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	<id>https://wiki.everp.online/index.php?action=history&amp;feed=atom&amp;title=Wormhole_space</id>
	<title>Wormhole space - Revision history</title>
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	<updated>2026-10-17T05:09:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.everp.online/index.php?title=Wormhole_space&amp;diff=84981&amp;oldid=prev</id>
		<title>hotnready: Protected &quot;Sleeper Sites&quot; [edit=sysop:move=sysop]</title>
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		<updated>2010-05-30T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Sleeper_Sites&quot; class=&quot;mw-redirect&quot; title=&quot;Sleeper Sites&quot;&gt;Sleeper Sites&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:21, 30 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>hotnready</name></author>
	</entry>
	<entry>
		<id>https://wiki.everp.online/index.php?title=Wormhole_space&amp;diff=84980&amp;oldid=prev</id>
		<title>hotnready at 21:21, 30 May 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.everp.online/index.php?title=Wormhole_space&amp;diff=84980&amp;oldid=prev"/>
		<updated>2010-05-30T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Exploration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All Sites In Wormhole Space==&lt;br /&gt;
&lt;br /&gt;
1. Normal despawn rate for an UNTOUCHED site is about 3 or 4 days. Untouched means you found it, maybe warped in but did not engage anything or interact with anything.&lt;br /&gt;
&lt;br /&gt;
2. Clearing out a Gravity or Ladar site of NPC [[Sleepers|Sleepers]] in a Wormhole Space (WSpace) cleans it out permenently. The NPCs do NOT respawn. &lt;br /&gt;
&lt;br /&gt;
3. Bringing a [[Capital_ship|capital ship]] ([[Carrier|Carrier]] or [[Dreadnought|Dreadnought]]) to a combat site in a Wspace will spawn 6 additional [[Battleships|battleships]] '''PER [[Capital_ship|CAPITAL SHIP]]!''' This only happens in C5 or C6 systems.&lt;br /&gt;
&lt;br /&gt;
4. Magnetic and Radar sites will respawn complete Sleeper waves after a downtime to include the reset of the [[Capital_ship|capital ship]] '''“additional 6 Sleeper [[Battleships|battleships]]”''' trigger!&lt;br /&gt;
&lt;br /&gt;
5. Magnetic and Radar sites are rare. Ladar and Gravimetric sites are extremely common.&lt;br /&gt;
&lt;br /&gt;
6. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional [[Battleships|battleships]] to spawn. This also only happens in C5 and C6 systems.&lt;br /&gt;
&lt;br /&gt;
7. The class of the system does NOT affect the difficulty of the sites. It only determines what KINDS of sites are likely to spawn in the system:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Perimiter'''' sites are '''&amp;quot;easy&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
''''Frontier'''' sites are '''&amp;quot;medium&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
''''Core'''' are sites are '''&amp;quot;hard&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
There also exist ''''Quarantine'''' at unconfirmed difficulty.&lt;br /&gt;
&lt;br /&gt;
Thus a site with the same name will be equally difficult no matter if it is in a class 1 Wspace or class 6 Wspace. The difference is that 'Core' sites seldom appear in the lower classes (although they certainly can spawn there as well).&lt;br /&gt;
&lt;br /&gt;
8. Orcas do NOT spawn the additional 6 [[Battleships|battleships]] at any site or encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wormhole_Affects.jpg]]&lt;br /&gt;
==Wormhole Space Behavior==&lt;br /&gt;
&lt;br /&gt;
1. Wspaces can be buried up to 3 Wspaces deep. This means that you would have to cross 3 Wspaces to get out of Wspace and into the nearest Known Space (Kspace)!&lt;br /&gt;
&lt;br /&gt;
2. A class 1 Wspace does not allow anything bigger than a Battle Cruiser through. This is a SHIP class limitation and not a ship MASS limitation, just like some low level mission [[Acceleration|acceleration]] gates.&lt;br /&gt;
