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	<id>https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Faction_Warfare</id>
	<title>Faction Warfare - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Faction_Warfare"/>
	<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Faction_Warfare&amp;action=history"/>
	<updated>2026-10-17T14:39:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=197374&amp;oldid=prev</id>
		<title>Aradina: Aradina moved page Factional Warfare to Faction Warfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=197374&amp;oldid=prev"/>
		<updated>2018-02-01T06:21:52Z</updated>

		<summary type="html">&lt;p&gt;Aradina moved page &lt;a href=&quot;/index.php?title=Factional_Warfare&quot; class=&quot;mw-redirect&quot; title=&quot;Factional Warfare&quot;&gt;Factional Warfare&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Faction_Warfare&quot; title=&quot;Faction Warfare&quot;&gt;Faction Warfare&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:21, 1 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Aradina</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=196801&amp;oldid=prev</id>
		<title>Aradina at 01:55, 30 January 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=196801&amp;oldid=prev"/>
		<updated>2018-01-30T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 30 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l220&quot; &gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players enlisted in Factional Warfare may receive [[Ranks|ranks]] depending on the empire they are working for. For a full list of available [[Ranks|ranks]], please refer to one of the following militia pages:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players enlisted in Factional Warfare may receive [[Ranks|ranks]] depending on the empire they are working for. For a full list of available [[Ranks|ranks]], please refer to one of the following militia pages:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Amarr|Amarr]]: [[24th Imperial Crusade|24th Imperial Crusade]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Caldari|Caldari]]: [[State Protectorate|State Protectorate]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Gallente|Gallente]]: [[Federate Defence Union|Federal Defence Union]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Minmatar|Minmatar]]: [[Tribal Liberation Force|Tribal Liberation Force]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Related Information  ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Amarr]]: [[24th Imperial Crusade]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Caldari]]: [[State Protectorate]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Gallente]]: [[Federal Defence Union]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Minmatar]]: [[Tribal Liberation Force]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aradina</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=196751&amp;oldid=prev</id>
		<title>Aradina: Created page with &quot;Category:Factional WarfareCategory:CombatCategory:Guides  {{outdated}} {{cleanup}}  Image:Fwone.jpg  Factional Warfare (FW) brings war to New_Eden|New...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Faction_Warfare&amp;diff=196751&amp;oldid=prev"/>
		<updated>2018-01-30T00:56:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=Category:Factional_Warfare&quot; title=&quot;Category:Factional Warfare&quot;&gt;Category:Factional Warfare&lt;/a&gt;&lt;a href=&quot;/index.php?title=Category:Combat&quot; title=&quot;Category:Combat&quot;&gt;Category:Combat&lt;/a&gt;&lt;a href=&quot;/index.php?title=Category:Guides&quot; title=&quot;Category:Guides&quot;&gt;Category:Guides&lt;/a&gt;  {{outdated}} {{cleanup}}  &lt;a href=&quot;/index.php?title=File:Fwone.jpg&quot; title=&quot;File:Fwone.jpg&quot;&gt;Image:Fwone.jpg&lt;/a&gt;  Factional Warfare (&lt;a href=&quot;/index.php?title=FW&quot; class=&quot;mw-redirect&quot; title=&quot;FW&quot;&gt;FW&lt;/a&gt;) brings war to New_Eden|New...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Factional Warfare]][[Category:Combat]][[Category:Guides]] &lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fwone.jpg]]&lt;br /&gt;
&lt;br /&gt;
