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		<title>Havohej: Protected &quot;Religions and rituals&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
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		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Religions_and_rituals&quot; title=&quot;Religions and rituals&quot;&gt;Religions and rituals&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
[[Category:Society and tradition]]&lt;br /&gt;
Numerous '''religions and rituals''' spread their messages throughout [[New Eden (cluster)|New Eden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==People and ... other entities==&lt;br /&gt;
While there is no concrete evidence of religious intervention in the world of New Eden - though one would be unwise to maintain this in the face of the [[Amarr]] and outright suicidal in suggesting it to the [[Blood Raiders]] - there is, nonetheless, a number of people in the world both past and present who some believe to have been touched by holy spirits.&lt;br /&gt;
&lt;br /&gt;
* [[Arzad Hamri|St. Arzad]] is the patron saint of the [[Starkmanir]].&lt;br /&gt;
* [[Cold Wind]], [[Wind-of-the-West]], [[Mountain Wind]], [[Storm Wind]], and [[Heart-of-the-Forest]] are [[Caldari]] divine spirits.&lt;br /&gt;
* The [[Sani Sabik]] are not people you want to mess with, lest you be drained after the fact.&lt;br /&gt;
* The [[sefrim]] are an angelic Amarr race of beings.&lt;br /&gt;
* The [[Society of Conscious Thought]] has, though the ages, served as an outlet for the spiritual needs of [[Jove]]. As a rule however, Jove are not spiritual or religious.&lt;br /&gt;
* [[True Slaves]] serve [[Sansha's Nation]] with absolutely no thought for self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rituals and prophecies==&lt;br /&gt;
Any group, collective, nation or empire, no matter how secular, still has its traditions.  These are necessary in order to form a more cohesive nation, bound by more than simple location and economic needs, and, eventually, to support the creation of some really bizarre holidays.&lt;br /&gt;
&lt;br /&gt;
* The [[Amarr Succession]] is a ritual whereby the people of the Empire choose their [[Amarr Emperor|emperor]].&lt;br /&gt;
* [[Blood rituals]] are a staple of the Sani Sabik.&lt;br /&gt;
* [[Blooding]] is of utmost importance to the Blood Raiders.&lt;br /&gt;
* [[Caldari spirituality]] is deep and quite powerful.&lt;br /&gt;
* The [[cleansing pits]] are put to thorough use by the Amarr.&lt;br /&gt;
* [[Death]] takes on a different meaning when it comes to [[capsuleers]].&lt;br /&gt;
* [[Gallente_religious_practices|Gallente religious practices]] are, to no one's surprise, varied and hedonistic.&lt;br /&gt;
* [[Khu-Arzad]] is a [[Starkmanir]] religious festival.&lt;br /&gt;
* The [[Lutins]] are signify different things to different races.&lt;br /&gt;
* The [[Reclaiming]] was a massive and horrifying method of religious conquest.&lt;br /&gt;
* [[Ritual suicide]] is considered a viable option for wayward Caldari executives.&lt;br /&gt;
* The Amarr are strong believers in the sanctitude of [[Sacred_Flesh|flesh]].&lt;br /&gt;
* The Amarr are believers in their own holy [[The_Scriptures|Scriptures]]&lt;br /&gt;
* The harsh conditions of Mikramurka on Pator influence [[Sebiestor spiritual beliefs]]&lt;br /&gt;
* [[Self-flagellation]] is probably even dirtier than it sounds.&lt;br /&gt;
* [[Semiosis]] is a notable part of any culture, particularly among the Amarr.&lt;br /&gt;
* The [[Seven Events of the Apocalypse]], also known as Macaper's Propehecy, foresee events of great wonder and awe.&lt;br /&gt;
* The [[Amarr Heirs]] have their own ritual suicide, known as [[Shathol'Syn]].&lt;br /&gt;
* Caldari have the [[Tea Maker Ceremony]].&lt;br /&gt;
* [[Tribal tattoos]] are known among the [[Minmatar]].&lt;br /&gt;
* [[Universal Truth]] exists, of course, in several variations.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Various holy items have, through the ages, supposedly conveyed supernatural abilities, healing properties, divine truths, scriptural understanding, even safety from harm. And one or two was simply used to bludgeon a heretic to death.&lt;br /&gt;
&lt;br /&gt;
* The [[Ametat and Avetat]] are a pair of religious artifacts.&lt;br /&gt;
* While the [[Khumaak (lore)|Khumaak]] is rather political in nature, there is no doubt that it is an object of strong religious significance.&lt;br /&gt;
* The [[Book of Records]] is a part of the Amarr [[Scriptures]].&lt;br /&gt;
* The [[Cross of the Sacred Throne Order]] is awarded to those Amarr who deserve it.&lt;br /&gt;
* [[Sacred waters]] is an Amarr ritual component.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Entertainment]]&lt;br /&gt;
* [[Non-tech advancements]]&lt;/div&gt;</summary>
		<author><name>Havohej</name></author>
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