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	<id>https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Pith%27s_Penal_Complex</id>
	<title>Pith's Penal Complex - Revision history</title>
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	<updated>2026-10-17T04:07:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=89646&amp;oldid=prev</id>
		<title>reaping miner: Protected &quot;Pith's Penal Complex&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=89646&amp;oldid=prev"/>
		<updated>2010-07-18T15:21:23Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Pith%27s_Penal_Complex&quot; title=&quot;Pith&amp;#039;s Penal Complex&quot;&gt;Pith&amp;#039;s Penal Complex&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 18 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>reaping miner</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=89645&amp;oldid=prev</id>
		<title>reaping miner: /* Room 2 */</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=89645&amp;oldid=prev"/>
		<updated>2010-07-18T15:21:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Room 2&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Complexes]][[Category:Exploration]]&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Pith Penal Complex&lt;br /&gt;
|sig=5.95//217 [[8CMSS|8CS]]&lt;br /&gt;
|class=Unknown&lt;br /&gt;
|ded=8/10&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]],[[:Category:Deklein (Region)|Deklein]],[[:Category:Vale of the Silent (Region)|Vale of the Silent]] &lt;br /&gt;
|rat=[[Guristas]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Pith penal complex info.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Minimum requirements''': Electronics 5&lt;br /&gt;
&lt;br /&gt;
'''Pith's Penal Complex''' is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.&lt;br /&gt;
&lt;br /&gt;
This [[Deadspace|complex]] can be done with two pilots. One in a [[Logistic|logistic]]  ship and the second in a hard tanked [[Command Ship|Command Ship]].&lt;br /&gt;
&lt;br /&gt;
It's also possible to easily master this plex solo with an [[Ishtar]].&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
{{quote|This deadspace pocket is where Dewak has built his so-called &amp;quot;Humane Aid Center&amp;quot;. It is his term for a facility where prisoners are allowed some physical and social freedom. The rate of successful rehabilitation is quite considerable, and has somewhat suprised DED threat assessment units that have looked into the operation.}}&lt;br /&gt;
&lt;br /&gt;
After using the acceleration gate you are thrust into a room protected by 4 [[Guristas]] Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 [[Battleship]] class; 10 [[Cruiser]] class; and 13 [[Frigate]] class NPCs.&lt;br /&gt;
&lt;br /&gt;
* The structure called '''Dewak's First Officer HQ''' drops a [[Dewak's Level 1 Decoder]] as loot.&lt;br /&gt;
&lt;br /&gt;
Once the room has been cleared of all NPCs, you may activate the acceleration gate which will take you into the second room.&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
{{quote|This corridor is used to guard prisoners that are deemed incapable of breaking out by themselves (and thus safe enough to contain in low-security facilities ) but are &amp;quot;connected&amp;quot; well enough to demand a high security deadspace pocket.&lt;br /&gt;
&lt;br /&gt;
Prisoners, brought here for rehabilitation, have their equipment confiscated by the authorities. Then it is &amp;quot;taxed&amp;quot; heavily to pay upkeep costs and it often leaves the prisoners without any belongings. Dewak keeps these taxes under lock and key, guarded by his number-one warden.}}&lt;br /&gt;
&lt;br /&gt;
Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.&lt;br /&gt;
&lt;br /&gt;
There are 3 further groups to be dealt with, after this small  group, that range in distance from 52km to 118km away.&lt;br /&gt;
&lt;br /&gt;
There are approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.&lt;br /&gt;
&lt;br /&gt;
*The container '''Dewak's Dot''' contains a [[Dewak's Level 2 Decoder]] and possibly faction loot.&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
[[Image:Screaming_dewak.jpg|right|300px]]&lt;br /&gt;
{{quote|Dewak Humfrey travels frequently between all the Pith's Penal Complexes, but when he is around, this is where he'd be.&lt;br /&gt;
&lt;br /&gt;
This deadspace pocket is littered with victims jettisoned into space after having died in captivity in one of his prison/torture chambers.}}&lt;br /&gt;
&lt;br /&gt;
Room 3 comprises 2 Groups.&lt;br /&gt;
&lt;br /&gt;
Group 1 is comprised of; 2 Frigate class; 5 Cruiser class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.&lt;br /&gt;
&lt;br /&gt;
Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class NPCs. This group is approximately 50km away from the entry point.&lt;br /&gt;
&lt;br /&gt;
The destruction of Group 2 could be achieved best by aligning away from the group and destroying the NPCs in order of hull size. Once the Frigate and Cruiser class NPCs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer.&lt;br /&gt;
&lt;br /&gt;
More than 550 dps is needed to break 'Screaming' Dewak Humfrey's tank (shield).&lt;br /&gt;
&lt;br /&gt;
You can run this last room by flying far from all NPCs. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to it.&lt;br /&gt;
&lt;br /&gt;
Flying fast and far enough will let you send your drones to kill all the frigates, and after that the cruisers and battlecruisers. At last, you can go put your [[DPS|DPS]] on each battleship.&lt;br /&gt;
&lt;br /&gt;
*''''Screaming' Dewak Humfrey''' is a Deadspace Overseer that drops a [[21th Tier Overseer's Personal Effects]]. He can also drop '''Pith B-Type''' Loot (like Pith B-Type X-Large shield booster) and a [[Rattlesnake|Rattlesnake]] [[BPC|BPC]].&lt;/div&gt;</summary>