Factional Warfare ([[FW|FW]]) brings war to [[New_Eden|New Eden]] by open conflict between the four main empires of [[Eve|EVE]].&lt;br /&gt;
[[FW|FW]] is designed to introduce [[PvP|PvP]] to both new and old players as well as to offer a new play option for veteran PvPers.&lt;br /&gt;
Players participating in [[FW|FW]] will engage in open conflict with enemies of their chosen empire.&lt;br /&gt;
Participating in [[FW|FW]] grants the player &lt;br /&gt;
* Access to new missions&lt;br /&gt;
* The ability to earn [[Ranks|ranks]] within their chosen militia and increase their standings with that militia's empire&lt;br /&gt;
* The ability to obtain faction [[Ships|ships]]&lt;br /&gt;
* The ability to fight over star systems to win system sovereignty for their faction&lt;br /&gt;
* General good times shooting stuff.&lt;br /&gt;
&lt;br /&gt;
{{note|Factional Warefare ([[FW|FW]]) is not available to trial accounts.}}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Joining Factional Warfare==&lt;br /&gt;
To participate in factional warfare, players may enlist in a faction's militia on an individual basis, a corporation's [[CEO|ceo]] can enlist their corporation, or the head of an Alliance can enlist their entire alliance. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' enlisting in Faction Warfare has an &amp;quot;As Below, So Above&amp;quot; effect; an individual may not enlist in in Faction Warfare if their player-owned corporation does not, nor can a corporation join a faction if the player-run alliance of which they are a member has not.  In short, if any part of a larger organization wishes to join Faction Warfare, all of that organization must join, or none of that organization can join.&lt;br /&gt;
&lt;br /&gt;
See [[How_To_Join_Factional_Warfare|How To Join Factional Warfare]] for more information about how to enlist in factional warfare.&lt;br /&gt;
&lt;br /&gt;
==[[Battlefield_Intelligence_and_Statistics|Battlefield Intelligence]]==&lt;br /&gt;
Once a character, corporation, or alliance joins a faction, the faction warfare sign-up page is replaced by the [[Battlefield_Intelligence_and_Statistics|Battlefield Intelligence]] page, which displays various Faction Warfare statistics. The numbers may be filtered on a militia, corporation, alliance, or personal level by selecting one of the tabs.&lt;br /&gt;
&lt;br /&gt;
==Effects of Joining Factional Warfare==&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Each entity - a player member of a [[FW|FW]] Militia, an enlisted [[Corporation|player corporation]], or an enlisted Alliance -&lt;br /&gt;
receives particular abilities and attributes.&lt;br /&gt;
These abilities and attributes last until the entity retires from or is removed from Factional Warfare.&lt;br /&gt;
This section details what those abilities are and their restrictions.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
&amp;lt;!-- This section feels redundant, or should at least be moved to a later point in the document. The section following this properly documents some of these &amp;quot;effects&amp;quot;. This section is more likely to leave a reader with more questions in its current state.--&amp;gt;&lt;br /&gt;
* Players in [[FW|FW]] corporations can shoot any other player belonging to an enemy [[FW|FW]] entity, no matter if it is a Militia or player-made [[Corporation|corporation]].&lt;br /&gt;
{{example| ''A player belonging to an enlisted FW player corporation in the [[Gallente|Gallente]] Federation can shoot any other player enlisted with [[Amarr|Amarr]] or [[Caldari|Caldari]]. '''However that player cannot shoot at a player enlisted in the [[Minmatar|Minmatar]] Republic.'''}}&lt;br /&gt;
* On top of the regular agent missions, players in [[FW|FW]] corporations can take missions from agents in their assigned faction's Militia [[Corp|Corp]], as long as standings requirements are met.&lt;br /&gt;
{{example| ''A player belonging to the [[Gallente|Gallente]] Federation can receive missions from the (Federal Defense Union).}}&lt;br /&gt;
* Players in [[FW|FW]]-flagged corps contribute toward player counts for dungeon objectives and, if enlisted with the attacking faction, can lock the Control Bunker (please refer to the Control Bunker section for more information).&lt;br /&gt;
