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	<id>https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Gurista_Provincial_HQ</id>
	<title>Gurista Provincial HQ - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Gurista_Provincial_HQ"/>
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	<updated>2026-10-17T20:09:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=80194&amp;oldid=prev</id>
		<title>engy enginery: Protected &quot;Gurista Provincial HQ&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=80194&amp;oldid=prev"/>
		<updated>2010-03-15T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Gurista_Provincial_HQ&quot; title=&quot;Gurista Provincial HQ&quot;&gt;Gurista Provincial HQ&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 15 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>engy enginery</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=80193&amp;oldid=prev</id>
		<title>engy enginery at 21:57, 15 March 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=80193&amp;oldid=prev"/>
		<updated>2010-03-15T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Complexes]][[Category:Exploration]]&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Guristas Provincial HQ&lt;br /&gt;
|sig=0.3&lt;br /&gt;
|class=Unknown&lt;br /&gt;
|ded=unrated&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]],[[:Category:Geminate (Region)|Geminate]]&lt;br /&gt;
|rat=[[Guristas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Guristas Provincial HQ''' is the hardest and rarest [[0.0|0.0]] security space [[Exploration|exploration]] complex found in areas of space inhabited by the [[Guristas|Guristas]], e.g [[:Category:Tenal (Region)|Tenal]].&lt;br /&gt;
&lt;br /&gt;
'''Room 1''' comprises 12 [[Battleship|Battleship]] class; 5 [[Cruiser|Cruiser]] class; 2 [[Frigate|Frigate]] class; and 2 Dire [[Frigate|Frigate]] class npcs and 2 statis towers.&lt;br /&gt;
&lt;br /&gt;
After all of these enemies are destroyed, head 40km away from the Gurista Control Tower and vapourise it. This will stop a smartbomb going off and unlocks the gate for room 2. You can also use a &amp;quot;Dread Guristas Crystal Tag&amp;quot; to unlock the gate for you and any of your companions, the tag is consumed upon use.&lt;br /&gt;
&lt;br /&gt;
'''Room 2''' has a mixture of enemy [[Ships|ships]] and batteries that will test the tank of anyone unprepared. The room comprises 4 Tower Sentry III Batteries; 4 Siege Railgun Batteries; 7 [[Battleship|Battleship]] class; and 5 Dire Pith [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
You need to kill these [[Frigates|frigates]] fast, because arrogators will scramble you, while heading straight towards a siege railgun to get in range repping like crazy - its going take about  5 to 10 minutes to kill one solo, depending on your [[Dps|dps]]. While you approach one, send your drones to take out all the Tower Sentry IIIs, then take down a Siege Railgun battery. Once these Siege Railguns batteries are down a lot of the [[Dps|dps]] will be dimished and you are almost finished!&lt;br /&gt;
&lt;br /&gt;
Once all the enemy [[Ships|ships]] and structures have been destroyed head towards the cage with the Gurista War Installation in. Shoot the structure - you get hit by a kinetic smartbomb, which does 6,000 damage. Once the installation is down to around 1/3 structure, it releases all its [[Ships|ships]].&lt;br /&gt;
&lt;br /&gt;
{{Note|The smartbomb will activate each time a new pilot aggresses the structure.}}&lt;br /&gt;
{{Note|The smartbomb will not damage deployed drones, but drones will cause aggression.}}&lt;br /&gt;
&lt;br /&gt;
The Gurista War Installation will release some combat [[Ships|ships]] to defend itself, these are 12 [[Battleship|Battleship]] class possibly including one [[Dread|Dread]] Gurista [[Battleship|Battleship]]; 3 Dire [[Cruiser|Cruiser]] class; 2 [[Cruiser|Cruiser]] class; and 5 [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
Once all of these [[Ships|ships]] have been destroyed, simply resume damaging the War Installation until it explodes. If nothing happens it means that this [[Exploration|exploration]] has run its course. Otherwise you will receive the [[Exploration|exploration]] escalation NO QUARTER.&lt;br /&gt;
&lt;br /&gt;
== NO QUARTER ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2008.09.04.02.13.00.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Part One of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
'''Room1''' area comprises: 7 [[Battleship|Battleship]] class; 3 [[Frigate|Frigate]] class; 4 Dire [[Cruiser|Cruiser]] class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] class npcs.&lt;br /&gt;
