai Corporation.jpg|left]]Announced the previous month, the COLOSSUS race qualifiers opened in September, with the Caldari Gaming Commission overseeing [[spaceship racing|races]] across the lawless regions of New Eden. The [[Lai Dai Corporation|Lai Dai]] team was selected after a thrilling race through Venal, while [[Wiyrkomi Corporation|Wiyrkomi's]] team was selected following races through Catch. [[Kaalakiota Corporation|Kaalakiota's]] qualifiers ran through Venal again, and Catch and Curse played host to the [[Nugoeihuvi Corporation|Nugoeihuvi]] selection race. The Caldari Gaming Commission ran further races through the following weeks, allowing the megacorporations to build up substantial teams of capsuleer racers.&lt;br /&gt;
&lt;br /&gt;
Constitutional change in the Gallente Federation was the major news story of this month and the following, as President Souro Foiritan battled to push through an amendment to the federal constitution allowing him to run for president a second time when his first term expired. Under the then-existing constitution it was mandated that only a single term of five years as Federation President could be served. With Souro Foiritan considering it vital to see through several of his initiatives and deeming it necessary to serve another term, the Senate played host to a stormy session as he put forward his proposal for change. Senator [[Mentas Blaque]] emerged as his leading opponent, with opposition to Foiritan succeeding in forcing a compromise measure and referring the issue to an independent committee of legal experts.&lt;br /&gt;
&lt;br /&gt;
While Foiritan and Blaque clashed repeatedly in the media, the constitutional committee diligently carried out its work and finally concluded that the matter had to be decided in a Federation-wide referendum. Voting booths opened across the Federation as the month came to a close, with a high turn-out expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
As the referendum vote was counted, under the scrutiny of the independent committee, unofficial polls at the beginning of October had the electorate rejecting the Foiritan proposal and denying the incumbent President the opportunity to run again for the highest office. As it turned out, however, the official result showed a close vote accepting the constitutional change and the federal constitution was duly amended. Unwilling to let the matter rest there, Senator Blaque organized Souro Foirita’s opponents into a formidable force within the Federation Senate. Tabling a no-confidence vote, the opposition succeeded in persuading the Senate to pass it and force new Presidential elections. &lt;br /&gt;
&lt;br /&gt;
With President Souro Foiritan continuing to hold office in the interim, three candidates for the new elections emerged: the incumbent, Senator Mentas Blaque and the humanitarian and diplomat Eman Autrech. Even at this early stage campaigning became heated, with Blaque and Foiritan in particular clashing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
[[Image:Deadspace.jpg|right]]The big news in November was the announcement by Outer Ring Excavations that it intended to release its moon mining equipment and components for the construction of deep-space starbases on the open market, much to the consternation of the four core empires. Delegations from the empires were soon sent to meet with ORE CEO Orion Mashel, in an attempt to persuade him not to proceed with marketing such equipment to independent capsuleers. Finding him unmoved by their negotiations, the Caldari State and Amarr Empire resorted to threatening sanctions against ORE. This sparked a backlash from many corporations and interested parties across New Eden, with suits and claims filed against the two empires.&lt;br /&gt;
&lt;br /&gt;
As the controversy over starbase construction raged, leaks from CONCORD's Inner Circle revealed that large infestations of [[rogue drones]] had been discovered across empire space. CONCORD]was soon forced to confirm the authenticity of the leaks and admitted it had been trying to contain this information, along with the knowledge that new breeds of rogue drones had been found in deadspace pockets across patrolled space. &lt;br /&gt;
&lt;br /&gt;
Moving swiftly, CONCORD enlisted the empires in ruthless sweeps through the worst drone infestations, within a matter of days successfully neutralizing the threat of a widespread rogue drone breakout. Having received warp beacon access to hundreds of deadspace pockets, the empires declared their intention to use the pockets exclusively for their own purposes and deny access to other parties. The New [[25ers]] group immediately protested in an attempt to fight the monopoly being established by the empires, but it was a 17-year old Gallente girl that ended up thwarting their ambitions. Hacking the warp beacon signal almost by accident, the girl released her discovery to the world at large, rendering any attempt to restrict access to the pockets impossible.&lt;br /&gt;
&lt;br /&gt;
The starbase construction controversy had been rumbling on throughout the month but was essentially stopped in its tracks when the CONCORD Assembly made a revolutionary statement of recognition toward capsuleer alliances. Confirming that its SCC division would not be restricting sale of moon mining equipment to the factions now legally recognized by the Assembly, CONCORD made the question of the alliances’ legitimate use of moon mining equipment and starbases a moot one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
As many an empire interest peered forlornly into the future following their defeat over the  starbase issue, in a seemingly contradictory move CONCORD chose to warn of the dangers of rising capsuleer idolatry in December. As a conclusion to the year YC106, it was a somewhat curious note of warning about the very danger CONCORD itself may have done much to unleash. For the first time, the capsuleers were free to build their own empires in earnest.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=The_Arch_of_Nekater&amp;diff=195114</id>
		<title>The Arch of Nekater</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=The_Arch_of_Nekater&amp;diff=195114"/>
		<updated>2016-11-25T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Removed a grammatically incorrect apostrophe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Unique sites]]&lt;br /&gt;
The '''Arch of Nekater''' with its sad, white little angel-guardians forever crying can also be found in the [[Torsad-Laur]] district of [[Dam-Torsad]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Unique interstellar sites]]&lt;br /&gt;
* [[Amarr Empire]]&lt;br /&gt;
* [[Chained_to_the_Sky_%28Chronicle%29|Chronicle:Chained to the Sky]]&lt;br /&gt;
{{fstub}}&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Items_(technology)&amp;diff=195113</id>
		<title>Items (technology)</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Items_(technology)&amp;diff=195113"/>
		<updated>2016-11-24T23:52:57Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* Other Military Technology */ Fixed Holy Star link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Science &amp;amp; technology]]&lt;br /&gt;
A wide variety of '''items''' in [[New Eden (cluster)|New Eden]] are possible thanks to modern technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domestic==&lt;br /&gt;
Amazing as it may seem, a world as strange as New Eden is nonetheless full of regular people trying their best to lead ordinary, non-eventful lives. Said lives may not contain the excitement of large-scale fleet battles, POS conquests, missions against pirate factions or, well, mining...but then, we can't all be [[capsuleers]]. Nonetheless, technological advancements have made great leaps in improving the lives of the invisible masses.&lt;br /&gt;
&lt;br /&gt;
*[[Caretaker drone|Caretaker drones]] are a breakthrough for the disabled.&lt;br /&gt;
*[[Chairs]] have come a long way.&lt;br /&gt;
*The ubiquitous [[datapad]] or holopad is the root of all communication and thus the indirect enabler of humanity's greatest misunderstandings.&lt;br /&gt;
*[[Handheld video cameras]] are in use among the populace.&lt;br /&gt;
*[[Holo-frame|Holo-frames]] are a common sight in cramped spaces.&lt;br /&gt;
*[[Hovertable|Hovertables]] serve a valuable, if rather menial, purpose.&lt;br /&gt;
*[[Kapli]] is a ceremonial bread baked by Minmatar slaves.&lt;br /&gt;
*[[Khari]] ovens may be used for cooking.&lt;br /&gt;
*[[Microblade scythe|Microblade scythes]] may be used for harvesting [[wheat (lore)|wheat]].&lt;br /&gt;
*[[Nanite-infused makeup]] may be needed for even the rosiest of complexions.&lt;br /&gt;