{{example| ''A player belonging to the [[Gallente|Gallente]] Federation will be able to capture FW dungeons for both [[Gallente|Gallente]] and [[Minmatar|Minmatar]] (depending on the combat zone location) but will only be able to lock vulnerable Control Bunkers belonging to the [[Caldari|Caldari]] State.}}&lt;br /&gt;
* Players in [[FW|FW]] corporations may receive role-play and military mails sent from their faction entity.&lt;br /&gt;
* Players in [[FW|FW]] corporations are attacked by enemy Navy NPCs when entering high-security space belonging to either of their enemy factions.&lt;br /&gt;
{{example| ''A player belonging to the [[Caldari|Caldari]] State entering [[Gallente|Gallente]] Federation or [[Minmatar|Minmatar]] Republic high-security space (0.5 and above) will be engaged by faction navies.}}&lt;br /&gt;
* Players in [[FW|FW]] corporations have access to their faction's &amp;quot;[[FW|FW]] [[Alliance|Alliance]] channel&amp;quot;.&lt;br /&gt;
* Players in [[FW|FW]]-flagged corps receive their faction's &amp;quot;[[Alliance|alliance]]&amp;quot; EVEmail.&lt;br /&gt;
&lt;br /&gt;
==Player Aggression in Factional Warfare==&lt;br /&gt;
===Summary===&lt;br /&gt;
All corporations in a particular empire's faction are permanently at war with that empire's enemies.&lt;br /&gt;
This means that [[FW|FW]] players may be attacked '''anywhere''' by their faction opponents.&lt;br /&gt;
The exact difference between player corporations and [[FW|FW]] Militias are explained below.&lt;br /&gt;
&lt;br /&gt;
{{warning|The permanent struggle between the four empires does not count in any way for the price calculation of player-declared wars.}}&lt;br /&gt;
&lt;br /&gt;
===[[FW|FW]] Militias===&lt;br /&gt;
&lt;br /&gt;
* [[FW|FW]] Militias may not enter war with player corporations or alliances.&lt;br /&gt;
* Shooting your own [[FW|FW]] militia member/container/wreck will result in a [[Security_Status|security status]] hit, [[CONCORD|CONCORD]] aggression-flagging in high-security space, and a [[Standing|standing]] hit with your own faction.&lt;br /&gt;
* [[Corporation|Corporation]] settings may not be changed and are set to default.&lt;br /&gt;
* Having container contents stolen triggers a flag to its sole owner for 15 minutes only.&lt;br /&gt;
&lt;br /&gt;
===Enlisted player corporations===&lt;br /&gt;
&lt;br /&gt;
* Can participate in player [[Alliance|alliance]]/[[Corporation_wars|corporation wars]], whether it is declared by a [[Corporation|corporation]] in the same, allied or opposing faction.&lt;br /&gt;
* Shooting your own [[Corporation|corporation]] member will result in no penalties.&lt;br /&gt;
* Having container contents stolen triggers a flag to the whole [[Corporation|corporation]] for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
{{warning|Shooting a [[FW|FW]] pilot part of another player [[Corporation|corporation]] not located in your own faction does not make you lose faction or [[FW|FW]] militia standings (though it remains an act of aggression and will activate the Global Criminal Flag, resulting in [[CONCORD|CONCORD]] in high-security space, [[Sentry_guns|sentry guns]] shooting and [[Security_Status|security status]] loss). However, shooting a [[FW|FW]] pilot part of a NPC [[Corporation|corporation]] Militia will result in [[Standing|standing]] losses.}}&lt;br /&gt;
{{example|If player A, located in the Federal Defense Union shoots player B in the [[Tribal_Liberation_Force|Tribal Liberation Force]], player A is not going to lose any standings toward the [[Gallente|Gallente]] Federation or his own [[Corporation|corporation]]. However, player A is going to be engaged by [[CONCORD|CONCORD]] in high-security space while being shot by the [[Sentry_guns|sentry guns]]}}&lt;br /&gt;
&lt;br /&gt;
===Empire Navy Forces===&lt;br /&gt;
&lt;br /&gt;
As a reminder, there are four different types of NPC security forces in high-security space, triggered by different conditions:&lt;br /&gt;
&lt;br /&gt;
* [[CONCORD|CONCORD]], arrives when a player commits an act of criminal aggression that results in a Global Criminal Flag.&lt;br /&gt;
This is the result of a player engaging another player or player [[Assets|assets]] without having rights to do so.&lt;br /&gt;
