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	<id>https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Missiles</id>
	<title>Missiles - Revision history</title>
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	<updated>2026-10-17T13:14:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.everp.online/index.php?title=Missiles&amp;diff=137773&amp;oldid=prev</id>
		<title>hatusemajic: Protected &quot;Missiles&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Missiles&amp;diff=137773&amp;oldid=prev"/>
		<updated>2011-10-29T17:47:34Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Missiles&quot; title=&quot;Missiles&quot;&gt;Missiles&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 29 October 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>hatusemajic</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Missiles&amp;diff=137772&amp;oldid=prev</id>
		<title>hatusemajic: broken link (http://www.evegeek.com/missile.php). evegeek no longer is an active site.</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Missiles&amp;diff=137772&amp;oldid=prev"/>
		<updated>2011-10-29T17:47:34Z</updated>

		<summary type="html">&lt;p&gt;broken link (http://www.evegeek.com/missile.php). evegeek no longer is an active site.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Gameplay]][[Category:Guides]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Raven with missile.jpg|thumb|250px|A Raven firing upon a target]]&lt;br /&gt;
Missiles are self-propelled projectiles intended for dealing damage to other [[Ships|ships]]. While they will all hit moving targets, they are classified as Guided or Unguided, and the damage they deal can be affected by the size, [[Signature_radius|signature radius]] and velocity of the target [[Ship|ship]]. [[Caldari|Caldari]] (and some [[Minmatar|Minmatar]]) ships favor missiles over other weapons, although many [[Amarr|Amarr]] and [[Gallente|Gallente]] ships have missiles available as a supplementary weapon.&lt;br /&gt;
&lt;br /&gt;
== Missile Types ==&lt;br /&gt;
&lt;br /&gt;
Missiles are available in various sizes, for a range of [[Ship|ship]] classes and types, though in order to use them a [[Ship|ship]] must have at least one launcher [[Glossary|hardpoint]] in order to fit the appropriate missile launcher. There are two missile 'flavors' available for each class of ship; one being a short-ranged, high-damage weapon, and the other longer-ranged but low damaging. The former is referred to as &amp;quot;Unguided&amp;quot;, and the latter as &amp;quot;Guided&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note: Both types will hit a moving target, but &amp;quot;Unguided&amp;quot; missiles are not affected by the [[Guided_Missile_Precision|Guided Missile Precision]] skill.&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Rockets|Rocket]] (Short ranged charge fired by [[Frigates|Frigates]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Light_Missiles|Light Missile]] (Long ranged, used by [[Frigates|Frigates]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Heavy_Assault_Missiles|Heavy Assault Missile]] (Short ranged missile, launched rapidly by [[Cruiser|Cruisers]] and [[Battlecruiser|Battlecruisers]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Heavy_Missiles|Heavy Missile]] (Long range missile launched by [[Cruiser|Cruisers]] and [[Battlecruiser|Battlecruisers]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Torpedoes|Torpedo]] (High-damage, short range missile fired by [[Battleships|Battleships]], [[Golem]] and [[Stealth_bombers|Stealth Bombers]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Cruise_Missiles|Cruise Missile]] (Long range missile, fired by [[Battleships|Battleships]])&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Citadel_Torpedoes|Citadel Torpedo]] (Essentially an extra-large Torpedo, launched by Capital ships and Large Missile Sentries)&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Citadel_Cruise_Missiles|Citadel Cruise Missile]] (Extra-large Cruise Missile, launched by Capital ships and Large Missile Sentries)&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Auto-Targeting|Friend or Foe]] (&amp;quot;F.O.F&amp;quot;) missiles are available in standard-, heavy-, and cruise-launcher sizes. They can be fired without a locked target and will strike the nearest hostile [[Ships|ships]] or object.&lt;br /&gt;
