Difference between revisions of "Agent"

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[[Category:Agents]][[Category:Guides]]
 
[[Category:Agents]][[Category:Guides]]
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'''Agents''' are non-player characters ([[NPC|NPCs]]) responsible for managing the empire and faction generated [[missions]]. There are several types of agents available that offer missions involving, among others, [[mining]], [[trade]], and combat.
 
'''Agents''' are non-player characters ([[NPC|NPCs]]) responsible for managing the empire and faction generated [[missions]]. There are several types of agents available that offer missions involving, among others, [[mining]], [[trade]], and combat.
  
 
==Overview==
 
==Overview==
 
===Why choose agents?===
 
===Why choose agents?===
Agents offer several rewards for completing their missions. The tangible benefits include money and items, especially valuable [[Implants]] or rare skill books. The intangible benefit to running agent missions is the ability to increase standings. This basically is the the approval or disapproval of the corporation you're working for. A high approval rating leads to better agents, i.e. better missions and rewards as well as less tax on using [[Station|station]] services (like [[Glossary|refining]]). With the deployment of [[Red Moon Rising]], faction standing also dictates whether or not a pilot can use the corporation rebirth facilities ( 8.0 required) or anchor a [[Starbase|starbase]] in Empire space.
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Agents offer several rewards for completing their missions. The tangible benefits include money, items and loyalty points, which can be used to purcahse [[Implants]], ships belonging to the faction the agent belongs to or skill books. The intangible benefit to running agent missions is the ability to increase standings. This basically is the the approval or disapproval of the corporation you're working for. A high approval rating leads to higher level agents, which give better rewards, as well as less tax on using [[Station|station]] services (like [[Glossary|refining]]) and lower brokers fees when using the market.  
  
 
===Why avoid agents?===
 
===Why avoid agents?===
Like any possible source of wealth in the game, there are several balances in place to make sure it (1) doesn't get exploited and (2) doesn't become the sole activity for all pilots due to its appeal. The tedium, slow advancement, and competitive pay work to even the scales. Mission running can be quite tedious no matter what kind of agent a pilot chooses. Also, if a player does not have high social skills trained or have a high charisma, the slow advancement through the ranks of agents might make a player consider another career path. Additionally, the pay for running missions is similar to what a player can make in other activities skillpoint for skillpoint. A low level player can make as much mining as they can doing low level agents. A high level player can make as much or more running [[Complexes_and_multi-level_scenarios#Complexes.3F|Complexes]] or doing research and development.
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Like any possible source of wealth in the game, there are several balances in place to make sure it (1) doesn't get exploited and (2) doesn't become the sole activity for all pilots due to its appeal. The tedium, slow advancement, and competitive pay work to even the scales. Mission running can be quite tedious no matter what kind of agent a pilot chooses. Also, the slow advancement through the ranks of agents might make a player consider another career path. Additionally, the pay for running missions is similar to what a player can make in other activities skillpoint for skillpoint.  
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Additionally, gaining standings leads to derived standings, which can raise or lower your standings with other factions or corporations. At -5.0 faction standings, you become kill on site to the faction. Pilots should take care to avoid this if they don't want their travel restricted.
  
 
===How do I find agents?===
 
===How do I find agents?===
Open the map ( F10 ) - [[Star_Map|Star map]] - Color Stars by - My Information - My Agents. Systems highlighted in green have agents that accept you and mouse over a system gives more info, complete missions to get to better agents.
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Open the map ( F10 ) - [[Star_Map|Star map]] - Color by - Personal - My Available Agents. Systems highlighted have agents and you can mouse over a system gives more info.
 +
 
 +
Additionally, agents can be found via "The Agency" UI(Alt-M). As of 2018/1/13, this displays a maximum of 12 agents. Third party services such as the [http://evemaps.dotlan.net/agent Dotlan agent finder] can also be used.
  