&lt;br /&gt;
After clearing the area, you use the newly constructed [[Acceleration|acceleration]] gate into the next area. There are no hostiles here and if nothing happens then the adventure has come to a dead end and this mysterious figure has no use for you. On the other hand you may still be useful to him.&lt;br /&gt;
&lt;br /&gt;
{{quote|Teinei Kuma: Good to see you decided to come. I can not promise you any payment if you take on these [[Guristas|Guristas]] bases, but you will earn fame among the locals and the fortune the Pirates leave behind. I'm going to send a couple of my spy drones to see if the [[Guristas|Guristas]] are still where they were yesterday.}}&lt;br /&gt;
&lt;br /&gt;
Then if your lucky: The radio crackles, it is the vigilante all excited, who whispers in a conspiratorial tone &amp;quot;They are still here! Come quick and we shall introduce them to pain!&lt;br /&gt;
&lt;br /&gt;
'''Part Two of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
{{quote|Message &amp;gt; Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet [[CONCORD|CONCORD]] sent them! Take care of 'em boys!}}&lt;br /&gt;
&lt;br /&gt;
The coordinates of the journal takes you into a area comprising 12 [[Battleship|Battleship]] class possibly including 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]]; 10 Dire [[Cruiser|Cruiser]] class; 2 Dire [[Frigates|frigates]] class; 6 Tower Sentry III batteries; and 2 Stasis Webifying Towers npcs.&lt;br /&gt;
&lt;br /&gt;
As this is the toughest [[Guristas|Guristas]] [[Exploration|exploration]], you will probably have started to notice that things are going to get hot and now might be a good time to get help, if you haven't already! Once the area is cleared of all resistance you must destroy the [[Guristas|Guristas]] Control Tower. If nothing happens on its destruction, then your usefulness is at a end.&lt;br /&gt;
&lt;br /&gt;
If Teinei Kuma still requires assistance the adventure will continue with...&lt;br /&gt;
&lt;br /&gt;
{{quote|'''Teinei Kuma: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...'''}}&lt;br /&gt;
&lt;br /&gt;
... and the escalation of course: '''&amp;quot;We sure did show them! You sure are better than no one to have around when the [[Missiles|missiles]] are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Part Three of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
{{quote|Message &amp;gt; As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the [[Guristas|Guristas]] on the other hand, it seems like all systems are go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Message &amp;gt; Teinei Kuma: I hope you will manage without me, but I am going to check the next and last target. It is one of the [[Guristas|Guristas]] [[Recruiting|recruiting]] stations, they have these recruitment drives every now and then when they go through all major metropolitan areas in [[Caldari|Caldari]] space, pick up from the sewers anything that is still breathing, gather them in places like these, give them some old rookie ships and beanie guns and let them have a go at each other! The better half of those who are still alive after a couple of months are taken in as Gurista pilots, the rest is shot, or sold to the Blood as refreshments! Anyways, they are just sitting there like ducks, we dont want them to get away, I will hold them busy till you arrive!}}&lt;br /&gt;
&lt;br /&gt;
Initial Spawn: 2 Stasis Towers Batteries; 2 Siege Railgun Sentry batteries; [[Guristas|Guristas]] Annihalation Missile Battery; 5 Dire [[Cruiser|Cruiser]] class; 3 [[Cruiser|Cruiser]] class; 10 [[Battleship|Battleship]] class npcs and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]].  The Annihalation Missile Battery fires paradise cruise [[Missiles|missiles]].&lt;br /&gt;
&lt;br /&gt;
Wave 2: 11 [[Battleship|Battleship]] class and 12 [[Frigate|frigate]] class npcs will spawn upon attacking the [[Guristas|Guristas]] Annihalation Missile Battery.&lt;br /&gt;
&lt;br /&gt;
{{note|This area, and part four, are not [[Deadspace|deadspace]] areas. Meaning there is no acceleration gate, MWD works and you are able to warp inside the area.}}&lt;br /&gt;
&lt;br /&gt;
'''Part Four of No Quarter (Final)'''&lt;br /&gt;
&lt;br /&gt;
Initial Spawn: 7 Dire [[Frigate|Frigate]] class; 5 Dire [[Cruiser|Cruiser]] class; 2 Stasis Towers Batteries; 17 [[Battleship|Battleship]] class; 3 [[Frigate|Frigate]] class; 3 [[Cruiser|Cruiser]] class; 5 Siege Railgun Sentry Batteries; 5 Siege [[Blaster|Blaster]] Sentry Batteries.&lt;br /&gt;
&lt;br /&gt;