&lt;br /&gt;
3. Class 2 [[Wormholes|wormholes]] have a mass restriction. If your ship has too much mass to fit, try off-lining your plates (1600mm, 800mm etc.).&lt;br /&gt;
&lt;br /&gt;
4. POSs behave as normal except you can not claim [[Sovereignty|Sovereignty]] and you can NOT moon mine.&lt;br /&gt;
&lt;br /&gt;
5. [[Wormhole|Wormhole]] effects (Pulsars, Cataclysmic etc) are NOT applied to POS’s or their weapons/defences.&lt;br /&gt;
&lt;br /&gt;
6. Class 1 and 2 encounters are soloable. Class 3 is maybe soloable. Class 4, 5 and 6 can be solo'd only if you use a [[Capital_ship|Capital Ship]] ([[Carrier|Carrier]]) but be prepared to sweat bullets as a class 5 can crack a [[Carrier|carrier]] and eat drones severely. It was a draw when I tried it.&lt;br /&gt;
&lt;br /&gt;
7. ALL Wspaces are classed 0.0 security and all the rules applying to such type of space also apply in [[Wormhole|Wormhole]] space.&lt;br /&gt;
&lt;br /&gt;
8. [[Wormhole|Wormhole]] Class is a numeric rating contained in the data dump that [[CCP|CCP]] put out. In short, [[Wormholes|wormholes]] leading to &amp;quot;unknown space&amp;quot; could lead to a class 1, 2 or 3 Wspace. One leading to a &amp;quot;dangerous unknown space&amp;quot; leads to a class 4 or 5 and a &amp;quot;deadly unknown space&amp;quot; [[Wormhole|wormhole]] always leads to a class 6 Wspace.&lt;br /&gt;
&lt;br /&gt;
9. Players do NOT show up in local unless they chat there, so scan often with your directional scanner at max range and set to 360 degrees.&lt;br /&gt;
&lt;br /&gt;
10. Wspaces DO bottom out when you take up residence within them. The Wspaces eventually dwindled to one static [[Wormhole|wormhole]] and one [[Exploration|exploration]] spawn. Sites '''Despawn''' as usual, but simply to not '''Respawn''' at the &amp;quot;normal&amp;quot; rate.&lt;br /&gt;
&lt;br /&gt;
11. There are NO Ice fields in ANY Wspace.&lt;br /&gt;
&lt;br /&gt;
==[[Wormhole|Wormhole]] Behavior==&lt;br /&gt;
&lt;br /&gt;
1. Wspaces can have up to '''7''' [[Wormholes|wormholes]] active at one time. Up to 4 outbound [[Wormholes|wormholes]] max with 3 inbound (K162) [[Wormholes|wormholes]] confirmed.&lt;br /&gt;
&lt;br /&gt;
2. When a [[Wormhole|wormhole]] is nearing &amp;quot;end of life&amp;quot; another [[Wormhole|wormhole]] can appear before they finish despawning. When one despawns another one spawns immediately if it was the ONLY [[Wormhole|wormhole]] left. Certain [[Wormholes|wormholes]] ALWAYS immediately respawn no matter what. These [[Wormholes|wormholes]] are refered to as “static” [[Wormholes|wormholes]].&lt;br /&gt;
&lt;br /&gt;
3. Some Wspaces have '''TWO''' “static” [[Wormholes|wormholes]].&lt;br /&gt;
&lt;br /&gt;
4. The &amp;quot;color&amp;quot; of the [[Wormhole|wormhole]] indicates which type of [[Wormhole|wormhole]] you are going into, i.e. a red [[Wormhole|wormhole]] means you go into red space and a blue [[Wormhole|wormhole]] puts you into blue space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. All classes of Wspaces can open up to any class of Wspace, [[Null_Sec|null sec]], [[Low_sec|low sec]] or [[High_Sec|high sec]] directly.&lt;br /&gt;
&lt;br /&gt;
6. Life cycle has not begun means you found it within 1-2 minutes of spawning.&lt;br /&gt;
&lt;br /&gt;
7. “Probably won't last another day” means you have more than 25% of the [[Wormhole|wormhole]]'s life left.&lt;br /&gt;
&lt;br /&gt;
8. :Nearing the end of its life” means it has less than 25% of its life left.&lt;br /&gt;
&lt;br /&gt;
9. [[Wormholes|Wormholes]] last for 16, 24, 36 or 48 hours.&lt;br /&gt;
&lt;br /&gt;
10. “Has not yet had its stability reduced” means it has more than 45% of its remaining allowable mass left.&lt;br /&gt;
&lt;br /&gt;
11. “Has had its stability reduced”, “but not to a critical degree yet” means it has less than 45% of its remaining allowable mass left.&lt;br /&gt;
&lt;br /&gt;
12. &amp;quot;This [[Wormhole|wormhole]] has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse.&amp;quot; means it has less than 5% of its allowable mass left.&lt;br /&gt;
