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	<title>Can flipping - Revision history</title>
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	<updated>2026-10-17T07:41:12Z</updated>
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		<id>https://wiki.everp.online/index.php?title=Can_flipping&amp;diff=83600&amp;oldid=prev</id>
		<title>muhkobb: Protected &quot;Can flipping&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Can_flipping&amp;diff=83600&amp;oldid=prev"/>
		<updated>2010-05-15T20:25:15Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Can_flipping&quot; title=&quot;Can flipping&quot;&gt;Can flipping&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:25, 15 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>muhkobb</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Can_flipping&amp;diff=83599&amp;oldid=prev</id>
		<title>muhkobb: Corrected typo.</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Can_flipping&amp;diff=83599&amp;oldid=prev"/>
		<updated>2010-05-15T20:25:15Z</updated>

		<summary type="html">&lt;p&gt;Corrected typo.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category: PVP]][[Category:Combat]]&lt;br /&gt;
''The art of controlling aggression timers.''&lt;br /&gt;
&lt;br /&gt;
== How aggression works ==&lt;br /&gt;
If you steal from a player wreck, or container, the entire corp of the wreck owner will be able to engage you for a period of 15 minutes. You will only be able to shoot the people that actually engage you. The use of an aggressive module resets the 15 minute timer for that player, not the entire corporation.&lt;br /&gt;
&lt;br /&gt;
== How to use this ==&lt;br /&gt;
Steal from a wreck or container. In case the content doesn't fit in your cargo (ie. a lot of ore), jettison a container yourself, and drag it from their container to yours. Try not to make it too obvious that you want them to shoot you, and make them think that you are just an ordinary thief.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll get an [[Aggression_Timer|aggression timer]] to the corp. You hope that the victim does one of the following things:&lt;br /&gt;
* Steal the contents back from your container&lt;br /&gt;
* Shoot you&lt;br /&gt;
* Bring in a corpmate to shoot you&lt;br /&gt;
* Change to a combat ship in the station and come back to shoot you&lt;br /&gt;
&lt;br /&gt;
At this point, you can shoot them back. Then loot and [[Salvage|salvage]] their wreckage!&lt;br /&gt;
&lt;br /&gt;
== Escalation ==&lt;br /&gt;
Always make sure that you don't bring out your fancy superb ship at the first contact. A [[Destroyer|destroyer]] is good enough to blow up a [[Mining|mining]] [[Barge|barge]], and by flying that, the chances of the victim returning in a bigger ship after he's blown up, increase. Perhaps he will even bring a corp mate along.&lt;br /&gt;
&lt;br /&gt;
Let them think that they have a good chance of blowing you up. While knowing that you can beat them with your superior skills, fitting and tactics.&lt;br /&gt;
&lt;br /&gt;
== Social Engineering ==&lt;br /&gt;
Acting stupid or clueless can be a very effective tactic of getting the victim to aggress. Make the victim think you are incompetent, or that all you want to do is steal, and they are more likely to shoot you.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Can Flipper&amp;gt; HAI, YOU WANT BUY MY MINERAL ORE???? ^^&lt;br /&gt;
Victim&amp;gt; Uhh.. No, that's mine, you just stole that from me&lt;br /&gt;
Can Flipper&amp;gt; no i not steal you funny man))) you want buy i make good price cause you my friend)))&lt;br /&gt;
Victim&amp;gt; Yeah right, go away noob&lt;br /&gt;
Can Flipper&amp;gt; i not noob, you noob!!! you very noob player hahahahaha))))))&lt;br /&gt;
* Victim gets annoyed and will show this player that he isn't a noob. Victory!&lt;br /&gt;
&lt;br /&gt;
Victim&amp;gt; Did you just steal from my wreck?&lt;br /&gt;
Can Flipper&amp;gt; no, i'm not a thief&lt;br /&gt;
Victim&amp;gt; Oh ok, then why are you red to me?&lt;br /&gt;
Can Flipper&amp;gt; i'm not red&lt;br /&gt;
Victim&amp;gt; Yes you are? You know that i can shoot you right?&lt;br /&gt;
Can Flipper&amp;gt; no you cant, CONCORD will come here and blow you up, hahaha&lt;br /&gt;
Victim&amp;gt; No they won't, cause you stole from me you scumbag&lt;br /&gt;
*Pew Pew* Victory!&lt;br /&gt;
&lt;br /&gt;
(while being highlighted red to some random person)&lt;br /&gt;
Can Flipper&amp;gt; Cool, i just found 'Arbalest' Heavy Missile Launcher I&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced tactics ==&lt;br /&gt;
* Dirty RR: Have a logistics/[[Battleship|battleship]], that's not involved Remote Rep/Shield Transfer you. The pilot doing this will receive your aggression timers, but will not be able to engage unless engaged himself. Especially effective when using for example a high [[Dps|dps]] T1 [[Cruiser|cruiser]].&lt;br /&gt;
* [[Aggression_Timer|Aggression Timer]] Keep Alive: If you steal from a corporation, and they have a group that is to big too engage. You can keep the aggression alive on 1 or 2 targets by shooting them from a distance once, then run away again. At some point, the timers for most of their group will have expired, and you will be able to engage the helpless victims.&lt;br /&gt;
&lt;br /&gt;
== Also see ==&lt;br /&gt;
* [[Criminal Flagging System]]&lt;br /&gt;
* [[Wrecks]]&lt;/div&gt;</summary>
		<author><name>muhkobb</name></author>
	</entry>
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