Difference between revisions of "Interceptor"

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Revision as of 11:23, 24 June 2010


Summary

Interceptors are tech II frigates, designed primarily around speed and tackle. All interceptors have a role bonus that drastically reduces the capacitor use of propulsion jamming modules, as well a skill bonus that reduces the MWD sig bloom effect.

All races have two interceptor hulls. One is a pure tackler, receiving a range bonus to warp scrambler and disruptor range, while the other is more of a high-speed combat vessel, receiving an additional tracking or damage bonus.

Despite their paper-thin tanks, the fact that combat interceptors are capable of maintaining a low sig radius at very high speed makes them attractive choice for solo or small-gang combat vessels, as a good combat interceptor pilot can be nearly impossible to track. Tackle interceptors are capable of tackling most ships from outside of heavy neutralizer range while maintaining enough speed to make it difficult for the tackled target to take them down, and are thus invaluable to roaming gangs.

Usages

Even though their main usage is to tackle other ships they can also be used in other areas.

Especially the Taranis is commonly used for solo PvP and is not to be underestimated. It comes in various flavors with dual propulsion mods (afterburner & microwarpdrive) with which it can succesfully kite other ships and destroy them with its high dps(for frigates).

They are most effective against ships without drones and a buffer tank. It is not recommended to attack AF's since they wield more damage and tank ( Amarr AF's are an exception though since the Retribution mostly doesn't field tackle and the Vengeance uses Roflkets as it's main weapon system). Other not as popular but effective solo PvP Interceptors are the Raptor and the Malediction.

Interceptor Hulls

See Also