 
===How do I find better agents?===
 
===How do I find better agents?===
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=== Agent Locations ===
 
=== Agent Locations ===
Agents can be found about anywhere your ship can travel. They have been spotted at [[planet]]s, moons, [[Asteroid_belts|Asteroid belts]], outside and inside [[station]]s, and even inside [[Complexes_and_multi-level_scenarios#Complexes.3F|Complexes]].
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Agents can be found in [[Station|station]] in highsec, lowsec, and NPC nullsec. Some agents are also available in space, and will typically have a beacon.  
  
Most Agents, however, are located in their safe offices inside stations. Almost all [[EVE_Agents|Agents]], [[Research_agent|Research Agents]] and [[Storyline_mission|Storyline]] Agents are located there, all you need to do to find them is to dock inside a [[Station|station]] and look at the Agents tab. You can use many online Agent Finder services to facilitate finding and comparing Agents.
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Most Agents, however, are located in their safe offices inside stations. Almost all [[EVE_Agents|Agents]], [[Research_agent|Research Agents]] and [[Storyline_mission|Storyline]] Agents are located there. All you need to do to find them is to dock inside a [[Station|station]] and look at the Agents tab. You can use many online Agent Finder services to facilitate finding and comparing Agents.
  
A few Agents, known as [[COSMOS_constellation|COSMOS agents]], are located in other places and can be located via the HUD overview, others may be located  by [[Probing]], some will be found at certain [[beacon]]s, others will appear only to players doing certain missions. These Agents are mysterious, and there is no known complete database of them.  Most [[Event Agents]] are also known as Agents In Space.  See: [[Data Centers]].
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A few Agents, known as [[COSMOS_constellation|COSMOS agents]], are located in other places and can be located via the HUD overview. Others may be located  by [[Probing]], some will be found at certain [[beacon]]s, others will appear only to players doing certain missions. These Agents are mysterious, and there is no known complete database of them.  Most [[Event Agents]] are also known as Agents In Space.  See: [[Data Centers]].
  
 
== Types of Agents ==
 
== Types of Agents ==
  
 
====Career Agents====
 
====Career Agents====
[[Career Agents]] are available in the station in starter systems they will introduce you to the New Eden Universe and get you started on your new career as a pod pilot.
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[[Career Agents]] are available in the station in starter systems. They will introduce you to the New Eden Universe and get you started on your new career as a pilot.
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You can do the career missions of all factions, no matter which you started at. This can be an easy way to get a standings boost.
  
 
==== Event Agents ====
 
==== Event Agents ====
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==== Mission Agents ====
 
==== Mission Agents ====
 
* Probably the most common type of an agent, found in abundance on most stations.
 
* Probably the most common type of an agent, found in abundance on most stations.
* You get [[Loyalty_point|loyalty points]] for completing missions for mission agents.
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* You get [[Loyalty_point|loyalty points]], standings, and isk for completing missions for mission agents.
 
* You can have as many mission agents as you want.
 
* You can have as many mission agents as you want.
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* Mission agents can give Security, Mining, Distribution or R&D type missions.
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* Every 16th mission will give a storyline agent. (See below.)
  
 
==== Research Agents ====
 
==== Research Agents ====
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==== Storyline Agents ====
 
==== Storyline Agents ====
*Storyline or Important agents are ones you get access to every 16 missions from a mission agent. Their missions are like Events in that you get a faction boost in [http://wiki.eveonline.com/en/wiki/Standings_mechanics standings] and a major [[corporation]] boost in standings. They commonly reward you with [[implant]]s, with level of the missions you've completed determined both the difficulty of the storyline mission and the level of the reward implant.
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*Storyline or Important agents are ones you get access to every 16 missions from a mission agent. Their missions are like Events in that you get a large faction standings increase and a major [[corporation]] standings increase. They commonly reward you with [[implant]]s, with level of the missions you've completed determined both the difficulty of the storyline mission and the level of the reward implant. The storyline agent will always be the closest storyline agent to the agent that gave you your 16th mission, it will always be of the same faction but not corporation, and will always be in the same security status bracket(highsec, lowsec, nullsec).
  