*[[Plants]] can be made a more permanent decor accessory.&lt;br /&gt;
*[[Plasma-nanite panel|Plasma-nanite panels]] can be used to display images.&lt;br /&gt;
*[[Polysteel table|Polysteel tables]] can have their shape reconfigured.&lt;br /&gt;
*[[Quafe+]] was available for a very limited time in a very specific part of New Eden, and recalled for a (SOYLENT GREEN IS PE-) perfectly legitimate reason.&lt;br /&gt;
*[[Scrambler|Scramblers]] maintain the privacy of a public conversation.&lt;br /&gt;
*[[Underground parking complexes]] can have walls made of metal and opaque plastic.&lt;br /&gt;
*[[Virgin roe]] might be an acquired taste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Engineering and Industrial==&lt;br /&gt;
New Eden is a complicated world, and runs on grime and cogwheels as much as any other. The various implementations of the latest in engineering theories are seen not merely in the construction of amazing orbital bodies, but also in increasingly efficient use of natural phenomena—asteroids, certainly, but also ice clusters, comet clouds and more.&lt;br /&gt;
&lt;br /&gt;
*[[Armor rig can|Armor rig cans]] are used by mechanics on rig pumps.&lt;br /&gt;
*[[Augumen]] is a cheap, dirty replacement of pyroxeres.&lt;br /&gt;
*Starship/module [[blueprints (lore)|blueprints]] are varied but share a similar technological base.&lt;br /&gt;
*[[Cassandra]] is the [[Gallente|Federation]]'s most advanced solar monitoring system.&lt;br /&gt;
*[[Genesis vaults]] have been created for worst-case scenarios.&lt;br /&gt;
*[[Gravboots]] are necessary for all manner of work.&lt;br /&gt;
*[[Hydrotrisulfate]] is something you don't want to drink.&lt;br /&gt;
*[[Isogen-5]] may be used for extremely complex technology and for extremely destructive explosions.&lt;br /&gt;
*[[Mining colonies]] are a key component of interstellar industry.&lt;br /&gt;
*[[MTAC|MTACs]] are used for all manner of heavy duty work.&lt;br /&gt;
*[[Nanoids]] are not nanites.&lt;br /&gt;
*[[Neuro-embryonic containment fluid]] keeps capsuleers afloat.&lt;br /&gt;
*[[Nocxium (lore)|Nocxium]] is a critical material for [[capsule]] construction.&lt;br /&gt;
*[[Platinum-thorium]] is a common alloy.&lt;br /&gt;
*[[Polycarb glass]] is a watertight material.&lt;br /&gt;
*[[Quantum nanomorphic alloy]] keeps capsuleers contained.&lt;br /&gt;
*[[Sheerite]] is a glass-like material used in construction.&lt;br /&gt;
*[[Straker saw|Straker saws]] enable precision cuts.&lt;br /&gt;
*[[Touch-sensitive pads]] can be obscured in flooring.&lt;br /&gt;
*Without the [[transneural burning scanner]], capsuleer deaths would hold a very different and rather more final meaning.&lt;br /&gt;
*[[Transparent nanoalloy]] is what we call 'glass'.&lt;br /&gt;
*[[Vernicium]] is a drone-related byproduct.&lt;br /&gt;
*[[Walkers]] are mechanized suits for a variety of dangerous industrial tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
It is an unfortunate consequence of politics and economics that New Eden's advances in medical science have not found their way to all corners of the cluster. These days, research and implementation is primarily focused on combat-related ventures, not merely related to capsuleers and interstellar combat, but also to modern ground-based warfare. After all, while ground troops get hurt all the time as a matter of course, interstellar combat operates by different rules: While there may certainly be a need for medical assistance onboard a ship, the likelihood of one sustaining an injury that requires medical intervention is in fact rather low. One either survives space combat, or one does not.&lt;br /&gt;
&lt;br /&gt;
*[[Automated intensive care unit|Automated intensive care units]] are primarily a clone host with military applications.&lt;br /&gt;
*[[Bio-nanological sealants]], also known as biofoam, help repair breaches.&lt;br /&gt;
*[[Cellular regenerator|Cellular regenerators]] can be a godsend, particularly if the subject cannot be cloned.&lt;br /&gt;
*[[Clone reanimation unit|Clone reanimation units]] take care of clone activation.&lt;br /&gt;
*[[Cortex constructor|Cortex constructors]] are needed to get new clones up and running.&lt;br /&gt;
*[[Cryo-caskets]] are used for long journeys.&lt;br /&gt;
*[[Dead man's needle|Dead man's needles]] are the technological successor of the IV needle.&lt;br /&gt;
*[[Dead man's switch|Dead man's switches]] help in desperate cases where oblivion is needed. Someone else's oblivion, that is.&lt;br /&gt;
*A specialized [[dialysis machine]] has been known to be put to use.&lt;br /&gt;
*[[Epidermal patches]] are bandages for the modern age.&lt;br /&gt;
*[[Laser scalpels]] are of use in the operating room.&lt;br /&gt;
*[[Plexiglass syringe|Plexiglass syringes]] are a cheap method of delivering nano-materials to the bloodstream.&lt;br /&gt;
*[[Predicatus Ingvarious]] is a dangerous congenital disease.&lt;br /&gt;
*[[Prosthetics]], a thankful solution to a host of ugly causes, are used in New Eden, even at the highest levels of society.&lt;br /&gt;
*[[Rehydrator|Rehydrators]] may be vital to someone undergoing chemical treatment.&lt;br /&gt;
*[[Sokavali Solution]] is used in the medical field, and by sadists.&lt;br /&gt;
*The [[Vitoc method]] is a way of enforcing slavery with little physical effort.&lt;br /&gt;
&lt;br /&gt;
==Interstellar Ship Tech==&lt;br /&gt;
Interstellar vessels come in many shapes and sizes, and even two of the same type may take on entirely different guises depending on the technology they have been outfitted with. Ship technology—research, production and fitting—has long been a vast and productive field unto itself; even more so in recent times since New Eden's capsuleers started looking into it for murderous fun and profit.&lt;br /&gt;
&lt;br /&gt;
*[[Camera drones (lore)|Camera drones]] allow a pilot to observe the surroundings of his ship.&lt;br /&gt;
*[[Cross-capsule variant]] ships do exist.&lt;br /&gt;
*[[Luxury yacht|Luxury yachts]] have been known to sail the starry skies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information and Entertainment==&lt;br /&gt;
The implementation of information technology is extremely diverse in New Eden, though empire authorities have gone to great lengths to standardize it. The same variety applies to entertainment, which differs greatly between systems. In some places it may be culturally acceptable to down a glass of [[Chest Wound]] and loudly clear one's throat to dislodge whatever charred remains persist there, while elsewhere, saying a quiet prayer and having a glass of water might be considered the pinnacle of one's Saturday night.&lt;br /&gt;
&lt;br /&gt;
*[[Adakul manuals]] are sold in Izoni Square.&lt;br /&gt;
*[[Aura]] is the greatest example in the cluster of embedded, sarcastic computing.&lt;br /&gt;
*[[C3]] is a drug that lets you compartmentalize specific parts of your thought processes. Also, it gets you high.&lt;br /&gt;
*[[Camera drones (lore)|Camera drones]] are used for entertainment, and not just on ships.&lt;br /&gt;
*[[Chest Wound|Chest Wounds]] are, quite possibly, not at all what one might imagine, though the eventual outcome may feel remarkably similar to the real thing.&lt;br /&gt;
* [[ChromIts]] are a popular children's toy, especially with the Minmatar.&lt;br /&gt;
*[[Communication monitors]] are portable two-way communication devices.&lt;br /&gt;
*[[Communication relay|Communication relays]] are used in interstellar data transfer.&lt;br /&gt;
*[[Data disks]] are disks that hold data.&lt;br /&gt;
*[[Datacores]] are an important part of the invention process.&lt;br /&gt;
*The [[Egone]] is a broadcasting technology and system.&lt;br /&gt;
*[[Fluid routers]] are used in FTL communications.&lt;br /&gt;
*[[Holographic interface|Holographic interfaces]] may be required for certain complex operations.&lt;br /&gt;
*[[Holographic paintings]] break the fourth wall.&lt;br /&gt;
*[[Holoprojectors]] may be used to display information in three-dimensional space from and on all kinds of surfaces.&lt;br /&gt;
*[[Holosymphs]] are sold in Izoni Square.&lt;br /&gt;
*[[HoloVision]] is a standard news transmission method.&lt;br /&gt;
*[[Information panel|Information panels]] allow for mobile communication.&lt;br /&gt;
*[[Isolation booths]] block sound and electrical signals.&lt;br /&gt;
*Miniature [[laser pointers]] are useful in corporations.&lt;br /&gt;
*[[Modcom|Modcoms]] are used for internal office communication.&lt;br /&gt;
*[[Multispecs]] render visible invisible wavelengths of light.&lt;br /&gt;
*[[Nano-tattoos]] are applied to many denizens, particularly [[Minmatar]].&lt;br /&gt;
*[[Neural boosters]], it must be argued, are one of the more extraordinary types of self-improvement, temporary though it may be.&lt;br /&gt;