Upon attacking the [[Guristas|Guristas]] War Installation a second wave undocks and starts to attack. This wave comprises 4 Dire [[Frigate|Frigate]] class; 10 [[Cruiser|Cruiser]] class; 5 Dire [[Cruiser|Cruiser]] class; 15 [[Battleship|Battleship]] class npcs.&lt;br /&gt;
&lt;br /&gt;
After clearing this second wave, you may continue attacking the [[Guristas|Guristas]] War Installation. When the building reaches 50% [[Hull|hull]] remaining then the final wave of enemies undock to stop you.&lt;br /&gt;
&lt;br /&gt;
This final wave, while not as large as the previous waves, is suprisingly deadly. Its make up comprises 8 Spider Drone III; 8 Inzi Kika Disciples and Terrorist Overlord Inzi Kika.&lt;br /&gt;
&lt;br /&gt;
{{quote|'''This was a hard fight and while your friend didn't fire many shots, he did his best to call them. Gutsy little fellow. You would think that by now that he would of used half of all superlatives in the English dictionary to describe your victory, but suprisingly enough he is dead silent there where he is orbiting the remains of this holy place. Closer inspection reveals that he has taken a direct hit and even though his ship looks intact, all the airlocks have been blasted out and either he must have died from the explosion, or he is lying there frozen from the exsposure. It is kind of sad... not that you will miss him personally, but you can be darned sure that if he had lived to run around and tell the story, you would have been a legendary [[HERO|hero]] 24 hours from now.'''}}&lt;br /&gt;
&lt;br /&gt;
{{note|Terrorist Overlord Inzi Kika is a [[Deadspace|Deadspace]] Overseer Mission Battleship with a 30,875,000 bounty that can drop Pith X-Type loot.  It should also be noted that he is extremely difficult to kill if attempting this stage with only a few players. In order to break his tank the combined damage must exceed 2500 DPS. He also uses advanced AI tactics, such as changing targets according to threat level and warping away (1200 m/s) to repair himself when his shield is breached}}&lt;br /&gt;
&lt;br /&gt;
Images from the [[Exploration|Exploration]] site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Guristas_War_Installation.jpg|   [[Guristas|Guristas]] War Installation&lt;br /&gt;
Image:Gphq-final_stage_wave2.jpg|          Part 4 Wave 2 &lt;br /&gt;
Image:Gphq_final_stage_wave2a.jpg|          Part 4 Wave 2&lt;br /&gt;
Image:Overlord_inzi.jpg|    Terrorist Overlord Inzi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>engy enginery</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=56926&amp;oldid=prev</id>
		<title>sereneabt: Protected &quot;Gurista Provincial HQ&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=56926&amp;oldid=prev"/>
		<updated>2009-05-27T06:26:44Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Gurista_Provincial_HQ&quot; title=&quot;Gurista Provincial HQ&quot;&gt;Gurista Provincial HQ&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:26, 27 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>sereneabt</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=56925&amp;oldid=prev</id>
		<title>sereneabt: Added additional information on the Overlord spawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Gurista_Provincial_HQ&amp;diff=56925&amp;oldid=prev"/>
		<updated>2009-05-27T06:26:44Z</updated>

		<summary type="html">&lt;p&gt;Added additional information on the Overlord spawn&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Complexes]][[Category:Exploration]]&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Gurista Provincial HQ&lt;br /&gt;
|sig=0.3&lt;br /&gt;
|class=Unknown&lt;br /&gt;
|ded=unrated&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]],[[:Category:Geminate (Region)|Geminate]]&lt;br /&gt;
|rat=[[Guristas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gurista Provincial HQ''' is the hardest and rarest [[0.0|0.0]] security space [[Exploration|exploration]] complex found in areas of space inhabited by the [[Guristas|Guristas]], e.g [[:Category:Tenal (Region)|Tenal]].&lt;br /&gt;
&lt;br /&gt;
'''Room1''' comprises 10 [[Battleship|Battleship]] class; 5 [[Cruiser|Cruiser]] class; 2 [[Frigate|Frigate]] class; and 2 Dire [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
After all of these enemies are destroyed, head 40km away from the Gurista Control Tower and vapourise it. This will stop a smartbomb going off and unlocks the gate for room2.&lt;br /&gt;
&lt;br /&gt;
'''Room2''' has a mixture of enemy [[Ships|ships]] and batteries that will test the tank of anyone unprepared. The room comprises 4 Tower Sentry III Batteries; 4 Siege Railgun Batteries; 7 [[Battleship|Battleship]] class; and 5 Dire Pith [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