 
== Agent Levels ==
 
== Agent Levels ==
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===Access to Agents ===
 
===Access to Agents ===
Access to Agents is determined based on your Standing with the agents faction or corporation, whichever is higher.
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Access to Agents is determined based on your Standing with the agent's faction or corporation, whichever is higher.  
  
However, level 1 agents will always be accessible.
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Level 1 agents will always be accessible. One major function they serve is to allow capsuleers to redeem themselves in the eyes of the NPC factions.
  
 
{| class="wikitable" border=1 cellpadding=3 cellspacing=0
 
{| class="wikitable" border=1 cellpadding=3 cellspacing=0
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===Rewards===
 
===Rewards===
Rewards are affected by: 1) agent level 2) agent location (security level of the system) 3) agent standing 4) Negotiation skill level
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Rewards are affected by: 1) Agent level 2) Security status of the agents location 3) Social skills level
  
Of course, rewards are affected by missions you get, too :)
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Most missions will reward ISK, Loyalty Points with the corporation the agent belongs to, and sometimes items.
  
 
=== Level 5 agents ===
 
=== Level 5 agents ===
They exist as of [http://community.eveonline.com/features/revelations2/ Revelations 2] patch. About 10 agents per (empire) faction have been added.
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Level 5 agents are beyond the scope of this page, however here are some notes.
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* They are always in lowsec/nullsec.
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* The agents are often camped heavily to catch people running them.
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* They are often done in carriers, however subcaps are capable of running them.
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* They are often done in fleets of multiple pilots, however they can be soloed with extreme difficulty.
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* They require 7.0 standings, which will take a large amount of time to get.
  
 
== Finding Agents ==
 
== Finding Agents ==
 
=== In a Particular Location ===
 
* Go to map -> my agents
 
  
 
=== Affiliated with a Particular Corporation ===
 
=== Affiliated with a Particular Corporation ===
So let's say we want to do mission for Federal.  
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Open "The Agency" UI(Alt-M) and filter it to "agents". You can then choose the amount of jumps from you to search, faction, corporation, agent type and agent level. As of 2018/1/13 with the removal of the agent finder, this displays a maximum of 12 agents. Third party services such as the [http://evemaps.dotlan.net/agent Dotlan agent finder] can also be used.
 
 
# In your menu, click on [[People_and_Places|People and Places]].
 
# In Search type change to corporation
 
# In Search string type in the name of the corporation you want to do missions for, in this case Federal. (You can of course type in the whole name if you know it, that would give you an more accurate search hit.)
 
# Click search.
 
 
 
You will now get a list of corporations; some of the ones listed in the picture above aren't [[NPC_Corporations|npc corporations]]. In this picture above I've high lighted Federal Intelligence Office, right click and show info.  
 
 
 
When you get the information window for Federal Intelligence Office click on the tab [[Agents]]. You can now see there are different divisions of which you can chose from. It will now list the agents that are available to you and those that aren't available to you. In this case you can see most agents under Administration are available, this must mean that the character who is looking at this have done missions for Federal before and there for have a good standing towards them and can pick more agents.  
 
 
 
If your just starting to do missions you might just have a few to chose from, maybe none at all, if so you have to try another division and see if you can work your way up to reach the standing you need against Federal to get the agent you want.
 
  
 
== Loyalty Points and Rewards ==
 
== Loyalty Points and Rewards ==
* Accrue Loyalty points and trade them (like tickets at the arcade)
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* Loyalty Points can be spent at stations belonging to the corporation that they're for.
  
Your agent will pay you for doing missions for it, and also most of the time gives you a reward. The reward can be anything from more money to [[Modules]] to an [[Implant]].
 
 
 
== Choosing the NPC corporation ==
 
 
Ok so you want to start doing agent missions, well first of you need to find yourself an agent.
 
 
So where to look?
 
 
First off, you need to choose an [[NPC corporation]] you want to do missions for, and there are a lot of them out there so it isn't easy to pick. But here are some pointers (there is also a list of [[NPC_Corporations|NPC corporations]] at the end of this guide).
 
