Difference between revisions of "Corporation selection"

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[[Category:Player Corporation Management]][[Category:Forums]][[Category:Community Resources]]
 
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[[Category:Link Library]]
== '''What Should I Look For in a Corp?''' ==
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{{Archive}}
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{{outdated}}
  
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== '''What Should I Look For in an [[EVE Online|EVE]] [[Corporation]]?''' ==
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Prospective employers often look with suspicion at corp jumpers--players who have many corps in their public employment history.
  
 
'''1. Active Players in YOUR time zone.'''
 
'''1. Active Players in YOUR time zone.'''
  
''Log on during your game play time and ask around to recruiters HOW MANY players are in corp/alliance chat.''
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''Log on during your game play time and ask around to recruiters HOW MANY players are in [[Corporation]]/[[Alliance]] chat. Normally only a fraction of the total membership will be online at any given time.''
  
'''2. A corp/alliance that does what you want to do in-game.'''
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'''2. A [[Corporation]]/[[Alliance]] that recognizes the necessity of communication for effective teamwork.'''
  
''No use joining a [[PvP|pvp]] corp if you want to mine.''
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{{Color box|color=#144f1d|border=#2f8f2f|'''Hint: '''If they do not have a voice server its probably a good idea to look elsewhere.}}
  
'''3. Does the corp/alliance operate where you do.'''
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'' What percentage of the membership actually participates in the [[Voice Comms| voice comms]]? Ask the recruiter if there are regularly scheduled ops in the [[calendar]], and/or corp wide [[EVE Mail]], how many players are in the corp chat [[Channels]] a clear chain of command, plenty of members in [[fleet]], Rules and Regs in the [[bulletins]], etc.''
  
''Moving your stuff is a pain ... if you have to move ... do they have the logistics to help you?''
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'''3. A [[Corporation]]/[[Alliance]] that does what you want to do in-game.'''
  
'''4. A corp/alliance that has your range of expertise in-game.'''
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''No use joining a [[PvP|pvp]] corp if you want to play an industrial or [[PvE| PvE]] character. Which of the three main areas of the game does the corporation/alliance focus on: pvp, industry, cloak and dagger, and to what degree?''
  
''IE. you dont want to join a noob corp if you've been in game a few years ... UNLESS you want to help them learn the game.''
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'''4. Does the [[Corporation]]/[[Alliance]] operate where you do.'''
  
'''5. NEVER pay to be in a corp -or- alliance UNLESS you're getting something you want in return.'''
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''Moving your stuff is a pain ... if you have to move ... do they have the logistics to help you? New players are often better off just selling most of their stuff rather than moving it.''
  
''IE. [[GoonSwarm|goonswarm]] [[Scam|scam]] ... join our alliance only for 100 mil''
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'''5. A [[Corporation]]/[[Alliance]] that has your range of expertise in-game.'''
  
'''6. WATCH the corp tax.'''
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''IE. you dont want to join a noob corp if you've been in game a few years ... UNLESS you want to help them learn the game. Ask ahead of time about the ages, skills, and interests of the most active players.''
  
''Why make the [[CEO|CEO]] rich on your hard work ... UNLESS you're getting something in return''
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'''6. Are they clear about what you give and what you get? Is the corp tax always the same? Are there alliance fees? Mandatory Ops? Ship Replacement?'''
  
'''7. Does the corp/alliance treat this as a game -or- a second job.'''
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''What is the cash flow situation of this corporation? [[PLEX]]? Industry? Mission Running? Ransoms? Is the CEO and the Directors funding it? Is it funded through ingame activities? What are your obligations and your benefits?''
  
''My experience is ... this is a game ... if you want to treat it as a second job ... you better pay me''
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'''7. Does the [[Corporation]]/[[Alliance]] treat this as a game -or- a second job.'''
  
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''Find out if the corp is open to both hardcore and casual players. It should say in their recruitment ad. Ask any members and the recruiter. How many hours a week playing time do they mean when they say hardcore?''
  
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'''8. Does the [[Corporation]]/[[Alliance]] have a Goal and a Plan to meet that Goal?'''
  
== '''How do I Recruit people ?''' ==
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''Almost always overlooked. Any game requires you have a plan to get anywhere. All the more so with [[EVE Online]].''
  