* Empire police, intervene when a player with too low [[Security_Status|security status]] jumps into high-security space. The exact numbers are:&lt;br /&gt;
**-2 and lower: police attacks the player in 1.0 systems.&lt;br /&gt;
**-2.5 and lower: police attacks the player in 0.9 systems.&lt;br /&gt;
**-3 and lower: police attacks the player in 0.8 systems.&lt;br /&gt;
**-3.5 and lower: police attacks the player in 0.7 systems.&lt;br /&gt;
**-4 and lower: police attacks the player in 0.6 systems.&lt;br /&gt;
**-4.5 and lower: police attacks the player everywhere in high-security space.&lt;br /&gt;
* Empire customs, take action when [[Contraband|contraband]] is found in a player's cargo hold.&lt;br /&gt;
* Empire navies/militaries, react if a player with the [[FW|FW]] flag or -5 and less faction standings jumps into an enemy high-security system.&lt;br /&gt;
&lt;br /&gt;
Empire Navies and police are considerably more challenging with the [[FW|FW]] expansion:&lt;br /&gt;
they can and will easily destroy any unprepared player [[Ship|ship]] venturing into their area of jurisdiction.&lt;br /&gt;
&lt;br /&gt;
The strength of navy forces attacking their enemies (members of enemy militia or players with at least -5.0 standing against the particular empire) depends on the security status of the solar system.&lt;br /&gt;
&lt;br /&gt;
**0.5: 2 frigates and 2 cruisers will attack the player.&lt;br /&gt;
**0.6-0.7: 1 Frigate, 2 Cruisers and 1 battleship will attack the player&lt;br /&gt;
**0.8-1.0: 1 Frigate, 1 Cruiser and 2 Battleships will attack the player.&lt;br /&gt;
&lt;br /&gt;
The response time is lower with increasing security status of the system.&lt;br /&gt;
&lt;br /&gt;
Frigates and cruisers both have relatively low DPS and can be easily tanked. Battleships have 450 DPS.&lt;br /&gt;
&lt;br /&gt;
Frigates use 75% stasis webifiers, cruisers use weak sensor dampeners, battleships use energy neutralizers, each 50 drains GJ/s.&lt;br /&gt;
&lt;br /&gt;
Navies never use warp disruptors or sensor jammers.&lt;br /&gt;
&lt;br /&gt;
Players should be cautious (especially in 0.5, where no battleships attack the intruders) even in &amp;quot;their&amp;quot; space.&lt;br /&gt;
&lt;br /&gt;
As such,&lt;br /&gt;
players are strongly advised to remain extremely [[Vigilant|vigilant]] to their plotted route when they are part of a Factional Warfare [[Corporation|corporation]].&lt;br /&gt;
Even if the destination may not be located in an opposing faction space,&lt;br /&gt;
always be sure to check the route itself does not pass through enemy territory.&lt;br /&gt;
&lt;br /&gt;
==[[Factional_Warfare_Agent_Missions|Factional Warfare Missions]]==&lt;br /&gt;
The expansion introduces the factional warfare agent who gives kill missions only to [[FW|FW]] players.&lt;br /&gt;
[[FW|FW]] missions will require players to fly through enemy [[Factional_Warfare_Combat_Zones|combat zones]] in order to achieve their objectives.&lt;br /&gt;
The missions themselves are easier than their regular counter parts.&lt;br /&gt;
Once warped to,&lt;br /&gt;
the [[Mission|mission]] beacon is broadcast in space and on the overview,&lt;br /&gt;
allowing any player to enter the [[Mission|mission]] area.&lt;br /&gt;
Microwarpdrives are allowed in [[FW|FW]] Missions,&lt;br /&gt;
but cynosural fields are not.&lt;br /&gt;
&lt;br /&gt;
[[FW|FW]] missions are exclusively '''kill''' missions and there are no [[Storyline_mission|storyline missions]] after the first 16 missions are completed.&lt;br /&gt;
&lt;br /&gt;
[[FW|FW]] missions may only be given by a [[FW|FW]] militia [[Corporation|corporation]] to enlisted players.&lt;br /&gt;
Characters not part of such a [[Corporation|corporation]] will not be able to receive a [[FW|FW]] [[Mission|mission]] regardless of his or her standings.&lt;br /&gt;
&lt;br /&gt;
Apart from the above,&lt;br /&gt;
[[FW|FW]] missions work in the same way than their normal counterparts;&lt;br /&gt;
players receive [[Standing|standing]] increase,&lt;br /&gt;
LPs and [[ISK|ISK]] for completing [[FW|FW]] missions.&lt;br /&gt;
&lt;br /&gt;
{{example| A character belonging to a player [[Corporation|corporation]] enlisted with the [[Amarr|Amarr]] Empire will be able to receive missions from the [[24th_Imperial_Crusade|24th Imperial Crusade]] (the [[Amarr|Amarr]] [[FW|FW]] Militia) on top of the regular non-[[FW|FW]] missions from standard agents.}}&lt;br /&gt;