 
It's always useful to do missions which benefit your own [[Corporation]], this can help you and the corporation get a better standing towards that npc corporation and will let you get more out of your refining at stations that are owned by that npc corporation.
 
 
So let's say we want to do mission for Federal.
 
 
# In your menu, click on [[People_and_Places|People and Places]].
 
# Change Search Type to corporation
 
# In Search String type in the name of the corporation you want to do missions for, in this case Federal. (You can of course type in the whole name if you know it, that would give you an more accurate search hit.)
 
# Click search.
 
 
You will now get a list of corporations.  Some of the them listed may not be [[NPC_Corporations|npc corporations]]. Right click on the Federal Intelligence Office corporation and show info.
 
 
When you get the information window for Federal Intelligence Office click on the tab [[Agents]]. You can now see there are different divisions of which you can chose from which give out different kinds of missions. Distribution will probably give you transport missions, get goods and so forth. And doing missions for Security will give you more fight missions, as in go and destroy this spy.
 
 
In this case I chose to do missions for Distribution, so click on that one.
 
 
It will now list the agents that are available to you and those that aren't available to you. In this case you can see most agents under Distribution are available, this must mean that the character who is looking at this has done missions for Federal before and therefor has a good standing towards them and can pick more agents.
 
 
If you're just starting to do missions you only have access to level 1 agents.
 
 
Let's say we want to do missions for [[Ormalon Gien]].
 
 
# click on the info button or right click and chose show info.
 
# In the agent info window click on the tab Agent Info.
 
You can now see the agent's information, that it's a level 3 agent, and where it's located. In this case we would have to go to the system [[Aufay]], and then to the [[Station|station]] Federal Intelligence Office Testing Facilities.
 
# Once there and docked at the [[Station|station]] where the agent is, look at the Stations menu (right side of the screen). You will see a tab called Agents. Click it.
 
# Now right click the agent, and chose communicate, talk to agent.
 
# The agent will now ask you what you want, in this case we want to do a mission.
 
# The agent will then give you a mission briefing, explain what the mission is and what you need to do to complete it.
 
If you get uncertain at any time of your missions run, you can check your [[Journal]] in the left side menu.  There you have two tabs to choose from:
 
# Offered is for an agent briefing of the missions you just have been offered but not accepted.
 
# Active tab is for when you have accepted the mission. The mission briefing in Active window will stay until you have either finished the mission or the mission expires.
 
Not completing a mission will set your standings against the npc corporation back a little. But it's usually repaired within 2-3 missions.
 
 
There are so far five levels of agents in EVE.
 
 
As a starter of agent missions you will most likely have to start with a level 1 agent and work your way up.
 
 
The higher the level the harder the missions get. You will be fine doing missions for a level 1 agent in a [[Frigate]], you might even be well off doing missions for a level 2 agent in a frigate. But for level 3 missions, when it comes to fighting missions you might need a [[Cruiser]] to be able to take out the enemy. For doing Level 4 missions you usually need a [[Battleship]] and sometimes some friends with you.
 
 
Your agent will pay you for doing missions for it, and also most of the time gives you a reward for completing the mission quickly. The reward can be anything from more money to [[Modules]] to an [[Implant]].
 
 
When you've done a lot of missions for your agent and your standings towards both the agent and the npc corporation has grown you can move on to a higher level agent. When this is possible you just have to look at the next agent's info, and check what standings it says you need to be able to use it and then check what standing you have right now towards the npc corporation you're doing missions for.
 