*The [[Pax_Amarria_(lore)|Pax Amarria]] is a religious book highly popular in the Amarr Empire.&lt;br /&gt;
*[[Personal ID]] cards may be required for admission and confirmation of personal privileges.&lt;br /&gt;
*[[Scriptual terp mods]] are sold in Izoni Square.&lt;br /&gt;
*[[TASC|TASCs]] are necessary for interstellar communications devices.&lt;br /&gt;
*[[Tonic 12]] is an illegal smart drug.&lt;br /&gt;
*[[Translator module]]s are vital for communication between societies.&lt;br /&gt;
*[[Transnano]] is the modern replacement for glass.&lt;br /&gt;
*[[Video broadcasting technology]] is present in many areas of life, from [[Mind Clash]] to meetings.&lt;br /&gt;
*New Eden is host to a wealth of [[virtual entertainment]].&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
New Eden's weaponry spans an amazing range from old, tried and tested rock-and-spear to advanced and highly complicated technological machinery. Its purpose, however, remains consistent throughout: To cause horrifying amounts of damage (sometimes in horrifying ways, too).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Weapons===&lt;br /&gt;
A personal weapon is a weapon that can be carried and employed by a single person, although its use may be restricted to specialist members of attack or defense teams. Some larger personal weapons may usually be operated by two man teams, an aimer and a loader.&lt;br /&gt;
;Blades&lt;br /&gt;
;*[[Antique painblade]]&lt;br /&gt;
;*[[Felchon]]&lt;br /&gt;
;[[Plasma weapons]]&lt;br /&gt;
;*[[Gistii-10]]&lt;br /&gt;
;*[[Pithum-2 Automatic]]&lt;br /&gt;
*[[Laser weapons]]&lt;br /&gt;
*[[Projectile weapons]]&lt;br /&gt;
;Grenades&lt;br /&gt;
;*[[Multispectral Grenade]]&lt;br /&gt;
;Non-lethal weaponry&lt;br /&gt;
;*[[Null crown]]&lt;br /&gt;
;*[[Parapistol]]&lt;br /&gt;
;*[[Spoke bomb]]&lt;br /&gt;
;*[[Stun Baton]]&lt;br /&gt;
;*[[Stun cuffs]] &lt;br /&gt;
;*[[Z-Stick]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Military Technology===&lt;br /&gt;
*[[Achilles missile|Achilles missiles]] were at one time a highly coveted weapon.&lt;br /&gt;
*[[Acoustic beam projector|Acoustic beam projectors]] are a sound-based weapon usable for crowd control.&lt;br /&gt;
*[[Armored personnel carrier|Armored personnel carriers]] are used for infantry transports.&lt;br /&gt;
*[[Border Zone Defense Matrix]] helps keep the Gallente from being invaded by the [[Caldari]]. Well, most of the time.&lt;br /&gt;
*[[Bullets]] aren't very advanced, but they get the job done.&lt;br /&gt;
*[[Dead man's switch|Dead man's switches]] double as EMP bombs and automated mind wipes.&lt;br /&gt;
*[[DNA poisoning]] is a method of assassination popular among the discreet.&lt;br /&gt;
*[[Dog tags]] are worn by many people as identification.&lt;br /&gt;
*[[Drones (lore)|Drones]] are an important part of warfare, especially for the Gallente.&lt;br /&gt;
*[[Echoloc|Echolocs]] are used to determine the layout of a building.&lt;br /&gt;
*[[Holy Star]] is an [[Amarr]] torture device.&lt;br /&gt;
*[[Insta-hardening foam bombs]] are non-lethal.&lt;br /&gt;
*[[Modified pliers]] are used as a crude torture instrument by the Gallente.&lt;br /&gt;
*[[Morph field|Morph fields]] may be of use when one wants to keep one's identity to oneself.&lt;br /&gt;
*[[Multi-burst grenades]] can be very disorienting.&lt;br /&gt;
*[[Nanolysins]] go through the body like a hot knife through buttery blood cells.&lt;br /&gt;
*[[Ocular filters]] reflect their surroundings.&lt;br /&gt;
*[[Organic camouflage]] is probably just as gross as you'd imagine.&lt;br /&gt;
*[[Permeation-proof armor]] is good temporary protection.&lt;br /&gt;
*[[Scout mini|Scout minis]] are used by the [[Black Eagles]].&lt;br /&gt;
*[[Sentry|Sentries]] are used by the Black Eagles.&lt;br /&gt;
*[[Sin Eater]] is an Amarr torture device.&lt;br /&gt;
*[[Sleeping gas]] is particularly useful in oxygen-controlled environment, such as [[Stations_and_orbitals_(technology)|stations]].&lt;br /&gt;
*[[Stim packs]] can save lives.&lt;br /&gt;
*[[Wooden Star|Wooden Stars]] are a basic torture instrument used by the Minmatar.&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
Transport is a major concern in a world as extensive as New Eden. While its systems are large enough that they can easily room capsuleers, commutes may still suffer from delays and complexities at the various chokepoints that must exist along each route: Station hangars, [[stargates]], and other capsuleers with ECMs and far too much time on their hands.&lt;br /&gt;
&lt;br /&gt;
*[[Bioturb|Bioturbs]] are monorails.&lt;br /&gt;
*[[CD-1]] is the callsign of CreoDron's flagship.&lt;br /&gt;
*[[Dropship|Dropships]] are a vital component of atmospheric transport.&lt;br /&gt;
*[[Escape pods]] work when your primary mode of transportation doesn't.&lt;br /&gt;
*[[Grav-trolley|Grav-trolleys]] allows for transport of items too heavy for one man to lift.&lt;br /&gt;
*[[Hovercars]] may not need wheels, but they still need roads.&lt;br /&gt;
*[[Planetary vehicles (lore)|Planetary vehicles]] are the main method of transportation for billions of motorists.&lt;br /&gt;
*[[Prisoner cargo vehicle]]s are sometimes necessary for safe transport.&lt;br /&gt;
*[[Space elevator|Space elevators]] may take its occupant on a dizzying ride.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Ground_technology|Ground technology]]&lt;br /&gt;
*[[Stations_and_orbitals_(technology)|Stations and orbital technology]]&lt;br /&gt;
*[[Ships_(technology)|Ship technology]]&lt;br /&gt;
*[[Technology_of_New_Eden|General technology]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=ORE&amp;diff=195112</id>
		<title>ORE</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=ORE&amp;diff=195112"/>
		<updated>2016-11-24T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Outer Ring Excavations]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Outer_Ring&amp;diff=195111</id>
		<title>Outer Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Outer_Ring&amp;diff=195111"/>
		<updated>2016-11-24T23:17:30Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed Outer Ring Excavations link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
'''Outer Ring''' is a [[Regions|region]] in [[New Eden (cluster)|New Eden]].&lt;br /&gt;
&lt;br /&gt;
Before the discovery of [[Nocxium (lore)|nocxium]] changed the way industry functioned, the Outer Ring region was considered nothing more than an average parcel of space. That was why Outer Ring Excavations was able to get their start here, mining the &amp;quot;low end&amp;quot; ores while braving unlawful space. But once the process of refining nocxium was discovered, the Outer Ring became a gold mine. [[Outer Ring Excavations]] quickly became leaders in the field of asteroid mining. Of course, with such wealth comes challengers to it. &lt;br /&gt;
&lt;br /&gt;
For decades, ORE called [[Mordu's Legion]] their closest allies. The highly trained and proficient mercenaries patrolled the Outer Ring for troublemakers, particularly focusing on the [[Serpentis]] who made regular raids into the area. Serpentis got the last laugh, though, once they bought a majority share in ORE. Now Serpentis prowl the space lanes of the Outer Ring virtually unopposed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Regions]]&lt;br /&gt;
*[[Outer Ring Excavations]]&lt;br /&gt;
*[[Mordu's Legion]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Age_of_Expansion&amp;diff=195110</id>
		<title>Age of Expansion</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Age_of_Expansion&amp;diff=195110"/>
		<updated>2016-11-24T23:04:38Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Page didn't exist so I made a redirect to the most likely useful destination.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Timeline#Age_of_Expansion_.28AD_16262_-_YC_100.29]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Aura_(Chronicle)&amp;diff=195109</id>
		<title>Aura (Chronicle)</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Aura_(Chronicle)&amp;diff=195109"/>
		<updated>2016-11-22T06:05:09Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Fixed Mind Clash chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Chronicles]]&lt;br /&gt;
