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	<title>Item Database:Ship Equipment:Gang Assist Modules - Revision history</title>
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	<updated>2026-10-17T10:11:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.everp.online/index.php?title=Item_Database:Ship_Equipment:Gang_Assist_Modules&amp;diff=76901&amp;oldid=prev</id>
		<title>plawks: Protected &quot;Item Database:Ship Equipment:Gang Assist Modules&quot; [edit=sysop:move=sysop]</title>
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		<updated>2010-01-24T18:41:37Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Item_Database:Ship_Equipment:Gang_Assist_Modules&quot; title=&quot;Item Database:Ship Equipment:Gang Assist Modules&quot;&gt;Item Database:Ship Equipment:Gang Assist Modules&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 24 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>plawks</name></author>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Item_Database:Ship_Equipment:Gang_Assist_Modules&amp;diff=76900&amp;oldid=prev</id>
		<title>plawks: fixed minor grammatical errors</title>
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		<updated>2010-01-24T18:41:36Z</updated>

		<summary type="html">&lt;p&gt;fixed minor grammatical errors&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{cleanup}}&lt;br /&gt;
NOTE: These are High slot items except for the Command Processor which is a Mid slot item.&lt;br /&gt;
&lt;br /&gt;
[[Gang]] assist modules can be broken down into 3 general categories:&lt;br /&gt;
&lt;br /&gt;
==Warfare Links.==&lt;br /&gt;
&lt;br /&gt;
*These active modules can be used by the [[Gang]] Booster to give a passive buff to all ships in the [[Gang]].  &lt;br /&gt;
&lt;br /&gt;
*These modules can only be used by the following ships due to the CPU mitigating buff these ships have. [http://wiki.eveonline.com/wiki/Item_Database:Ships:Battlecruisers Battlecruisers], [http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships Command ships], [http://wiki.eveonline.com/wiki/Item_Database:Ships:Capital_Industrial_Ships:ORE Capital industrial ships], [http://wiki.eveonline.com/wiki/Item_Database:Ships:Carriers Carriers] and [http://wiki.eveonline.com/wiki/Item_Database:Ships:Titans Titans]. It is worth noting that in the case of [http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships Command ships] and [http://wiki.eveonline.com/wiki/Item_Database:Ships:Capital_Industrial_Ships:ORE Capital industrial ships] a buff to a certain type of warfare link is received. &lt;br /&gt;
&lt;br /&gt;
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Battlecruisers Battlecruisers], [http://wiki.eveonline.com/wiki/Item_Database:Ships:Carriers Carriers] and Field command ships can only fit 1 module. Fleet command ships and [http://wiki.eveonline.com/wiki/Item_Database:Ships:Capital_Industrial_Ships:ORE Capital industrial ships] can fit 3. A [http://wiki.eveonline.com/wiki/Item_Database:Ships:Titans Titan] depending on level can fit upto 5. You can however fit one additional module per [[Command Processor I]] you have fitted.&lt;br /&gt;
&lt;br /&gt;
*Warfare links can be broken down into 5 different types each having an asociated skill and ship:&lt;br /&gt;
**Armored. These modules buff armour [[Tanking|tanking]] they are affected by the [[Armored warfare specialist]] skill. The [[Damnation]] is best used with these modules.&lt;br /&gt;
**Information. These modules buff targeting and EW they are affected by the [[Information warfare specialist]] skill. The [[EOS]] is best used with these modules.&lt;br /&gt;
**Siege. These modules buff shield [[Tanking|tanking]] they are affected by the [[Siege warfare specialist]] skill. The [[Vulture]] is best used with these modules.&lt;br /&gt;
**Skirmish. These modules buff [[Tackling|Tackling]] they are affected by the [[Skirmish warfare specialist]] skill. The [[Claymore]] is best used with these modules.&lt;br /&gt;
**[[Mining|Mining]]. These modules buff [[Mining|mining]] they are affected by the [[Mining Director]] skill. The both [http://wiki.eveonline.com/wiki/Item_Database:Ships:Capital_Industrial_Ships:ORE Capital industrial ships] are best used with these modules.&lt;br /&gt;
&lt;br /&gt;
*The formula for working out the % buff you will receive from a module is: Skill bonus X Ship bonus X Implant bonus.&lt;br /&gt;
**Command Bonus of Module ''can be found in the description'' X Warfare specialist skill level ''i.e. [[Skirmish warfare specialist]] for a skirmish module'' X (( [[Warfare link specialist]] skill level X 0.1) +1 )&lt;br /&gt;
**A [http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships Command ships] or [http://wiki.eveonline.com/wiki/Item_Database:Ships:Capital_Industrial_Ships:ORE Capital industrial ships] give additional bonuses to certain warfare link types. If you are using the right module type for the ship then use this calculation if not just ignore it: (Ship skill level ''i.e. [[command ships]] for a [http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships Command ship]'' X 0.03 ''0.05 for a [[Rorqual]]'') + 1)&lt;br /&gt;
**Additionaly a Warfare mindlink can be pluged into [http://wiki.eveonline.com/wiki/Item_Database:Implants_&amp;amp;_Boosters:Implants:Skill_Hardwiring:Implant_Slot_10 Implant slot 10] giving a buff to a perticular warfare link type. If you have one then multiply by 1.5 if not just ignore it.&lt;br /&gt;
&lt;br /&gt;
==[[Capital_ship|Capital ship]] modules.==&lt;br /&gt;
&lt;br /&gt;
*[[Cynosural Field generator I]] used to create a Cyno beacon for capital ships in your [[Gang|gang]] to use as a destination for their [[Jump_drive|jump drive]].&lt;br /&gt;
*[[Clone vat bay I]] when active players have installed a jump clone in the bay they may jump to the [[Capital_ship|capital ship]] as if it were a station.&lt;br /&gt;
*[[Jump portal generator I]] used by a [http://wiki.eveonline.com/wiki/Item_Database:Ships:Titans Titan] to allow nearby [[Gang|gang]] members to follow the [[Titan]] as it uses its [[Jump_drive|jump drive]].&lt;br /&gt;
&lt;br /&gt;
==Covert ship modules.==&lt;br /&gt;
&lt;br /&gt;
*[[Covert Cynosural field generator I]] used to create a covert Cyno beacon for [http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops Black Ops] ships in your [[Gang|gang]] to use as a destination for there jump drives.&lt;br /&gt;
*[[Covet jump portal generator I]] used by a [http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops Black Ops] to allow nearby [[Gang|gang]] members (Covert ships only [http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops Black ops], [http://wiki.eveonline.com/wiki/Item_Database:Ships:Covert_Ops Covert ops] and [http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships Recon ships]) to follow the [http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops Black ops] as it uses it [[Jump_drive|jump drive]].&lt;/div&gt;</summary>
		<author><name>plawks</name></author>
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