  
 
== Agent Divisions==
 
== Agent Divisions==
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| Mining || Mining Missions
 
| Mining || Mining Missions
 
|}
 
|}
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=== Security ===
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Security missions can send you several jumps away, and can send you into lowsec. Always be sure to choose an agent away from lowsec systems if you don't wish to go there.
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=== Distribution ===
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* Level 1 Distribution missions will send you 0 - 5 jumps and will require up to 350m3 of cargo space.
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* Level 1 Storyline Distribution missions require up to 99.9m3 of cargo space.
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* Level 2 Distribution missions will send you 0 - 5 jumps and will require up to 450m3 of cargo space.
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* Level 2 Storyline Distribution missions require up to 1500m3 of cargo space.
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* Level 3 Distribution missions will send you 0 - 12 jumps and can cross regional borders. They require up to 4200m3 of cargo space.
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* Level 3 Storyline Distribution missions require up to 4200m3 of cargo space.
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* Level 4 Distribution missions will send you 1 - 12 jumps and will ALWAYS send you to the neighboring constallation. They require up to 7500m3 of cargo space.
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* Level 4 Storyline Distribution missions require up to 40,000m3 of cargo space.
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All distribution missions can be completed in multiple trips.
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=== Mining ===
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Mining missions will have you mine ore in deadspace sites.
  
 
== Skills for Agent Runners ==
 
== Skills for Agent Runners ==
If you know you're going to do a lot of agent missions you might want to take time to invest in a few skills also.  
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If you know you're going to do a lot of agent missions you will want to take time to invest in a few skills. These will cut back on the grind and improve rewards.
  
 
* [[Social]] - Skill at social interaction, 5% bonus to npc standing increase.
 
* [[Social]] - Skill at social interaction, 5% bonus to npc standing increase.
 
* [[Connections]] - Skill at interacting with friendly npc's, 4% bonus to effective standing.
 
* [[Connections]] - Skill at interacting with friendly npc's, 4% bonus to effective standing.
 
* [[Negotiation]] - Skill at agent negotiation, 5% additional pay for agent missions.
 
* [[Negotiation]] - Skill at agent negotiation, 5% additional pay for agent missions.
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* Connections skills - Distribution Connections, Mining Connections and Security connections. These increase Loyalty Points gain by 10% per level for missions of their types.
 +
  
 
If you're also looking to raise your personal security standings you might want to train the skill:  
 
If you're also looking to raise your personal security standings you might want to train the skill:  
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* [[Fast Talk]] - Skill at interacting with [[CONCORD|CONCORD]], 4% bonus to effective security rating increase.
 
* [[Fast Talk]] - Skill at interacting with [[CONCORD|CONCORD]], 4% bonus to effective security rating increase.
  
* [[Diplomacy]] - This skill can also be useful in the longer term, as the more Event or [[Loyalty_point|Storyline missions]] you complete, the more adjustments occur to the [[Faction]] standings. Some of these can be negative, for example, working exclusively for [[Caldari State]] will reduce standing with the [[Gallente Federation]]. When your effective standing reaches -5.0 or less, [[Gallente|Gallente]] Navy ships will begin attacking you on sight, regardless of your overall [[Security_Status|Security Status]] with [[CONCORD|CONCORD]].  Eventually, work must be done for the [[Gallente|Gallente]] to balance these effects out, but the Diplomacy skill can buy you more time. Alternatively, you can simply not go to [[Gallente|Gallente]] space.
 
It can also be used to get access to level 2 missions quickly.  If a character starts with level 5 Diplomacy and then breaks one [[Event Mission]] with a faction their faction standing instantly raises to +2.0 and any corporations with that faction get a +2.0 boost giving the player access to level 2 missions with that corporation.
 
  
Note: These [[Faction]] standings should not be confused with [[Corporation]] standings. Only [[Mission_Type#Event|Event]] and [[Mission_Type#Storyline|Storyline]] missions alter Faction standings. Normal missions will only affect Corporation standing.
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* [[Diplomacy]] - This skill is required in the long term to hold off on being set kill on site by factions, which will heavily limit your ability to travel around highsec. Regular missions don't grand faction standings, however storyline missions do and when you gain or lose standings with a faction, other factions standings are effected by derived standings. Some of these can be negative, for example, working exclusively for [[Caldari State]] will reduce standing with the [[Gallente Federation]]. When your effective standing reaches -5.0 or less, Faction Navy ships will begin attacking you on sight, regardless of your overall [[Security_Status|Security Status]] with [[CONCORD|CONCORD]]. Eventually, work must be done for the [[Gallente|Gallente]] to balance these effects out, but the Diplomacy skill can buy you more time. Alternatively, you can simply not go to the space of the faction you've angered.
 +
It can also be used to get access to level 2 missions quickly.  If a character starts with level 5 Diplomacy and then completes one Event Mission with a faction, their faction standing instantly raises to +2.0 and any corporations with that faction get a +2.0 boost giving the player access to level 2 missions with that corporation.
  