		<author><name>reaping miner</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=62735&amp;oldid=prev</id>
		<title>sturi: Protected &quot;Pith's Penal Complex&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=62735&amp;oldid=prev"/>
		<updated>2009-07-29T07:31:02Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Pith%27s_Penal_Complex&quot; title=&quot;Pith&amp;#039;s Penal Complex&quot;&gt;Pith&amp;#039;s Penal Complex&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:31, 29 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>sturi</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=62734&amp;oldid=prev</id>
		<title>sturi at 07:31, 29 July 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Pith%27s_Penal_Complex&amp;diff=62734&amp;oldid=prev"/>
		<updated>2009-07-29T07:31:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Complexes]][[Category:Exploration]]&lt;br /&gt;
[[Image:Pith penal complex info.jpg|right|300px]]&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Pith's Penal Complex&lt;br /&gt;
|sig=5.95//217 [[8CMSS|8CS]]&lt;br /&gt;
|class=Unknown&lt;br /&gt;
|ded=8/10&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]]&lt;br /&gt;
|rat=[[Guristas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pith's Penal Complex''' is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.&lt;br /&gt;
&lt;br /&gt;
This [[Complex|complex]] can be done with two pilots. One in a [[Logistic|logistic]]  ship and the second in a hard tanked [[Command Ship|Command Ship]].&lt;br /&gt;
&lt;br /&gt;
It's also possible to easily master this plex solo with an [[Ishtar]].&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
{{quote|This deadspace pocket is where Dewak has built his so-called &amp;quot;Humane Aid Center&amp;quot;. It is his term for a facility where prisoners are allowed some physical and social freedom. The rate of successful rehabilitation is quite considerable, and has somewhat suprised DED threat assessment units that have looked into the operation.}}&lt;br /&gt;
&lt;br /&gt;
After using the [[acceleration]] gate you are thrust into a room protected by 4 [[Guristas]] Heavy Missile batteries; 1 [[Guristas]] Stasis Webification battery; 12 [[Battleship]] class; 10 [[Cruiser]] class; and 13 [[Frigate]] class NPCs.&lt;br /&gt;
&lt;br /&gt;
* The structure called '''Dewak's First Officer HQ''' drops a [[15th Tier Overseer's Personal Effects]] as loot.&lt;br /&gt;
&lt;br /&gt;
Once the room has been cleared of all NPCs, you may activate the [[acceleration]] gate which will take you into the second room.&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
{{quote|This corridor is used to guard prisoners that are deemed incapable of breaking out by themselves (and thus safe enough to contain in low-security facilities ) but are &amp;quot;connected&amp;quot; well enough to demand a high security deadspace pocket.&lt;br /&gt;
&lt;br /&gt;
Prisoners, brought here for rehabilitation, have their equipment confiscated by the authorities. Then it is &amp;quot;taxed&amp;quot; heavily to pay upkeep costs and it often leaves the prisoners without any belongings. Dewak keeps these taxes under lock and key, guarded by his number-one warden.}}&lt;br /&gt;
&lt;br /&gt;
Your landing point, from the [[acceleration]] gate, into the second room is guarded by 4 [[Battleship]] class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.&lt;br /&gt;
&lt;br /&gt;
There are 3 further groups to be dealt with, after this small  group, that range in distance from 52km to 118km away.&lt;br /&gt;
&lt;br /&gt;
There is approximately 12 [[Frigate]] class; 9 [[Cruiser]] class; 10 [[Battleship]] class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.&lt;br /&gt;
&lt;br /&gt;
*The container '''Dewak's Dot''' contains a [[16th Tier Overseer's Personal Effects]].&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
[[Image:Screaming_dewak.jpg|right|300px]]&lt;br /&gt;
{{quote|Dewak Humfrey travels frequently between all the Pith's Penal Complexes, but when he is around, this is where he'd be.&lt;br /&gt;
&lt;br /&gt;
This deadspace pocket is littered with victims jettisoned into space after having died in captivity in one of his prison/torture chambers.}}&lt;br /&gt;
&lt;br /&gt;
Room 3 comprises 2 Groups.&lt;br /&gt;
&lt;br /&gt;
Group 1 is comprised of; 2 [[Frigate]] class; 5 [[Cruiser]] class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.&lt;br /&gt;
&lt;br /&gt;
Group 2 is comprised of; 23 [[Frigate]] class; 19 [[Cruiser]] class; 11 [[Battleship]] class; and 1 [[Deadspace]] Overseer [[Battleship]] class NPCs. This group is approximately 50km away from the entry point.&lt;br /&gt;
&lt;br /&gt;
The destruction of Group 2 is best achieved by aligning away from the group and destroying the NPCs in order of hull size. Once the [[Frigate]] and [[Cruiser]] class NPCs have been destroyed, you can choose to either destroy all the [[Battleships]], or simply destroy the Overseer.&lt;br /&gt;
&lt;br /&gt;
Over 550 [[dps]] is needed to break 'Screaming' Dewak Humfrey's tank (shield).&lt;br /&gt;
&lt;br /&gt;
You can run this last room buy flying far from all. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to.&lt;br /&gt;
&lt;br /&gt;
Flying fast and far enought let you send your drone kill all the [[Frig|frig]], and after the [[BC|BC]]. At the last, you can go put you [[DPS|DPS]] on each [[BS|BS]].&lt;br /&gt;
&lt;br /&gt;
*''''Screaming' Dewak Humfrey''' is a [[Deadspace|Deadspace]] Overseer that drops a [[17th Tier Overseer's Personal Effects]]. He can also drop Pith B-Type Loot (like Pith B-Type X-Large shield booster) and [[Rattlesnake|Rattlesnake]] [[BPC|BPC]].&lt;/div&gt;</summary>
		<author><name>sturi</name></author>
	</entry>
</feed>