&lt;br /&gt;
*[[Item_Database:Ammunition_&amp;amp;_Charges:Missiles:Defender|Defender Missiles]] can be fired from any size launcher, though they are generally launched from [[Cruiser|cruiser]]-sized [[Item_Database:Ship_Equipment:Turrets_&amp;amp;_Bays:Missile_Launchers:Heavy_Assault_Launchers|Heavy Assault Launchers]] They are used to intercept incoming missiles in an attempt to destroy them before they hit their target. Many NPC enemies make use of defender missiles to reduce your [[Glossary|DPS]] output, though they are rarely used by players.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;50&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Launcher&lt;br /&gt;
! EM Damage&lt;br /&gt;
! Explosive Damage&lt;br /&gt;
! Kinetic Damage&lt;br /&gt;
! Thermal Damage&lt;br /&gt;
|-&lt;br /&gt;
! Rocket&lt;br /&gt;
| [[Rocket Launcher I|Rocket Launcher]]&lt;br /&gt;
| [[Gremlin Rocket|Gremlin]]&lt;br /&gt;
| [[Phalanx Rocket|Phalanx]]&lt;br /&gt;
| [[Thorn Rocket|Thorn]]&lt;br /&gt;
| [[Foxfire Rocket|Foxfire]]&lt;br /&gt;
|-&lt;br /&gt;
! Light Missile&lt;br /&gt;
| [[Standard Missile Launcher I|Standard Missile Launcher]] or &amp;lt;BR&amp;gt; [[Assault Missile Launcher I|Assault Missile Launcher]]&lt;br /&gt;
| [[Sabretooth Light Missile|Sabretooth]]&lt;br /&gt;
| [[Piranha Light Missile|Piranha]]&lt;br /&gt;
| [[Bloodclaw Light Missile|Bloodclaw]]&lt;br /&gt;
| [[Flameburst Light Missile|Flameburst]]&lt;br /&gt;
|-&lt;br /&gt;
! FOF Light Missile&lt;br /&gt;
| [[Standard Missile Launcher I|Standard Missile Launcher]] or &amp;lt;BR&amp;gt; [[Assault Missile Launcher I|Assault Missile Launcher]]&lt;br /&gt;
| [[Seeker F.O.F. Light Missile I|Seeker]]&lt;br /&gt;
| [[Exterminator F.O.F. Light Missile I|Exterminator]]&lt;br /&gt;
| [[Serpent F.O.F. Light Missile I|Serpent]]&lt;br /&gt;
| [[Firefly F.O.F. Light Missile I|Firefly]]&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Missile&lt;br /&gt;
| [[Heavy Missile Launcher I|Heavy Missile Launcher]]&lt;br /&gt;
| [[Thunderbolt Heavy Missile|Thunderbolt]]&lt;br /&gt;
| [[Havoc Heavy Missile|Havoc]]&lt;br /&gt;
| [[Scourge Heavy Missile|Scourge]]&lt;br /&gt;
| [[Widowmaker Heavy Missile|Widowmaker]]&lt;br /&gt;
|-&lt;br /&gt;
! FOF Heavy Missile&lt;br /&gt;
| [[Heavy Missile Launcher I|Heavy Missile Launcher]]&lt;br /&gt;
| [[Stalker F.O.F. Heavy Missile I|Stalker]]&lt;br /&gt;
| [[Eradicator F.O.F. Heavy Missile I|Eradicator]]&lt;br /&gt;
| [[Hydra F.O.F. Heavy Missile I|Hydra]]&lt;br /&gt;
| [[Hellhound F.O.F. Heavy Missile I|Hellhound]]&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Assault Missile&lt;br /&gt;
| [[Heavy Assault Missile Launcher I|Heavy Assault Missile Launcher]]&lt;br /&gt;
| [[Torrent Assault Missile|Torrent]]&lt;br /&gt;
| [[Fulmination Assault Missile|Fulmination]]&lt;br /&gt;
| [[Terror Assault Missile|Terror]]&lt;br /&gt;
| [[Hellfire Assault Missile|Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
! Cruise Missile&lt;br /&gt;
| [[Cruise Missile Launcher I|Cruise Missile Launcher]]&lt;br /&gt;
| [[Paradise Cruise Missile|Paradise]]&lt;br /&gt;
| [[Devastator Cruise Missile|Devastator]]&lt;br /&gt;
| [[Wrath Cruise Missile|Wrath]]&lt;br /&gt;
| [[Cataclysm Cruise Missile|Cataclysm]]&lt;br /&gt;
|-&lt;br /&gt;
! FOF Cruise Missile&lt;br /&gt;
| [[Cruise Missile Launcher I|Cruise Missile Launcher]]&lt;br /&gt;