To what level should you train these skills then?
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=== To what level should you train these skills then? ===
  
Well that's up to you, consider how much time you want to spend on those skills, how much mission running will you do?
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If you want to run missions as a career choice, they're worth training to at least 4, and then up to 5.
  
==Location Services==
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== Locator Agents ==
  
Some agents can help you locate players in the world of EVE. These agents have 'Location Services' listed in the Agent Info along with the time it will take and the price of locating the player. The better the agent, the less time it takes the agent to find the player you're looking for, and in this case time can be of the essence, as pilots move around all the time. If you want to use the location service you need to be in the same [[Station|station]] as your agent and then tell him/her who you are looking for. The cost will then be withdrawn from your account and you will receive an EVEmail with the player's last known location when your agent has located him/her.
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Some agents can help you locate players in the world of EVE. These agents have 'Location Services' listed in the Agent Info along with the time it will take and the price of locating the player. The better the agent, the less time it takes the agent to find the player you're looking for and the further range you can locate them. If you want to use the location service you need to be in the same [[Station|station]] as your agent and then tell him/her who you are looking for. The cost will then be withdrawn from your wallet and you will receive an EVEmail with the player's last known location when your agent has located him/her.
  
 
==See Also==
 
==See Also==
 
*[[Mission guide|Mission Guide]]
 
*[[Mission guide|Mission Guide]]
*[http://eveeye.com/ips.asp?opt=48MVSA&system=Zimse Eveeye IPS example system]
 
  
 
{{EveWiki}}
 
{{EveWiki}}

Latest revision as of 02:07, 14 January 2018


Agents are non-player characters (NPCs) responsible for managing the empire and faction generated missions. There are several types of agents available that offer missions involving, among others, mining, trade, and combat.

Overview

Why choose agents?

Agents offer several rewards for completing their missions. The tangible benefits include money, items and loyalty points, which can be used to purcahse Implants, ships belonging to the faction the agent belongs to or skill books. The intangible benefit to running agent missions is the ability to increase standings. This basically is the the approval or disapproval of the corporation you're working for. A high approval rating leads to higher level agents, which give better rewards, as well as less tax on using station services (like refining) and lower brokers fees when using the market.

Why avoid agents?

Like any possible source of wealth in the game, there are several balances in place to make sure it (1) doesn't get exploited and (2) doesn't become the sole activity for all pilots due to its appeal. The tedium, slow advancement, and competitive pay work to even the scales. Mission running can be quite tedious no matter what kind of agent a pilot chooses. Also, the slow advancement through the ranks of agents might make a player consider another career path. Additionally, the pay for running missions is similar to what a player can make in other activities skillpoint for skillpoint.

Additionally, gaining standings leads to derived standings, which can raise or lower your standings with other factions or corporations. At -5.0 faction standings, you become kill on site to the faction. Pilots should take care to avoid this if they don't want their travel restricted.

How do I find agents?

Open the map ( F10 ) - Star map - Color by - Personal - My Available Agents. Systems highlighted have agents and you can mouse over a system gives more info.

Additionally, agents can be found via "The Agency" UI(Alt-M). As of 2018/1/13, this displays a maximum of 12 agents. Third party services such as the Dotlan agent finder can also be used.

How do I find better agents?

SHOW INFO one of the agents you have already worked for ... click his CORP logo and then the Agents tab. See where the agents are located and which will talk to you.

Agent Locations

Agents can be found in station in highsec, lowsec, and NPC nullsec. Some agents are also available in space, and will typically have a beacon.