&lt;br /&gt;
13. The largest &amp;quot;to [[High_Sec|high sec]]&amp;quot; [[Wormhole|wormhole]] allows a ship of 1,000,000,000 kg mass to fit through.&lt;br /&gt;
&lt;br /&gt;
14. Capital ships can get into a class 4, 5 or 6 [[Wormhole|wormhole]] only.&lt;br /&gt;
&lt;br /&gt;
15. Nothing stops you from jumping through a [[Wormhole|wormhole]], not scrams not webs, nothing.&lt;br /&gt;
&lt;br /&gt;
16. Jumping through the same [[Wormhole|wormhole]] twice starts a 4 minute timer during which you can not jump back through. &lt;br /&gt;
&lt;br /&gt;
17. There is also a 30 second [[Session_change_timer|Session Change timer]] that starts when you jump through a [[Wormhole|wormhole]]. You can not jump until that [[Session_change_timer|Session Change timer]] is up.&lt;br /&gt;
&lt;br /&gt;
18. The [[Wormhole|wormhole]] graphic physically gets SMALLER when you make it pass the 50% and the 10% allowable mass values. It's been suggested there's a total mass fluctuation of around +/- 10%.&lt;br /&gt;
&lt;br /&gt;
19. The maximum allowable mass for a [[Wormhole|wormhole]] not only takes into account the mass of your ships themselves, but ALSO THE MODULES ON THEM. 1600mm plates tear a [[Wormhole|wormhole]] a new one and will throw off your mass count! &lt;br /&gt;
&lt;br /&gt;
20. “This [[Wormhole|wormhole]] is stable and looks like it could last more than a day” means it will last longer than 24 hours or until its allowable mass is spent.&lt;br /&gt;
&lt;br /&gt;
21. [[Wormholes|Wormholes]] collapse when the allowable mass is reduced to ZERO or LESS THAN ZERO (negative). So, if the [[Wormhole|wormhole]] has 1kg of mass left you can jump through it with any ship that &amp;quot;fits&amp;quot; (fit meaning ship type for class 1 and mass cap for class 2) in the [[Wormhole|wormhole]]. It will collapse when you are on the other side.&lt;br /&gt;
&lt;br /&gt;
22. When a [[Wormhole|wormhole]] collapses it takes 5 seconds from the destructive jump till the [[Wormhole|wormhole]] finally vanishes. It is possible to jump through a collapsing [[Wormhole|wormhole]] during that time, so if a gang jumps through a wormhole simultaneously, all ships will get through, no matter how much you exceed the mass limit with that group jump. Players who jump through the [[Wormhole|wormhole]] while it is collapsing will reappear in a random location at the destination system.&lt;br /&gt;
&lt;br /&gt;
23. The &amp;quot;polarity&amp;quot; timers that are 4 minutes long on [[Wormholes|wormholes]] are PER individual [[Wormhole|wormhole]]. So, if you jump two times back to back through [[Wormhole|wormhole]] XXXX you can not jump back through it for 4 minutes, BUT, if you jump through [[Wormhole|wormhole]] XXXX twice and immediatly head for [[Wormhole|wormhole]] YYYY the timer will NOT exist and you may pass through [[Wormhole|wormhole]] YYYY twice before incuring a 4 minute timer for [[Wormhole|wormhole]] YYYY.&lt;br /&gt;
&lt;br /&gt;
24. [[Wormholes|Wormholes]] that are close to the end of their life will have a more active graphic, it will be more energetic looking.&lt;br /&gt;
&lt;br /&gt;
==Sleeper Data==&lt;br /&gt;
&lt;br /&gt;
1. NPC warp scramble ability starts at Class 3 and above. At class 5 EVERY NPC webs and warp scrams, ALL OF THEM. &lt;br /&gt;
&lt;br /&gt;
2. Tentative resists: [[Armor|armor]] is 70/70/70/70 with [[Hull|hull]] being 0/0/0/0&lt;br /&gt;
&lt;br /&gt;
3. NPCs in [[Wormholes|wormholes]] DO get SOME [[Wormhole|wormhole]] effects applied to them.&lt;br /&gt;
&lt;br /&gt;
4. The large ADVANCED Sleeper [[Wrecks|wrecks]] require [[Salvaging|Salvaging]] to level 5. Most other Sleeper [[Wrecks|wrecks]] you can do with level 3 or 4. You can do all Sleeper [[Wrecks|wrecks]] with [[Salvage|Salvage]] skill to level 4 and using [[Salvage|Salvage]] Tackle [[Rigs|rigs]] (at least one).&lt;br /&gt;
&lt;br /&gt;
5. Use any racial ECM jammer you want, [[Sleepers|Sleepers]] don’t care which you use, they said so.&lt;br /&gt;