[[Category:Gallente Chronicles]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Aura.jpg|Aura]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excena Foer, the star known as Aura, had an innocuous start to her show business career, being somewhat of a dancer prodigy. Her parents, [[Gallente|Gallente]] workers both, strongly encouraged her on this path, and by the time she was fourteen years old she was already dancing professionally. Their dominance over her life and career rankled, though, and when she turned sixteen she broke away and started hanging out with the [[Mind_Clash_(Chronicle)|Mind Clash]] crowd; intense men whose talents and self-control on the digital field often belied volatile personalities and bloated egos. She later admitted having had some rough experiences with the more forceful competitors, but has consistently refused to elaborate. As it turned out, she was quite adept at the game herself, joining in the amateur leagues and using her natural talents for body control and utter inward focus to crush the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''I am here to speak about Cathedral of the Oceans, and The Book of Hours, and how they are one and the same.&lt;br /&gt;
''&lt;br /&gt;
''It is a beautiful poem, in all its versions, and for that I am infinitely thankful, for poetry is not beautiful except by accident. You put everything into it you can, and then you let it go, trusting in your unconscious parts, the places where your eyes don't go, to have prepared it sufficiently for public scrutiny.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It ended, as all things do, in ruin. Her name had become more and more entwined with Johaan Carve, one of the leading professional competitors, and when he was caught injecting psychotropics - forbidden in Mind Clash, since the risk of panic attacks and breakdowns is a very real part of the sport - and forced to leave the league in disgrace, she was dropped as well. Excena, who at that point had dedicated her life to the Mind Clash games, took it very hard. She kept dating Carve, but Clashers without fights are a self-destructive breed, and a descent into addiction and darkness soon followed.&lt;br /&gt;
&lt;br /&gt;
She spent a few years floating around, living off past fame and unreliable friends. Every now and then there'd be a slight resurgence in popularity - most notoriously the segment Scope did on her, where she made a remarkably loquacious and thoroughly intoxicated appearance - but by and large, she was sliding further and further into hazy obscurity and disintegrating health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Does the poem's beauty stem from the poet, then? Not in the least. People want us to be saints, but in all honesty, nobody who transcribes God's [[Music|music]] can be a good person, not if they want to traverse the whole scale. You can be kind, but you can not be good, and even so, your kindness is not a thing in and of itself; it lives and reacts like an animal. Excena has been kind, Excena has been very kind to me, and if hearing that surprises you, you should reflect on the myriad of ways in which a young, energetic woman with more vigor than sense - and she'll forgive me for this, because she is kind - could make misery for an old man with whose life she has become intertwined. Excena has been kind, and she has told truths. Do not expect us to be good.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This all changed when she encountered the works of [[Itzak Barah]], [[Amarr|Amarr]]'s foremost religious poet. While stories differ on exactly when she fell under the spell of his poetry and how swiftly it happened (Excena herself persistently maintains that she loved it right from the start, but Carve, who she was intermittently seeing at that point, has claimed that she read only two pages of Barah's ''Other People's Lives'' before throwing it at his head), it is undeniable that she ended up taking a keen interest in it, to the point where she even attended reading sessions by local Amarrian scholars. Before eventually being asked to leave, as her presence there was supposedly beginning to mislead the local young clergymen, Excena had already built up a reputation for piercing insights into Barah's poetry and for her ability to restate his points in Gallentean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''As an aside, we were having dinner recently at a very nice restaurant, and we were accosted by someone. The man called Excena some vicious names for having dared to translate Cathedral, and he said that she had murdered the poem. In one swift movement she rose, grabbed him by the neck, kicked the side of his knee and spun him around, slamming him onto his back on our table. She grabbed her steak knife, clicked it up to full power and plunged it into the table right beside the man's neck, nailing him to the table by his robe. And she looked deep into his eyes and said, &amp;quot;That fire you feel is nothing to mine. Nothing.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her breakthrough came when she translated Barah's opus, ''Cathedral of the Oceans'', from its native Amarrian to her own Gallentean, publishing it under the title ''The Book of Hours''. She would later claim that what had helped her accomplish this momentous task was her Mind Clash experience and its lessons of absolute focus and concentration, lessons which had helped her survive through years of self-abuse and narcotics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''So we know that a poet may be kind but not good, and by the same token, of course, he cannot be evil. Can we say what he is?''&lt;br /&gt;
&lt;br /&gt;
''A poet is a chronicler. He is a recorder, trying his best to capture the [[Music|music]] in letters. And that's wrong, entirely wrong. A poet must transcribe far more than that, not be content with the rhythms of his language.''&lt;br /&gt;
&lt;br /&gt;
''He is a conduit, piping God's dreams to dead words. And that, too, is wrong. A poet must never presume to be the connection between God and Man.''&lt;br /&gt;
&lt;br /&gt;
''He is a creator, showing the world how he experiences it, and thus creating it to himself. Good heavens, no. A poet has more humility than that.''&lt;br /&gt;
&lt;br /&gt;
''Are there other opinions? Thousands. Most of them are wrong at some level, or they conflict, and yet even those at complete odds with one another fail to produce a single acceptable definition between them. Amazing.''&lt;br /&gt;
&lt;br /&gt;
''And yet there are those here in this very room who would say that by discounting these definitions, of poet as chronicler, conduit and creator, I have failed; that they are true. And of course they are. In someone's ears they will be, but in mine they are not.''&lt;br /&gt;
&lt;br /&gt;
''It is in fact impossible to nail down what a poet is, and thus entirely futile to claim that someone is not. We do not even play the same song; how can we possibly claim to know the mind of every orchestrator?''&lt;br /&gt;
&lt;br /&gt;
''You may look at someone and say, &amp;quot;Yes, he is a poet&amp;quot; but you cannot look at someone and say, &amp;quot;No, he is not.&amp;quot; Whether his words have meaning to you is, of course, a different matter, but that understanding is not his concern; it is yours, and we put the onus on the reader to truly read the poems, to glean their meanings.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her translation turned her into a star. It was almost universally hailed as a masterpiece, and had religious scholars up in arms. It was a complete reworking of Barah's poem to such a degree as to render it almost unrecognizable, throwing out all the imagery, pacing and symbolism in favor of original, [[Gallente|Gallente]]-centered renderings, but which nonetheless produced a piece that was remarkably similar in spirit and approach. Barah himself gave his explicit approval of the effort, and in a famous speech given to an assembly of various [[Amarr|Amarr]] and [[Amarr|Amarr]]-affiliated religious leaders he declared that not only was Excena's translation a near-perfect transcription of the spirit behind his original version, but that she may not be castigated, threatened or assailed for her writing. At the end of his speech he cemented this opinion by declaring a Kaoli on her person and profession, indicating that any attack on Excena's poetry or Excena's ability to express it would be considered an attack on himself and, under religious law, would be avenged as such. It was a risky move, one that could have had Barah himself put on the deathlists, but it worked, and the Kaoli was grudgingly accepted by the religious majority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''If I could write a poem without words, I would, but any time I look around I realize that God has beaten me to it; and so I commit my humble failures in the trust that they will be received in good heart by the reader. For poetry is - and here is yet another incorrect, insufficient description of the art, from a humble mortal trying to convey the godlike - poetry is a cooperation between writer and reader, for just as much as the writer attempts to float the heavens down, the reader must rise to meet them. Have you ever tried levitating? It is most difficult, I assure you.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excena went on numerous well-publicized speaking tours, where she would read out sections of ''Cathedral'' and of other, lesser-known poems she had translated, and would speak at length of her experiences with Amarrian poetry. In stark contrast to Barah himself, who was known as a soft-spoken and calm man, Excena was a forthright and sometimes contentious speaker, entirely unafraid to offend or disagree with her listeners. The [[Gallente|Gallente]] universities loved her.&lt;br /&gt;