&lt;br /&gt;
==[[Factional_Warfare_Combat_Zones|Combat Zones]]==&lt;br /&gt;
&lt;br /&gt;
With the war raging,&lt;br /&gt;
various battle fronts have opened between the opposing empires.&lt;br /&gt;
These areas,&lt;br /&gt;
all located in low-security constellations between major [[Empire_Space|empire space]],&lt;br /&gt;
are named combat zones.&lt;br /&gt;
The main point of Factional Warfare is to bring players in your enemy combat zone to either complete missions or achieve territory control (implying [[FW|FW]] Dungeons and Control Bunkers),&lt;br /&gt;
both with a heavy focus on [[PvP|PvP]].&lt;br /&gt;
&lt;br /&gt;
There is two main theaters of combat for the two main conflicts.&lt;br /&gt;
These sit in lowsec space between the Caldari and Gallente and the lowsec space between the Amarr and Minmatar.&lt;br /&gt;
One front starts in central Metropolis,&lt;br /&gt;
down through the Amamake area of Heimatar,&lt;br /&gt;
and extends through into The Bleak Lands and Devoid.&lt;br /&gt;
The other front starts in Black Rise and parts of The Citadel and stretches across into eastern Placid and the northern lowsec areas around Old Man Star.&lt;br /&gt;
These are the systems that are ''up for grabs,'' as it were. &lt;br /&gt;
&lt;br /&gt;
==[[Factional_Warfare_Dungeons|Factional Warfare Complexes]]==&lt;br /&gt;
The [[Factional_Warfare_Dungeons|Factional Warfare Complexes]] can be found only in combat zones.&lt;br /&gt;
Conquering these dungeons is required to take [[System_Occupancy|system occupancy]] and is the primary focus of [[Factional_Warfare|Factional Warfare]].&lt;br /&gt;
For information on how to find and capture these dungeons see [[Factional_Warfare_Dungeons|Factional Warfare Complexes]].&lt;br /&gt;
&lt;br /&gt;
==Control Bunkers==&lt;br /&gt;
===Summary===&lt;br /&gt;
The Control Bunker is the key to unlock the [[System_Occupancy|system occupancy]] and switch it to your faction. In its natural state it remains completely invulnerable to attack and cannot be locked by anyone. However, if an attacking faction manages to capture enough [[FW|FW]] Dungeons, the Control Bunker will enter a vulnerable state where it may be locked by any character belonging to the attacking [[FW|FW]] faction.&lt;br /&gt;
&lt;br /&gt;
{{warning|Please remember that pilots not part of a [[FW|FW]] faction or not belonging to the attacking [[FW|FW]] faction will not be able to lock it at any stage.}}&lt;br /&gt;
{{example|In a vulnerable state, a [[Gallente|Gallente]] Control Bunker may only be locked by [[Caldari|Caldari]] State [[FW|FW]] players. Any other pilot (including the [[Gallente|Gallente]] Federation enlisted pilots) will not be able to do so.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fw_seven.jpg|right|thumb|200px|A Gallente control bunker on the overview.]]&lt;br /&gt;
===Bunkers On The Overview===&lt;br /&gt;
The [[Screenshot|screenshot]] above shows the Control Bunker icon in the Overview.&lt;br /&gt;
Unlike [[FW|FW]] Dungeons,&lt;br /&gt;
Control Bunkers are not in [[Exploration|exploration]] complexes but are static structures.&lt;br /&gt;
&lt;br /&gt;
===Conquering A Control Bunker===&lt;br /&gt;
When vulnerable,&lt;br /&gt;
the Control Bunker may be attacked and conquered.&lt;br /&gt;
Conquering it is as simple as dealing structure [[Damage|damage]].&lt;br /&gt;
After a control bunker receives structure damage the attacking faction will gain Occupancy control during the next downtime.&lt;br /&gt;
Any remaining [[FW|FW]] Dungeons will grant no progress toward capture and no more [[FW|FW]] Dungeons will spawn until the [[System_Occupancy|system Occupancy]] switches.&lt;br /&gt;
&lt;br /&gt;
When the Occupancy occupancy has changed,&lt;br /&gt;
[[FW|FW]] Dungeons belonging to the new faction occupying the system will spawn and the whole process starts again.&lt;br /&gt;
&lt;br /&gt;
{{note|Nothing prevents [[FW|FW]] Dungeons from being captured while Control Bunker is attacked. As such, it is possible for the bunker to go back into an invulnerable mode if the defending faction manages to claim enough [[FW|FW]] Dungeons.}}&lt;br /&gt;