&lt;br /&gt;
6. The amount of [[DPS|DPS]] a common class 5 magnetic site is in the range of 1250 with 76 resist per battleship per volley. You do the math.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magnetic Sites==&lt;br /&gt;
&lt;br /&gt;
'''''Some known magnetic sites:'''''&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Perimeter Coronation Platform (3 cans)'''&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Perimeter Habitation Coils (5 cans)'''&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Perimeter Power Array (4 cans, 1 frigate)'''&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Core Information Pen site. Class 5 Wspace. (15 cans)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Using Carriers OR Dreadnoughts WILL spawn 6 additional [[Battleships|Battleships]] if you use them on Magnetic sites. (Confirmed)&lt;br /&gt;
&lt;br /&gt;
2) They are tougher to clear out than other sites.&lt;br /&gt;
&lt;br /&gt;
3) Forgotten Frontier Quarantine [[Outpost|Outpost]] (7 cans, remote repair, webify, can drop some malfunctioning rather than just wrecked sections).&lt;br /&gt;
&lt;br /&gt;
4) Consider [[Tanking|tanking]] the spawns while opening the cans, there are WAVES of spawn. The second wave could be the web/scram OR the RR variety. The RR variety allows a FRIGATE to TANK 10 FIGHTERS.&lt;br /&gt;
&lt;br /&gt;
5) Magnetometric and radar sites, as well as anomalies, all seem to have four waves. The trigger for the next wave is usually the last of a type of frigate or cruiser. Be careful you don't kill it early.&lt;br /&gt;
&lt;br /&gt;
6) Opening cans (or the attempt to open) can cause additional spawns for mag sites in Wspaces. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Radar Sites==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Some known sites:'''''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Perimeter Amplifier (4 cans, occasional frigate)'''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Perimeter Comms Relay (8 cans, occasional frigate)'''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Perimeter Information Center (3 cans)'''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Perimeter Transponder Farm (? cans)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Frontier Database (9 cans, 1 cruiser)'''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Frontier Enclave Relay (15 cans)'''&lt;br /&gt;
&lt;br /&gt;
'''Unsecured Frontier Receiver (7 cans)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a small sample size it looks like:&lt;br /&gt;
&lt;br /&gt;
Perimeter cans contain 0-3 items:&lt;br /&gt;
&lt;br /&gt;
'''1-10 Datacore'''&lt;br /&gt;
'''1-4 racial Hybrid Tech Decryptor'''&lt;br /&gt;
'''1-2 RAM Hybrid Technology'''&lt;br /&gt;
&lt;br /&gt;
Frontier cans contain 0-3 items:&lt;br /&gt;
&lt;br /&gt;
'''1-9 Datacore''' (I assume 10 is possible)&lt;br /&gt;
'''1-4 racial Hybrid'''&lt;br /&gt;
'''1-3 RAM Hybrid'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) You can loot the cans while under fire from the spawn.&lt;br /&gt;
&lt;br /&gt;
WARNING: When you tamper with a can and you leave the site, the ENTIRE site will DESPAWN in under a minute! &lt;br /&gt;
&lt;br /&gt;
2) Magnetometric and radar sites, as well as anomalies, all seem to have four waves. The trigger for the next wave is usually the last of a type of frigate or cruiser. Be careful you don't kill it early.&lt;br /&gt;
&lt;br /&gt;
3) Radar sites can have an Abandoned Talocan Battleship/Cruiser present (the source of [[T3|T3]] [[Hull|hull]] BPCs). The same site can spawn with or without the abandoned [[Hull|hull]], this includes temporary despawns: they may appear or disappear over DT.&lt;br /&gt;
&lt;br /&gt;
4) When an abandoned [[BS|BS]] is present, the initial spawn defending the site will have one more Advanced level Sleeper [[BS|BS]] guarding it. An equivalent extra [[Guardian|guardian]] is likely present for abandoned cruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gravimetric Sites==&lt;br /&gt;