&lt;br /&gt;
And so it went, her scholastic renown rising, until the night where a group of religious zealots gained access to her drinks at the lecture's backstage room, and poisoned them with esophageal nanomachinery. The vicious little critters were programmed to gobble up a very specific kind of white mucus membrane, the type that can be found in only one place through the whole human body. The vocal cords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Should we treat the poetry as religious screed? Absolutely not. A man of faith must be the eternal doubter, because that's the only way to distinguish God's truth through the endless barrage of lies we're faced with, but not only that; he must possess the capacity to look at the lies, look straight at them, understand them for what they are - challenges, not of your faith, but of the way you view your faith - evaluate them and understand why they question your beliefs ... and then let go of them. All they do is distract you. Do my poems have meanings to you? I'm honored. Do Excena's? She would be honored as well. But if they do not, cast them aside. Do not treat them as affronts to your faith; treat them as lies and let them go.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The world was outraged. The group of zealots was entirely unrepentant, claiming that they had not interfered with Excena's ability to create poetry and thus not violated the Kaoli, but soon after they found themselves hauled in by [[Speakers of Truth]] and stricken off the Book of Records. Meanwhile, offers of support for Excena poured in from all ends of the universe, from scholar and journeyman alike. She was offered free health care, but the esophageal nanomachines had done a thorough job, their only remains the gossamer tendrils that hung limply on the inside of her scabbed throat. Regrowing them, and training her body to use the new set, would have taken her years, even decades of painful treatment. [[Cloning|Cloning]] was not an option, either: Aside from the legal difficulty of using that procedure for regeneration - it was and remains a contentious issue in every society - it was both dangerous and expensive, and a new body would have invalidated the Kaoli and given the zealots free rein to kill her outright. Excena herself was against it, too, as she felt it would signal a surrender, a defeat in whatever battle she was engaged in with these people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Yes, the poem is completely different. Yes, it's now Gallentean, unrecognizable to anyone who reads it solely as an Amarrian and not as a human being. The scene where the man drags the suitcase in the snow, so that its wheels don't even roll, and it just scrapes up the snow, that scene didn't belong anymore. Its replacement, the man who discovers another man in the street, crying, and it slowly dawns on him what the person did - it fits. It's beautiful. It ties everything else together, and if you excised that particular scene, you couldn't make any sense of the rest; not the imagery, not the pacing, not anything. Only a poet, whatever else they may be, can form and reform like that.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So she used the proceeds from her tours, and the money from various donors, and had a voicebox installed. The procedure was quite rare, not only because of how incredibly agonizing the first few months could be, but of its failure rate. An astonishing 90% of recipients never gained full control over the boxes, and a full 50% could hardly use them at all. But then, 0% were ex-Mind Clash fighters and professional dancers.&lt;br /&gt;
&lt;br /&gt;
In one week she could make the box hum, a sound reminiscent of a rock crusher in the slave colonies. In a month, she could speak three consecutive words; in two months, three sentences. In half a year she was speaking fluently, her only issues a lack of control over volume and pitch. And nine months after the operation, she was back to normal and beyond it, having achieved a measure of control over her voice that she had never before enjoyed. No one else had ever adapted so well to a voicebox, and it was not even thought theoretically possible. The only lasting remnant of the accident was a tendency for her voice to sound metallic, but Excena later admitted that she loved the effect and had intentionally kept her voice like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''No drugs, and no divine inspiration. The first is the leaden darkness weighing down your eyes and the second is the wind blowing through your hands. The reader can tell when drugs have been at work, because even if by some lucky coincidence the language happens to glow, the rhythms will be dull, like lead slabs toppled onto a pavement. As for inspiration, it touches you every now and then - usually when you're least ready for it - but if you haven't put in your time, you will be unable to channel it. You will be a broken circuit, giving out only noise.''&lt;br /&gt;
&lt;br /&gt;
''It's persistence, is what it is. Persistence and tenacity, and endless practice. This poem and this ability did not arise from nowhere, and as much as Excena would like us to believe otherwise, she has been doing this for a long time. Perhaps not in the way she does it now, perhaps only in secret, but speaking of her as a poet it can well be said that all her efforts, seen and unseen, have safely and inexorably led her here.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her persistence and strength of character, and her newfound vocal ability, made her a star for the third time. She was inundated with offers for public speaking, for voiceovers, even for small speaking parts in the reels. A lifetime of conflict had left her worn and aged beyond her years, which prevented her from graduating to full movie stardom, but for a while she was a fixture in the Gallentean art reel circuit.&lt;br /&gt;
&lt;br /&gt;
And there came a point where, by her own admission, she started at last to think of the future. At each stage of her life she had been enraptured by the present, and while she had made a good living, she had also been entirely unconcerned about saving any of it for later years. So when that one offer, the most lucrative one of all, finally came around, she grabbed it without hesitation. It's well known that any job to do with [[Capsuleer|Capsuleers]] will bring in respectable money for the lucky, and this one was no exception. Her metallic, worn voice was perfect for the task of voiceovers for the AI on capsuleer ships. The immortal Aura was born.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''So we wait and hope. We wait and see where we go from here. Will she succeed? I certainly expect so. She's a strong woman, and she will go places I have never even approached. But she will not go there unsupported.''&lt;br /&gt;
&lt;br /&gt;
''As should be utterly clear from this little talk, I believe in Excena, in her talents and in her judgment. I give my complete sanction for her translation, and while I cannot make anyone else do the same - we are all of us readers, and all of us the listeners of the silent [[Music|music]] - I can ensure that they do not stand in her way.''&lt;br /&gt;
&lt;br /&gt;
''By the power vested in me by my acknowledged status as an Amarrian religious poet, by virtue of my unblemished record both religious and secular, and before the eyes of slaves, equals, royalty and the endless God, I declare a Kaoli, a fellowship of paths, for Excena Foer and myself. Let her never be silenced. Let her never be less than a poet, burned pure in the eyes of God. Let her voice ascend to the stars.''&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Relay_Tower&amp;diff=195108</id>
		<title>Relay Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Relay_Tower&amp;diff=195108"/>
		<updated>2016-11-18T06:53:27Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* See Also */ Fixed CRC chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Unique interstellar sites]]&lt;br /&gt;