You need to kill these [[Frigates|frigates]] fast because arrogators will scramble you and head straight towards a siege railgun repping like crazy - its going take about  5 to 10 minutes to kill one solo, depending on your [[Dps|dps]]. While you approach one, send your drones to take out all the Tower Sentry IIIs, then take down a Siege Railgun battery. Once these Siege Railguns batteries are down a lot of the [[Dps|dps]] will be dimished and you are almost finished!&lt;br /&gt;
&lt;br /&gt;
Once all the enemy [[Ships|ships]] and structures have been destoyed head towards the cage with the Gurista War Installation in. Shoot the structure - you get hit by a kinetic smartbomb. Once the installation is down to under half structure, it releases all its [[Ships|ships]].&lt;br /&gt;
&lt;br /&gt;
{{Note|The smartbomb will activate each time a new pilot aggresses the structure.}}&lt;br /&gt;
&lt;br /&gt;
The Gurista War Installation will release some combat [[Ships|ships]] to defend itself, these are 12 [[Battleship|Battleship]] class possibly including one [[Dread|Dread]] Gurista [[Battleship|Battleship]]; 3 Dire [[Cruiser|Cruiser]] class; 2 [[Cruiser|Cruiser]] class; and 5 [[Frigate|Frigate]] class npcs.&lt;br /&gt;
&lt;br /&gt;
Once all of these [[Ships|ships]] have been destroyed, simply resume damaging the War Installation until it explodes. If nothing happens it means that this [[Exploration|exploration]] has run its course. Otheriwse you will recieve the [[Exploration|exploration]] escalation NO QUARTER.&lt;br /&gt;
&lt;br /&gt;
== NO QUARTER ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2008.09.04.02.13.00.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Part One of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
'''Room1''' area comprises: 6 [[Battleship|Battleship]] class; 3 [[Frigate|Frigate]] class; 4 Dire [[Cruiser|Cruiser]] class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] class npcs.&lt;br /&gt;
&lt;br /&gt;
After clearing the area, you use the newly constructed [[Acceleration|acceleration]] gate into the next area. There are no hostiles here and if nothing happens then the adventure has come to a dead end and this mysterious figure has no use for you. On the other hand you may still be useful to him.&lt;br /&gt;
&lt;br /&gt;
{{quote|Teinei Kuma: Good to see you decided to come. I can not promise you any payment if you take on these [[Guristas|Guristas]] bases, but you will earn fame among the locals and the fortune the Pirates leave behind. I'm going to send a couple of my spy drones to see if the [[Guristas|Guristas]] are still where they were yesterday.}}&lt;br /&gt;
&lt;br /&gt;
Then if your lucky: The radio crackles, it is the vigilante all excited, who whispers in a conspiratorial tone &amp;quot;They are still here! Come quick and we shall introduce them to pain!&lt;br /&gt;
&lt;br /&gt;
'''Part Two of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
{{quote|Message &amp;gt; Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet [[CONCORD|CONCORD]] sent them! Take care of 'em boys!}}&lt;br /&gt;
&lt;br /&gt;
The coordinates of the journal takes you into a area comprising 12 [[Battleship|Battleship]] class possibly including 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]]; 10 Dire [[Cruiser|Cruiser]] class; 2 Dire [[Frigates|frigates]] class; 6 Tower Sentry III batteries; and 2 Stasis Webifying Towers npcs.&lt;br /&gt;
&lt;br /&gt;
As this is the toughest [[Guristas|Guristas]] [[Exploration|exploration]], you will probably have started to notice that things are going to get hot and now might be a good time to get help, if you haven't already! Once the area is cleared of all resistance you must destroy the [[Guristas|Guristas]] Control Tower. If nothing happens on its destruction, then your usefulness is at a end.&lt;br /&gt;
&lt;br /&gt;
If Teinei Kuma still requires assistance the adventure will continue with...&lt;br /&gt;
&lt;br /&gt;
{{quote|'''Teinei Kuma: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...'''}}&lt;br /&gt;
&lt;br /&gt;
... and the escalation of course: '''&amp;quot;We sure did show them! You sure are better than no one to have around when the [[Missiles|missiles]] are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Part Three of NO QUARTER.'''&lt;br /&gt;
&lt;br /&gt;