&lt;br /&gt;
1) Gravimetric sites seem to be the most common exporation site spawn.&lt;br /&gt;
&lt;br /&gt;
'''''Gravimetric sites'''''&lt;br /&gt;
&lt;br /&gt;
'''Infrequent'''&lt;br /&gt;
&lt;br /&gt;
'''Isolated'''&lt;br /&gt;
&lt;br /&gt;
'''Ordinary'''&lt;br /&gt;
&lt;br /&gt;
'''Uncommon'''&lt;br /&gt;
&lt;br /&gt;
'''Average'''&lt;br /&gt;
&lt;br /&gt;
'''Unusual'''&lt;br /&gt;
&lt;br /&gt;
'''Unexceptional''' &lt;br /&gt;
&lt;br /&gt;
'''Exceptional'''&lt;br /&gt;
&lt;br /&gt;
'''Rarified'''&lt;br /&gt;
&lt;br /&gt;
2) Ore types present are dependent on the type of site, i.e. Average or Rarified. It is NOT dependent on the class of Wspace it spawns in.&lt;br /&gt;
&lt;br /&gt;
3) The size of the asteroids (obtained by using a Survey Scanner) in a grav site will be larger in a Wspace system with a high rating.  Wspace systems with low ratings will have the same kind of asteroids, just not as big.&lt;br /&gt;
&lt;br /&gt;
To clarify, if you were to compare the same type of '''Average''' gravimetric site in a Class-1 Wspace system with a Class-4 Wspace system, the types (and number?) of asteroids present would be the same - they would just be larger sized rocks.  Based on note #5 below, the number of asteroids can vary somewhat due to spawning.&lt;br /&gt;
&lt;br /&gt;
4) Using Capital ships on these sites do NOT spawn additional npc ships.&lt;br /&gt;
&lt;br /&gt;
5) The NPCs in a gravemetric site are the easiest to deal with.&lt;br /&gt;
&lt;br /&gt;
6) Additional rocks WILL spawn in over the lifetime of the field.&lt;br /&gt;
&lt;br /&gt;
7) Average lifetime of a field is 3-5 days.&lt;br /&gt;
&lt;br /&gt;
8) An Exceptional field has ALL ore types including [[Mercoxit|Mercoxit]]. The field is HUGE, 20 Hulks going at it for 24 hours WILL NOT clean it out. It’s freaking HUGE.&lt;br /&gt;
&lt;br /&gt;
9) The lower the site the less of each ore type it has per rock.&lt;br /&gt;
&lt;br /&gt;
10) Some ore fields have an environmental effect that will deal about 400 damage each tick to all ships in that field. A average equipped ship can tank this damage, but a scanning frigate might get destroyed after a few ticks.&lt;br /&gt;
&lt;br /&gt;
==Ladar Sites==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Types of gas and quantities:'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Barren has 3000 C50 and 1500 C60''' &lt;br /&gt;
&lt;br /&gt;
'''Token has 3000 C60 and 1500 C70'''&lt;br /&gt;
&lt;br /&gt;
'''Minor has 3000 C70 and 1500 C72'''&lt;br /&gt;
&lt;br /&gt;
'''Ordinary has 3000 C72 and 1500 C84'''&lt;br /&gt;
&lt;br /&gt;
'''Sizeable has 3000 C84 and 1500 C50'''&lt;br /&gt;
&lt;br /&gt;
'''Bountiful has 5000 C28 and 1000 C32'''&lt;br /&gt;
&lt;br /&gt;
'''Vast has 5000 C32 and 1000 C28'''&lt;br /&gt;
&lt;br /&gt;
'''Vital has 500 C320 and 6000 C540'''&lt;br /&gt;
&lt;br /&gt;
'''Instrumental has 500 C540 and 6000 C320'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Order from worst to best for Ladar sites: Barren, Token, Minor, Ordinary, Sizeable, Bountiful, Vast and then Instrumental.&lt;br /&gt;
&lt;br /&gt;
2) Ladar sites can have ships AND/OR sentry towers as defence.&lt;br /&gt;
&lt;br /&gt;
3) They always have two [[Gas_Clouds|gas clouds]].&lt;br /&gt;
&lt;br /&gt;
4) Despawns within one hour of being completely drained.&lt;br /&gt;
&lt;br /&gt;
5) Using a [[Capital_ship|capital ship]] on these sites does NOT spawn additional npc ships.&lt;br /&gt;
&lt;br /&gt;
6) Upon initial arrival there will not be NPCs, they take a little while to spawn in. There is a spawn that can be there on arrival: 5 sentry towers in a circle, so be ready! &lt;br /&gt;
&lt;br /&gt;
7) A well tanked battleship ([[Megathron|Megathron]] in the test case) can solo these sites in a class 5 Wspace.&lt;br /&gt;
&lt;br /&gt;
8) Competes with gravity sites as the most prolific.&lt;/div&gt;</summary>
		<author><name>hotnready</name></author>
	</entry>
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