&lt;br /&gt;
The '''Relay Tower''' was one of the main backbones of the [[FTL communications networks|FTL communications network]] owned by several providers and supervised by [[CONCORD]]. It was a dark, foreboding complex in the middle of nowhere, closer to Yulai than any other system. The CRC had staff on-site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unique interstellar sites]]&lt;br /&gt;
*[[The Communication Relay Committee (Chronicle)|Chronicle: The Communication Relay Committee]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Theriese&amp;diff=195107</id>
		<title>Theriese</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Theriese&amp;diff=195107"/>
		<updated>2016-11-18T06:51:06Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* See Also */ Fixed rogue drones chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Unique sites]]&lt;br /&gt;
'''Theriese''' is a large asteroid named by the miner [[Gabri Chican]]. The asteroid and those smaller ones caught in its gravity are home to a [[rogue drones|rogue drone]] hive. &lt;br /&gt;
&lt;br /&gt;
The hive is positioned on the inner sides of two “gateway” asteroids so it is hidden from view of approaching miners. In a sense, Theriese is used as bait by the rogue drones, who attack approaching mining ships and tear them apart to use as components in their hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Unique interstellar sites]]&lt;br /&gt;
* [[Rogue_Drones_(Chronicle)|Chronicle: Rogue Drones]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gabri_Chican&amp;diff=195106</id>
		<title>Gabri Chican</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gabri_Chican&amp;diff=195106"/>
		<updated>2016-11-18T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* See Also */ Fixed unnecessary capitalization of Gallente Corporate People.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Gallente NPCs]]&lt;br /&gt;
'''Gabri Chican''' is a [[capsuleer|pod pilot]] whose profession is mostly mining. He has a habit of giving large, bountiful asteroids female names, and notably did this with an asteroid he called [[Theriese]]. When he approached to mine it, however, he encountered a [[Rogue drones|rogue drone]] hive. Though he tried to escape, the drones neutralized his ship's energy and kept him from warping. They then swarmed him and destroyed his ship, though he escaped in his pod, considering himself lucky to be alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Gallente_(NPCs)|Gallente people]]&lt;br /&gt;
* [[Gallente_(NPCs)#The Corporate World|Gallente corporate people]]&lt;br /&gt;
* [[Rogue_Drones_(Chronicle)|Chronicle: Rogue Drones]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gabri_Chican&amp;diff=195105</id>
		<title>Gabri Chican</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gabri_Chican&amp;diff=195105"/>
		<updated>2016-11-18T06:49:37Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* See Also */ Fixed rogue drones chronicle link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Gallente NPCs]]&lt;br /&gt;
'''Gabri Chican''' is a [[capsuleer|pod pilot]] whose profession is mostly mining. He has a habit of giving large, bountiful asteroids female names, and notably did this with an asteroid he called [[Theriese]]. When he approached to mine it, however, he encountered a [[Rogue drones|rogue drone]] hive. Though he tried to escape, the drones neutralized his ship's energy and kept him from warping. They then swarmed him and destroyed his ship, though he escaped in his pod, considering himself lucky to be alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Gallente_(NPCs)|Gallente people]]&lt;br /&gt;
* [[Gallente_(NPCs)#The Corporate World|Gallente Corporate People]]&lt;br /&gt;
* [[Rogue_Drones_(Chronicle)|Chronicle: Rogue Drones]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Technology_of_New_Eden&amp;diff=195104</id>
		<title>Technology of New Eden</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Technology_of_New_Eden&amp;diff=195104"/>
		<updated>2016-11-18T06:40:14Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* Health */ Fixed inline cryonic stasis link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Science and Technology]]&lt;br /&gt;
'''Technology''' has advanced to a great degree, across a variety of fields, in [[New Eden (cluster)|New Eden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interstellar technology==&lt;br /&gt;
Within various sectors of technology, certain aspects related to interstellar activities have taken on such importance that they require a category of their own. This includes not only interstellar travel, but also the general theories and technology that eventually launched the Empyrean Age.&lt;br /&gt;
&lt;br /&gt;
* Once [[The_Capsule_and_the_Clone|the capsule and the clone]] were joined, the Empyrean Age rocketed off.&lt;br /&gt;
* Ships always run a [[diagnostic cycle]] prior to undocking.&lt;br /&gt;
* [[Interstellar travelling]] is a subject as scientifically voluminous as New Eden itself.&lt;br /&gt;
* One thing that still unnerves some people about interstellar travel is memories of the [[The_Peralles_Incident|Peralles Incident]]&lt;br /&gt;
* Travel between systems would be nigh-on impossible without the humble [[stargate]].&lt;br /&gt;
* And it would take forever to get to that gate without the [[warp drives|warp drive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information and entertainment==&lt;br /&gt;
The conveyance of information - for any purpose, be it informative, militaristic or purely entertainment - is as much an art as it is a science in a world that spans thousands of solar systems, particularly when standards of communication may be unreliable between many of them.&lt;br /&gt;
&lt;br /&gt;
* [[Bioencryption]] is a necessity in many security systems.&lt;br /&gt;
* The [[Concord Securities Exchange]] is responsible for securities in New Eden.&lt;br /&gt;
* [[Cybernetics (lore)|Cybernetics]] can be used to compensate for lack of compatibility with the capsule solution of piloting ships.&lt;br /&gt;
* [[FTL communications]] enabled many areas of interstellar commerce and warfare, not to mention heralding the advent of capsuleer cloning.&lt;br /&gt;
* [[FTL communications networks]] are the nervous system of interstellar society.&lt;br /&gt;
* An Infomorph may or may not exist, depending on whether what you're reading right now is sentient. Yes, right now. I'm looking back at you, you know.&lt;br /&gt;
* A [[personal key]] is important to anyone who has to sign electronic documents.&lt;br /&gt;
* [[Universal Time]] lets us know when we are.&lt;br /&gt;
** [[YC]] is the popular calendar of the cluster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Humanity has, of course, coupled its ascendancy to the stars with yet another descent into mindless violence, this time on an interstellar scale. Not to be outdone, technology itself has taken on a life of its own in the form of [rogue drones]]; who, it must be said, have within a short time span developed an amazing ability to rival humanity's brutality and appetite for destruction.&lt;br /&gt;
&lt;br /&gt;
* [[Gaseous cellular scan|Gaseous cellular scans]] are believed more secure than DNA-based security.&lt;br /&gt;
* [[Mind_control_(lore)|Mind control technology]] is, for better or worse, put to extensive use in certain pockets of the cluster.&lt;br /&gt;
* One of the more unpleasant methods of capital punishment is [[nano disintegration]].&lt;br /&gt;
* One of the more notorious technological evolutions in New Eden is that of the [[rogue drones]], murderous [[AI|AIs]] with agendas far removed from any kind of sense or sanity.&lt;br /&gt;
* [[Slavery#Methods of Control|Slave control technology]], sadly, takes many different forms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domestic==&lt;br /&gt;
The idea of life onboard stations and colonies is exciting enough, but beyond the basic technological planning necessary to keep everything rolling and everyone breathing, there are numerous minor, everyday hurdles that must be leaped before life as we know it can roll along in a recognizable manner.&lt;br /&gt;
&lt;br /&gt;
* [[ISK_(lore)|ISK]] makes the galaxy go 'round.&lt;br /&gt;
* Many people live on [[mining colonies]] these days.&lt;br /&gt;
* The [[space industry]] is a new frontier for previously planet-bound corporations.&lt;br /&gt;
* [[Underwater cities]] exist, and tend to meet terrible ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Engineering &amp;amp; Industrial==&lt;br /&gt;
