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	<title>Capital ship - Revision history</title>
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	<updated>2026-10-17T05:08:31Z</updated>
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		<id>https://wiki.everp.online/index.php?title=Capital_ship&amp;diff=115322&amp;oldid=prev</id>
		<title>ion496: Protected &quot;Capital ship&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Capital_ship&amp;diff=115322&amp;oldid=prev"/>
		<updated>2011-05-31T14:13:51Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Capital_ship&quot; title=&quot;Capital ship&quot;&gt;Capital ship&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:13, 31 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>ion496</name></author>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Capital_ship&amp;diff=115321&amp;oldid=prev</id>
		<title>ion496: vandals</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Capital_ship&amp;diff=115321&amp;oldid=prev"/>
		<updated>2011-05-31T14:13:51Z</updated>

		<summary type="html">&lt;p&gt;vandals&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Combat]]&lt;br /&gt;
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A '''capital ship''' is any of a class of ships requiring the Capital Ship Assembly Array to construct.&lt;br /&gt;
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==A Brief &amp;lt;nowiki&amp;gt;History&amp;lt;/nowiki&amp;gt;==&lt;br /&gt;
The presence of capitals on the battlefield has long been a source of acrimony.  Prior to their introduction, a &amp;quot;[[deathstar]]&amp;quot; [[POS]] was effectively invulnerable, meaning that low-moon-count systems (where a deathstar could be deployed at every moon) were regarded as ideal places for new [[Outposts]].  A group of two dreadnoughts in siege mode, however, were able to easily tank such a structure&amp;lt;!--before you edit me, remember, this was before neut batteries and player-controllable guns.--&amp;gt;.  Capitals were therefore regarded as &amp;quot;game-breaking&amp;quot;, and every [[Alliance|alliance]] rushed a capital fleet into production and training lest they be left out of the capital age.  Players soon noticed the [[Mineral Compression | tremendous hauling capacity]] of carriers, and began using them as a gatecamp-proof way of supplying their favorite [[0.0|0.0]] haunts.  Meanwhile, [[Motherships|motherships]] and titans were regarded as nearly-unbuildable, with only one having been created, a [[Nyx]]-class [[Mothership|mothership]], at the cost of dozens of [[POS]]'s, an [[Outpost|outpost]], and an [[Alliance|alliance]]'s entire [[0.0|0.0]] presence (see [[The_Battle_of_EC-P8R|The Battle of EC-P8R]]).&lt;br /&gt;
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With continued expansion of the &amp;lt;nowiki&amp;gt;ranks&amp;lt;/nowiki&amp;gt; of capital pilots, however, the first cracks in the eggshells upon which capital pilots walked started to become visible.  Carriers began to be deployed on the front lines of battleship-class battles to great effect, while fleets of ten, twenty, or thirty dreadnoughts could wipe out a hardened tower in less than thirty minutes.  With [[CYVOK]]'s unveiling of his [[Avatar|Avatar]]-class [[Titan|Titan]], and an extensive [[Mothership|mothership]]-building program underway in both [[Ascendant_Frontier_(Player_alliance)|ASCN]] and [[Band_of_Brothers_(Player_alliance)|BoB]], supercapitals lost their &amp;quot;unbuildable&amp;quot; status.  CYVOK's [[Avatar|Avatar]] was soon matched by [[Shrike]]'s, and from there the numbers of capitals and supercapitals on a typical battlefield began to explode.  Shortly thereafter, a massive buff to capital ship hitpoints meant that dreadnoughts went from fifty or a hundred thousand HP to a quarter to half a million, and with the possibility of dying due to warp-in lag or while waiting for a rep to finish greatly reduced, the capital age was here to stay.&lt;br /&gt;
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==Types of Capital Ships==&lt;br /&gt;
Capital ships fall into four lines, only one of which has more than a single ship in it for a given race.&lt;br /&gt;
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[[Dreadnought]]s are the workhorses of [[POS]] warfare, and thus of [[Alliance|alliance]]-level warfare in general.&lt;br /&gt;
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[[Carrier]]s are multi-functional vessels, serving on both the frontlines and in a logistics capacity.  [[Supercarrier]]s (formerly known as &amp;lt;nowiki&amp;gt;Motherships&amp;lt;/nowiki&amp;gt;) , their [[Super_Capital|supercapital]] cousins, are in most ways simply a scaled-up [[Carrier|carrier]], but with the ability to field Fighter-Bombers giving a fearsome anti-capital capability.&lt;br /&gt;
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[[Titan]]s are the largest ships in Eve, capable of one-shotting a carrier or dreadnought (hopefully an enemy one, but not always!) with a single activation of their devastating [[doomsday weapon]], or of bridging the vast chasms of [[0.0]] space with their [[Jump Portal Generator I|Jump Portal]].&lt;br /&gt;
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[[Orca]]s are a mining support vessel designed to operate as a Command Ship for mining operations. They use advance tractor beams, mind links, maintenance bay and large cargo holds to support and supply mining vessels in the field.  &lt;br /&gt;
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[[Rorqual]]s are the ugly ducklings of the capital family, being confined to a single ship instead of one for each race.  They are intended as [[Mining|mining]] support ''par excellence'', having the unique ability to compress ore for easy transport.&lt;br /&gt;
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[[Freighter]]s are haulers with tremendous cargo capacity. They do not have slots to fit modules or rigs.&lt;br /&gt;
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[[Jump Freighter]]s are Freighters that have an in built Jump Drive to allow easier movement of goods. Jump Freighters are the only Tech 2 Capital Ship available.&lt;br /&gt;
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{{note|Some changes have been made to Capital Ships. They were introduced in-game in the '''Dominion''' Patch, released 2009.12.01.  Changes related to the ship details: The most significant changes were made to the Titan ship class (all races), whereas changes to other capital ship types were mainly in regard to certain details, such as damage bonus, fuel bay capacity.  Most notable changes to capital ship modules were made in regard to turret and launcher basic and fall-off ranges.}}&lt;br /&gt;
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For further details relating to the module changes in particular, these were announced by CCP Nozh in this DevBlog [http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=717 Capital Ships in Dominion]&lt;br /&gt;
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==Navigation==&lt;br /&gt;
Capital ships are also unique within Eve in that they cannot use the [[jump gate]] network by means of which ([[List of ships with jump drives|nearly]]) all other ships must travel.  Instead, they rely entirely on their [[jump drive]] to get them to their destinations.  However, once in a system, they are able to warp, and to travel at subwarp speeds, like a normal ship.&lt;br /&gt;
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==Tank==&lt;br /&gt;
Only capitals are able to fit [[list of capital-class modules|capital-class]] [[Tanking|tanking]] modules, the [[Capital Armor Repairer I]] and the [[Capital Shield Booster I]].  These modules, alongside the towering hitpoint buffer with which capital ships start, mean that, typically, no single enemy ship, excepting Titans and Supercarriers, can destroy a capital ship fit for tank without calling in backup.&lt;/div&gt;</summary>
		<author><name>ion496</name></author>
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