Gurista Provincial HQ

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Guristas Provincial HQ is the hardest and rarest 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Tenal.

Room 1 comprises 12 Battleship class; 5 Cruiser class; 2 Frigate class; and 2 Dire Frigate class npcs and 2 statis towers.

After all of these enemies are destroyed, head 40km away from the Gurista Control Tower and vapourise it. This will stop a smartbomb going off and unlocks the gate for room 2. You can also use a "Dread Guristas Crystal Tag" to unlock the gate for you and any of your companions, the tag is consumed upon use.

Room 2 has a mixture of enemy ships and batteries that will test the tank of anyone unprepared. The room comprises 4 Tower Sentry III Batteries; 4 Siege Railgun Batteries; 7 Battleship class; and 5 Dire Pith Frigate class npcs.

You need to kill these frigates fast, because arrogators will scramble you, while heading straight towards a siege railgun to get in range repping like crazy - its going take about 5 to 10 minutes to kill one solo, depending on your dps. While you approach one, send your drones to take out all the Tower Sentry IIIs, then take down a Siege Railgun battery. Once these Siege Railguns batteries are down a lot of the dps will be dimished and you are almost finished!

Once all the enemy ships and structures have been destroyed head towards the cage with the Gurista War Installation in. Shoot the structure - you get hit by a kinetic smartbomb, which does 6,000 damage. Once the installation is down to around 1/3 structure, it releases all its ships.

   

The Gurista War Installation will release some combat ships to defend itself, these are 12 Battleship class possibly including one Dread Gurista Battleship; 3 Dire Cruiser class; 2 Cruiser class; and 5 Frigate class npcs.

Once all of these ships have been destroyed, simply resume damaging the War Installation until it explodes. If nothing happens it means that this exploration has run its course. Otherwise you will receive the exploration escalation NO QUARTER.

NO QUARTER

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Part One of NO QUARTER.

Room1 area comprises: 7 Battleship class; 3 Frigate class; 4 Dire Cruiser class; and possibly 1 Dread Guristas Battleship class npcs.

After clearing the area, you use the newly constructed acceleration gate into the next area. There are no hostiles here and if nothing happens then the adventure has come to a dead end and this mysterious figure has no use for you. On the other hand you may still be useful to him.



 


Then if your lucky: The radio crackles, it is the vigilante all excited, who whispers in a conspiratorial tone "They are still here! Come quick and we shall introduce them to pain!

Part Two of NO QUARTER.



Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys!"

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The coordinates of the journal takes you into a area comprising 12 Battleship class possibly including 1 Dread Guristas Battleship; 10 Dire Cruiser class; 2 Dire frigates class; 6 Tower Sentry III batteries; and 2 Stasis Webifying Towers npcs.

As this is the toughest Guristas exploration, you will probably have started to notice that things are going to get hot and now might be a good time to get help, if you haven't already! Once the area is cleared of all resistance you must destroy the Guristas Control Tower. If nothing happens on its destruction, then your usefulness is at a end.

If Teinei Kuma still requires assistance the adventure will continue with...



 


... and the escalation of course: "We sure did show them! You sure are better than no one to have around when the missiles are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by!"

Part Three of NO QUARTER.



As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the Guristas on the other hand, it seems like all systems are go.


Message > Teinei Kuma: I hope you will manage without me, but I am going to check the next and last target. It is one of the Guristas recruiting stations, they have these recruitment drives every now and then when they go through all major metropolitan areas in Caldari space, pick up from the sewers anything that is still breathing, gather them in places like these, give them some old rookie ships and beanie guns and let them have a go at each other! The better half of those who are still alive after a couple of months are taken in as Gurista pilots, the rest is shot, or sold to the Blood as refreshments! Anyways, they are just sitting there like ducks, we dont want them to get away, I will hold them busy till you arrive!"

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Initial Spawn: 2 Stasis Towers Batteries; 2 Siege Railgun Sentry batteries; Guristas Annihalation Missile Battery; 5 Dire Cruiser class; 3 Cruiser class; 10 Battleship class npcs and possibly 1 Dread Guristas Battleship. The Annihalation Missile Battery fires paradise cruise missiles.

Wave 2: 11 Battleship class and 12 frigate class npcs will spawn upon attacking the Guristas Annihalation Missile Battery.

 

Part Four of No Quarter (Final)

Initial Spawn: 7 Dire Frigate class; 5 Dire Cruiser class; 2 Stasis Towers Batteries; 17 Battleship class; 3 Frigate class; 3 Cruiser class; 5 Siege Railgun Sentry Batteries; 5 Siege Blaster Sentry Batteries.

Upon attacking the Guristas War Installation a second wave undocks and starts to attack. This wave comprises 4 Dire Frigate class; 10 Cruiser class; 5 Dire Cruiser class; 15 Battleship class npcs.

After clearing this second wave, you may continue attacking the Guristas War Installation. When the building reaches 50% hull remaining then the final wave of enemies undock to stop you.

This final wave, while not as large as the previous waves, is suprisingly deadly. Its make up comprises 8 Spider Drone III; 8 Inzi Kika Disciples and Terrorist Overlord Inzi Kika.



 


 

Images from the Exploration site.