| [[Hunter F.O.F. Cruise Missile I|Hunter]]&lt;br /&gt;
| [[Obliterator F.O.F. Cruise Missile I|Obliterator]]&lt;br /&gt;
| [[Dragon F.O.F. Cruise Missile I|Dragon]]&lt;br /&gt;
| [[Phoenix F.O.F. Cruise Missile I|Phoenix]]&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo&lt;br /&gt;
| [[Siege Missile Launcher I|Siege Missile Launcher]]&lt;br /&gt;
| [[Mjolnir Torpedo|Mjolnir]]&lt;br /&gt;
| [[Bane Torpedo|Bane]]&lt;br /&gt;
| [[Juggernaut Torpedo|Juggernaut]]&lt;br /&gt;
| [[Inferno Torpedo|Inferno]]&lt;br /&gt;
|-&lt;br /&gt;
! Citadel Cruise Missile&lt;br /&gt;
| [[Citadel Cruise Launcher I|Citadel Cruise Launcher]]&lt;br /&gt;
| [[Thunar Citadel Cruise Missile|Thunar]]&lt;br /&gt;
| [[Catastrophe Citadel Cruise Missile|Catastrophe]]&lt;br /&gt;
| [[Rajas Citadel Cruise Missile|Rajas]]&lt;br /&gt;
| [[Sol Citadel Cruise Missile|Sol]]&lt;br /&gt;
|-&lt;br /&gt;
! Citadel Torpedo&lt;br /&gt;
| [[Citadel Torpedo Launcher I|Citadel Torpedo Launcher]]&lt;br /&gt;
| [[Doom Citadel Torpedo|Doom]]&lt;br /&gt;
| [[Thor Citadel Torpedo|Thor]]&lt;br /&gt;
| [[Rift Citadel Torpedo|Rift]]&lt;br /&gt;
| [[Purgatory Citadel Torpedo|Purgatory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advantages and Disadvantages ==&lt;br /&gt;
&lt;br /&gt;
Missiles have a consistent and versatile damage output, and are capable of dealing single [[Damage_types|damage types]]. As such, missiles are valuable in [[PvP|PvP]] combat, as they allow a pilot to [[Exploit|exploit]] a weakness in an opponent's tank. It is also impossible for a missile to miss a target, unless the target outruns the missile, moves out of range, or disengages and warps away.&lt;br /&gt;
&lt;br /&gt;
However, missiles can be destroyed in flight (either with Defender missiles or with a well-timed smartbomb detonation), partially or completely nullifying the attacker's damage output. Missiles are also unpopular in [[Fleet|fleet]] battles, as the missile's flight time can result in it arriving ''after'' the target has been destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Skills, Modules and Rigs ==&lt;br /&gt;
&lt;br /&gt;
The following skills improve missile or missile launcher performance:&lt;br /&gt;
* [[Missile Launcher Operation]] - increases missile launcher rate of fire and makes other skills available&lt;br /&gt;
* [[Missile Bombardment]] (needs MLO I) - increases missile flight time&lt;br /&gt;
* [[Rapid Launch]] (needs MLO II) - increases missile rate of fire&lt;br /&gt;
* [[Target Navigation Prediction]] (needs MLO II) - decreases the effect of the target's speed on damage dealt&lt;br /&gt;
* [[Missile Projection]] (needs MLO III) - increases missile speed&lt;br /&gt;
* [[Warhead Upgrades]] (needs MLO IV) - increases missile damage&lt;br /&gt;
* [[Guided Missile Precision]] (needs MLO V) - decreases the effect of the target's signature radius on damage dealt for guided missiles&lt;br /&gt;
&lt;br /&gt;
The following modules and rigs also improve missile performance (at the expense of increased missile launcher CPU usage in the case of rigs; see [[Item Database:Ship Modifications:Rigs:Missile Launcher Rigs|Missile Launcher Rigs]]):&lt;br /&gt;
* [[Item_Database:Ship_Equipment:Turrets_&amp;amp;_Bays:Weapon_Upgrades:Ballistic Control System|Ballistic Control System]] - increases missile launcher rate of fire and missile damage&lt;br /&gt;
* [[Bay Loading Accelerator]] - increases missile launcher rate of fire&lt;br /&gt;
* [[Hydraulic Bay Thrusters]] - increases missile velocity&lt;br /&gt;
* [[Rocket Fuel Cache Partition]] - increases missile flight time&lt;br /&gt;
* [[Warhead Calefaction Catalyst]] - increases missile damage&lt;br /&gt;
* [[Warhead Flare Catalyst]] - decreases the effect of the target's velocity on missile damage&lt;br /&gt;
* [[Warhead Rigor Catalyst]] - decreases the effect of signature radius on missile damage for guided missiles&lt;br /&gt;