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'''9. How good is their  [[Corporation Security| Corporation Security]]'''
  
'''1. Recruitment Channel is a waste of time.'''
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''What steps do they take to keep their members safe from scammers, spies, thieves? Your own interview and intake process should give you something of an idea.''
  
''Filled with spammers ... in 5 years I have yet to recruit anyone worth while from that channel''
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'''10. The little things....'''
  
'''2. EVE-O forums.'''
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''How many players are there? (The average number of accounts per [[EVE Online]] player is 2.) How long has it been around? What about enemies and allies? Is it at war with anyone at the moment? See below for a more in depth guide to researching a corporation before you join.''
  
''Best resource ... Direct people to your public channel .... Bump your thread weekly ... Bump it during the time zones you want people from ... change the title to 'trick' people into viewing it again ... follow its progress (ie how many views each week)''
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==More Detailed Guide To Researching Corps==
  
'''3. [[BattleClinic.com|BattleClinic.com]]'''
 
  
''Same as Eve-O but not as much traffic''
 
  
'''4. Spamming local.'''
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==Guide To Well Run [[EVE Online]] Corps and Alliances==
  
''Waste of time''
 
  
'''5. Getting out in the area where you operate and chatting up the locals.'''
 
  
''ALWAYS works for me ... best way to get some LOYAL people.''
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==Resources==
  
'''6. Have a public channel for your corp.'''
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*[[Educational Organizations]] Corporations that welcome and teach new players.
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*[[New Players Have More Power Than You Think]]
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*[[Corporation resources]]
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*[[Joining a corporation]]
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*[[Creating a corporation]]
  
''Make your members sit in it and greet people if they show up ... this helps when your not around to answer questions ... MOTD: list offices where they can apply ... list contacts in the corp ... maybe even the addy of your recruitment thread.''
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*[https://forums.eveonline.com/ EVE Forums]

Latest revision as of 02:03, 19 January 2018

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What Should I Look For in an EVE Corporation?

Prospective employers often look with suspicion at corp jumpers--players who have many corps in their public employment history.

1. Active Players in YOUR time zone.

Log on during your game play time and ask around to recruiters HOW MANY players are in Corporation/Alliance chat. Normally only a fraction of the total membership will be online at any given time.

2. A Corporation/Alliance that recognizes the necessity of communication for effective teamwork.

 

What percentage of the membership actually participates in the voice comms? Ask the recruiter if there are regularly scheduled ops in the calendar, and/or corp wide EVE Mail, how many players are in the corp chat Channels a clear chain of command, plenty of members in fleet, Rules and Regs in the bulletins, etc.

3. A Corporation/Alliance that does what you want to do in-game.

No use joining a pvp corp if you want to play an industrial or PvE character. Which of the three main areas of the game does the corporation/alliance focus on: pvp, industry, cloak and dagger, and to what degree?

4. Does the Corporation/Alliance operate where you do.

Moving your stuff is a pain ... if you have to move ... do they have the logistics to help you? New players are often better off just selling most of their stuff rather than moving it.

5. A Corporation/Alliance that has your range of expertise in-game.

IE. you dont want to join a noob corp if you've been in game a few years ... UNLESS you want to help them learn the game. Ask ahead of time about the ages, skills, and interests of the most active players.

6. Are they clear about what you give and what you get? Is the corp tax always the same? Are there alliance fees? Mandatory Ops? Ship Replacement?

What is the cash flow situation of this corporation? PLEX? Industry? Mission Running? Ransoms? Is the CEO and the Directors funding it? Is it funded through ingame activities? What are your obligations and your benefits?

7. Does the Corporation/Alliance treat this as a game -or- a second job.

Find out if the corp is open to both hardcore and casual players. It should say in their recruitment ad. Ask any members and the recruiter. How many hours a week playing time do they mean when they say hardcore?

8. Does the Corporation/Alliance have a Goal and a Plan to meet that Goal?

Almost always overlooked. Any game requires you have a plan to get anywhere. All the more so with EVE Online.

9. How good is their Corporation Security

What steps do they take to keep their members safe from scammers, spies, thieves? Your own interview and intake process should give you something of an idea.

10. The little things....

How many players are there? (The average number of accounts per EVE Online player is 2.) How long has it been around? What about enemies and allies? Is it at war with anyone at the moment? See below for a more in depth guide to researching a corporation before you join.

More Detailed Guide To Researching Corps

Guide To Well Run EVE Online Corps and Alliances

Resources