What drives us to the stars and keeps us floating (and alive) in their orbits. The advances in engineering and industrial theory have been nothing short of amazing, as may for instance be seen through the possible construction (and eventual destruction) of ever-larger spaceships in New Eden.&lt;br /&gt;
&lt;br /&gt;
* [[Aneutronic fusion]] is the most common form of fusion power in New Eden.&lt;br /&gt;
* Proper artificial intelligence, or [[AI]], doesn't yet exist in EVE as such - at least not in sane and nonmurderous form - though many simulations come close.&lt;br /&gt;
* [[Blueprint invention]] is not always profitable, but is an important part of industry.&lt;br /&gt;
* [[Planetary mining]] is important if you want to remain self-sufficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
In its travels between the stars, the human body may undergo any number of strange developments that evolution, sadly, had not prepared it for. This applies not merely to the actual conveyance from one solar system to the other, but to all the processes imposed upon the body during its stay outside planetary atmospheres. And heavens help anyone caught by those two rollicking theorists of the body and soul, [[Sansha's Nation]] or the [[Blood Raiders]].&lt;br /&gt;
&lt;br /&gt;
* An [[Capsuleer_Accidental_Death_and_Dismemberment_Insurance|Accidental Death and Dismemberment Plan]] is a potential part of any capsuleer's life in space.&lt;br /&gt;
* [[Cloning]] technology, while not available to more than a tiny subsection of society, has nonetheless altered every aspect of the political landscape in New Eden.&lt;br /&gt;
* [[Cryonic stasis]], while undoubtedly not a pleasant experience at the outset, may be the most serene state anyone ever enters. Nippy, mind, but serene.&lt;br /&gt;
* [[Cryopreservation]] may be the precursor to [[Cryonic stasis|cryonic stasis]], or, if not, then to a really bad day.&lt;br /&gt;
* [[Exotic tissue sedimentation]] can render cloning nigh impossible.&lt;br /&gt;
* [[Face-swapping]], gruesome as it may seem, is regularly offered to New Eden's wealthier denizens.&lt;br /&gt;
* [[Gene therapy]] can cure common issues like high blood pressure.&lt;br /&gt;
* The [[Amarr]] had an ongoing [[Human Endurance Program]] that led to many things, some of them terrible.&lt;br /&gt;
* The [[Jovian Disease]] continues to decimate the population of the [[Jove]].&lt;br /&gt;
* The [[Kyonoke infection]] is one of the worst infectious diseases New Eden has had to contend with. At least, of the ones that have been registered thus far.&lt;br /&gt;
* [[Organ regrowth]] is a common technology.&lt;br /&gt;
* [[Turit disease]] is a rotten condition to have.&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
The journey from one point to another gets rather complicated when the distance between them is measurable in Astronomical Units, and no less so when one of them may lie on the inside of a massive orbiting body or a gigantic moving vessel. Capsuleers, of course, sometimes have an extra option when it comes to transport, involving the simple, clean, no-nonsense method of dying.&lt;br /&gt;
&lt;br /&gt;
* [[Hot dropping]] is a necessity when cargo cannot be transported overland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Ground_technology|Ground technology]]&lt;br /&gt;
*[[Stations_and_orbitals_(technology)|Stations and orbital technology]]&lt;br /&gt;
*[[Ships_(technology)|Ship technology]]&lt;br /&gt;
*[[Items_(technology)|Item technology]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Technology_of_New_Eden&amp;diff=195103</id>
		<title>Technology of New Eden</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Technology_of_New_Eden&amp;diff=195103"/>
		<updated>2016-11-18T06:39:21Z</updated>

		<summary type="html">&lt;p&gt;Podling38: /* Health */ Fixed Turit disease link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Science and Technology]]&lt;br /&gt;
'''Technology''' has advanced to a great degree, across a variety of fields, in [[New Eden (cluster)|New Eden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interstellar technology==&lt;br /&gt;
Within various sectors of technology, certain aspects related to interstellar activities have taken on such importance that they require a category of their own. This includes not only interstellar travel, but also the general theories and technology that eventually launched the Empyrean Age.&lt;br /&gt;
&lt;br /&gt;
* Once [[The_Capsule_and_the_Clone|the capsule and the clone]] were joined, the Empyrean Age rocketed off.&lt;br /&gt;
* Ships always run a [[diagnostic cycle]] prior to undocking.&lt;br /&gt;
* [[Interstellar travelling]] is a subject as scientifically voluminous as New Eden itself.&lt;br /&gt;
* One thing that still unnerves some people about interstellar travel is memories of the [[The_Peralles_Incident|Peralles Incident]]&lt;br /&gt;
* Travel between systems would be nigh-on impossible without the humble [[stargate]].&lt;br /&gt;
* And it would take forever to get to that gate without the [[warp drives|warp drive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information and entertainment==&lt;br /&gt;
The conveyance of information - for any purpose, be it informative, militaristic or purely entertainment - is as much an art as it is a science in a world that spans thousands of solar systems, particularly when standards of communication may be unreliable between many of them.&lt;br /&gt;
&lt;br /&gt;
* [[Bioencryption]] is a necessity in many security systems.&lt;br /&gt;
* The [[Concord Securities Exchange]] is responsible for securities in New Eden.&lt;br /&gt;
* [[Cybernetics (lore)|Cybernetics]] can be used to compensate for lack of compatibility with the capsule solution of piloting ships.&lt;br /&gt;
* [[FTL communications]] enabled many areas of interstellar commerce and warfare, not to mention heralding the advent of capsuleer cloning.&lt;br /&gt;
* [[FTL communications networks]] are the nervous system of interstellar society.&lt;br /&gt;
* An Infomorph may or may not exist, depending on whether what you're reading right now is sentient. Yes, right now. I'm looking back at you, you know.&lt;br /&gt;
* A [[personal key]] is important to anyone who has to sign electronic documents.&lt;br /&gt;
* [[Universal Time]] lets us know when we are.&lt;br /&gt;
** [[YC]] is the popular calendar of the cluster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Humanity has, of course, coupled its ascendancy to the stars with yet another descent into mindless violence, this time on an interstellar scale. Not to be outdone, technology itself has taken on a life of its own in the form of [rogue drones]]; who, it must be said, have within a short time span developed an amazing ability to rival humanity's brutality and appetite for destruction.&lt;br /&gt;
&lt;br /&gt;
* [[Gaseous cellular scan|Gaseous cellular scans]] are believed more secure than DNA-based security.&lt;br /&gt;
* [[Mind_control_(lore)|Mind control technology]] is, for better or worse, put to extensive use in certain pockets of the cluster.&lt;br /&gt;
* One of the more unpleasant methods of capital punishment is [[nano disintegration]].&lt;br /&gt;
* One of the more notorious technological evolutions in New Eden is that of the [[rogue drones]], murderous [[AI|AIs]] with agendas far removed from any kind of sense or sanity.&lt;br /&gt;
* [[Slavery#Methods of Control|Slave control technology]], sadly, takes many different forms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domestic==&lt;br /&gt;
The idea of life onboard stations and colonies is exciting enough, but beyond the basic technological planning necessary to keep everything rolling and everyone breathing, there are numerous minor, everyday hurdles that must be leaped before life as we know it can roll along in a recognizable manner.&lt;br /&gt;
&lt;br /&gt;
* [[ISK_(lore)|ISK]] makes the galaxy go 'round.&lt;br /&gt;
* Many people live on [[mining colonies]] these days.&lt;br /&gt;
* The [[space industry]] is a new frontier for previously planet-bound corporations.&lt;br /&gt;
* [[Underwater cities]] exist, and tend to meet terrible ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Engineering &amp;amp; Industrial==&lt;br /&gt;
What drives us to the stars and keeps us floating (and alive) in their orbits. The advances in engineering and industrial theory have been nothing short of amazing, as may for instance be seen through the possible construction (and eventual destruction) of ever-larger spaceships in New Eden.&lt;br /&gt;
&lt;br /&gt;
* [[Aneutronic fusion]] is the most common form of fusion power in New Eden.&lt;br /&gt;
* Proper artificial intelligence, or [[AI]], doesn't yet exist in EVE as such - at least not in sane and nonmurderous form - though many simulations come close.&lt;br /&gt;
