Meatshield Bastards (Player corporation)

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Template:Player Corporation Extended

Overview

 

The Meatshields are low-sec pirate corporation.

Recruitment

Piracy and Making Isk

The Bastards, Ransoms and the Ransom board

http://www.the-bastards.com/ransom/

The Bastards have tried hard to maintain a solid reputation in carrying out ransoms and (importantly) letting the pilot and/or their ship leave intact once the monies have been exchanged.

It forms an integral part of the life style of most pirate corporations and The Bastards are no different.

What separates The Bastards from most other pirates corps is their ransom-board. It is a purpose built application, every bit as important as the forum or kill board. It keeps track of all successful ransoms including those of a non-monetary nature such as a song or haiku.

The idea of a ransom board is NOT unique to The Bastards - there was the beginnings of a ransom board service hosted by someone from the Python Cartel (another pirate corp) but the pilot who owned the code went AWOL and the service, regrettably, went into hibernation. This forced The Bastards to go it alone and after a few months of work, the first version is available. Still under long-term development, The Bastards are keen to hear from anyone would like to work on this project long-term for little gain and horrible hours.

The Bastards will attempt a ransom if they deem it worthwhile. Also, in the middle of a mass ship fight, the effort in starting a conversation, holding fire and entering negotiations simply isn't possible!

If a ransom is entered then simple rules apply: make it quick and once agreed, pay up. The Bastards can be trusted to maintain their word (provided both sides are clear during the negotiation terms) in releasing the ransomed ship on successful conclusion of the negotiation.

Generally, the terms are thus (though make sure they are covered during the ransom negotiation):

1. Ransomed ship can leave, with cargo intact through nearest exit gate or to dock up at the nearest station.

2. A pilot and his ship, after paying a ransom fee is general left alone for 15 minutes. This is very general. If he or she comes back to the belt or a mission in a faction fitted Kronos just to 'finish' up the rats - expect a second, substantially higher ransom!

3. Ransoms will be reasonable based on the age of the pilot, the ship he is flying, the fittings on the ship and the cargo carried. The latter two can easily be ascertained by using ship and cargo scanners. The Bastards will not simple pick a number and add six billion to it. We, as pirates need to get paid! A high figure will result in non-payment and ship destruction.

4. If a ransom is NOT agreed or the pilot simply ignores our attempts to contact them during the hi-jack/kidnap then The Bastards have no qualms in applying sufficient destructive power to pulverise ship. The Bastards will always attempt to capture and ransom the pod once it has been freed from the confines of the ship.

5. If any Bastard pilot is proven to have been breaking his word on a ransom; then the said pilot will be ejected out of the nearest air-lock and booted.

Isk and Bastard Pass

(Details to follow)


Additional Information

'meat·shield'

-noun