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	<title>Gurista Fortress - Revision history</title>
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	<updated>2026-10-17T11:36:43Z</updated>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Fortress&amp;diff=89648&amp;oldid=prev</id>
		<title>reaping miner: Protected &quot;Gurista Fortress&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Fortress&amp;diff=89648&amp;oldid=prev"/>
		<updated>2010-07-18T19:01:53Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Gurista_Fortress&quot; title=&quot;Gurista Fortress&quot;&gt;Gurista Fortress&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 18 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>reaping miner</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Fortress&amp;diff=89647&amp;oldid=prev</id>
		<title>reaping miner: /* Room 2 */</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Fortress&amp;diff=89647&amp;oldid=prev"/>
		<updated>2010-07-18T19:01:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Room 2&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Complexes]][[Category:Exploration]]&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Gurista Fortress&lt;br /&gt;
|sig=1.2&lt;br /&gt;
|class=Unknown&lt;br /&gt;
|ded=unrated&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|region=[[:Category:Tenal (Region)|Tenal]], [[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]], [[:Category:Deklein (Region)|Deklein]],[[:Category:Geminate (Region)|Geminate]], [[:Category:Pure Blind (Region)|Pure Blind]]&lt;br /&gt;
|status=???&lt;br /&gt;
|rat=[[Guristas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gurista Fortress''' is an [[Exploration|exploration]] complex commonly found anywhere inhabited by the [[Guristas|Guristas Pirates]].&lt;br /&gt;
&lt;br /&gt;
==Gurista Fortress [[Deadspace|Deadspace]]==&lt;br /&gt;
This [[Deadspace|deadspace]] [[Exploration|exploration]] site is comprised of two rooms, each accessible using an [[acceleration gate]].&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is comprised of 4 groups of NPCs. The closest group (Group 1) will attack on jump in, and the rest of them aggro by proximity.&lt;br /&gt;
&lt;br /&gt;
* Group 1: 4x Dire Pithi Saboteur ([[Frigate]] class, [[Jamming|Jamming]]), 4x Dire Pithi Wrecker ([[Frigate]] class), 2x Pithatis Executor ([[Cruiser]] class)&lt;br /&gt;
* Group 2: 2x Pithi Saboteur ([[Frigate]] class, [[Jamming|Jamming]]), 4x Pithum Abolisher ([[Cruiser]] class), 3x Dire Pithum Eraser (Elite Cruiser class), 3x Pith Destroyer ([[Battleship]] class)&lt;br /&gt;
* Group 3: 3x Pithatis Enforcer ([[Cruiser]] class), 3x Pith Destroyer ([[Battleship]] class)&lt;br /&gt;
&lt;br /&gt;
Once all of these groups have been destroyed, the [[acceleration gate]] leading to the second room will become unlocked.&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
&lt;br /&gt;
*Group 1: 3x [[Guristas]] Stasis Towers, 3x [[Guristas]] Cruise Missile Batteries&lt;br /&gt;
*Group 2: 2x Dire Pithi Arrogator (Elite Frigate class, warp scrambling), 3x Pithatis Enforcer (Cruiser class), 3x Pithatis Enforcer ([[Cruiser]] class), 3x Pithatis Death Dealer ([[Cruiser]] class), 3x Dire Pithum Eraser (Elite Cruiser class), 4x Pith Destroyer ([[Battleship]] class)&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, the Cruise Missile Batteries and Stasis Towers will automatically aggro and start firing upon/webifying your ship. Your starting position is approximately 71km from the 3 Stasis Towers and 60km from the 3 Cruise Missile Batteries. It is recommended that you immediately destroy the Stasis towers, especially if your defensive strategy relies on speed. Additionally, the Dire Pithi Arrogator NPC can warp scramble your ship if they come into range.&lt;br /&gt;
&lt;br /&gt;
Be aware there is a normal cruiser, the only one of its kind ; upon this [[Cruiser|cruiser]]'s destruction, a [[Dread Guristas]] [[Battleship]] may spawn.&lt;br /&gt;
&lt;br /&gt;
Once you have cleared the room, approach and destroy the four bunkers by the station ruins.&lt;br /&gt;
&lt;br /&gt;
If no pop-ups appear then the complex has not [[Escalating encounters|escalated]], and the [[Deadspace|deadspace]] is complete. If you do get a successful [[Exploration|exploration]] [[Escalating encounters|escalation]] then the message '''HIRED GUN''' appears in the Expeditions tab of your [[Mission_Journal|mission journal]], with information and a destination to the next encounter.&lt;br /&gt;
&lt;br /&gt;
[[Image:2008.08.25.12.26.42.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Escalation: HIRED GUN Part 1 ==&lt;br /&gt;
&lt;br /&gt;
Area 1; 5 [[Battleship|Battleship]] class npc; 4 [[Cruiser|Cruiser]] class npcs and a possible [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]].&lt;br /&gt;
&lt;br /&gt;
Activate the [[acceleration gate]]. Inside is nothing, but you will get either an escalation or DEAD END.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Escalating encounters|Escalation]]: HIRED GUN Part 2 ==&lt;br /&gt;
&lt;br /&gt;
This stage comprises; 7 [[Frigate|Frigate]] class npcs (3 dire); 6 [[Cruiser|Cruiser]] class npcs (2 dire); 3 [[Battleship|Battleship]] class npcs and a possible [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]].  There is a chance the escalation will end after this site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Escalating encounters|Escalation]]: HIRED GUN Part 3 ==&lt;br /&gt;
&lt;br /&gt;
Area 1; 7 [[Frigate|Frigate]] class npcs (3 dire); 4 [[Battleship|Battleship]] class npcs and a possible [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]].&lt;br /&gt;
&lt;br /&gt;
Activate the [[acceleration gate]]. Inside is 4 [[Frigate|Frigate]] class npcs; 6 [[Cruiser|Cruiser]] class npcs (5 Dire); and 2 [[Battleship|Battleship]] class npcs.&lt;br /&gt;
&lt;br /&gt;
The escalation will either end here, or continue.&lt;br /&gt;
&lt;br /&gt;
== [[Escalating encounters|Escalation]]: HIRED GUN Part 4 ==&lt;br /&gt;
&lt;br /&gt;
1st Room; 3 [[Battleship|Battleship]] class npcs; 6 [[Cruiser|Cruiser]] class npcs; 5 [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
2nd Room; 3 [[Frigate|Frigate]] class npcs; 18 [[Cruiser|Cruiser]] class npcs (7 Dire); 4 [[Battleship|Battleship]] class npcs; and 1 [[BS|BS]] named [[Dread|Dread]] Pith Protagonist (End Boss).&lt;br /&gt;
&lt;br /&gt;
{{note|Dread Pith Protagonist is a [[Deadspace|Deadspace]] Overseer Mission Battleship that can drop Pith A-Type loot.}}&lt;/div&gt;</summary>
		<author><name>reaping miner</name></author>
	</entry>
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