* [[Blueprint invention]] is not always profitable, but is an important part of industry.&lt;br /&gt;
* [[Planetary mining]] is important if you want to remain self-sufficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
In its travels between the stars, the human body may undergo any number of strange developments that evolution, sadly, had not prepared it for. This applies not merely to the actual conveyance from one solar system to the other, but to all the processes imposed upon the body during its stay outside planetary atmospheres. And heavens help anyone caught by those two rollicking theorists of the body and soul, [[Sansha's Nation]] or the [[Blood Raiders]].&lt;br /&gt;
&lt;br /&gt;
* An [[Capsuleer_Accidental_Death_and_Dismemberment_Insurance|Accidental Death and Dismemberment Plan]] is a potential part of any capsuleer's life in space.&lt;br /&gt;
* [[Cloning]] technology, while not available to more than a tiny subsection of society, has nonetheless altered every aspect of the political landscape in New Eden.&lt;br /&gt;
* [[Cryonic stasis]], while undoubtedly not a pleasant experience at the outset, may be the most serene state anyone ever enters. Nippy, mind, but serene.&lt;br /&gt;
* [[Cryopreservation]] may be the precursor to [[Cryonic Stasis]], or, if not, then to a really bad day.&lt;br /&gt;
* [[Exotic tissue sedimentation]] can render cloning nigh impossible.&lt;br /&gt;
* [[Face-swapping]], gruesome as it may seem, is regularly offered to New Eden's wealthier denizens.&lt;br /&gt;
* [[Gene therapy]] can cure common issues like high blood pressure.&lt;br /&gt;
* The [[Amarr]] had an ongoing [[Human Endurance Program]] that led to many things, some of them terrible.&lt;br /&gt;
* The [[Jovian Disease]] continues to decimate the population of the [[Jove]].&lt;br /&gt;
* The [[Kyonoke infection]] is one of the worst infectious diseases New Eden has had to contend with. At least, of the ones that have been registered thus far.&lt;br /&gt;
* [[Organ regrowth]] is a common technology.&lt;br /&gt;
* [[Turit disease]] is a rotten condition to have.&lt;br /&gt;
&lt;br /&gt;
==Transport==&lt;br /&gt;
The journey from one point to another gets rather complicated when the distance between them is measurable in Astronomical Units, and no less so when one of them may lie on the inside of a massive orbiting body or a gigantic moving vessel. Capsuleers, of course, sometimes have an extra option when it comes to transport, involving the simple, clean, no-nonsense method of dying.&lt;br /&gt;
&lt;br /&gt;
* [[Hot dropping]] is a necessity when cargo cannot be transported overland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Ground_technology|Ground technology]]&lt;br /&gt;
*[[Stations_and_orbitals_(technology)|Stations and orbital technology]]&lt;br /&gt;
*[[Ships_(technology)|Ship technology]]&lt;br /&gt;
*[[Items_(technology)|Item technology]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gallentean&amp;diff=195102</id>
		<title>Gallentean</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gallentean&amp;diff=195102"/>
		<updated>2016-11-18T06:29:30Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Created redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gallente]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Electronics&amp;diff=195101</id>
		<title>Electronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Electronics&amp;diff=195101"/>
		<updated>2016-11-18T06:27:03Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Undo revision 161331 by Free Bullets (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Speaker_of_Truths&amp;diff=195095</id>
		<title>Speaker of Truths</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Speaker_of_Truths&amp;diff=195095"/>
		<updated>2016-11-09T06:52:01Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Redirected page to Speakers of Truth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Speakers of Truth]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Brutor_tribe&amp;diff=195094</id>
		<title>Brutor tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Brutor_tribe&amp;diff=195094"/>
		<updated>2016-11-09T06:23:31Z</updated>

		<summary type="html">&lt;p&gt;Podling38: Linkified Wkumi Pol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPC Corporations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Minmatar Republic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brutor tribe.jpg|frame|Brutor Tribe]]&lt;br /&gt;
&lt;br /&gt;
'''Tribal Leader''': [[Wkumi Pol]]&lt;br /&gt;
&lt;br /&gt;
A martial, strong-willed people, the '''Brutor''' hold their tribal heritage close to their hearts. Strong advocates of transforming the [[Minmatar|Republic]] into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. The Brutor are renowned for living regimented, disciplined lives. Despite presenting a tough, no-nonsense exterior, they are deeply introspective and &amp;quot;in the moment&amp;quot;, aware of even the smallest detail. Immersed in ancient martial traditions that begin at childhood, they are physically robust individuals and intimidating to face in the flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Racial Traits ==&lt;br /&gt;
The Brutor are a swarthy people originating from the island-ridden southern hemisphere of [[Matar]]. They are a bit larger and burlier than the other tribes, and as they favor physical prowess over anything else they can be frightening to face in the flesh. &lt;br /&gt;
&lt;br /&gt;
Male Brutor present a stoic front, but are patient, vigilant, and determined. They are keenly aware of their surroundings—physically and socially—at all times. Despite their gruff demeanor, they are passionate individuals, and are capable of pursuing any task with relentless focus and determination.&lt;br /&gt;
[[Image:Brutor.jpg|frame|Brutor]]&lt;br /&gt;
Brutor females are in many ways the opposite of male Brutor. They are dominant, persistent, and egocentric. When they set their mind on something, they usually succeed. Between their wits, grace, and beauty, they are masters of manipulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ancestries ==&lt;br /&gt;
=== Workers ===&lt;br /&gt;
Many Brutors have a modest background, and are often found performing backbreaking labor in the farms, mines and factories of the Republic — and before that, toiling under the yoke of the [[Amarr|Amarr Empire]]. They still take great pride in their jobs, excelling as craftsmen and builders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slave Child ===&lt;br /&gt;
Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of newborns from enslaved parents are smuggled out of the Empire into the safety of Minmatar space, where they are raised by foster parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tribal Traditionalists ===&lt;br /&gt;
Relegated to the most dangerous and inhumane tasks of the era, the Brutor were treated harshly by the Amarr Empire during the occupation. But this only strengthened the bond with their cultural heritage—the only thing the Amarr could never take away from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Brutor tribe and the [[Starkmanir]] tribe were once one and the same, living in the vast Eyniletti-plains. Some thousands of years ago one of the sub-clans of this tribe traversed the Mioar-strait and started settling the islands in the Mioar archipelago, moving ever more southwards. In the end, this sub-clan lost contact with their head tribe, and the Brutor came into existence. &lt;br /&gt;
&lt;br /&gt;
The Amarr enslaved the Brutor in droves, as due to their physical strength they were ideal for manual labor. A considerable portion of the tribe is still enslaved within the Amarr Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
Traditionally the most militant of the tribes, the Brutor are convinced that this is their time. They've always wanted to hit back at the Amarr Empire, and now their wish has been granted. Already there's a certain amount of hero-worship for [[Maleatu_Shakor|Maleatu Shakor]], whose star has well and truly risen, and most Brutor buy wholeheartedly into his rhetoric. Some older and wiser heads wonder quietly about the military realities of the situation, but most are too caught up in the prevailing sentiment to care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Minmatar|The Minmatar Republic]]&lt;br /&gt;
*[[Minmatar (NPCs)#Brutor|Brutor people]]&lt;br /&gt;
*[[Slavery]]&lt;br /&gt;
*[[NPC Corporations#Minmatar Republic|Minmatar faction corporations]]&lt;br /&gt;
*[[NPC Corporations#Tribes|Corporations: Minmatar tribes]]&lt;/div&gt;</summary>
		<author><name>Podling38</name></author>
	</entry>
</feed>