Most Agents, however, are located in their safe offices inside stations. Almost all Agents, Research Agents and Storyline Agents are located there. All you need to do to find them is to dock inside a station and look at the Agents tab. You can use many online Agent Finder services to facilitate finding and comparing Agents.

A few Agents, known as COSMOS agents, are located in other places and can be located via the HUD overview. Others may be located by Probing, some will be found at certain beacons, others will appear only to players doing certain missions. These Agents are mysterious, and there is no known complete database of them. Most Event Agents are also known as Agents In Space. See: Data Centers.

Types of Agents

Career Agents

Career Agents are available in the station in starter systems. They will introduce you to the New Eden Universe and get you started on your new career as a pilot.

You can do the career missions of all factions, no matter which you started at. This can be an easy way to get a standings boost.

Event Agents

  • Event Agents can be found in various locations, and only rarely inside stations.
  • You usually get a mission that can be performed only once per character. Exceptions are the Circle Agents and a few level 1 COSMOS agents.
  • You get no loyalty points but get a faction and corporation standings boost plus some very interesting rewards, such as storyline modules. The repeatable Event Agents only give out the faction bonus the first use.

Mission Agents

  • Probably the most common type of an agent, found in abundance on most stations.
  • You get loyalty points, standings, and isk for completing missions for mission agents.
  • You can have as many mission agents as you want.
  • Mission agents can give Security, Mining, Distribution or R&D type missions.
  • Every 16th mission will give a storyline agent. (See below.)

Research Agents

  • You get Research point on a daily basis for having research agents. You can also get a full days worth of research points by running missions for your agent that are offered once a day.
  • You can only have a limited number of research agents (max 6). The number you can have is limited by the science skill 'research project management'.

A research agent is a little different from your regular mission agent.

To find one you first have to check what npc corporation that has an R&D division. But under Research Services you can see relevant skills, High energy physics and Plasma physics. This means you have to have, except for a good standing towards the corporation , one of these skills to be able to use this agent. If you don't have one of these skills train to level 1 (if you're going to do missions for a research agent you should train the skill required higher than just the needed skill level, why will be explain if you read further) you will not be able to do missions for this agent.

As you also can see you have predictable patents listed under each skill. This means that this is what you have a chance to get if you do missions for this agent.

Storyline Agents

  • Storyline or Important agents are ones you get access to every 16 missions from a mission agent. Their missions are like Events in that you get a large faction standings increase and a major corporation standings increase. They commonly reward you with implants, with level of the missions you've completed determined both the difficulty of the storyline mission and the level of the reward implant. The storyline agent will always be the closest storyline agent to the agent that gave you your 16th mission, it will always be of the same faction but not corporation, and will always be in the same security status bracket(highsec, lowsec, nullsec).

Agent Levels

Every agent has a level ranging from 1 to 5 which is listed in its info.

As you run missions for an agent, your standings towards the agent and its corporation will improve. As your standings towards the agent improve, you will be offered more rewarding missions. Once corporation standings have improved sufficiently, you can access higher level agents from the corporation.

To check which agents in a corporation are available to you, open the corporation's info dialog and look under the agents tab.

Access to Agents

Access to Agents is determined based on your Standing with the agent's faction or corporation, whichever is higher.

Level 1 agents will always be accessible. One major function they serve is to allow capsuleers to redeem themselves in the eyes of the NPC factions.

Agent Level Standing Required
2 1
3 3
4 5
5 7

Rewards

Rewards are affected by: 1) Agent level 2) Security status of the agents location 3) Social skills level

Most missions will reward ISK, Loyalty Points with the corporation the agent belongs to, and sometimes items.

Level 5 agents

Level 5 agents are beyond the scope of this page, however here are some notes.

  • They are always in lowsec/nullsec.
  • The agents are often camped heavily to catch people running them.
  • They are often done in carriers, however subcaps are capable of running them.
  • They are often done in fleets of multiple pilots, however they can be soloed with extreme difficulty.
  • They require 7.0 standings, which will take a large amount of time to get.