&lt;br /&gt;
== [[Tech_II|Tech II]] Missiles ==&lt;br /&gt;
&lt;br /&gt;
There are four main [[Tech_2|Tech 2]] missile variants, which are available in four different [[Damage_types|damage types]]. These advanced missiles can only be fired from [[Tech_2|Tech 2]] launchers.&lt;br /&gt;
&lt;br /&gt;
* Advanced High Damage missiles (guided), also known as 'Fury' missiles, deal higher damage at the expense of range. Due to their extremely volatile warheads, Fury missiles have powerful containment systems, which increases a ship's signature range when loaded.&lt;br /&gt;
&lt;br /&gt;
* Advanced High Precision missiles (guided), or 'Precision' missiles,  deal more damage to smaller targets. Unfortunately, they reduce a ship's velocity in order to obtain a better launch.&lt;br /&gt;
&lt;br /&gt;
* Advanced Anti-Ship missiles (unguided), or 'Rage' missiles, deal massive amounts of damage to targets larger than the launching ship (due to large explosion radii and low explosion velocities, as well as shorter range. These charges also increase a ships' signature range as they share warhead containment systems with their guided 'Fury' cousins. &lt;br /&gt;
&lt;br /&gt;
* Advanced Long-Range missiles (unguided) ('Javelin's) have more powerful thrusters and larger fuel tanks than conventional charges. This means that they carry smaller warheads than normal missiles, and also require a more stable launch platform - which means the ship must travel at a lower velocity.&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
&lt;br /&gt;
New players often find it hard to remember which missile deals which type of damage, as every single missile has a different name. The simplest way to tell is to look at the color of the missile's nosecone - [[EM|EM]] missiles are sky-blue, Thermal missiles are red, Kinetic missiles are dark green, and Explosive missiles are yellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation =&lt;br /&gt;
&lt;br /&gt;
Unlike turrets, missiles will always deal damage to a target if they impact against it, regardless of the target's speed, radial velocity, or size (signature radius). Instead,  the damage that the missile deals is affected.&lt;br /&gt;
&lt;br /&gt;
As missiles do not have tracking speeds, a missile launched at a target will do the same damage if the target's speed remains the same. In other words, the damage dealt to a target orbiting the launcher at 300m/s and a target flying directly at the launcher at 300m/s will be exactly the same.&lt;br /&gt;
&lt;br /&gt;
The important factor in this scenario is the speed of the target ship. When a missile hits a target, the speed of the target is compared to the Explosion Velocity of the missile. For example, if when a Scourge Heavy Missile - which has a base Explosion Velocity of 81m/s - is fired, the Explosion Velocity is much lower than the target's speed, then damage is significantly reduced as the target is outrunning most of the missile's damage.&lt;br /&gt;
&lt;br /&gt;
The other factor that will decrease missile damage is Signature Radius. The Scourge Missile previously used has a Explosion Radius of 125m - if this missile is fired against a target with a smaller Signature than its Explosion Radius, damage will again be reduced, as only a small portion of the explosion is affecting the target. Although if your missile hits a target whose signature radius is greater then the explosion radius of your missile then the explosion velocity of your missile is increased by the same multiple.&lt;br /&gt;
&lt;br /&gt;
While these two rules are merely generalizations, a more complicated calculator that will aid in calculating damage output against various targets is available [http://eve.battleclinic.com/calculators.php#missile here].&lt;/div&gt;</summary>
		<author><name>hatusemajic</name></author>
	</entry>
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