{{quote|Message &amp;gt; As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the [[Guristas|Guristas]] on the other hand, it seems like all systems are go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Message &amp;gt; Teinei Kuma: I hope you will manage without me, but I am going to check the next and last target. It is one of the [[Guristas|Guristas]] [[Recruiting|recruiting]] stations, they have these recruitment drives every now and then when they go through all major metropolitan areas in [[Caldari|Caldari]] space, pick up from the sewers anything that is still breathing, gather them in places like these, give them some old rookie ships and beanie guns and let them have a go at each other! The better half of those who are still alive after a couple of months are taken in as Gurista pilots, the rest is shot, or sold to the Blood as refreshments! Anyways, they are just sitting there like ducks, we dont want them to get away, I will hold them busy till you arrive!}}&lt;br /&gt;
&lt;br /&gt;
Initial Spawn: 2 Stasis Towers Batteries; 2 Siege Railgun Sentry batteries; [[Guristas|Guristas]] Annihalation Missile Battery; 5 Dire [[Cruiser|Cruiser]] class; 3 [[Cruiser|Cruiser]] class; 10 [[Battleship|Battleship]] class npcs and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]].  The Annihalation Missile Battery fires paradise cruise [[Missiles|missiles]].&lt;br /&gt;
&lt;br /&gt;
Wave 2: 11 [[Battleship|Battleship]] class and 12 [[Frigate|frigate]] class npcs will spawn upon attacking the [[Guristas|Guristas]] Annihalation Missile Battery.&lt;br /&gt;
&lt;br /&gt;
{{note|This area, and part four, are not [[Deadspace|deadspace]] areas. Meaning there is no acceleration gate, MWD works and you are able to warp inside the area.}}&lt;br /&gt;
&lt;br /&gt;
'''Part Four of No Quarter (Final)'''&lt;br /&gt;
&lt;br /&gt;
Initial Spawn: 7 Dire [[Frigate|Frigate]] class; 5 Dire [[Cruiser|Cruiser]] class; 2 Stasis Towers Batteries; 17 [[Battleship|Battleship]] class; 3 [[Frigate|Frigate]] class; 3 [[Cruiser|Cruiser]] class; 5 Siege Railgun Sentry Batteries; 5 Siege [[Blaster|Blaster]] Sentry Batteries.&lt;br /&gt;
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Upon attacking the [[Guristas|Guristas]] War Installation a second wave undocks and starts to attack. This wave comprises 4 Dire [[Frigate|Frigate]] class; 10 [[Cruiser|Cruiser]] class; 5 Dire [[Cruiser|Cruiser]] class; 15 [[Battleship|Battleship]] class npcs.&lt;br /&gt;
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After clearing this second wave, you may continue attacking the [[Guristas|Guristas]] War Installation. When the building reaches 50% [[Hull|hull]] remaining then the final wave of enemies undock to stop you.&lt;br /&gt;
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This final wave, while not as large as the previous waves, is suprisingly deadly. Its make up comprises 8 Spider Drone III; 8 Inzi Kika Disciples and Terrorist Overlord Inzi Kika.&lt;br /&gt;
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{{quote|'''This was a hard fight and while your friend didn't fire many shots, he did his best to call them. Gutsy little fellow. You would think that by now that he would of used half of all superlatives in the English dictionary to describe your victory, but suprisingly enough he is dead silent there where he is orbiting the remains of this holy place. Closer inspection reveals that he has taken a direct hit and even though his ship looks intact, all the airlocks have been blasted out and either he must have died from the explosion, or he is lying there frozen from the exsposure. It is kind of sad... not that you will miss him personally, but you can be darned sure that if he had lived to run around and tell the story, you would have been a legendary [[HERO|hero]] 24 hours from now.'''}}&lt;br /&gt;
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{{note|Terrorist Overlord Inzi Kika is a [[Deadspace|Deadspace]] Overseer Mission Battleship with a 30,875,000 bounty that can drop Pith X-Type loot.  It should also be noted that he is extremely difficult to kill if attempting this stage with only a few players. In order to break his tank the combined damage must exceed 2500 DPS. He also uses advanced AI tactics, such as changing targets according to threat level and warping away (1200 m/s) to repair himself when his shield is breached}}&lt;br /&gt;
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Images from the [[Exploration|Exploration]] site.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Guristas_War_Installation.jpg|   [[Guristas|Guristas]] War Installation&lt;br /&gt;
Image:Gphq-final_stage_wave2.jpg|          Part 4 Wave 2 &lt;br /&gt;
Image:Gphq_final_stage_wave2a.jpg|          Part 4 Wave 2&lt;br /&gt;
Image:Overlord_inzi.jpg|    Terrorist Overlord Inzi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>sereneabt</name></author>
	</entry>
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