Finding Agents

Affiliated with a Particular Corporation

Open "The Agency" UI(Alt-M) and filter it to "agents". You can then choose the amount of jumps from you to search, faction, corporation, agent type and agent level. As of 2018/1/13 with the removal of the agent finder, this displays a maximum of 12 agents. Third party services such as the Dotlan agent finder can also be used.

Loyalty Points and Rewards

  • Loyalty Points can be spent at stations belonging to the corporation that they're for.


Agent Divisions

A list of missions agents will offer you: Missions

Mission Distributions

Agents of different divisions give you different types of missions to run:

Division Mission type
Security Combat Missions
Distribution Courier Missions
Mining Mining Missions

Security

Security missions can send you several jumps away, and can send you into lowsec. Always be sure to choose an agent away from lowsec systems if you don't wish to go there.

Distribution

  • Level 1 Distribution missions will send you 0 - 5 jumps and will require up to 350m3 of cargo space.
  • Level 1 Storyline Distribution missions require up to 99.9m3 of cargo space.
  • Level 2 Distribution missions will send you 0 - 5 jumps and will require up to 450m3 of cargo space.
  • Level 2 Storyline Distribution missions require up to 1500m3 of cargo space.
  • Level 3 Distribution missions will send you 0 - 12 jumps and can cross regional borders. They require up to 4200m3 of cargo space.
  • Level 3 Storyline Distribution missions require up to 4200m3 of cargo space.
  • Level 4 Distribution missions will send you 1 - 12 jumps and will ALWAYS send you to the neighboring constallation. They require up to 7500m3 of cargo space.
  • Level 4 Storyline Distribution missions require up to 40,000m3 of cargo space.

All distribution missions can be completed in multiple trips.

Mining

Mining missions will have you mine ore in deadspace sites.

Skills for Agent Runners

If you know you're going to do a lot of agent missions you will want to take time to invest in a few skills. These will cut back on the grind and improve rewards.

  • Social - Skill at social interaction, 5% bonus to npc standing increase.
  • Connections - Skill at interacting with friendly npc's, 4% bonus to effective standing.
  • Negotiation - Skill at agent negotiation, 5% additional pay for agent missions.
  • Connections skills - Distribution Connections, Mining Connections and Security connections. These increase Loyalty Points gain by 10% per level for missions of their types.


If you're also looking to raise your personal security standings you might want to train the skill:

  • Fast Talk - Skill at interacting with CONCORD, 4% bonus to effective security rating increase.


  • Diplomacy - This skill is required in the long term to hold off on being set kill on site by factions, which will heavily limit your ability to travel around highsec. Regular missions don't grand faction standings, however storyline missions do and when you gain or lose standings with a faction, other factions standings are effected by derived standings. Some of these can be negative, for example, working exclusively for Caldari State will reduce standing with the Gallente Federation. When your effective standing reaches -5.0 or less, Faction Navy ships will begin attacking you on sight, regardless of your overall Security Status with CONCORD. Eventually, work must be done for the Gallente to balance these effects out, but the Diplomacy skill can buy you more time. Alternatively, you can simply not go to the space of the faction you've angered.

It can also be used to get access to level 2 missions quickly. If a character starts with level 5 Diplomacy and then completes one Event Mission with a faction, their faction standing instantly raises to +2.0 and any corporations with that faction get a +2.0 boost giving the player access to level 2 missions with that corporation.

To what level should you train these skills then?

If you want to run missions as a career choice, they're worth training to at least 4, and then up to 5.

Locator Agents

Some agents can help you locate players in the world of EVE. These agents have 'Location Services' listed in the Agent Info along with the time it will take and the price of locating the player. The better the agent, the less time it takes the agent to find the player you're looking for and the further range you can locate them. If you want to use the location service you need to be in the same station as your agent and then tell him/her who you are looking for. The cost will then be withdrawn from your wallet and you will receive an EVEmail with the player's last known location when your agent has located him/her.

See Also

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