&lt;br /&gt;
==Occupancy and Territory Control==&lt;br /&gt;
===Summary===&lt;br /&gt;
The main objective for a particular faction remains to conquer enemy systems while defending its own.&lt;br /&gt;
To meet this goal,&lt;br /&gt;
a new variable,&lt;br /&gt;
Occupancy,&lt;br /&gt;
is used to determine which faction currently military owns a particular system.&lt;br /&gt;
&lt;br /&gt;
{{warning|Occupancy has nothing to do with [[Sovereignty|Sovereignty]]. [[Sovereignty|Sovereignty]] specifies which faction originally settled in a particular system, while Occupancy displays which factions armed forces are currently occupying it. As such, [[Sovereignty|Sovereignty]] will never change from [[FW|FW]] victories.}}&lt;br /&gt;
&lt;br /&gt;
===Changing Occupancy===&lt;br /&gt;
Changing the occupancy of a system involves the following steps:&lt;br /&gt;
#Capturing enough [[FW|FW]] dungeons that the bunker becomes vulnerable.&lt;br /&gt;
#Once vulnerable, capturing the Control Bunker located in the system.&lt;br /&gt;
&lt;br /&gt;
===Attacking/Defending factions===&lt;br /&gt;
Each system that is located in a combat zone is fought over by two opposing factions.&lt;br /&gt;
The faction owning Occupancy is the defender,&lt;br /&gt;
while the one trying to gain it is the attacker.&lt;br /&gt;
&amp;quot;Allied&amp;quot; factions cannot claim the system by themselves but may help the attacking/defending faction in their task.&lt;br /&gt;
&lt;br /&gt;
{{example|Old Man [[STAR|Star]] is a combat zone system disputed between the [[Gallente|Gallente]] Federation and the [[Caldari|Caldari]] State. The [[Gallente|Gallente]] Federation, owning Occupancy, will be the defenders and the [[Caldari|Caldari]] State attackers. [[Amarr|Amarr]] and [[Minmatar|Minmatar]] may conquer [[FW|FW]] Dungeons, but they will help their allied faction instead of claiming it for their own. They may not themselves claim Occupancy.}}&lt;br /&gt;
&lt;br /&gt;
{{note|The term &amp;quot;allied&amp;quot; is only used to refer to a friendly faction as the game mechanics do not make a difference between it and a neutral entity. Even if [[Minmatar|Minmatar]] players may be able to help [[Gallente|Gallente]] pilots claiming a [[FW|FW]] Dungeon, they won’t be able to shoot each other without facing a Global Criminal Flag.}}&lt;br /&gt;
&lt;br /&gt;
===[[System_Occupancy|System Occupancy]] states===&lt;br /&gt;
[[Image:Fw8.jpg|right|thumb|200px|Screenshot showing Occupancy information. This system is currently contested.]]&lt;br /&gt;
There are different system states appearing in the ''Occupancy'' line on the top-left corner of the screen depending on the attacker/defender general strength status:&lt;br /&gt;
* Un-contested: natural state of a [[System_Occupancy|system occupancy]] and thus not directly shown. The system is currently not actively fought over by different factions.&lt;br /&gt;
* Contested: [[FW|FW]] Dungeons have been claimed by the offenders. Defenders may return it to ''un-contested'' by winning [[FW|FW]] Dungeons back.&lt;br /&gt;
* Vulnerable: the attacking force won enough [[FW|FW]] Dungeons to put the Control Bunker to vulnerable for attack.&lt;br /&gt;
* Lost: the system has been successfully captured by the attacking faction. As such, the Occupancy will switch to the new faction after the next Downtime. Existing [[FW|FW]] Dungeons no longer affect the power scale and new ones won’t spawn until then.&lt;br /&gt;
&lt;br /&gt;
==[[Ranks|Ranks]]==&lt;br /&gt;
Players enlisted in Factional Warfare may receive [[Ranks|ranks]] depending on the empire they are working for. For a full list of available [[Ranks|ranks]], please refer to one of the following militia pages:&lt;br /&gt;
&lt;br /&gt;
*[[Amarr|Amarr]]: [[24th Imperial Crusade|24th Imperial Crusade]]&lt;br /&gt;
*[[Caldari|Caldari]]: [[State Protectorate|State Protectorate]]&lt;br /&gt;
*[[Gallente|Gallente]]: [[Federate Defence Union|Federal Defence Union]]&lt;br /&gt;
*[[Minmatar|Minmatar]]: [[Tribal Liberation Force|Tribal Liberation Force]]&lt;br /&gt;
&lt;br /&gt;
== Related Information  ==&lt;/div&gt;</summary>
		<author><name>Aradina</name></author>
	</entry>
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