Difference between revisions of "Marshal"
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|hullkineticresist=33% | |hullkineticresist=33% | ||
|hullexplosiveresist=33% | |hullexplosiveresist=33% | ||
− | |armorhitpoints= | + | |armorhitpoints=5,000 HP |
|armoremresist=33% | |armoremresist=33% | ||
|armorthermalresist=33% | |armorthermalresist=33% | ||
|armorkineticresist=33% | |armorkineticresist=33% | ||
|armorexplosiveresist=33% | |armorexplosiveresist=33% | ||
− | |shieldcapacity= | + | |shieldcapacity=5,000 HP |
− | |shieldrechargetime= | + | |shieldrechargetime=3125.00 s |
|shieldemresist=33% | |shieldemresist=33% | ||
|shieldthermalresist=33% | |shieldthermalresist=33% |
Latest revision as of 07:01, 27 March 2018
Description
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Traits
Black Ops bonuses (per skill level):
- 125% bonus to ship max velocity when using Cloaking Devices
- 10% bonus to Warp Scrambler and Warp Disruptor optimal range
- 20% bonus to Stasis Webifier optimal range
- 10% bonus to warp speed and acceleration
Gallente Battleship bonuses (per skill level):
- 5% bonus to Large Hybrid Turret damage
- 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses (per skill level):
- 5% bonus to Large Projectile Turret rate of fire
- 10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses (per skill level):
- 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
- 10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses (per skill level):
- 5% bonus to Large Energy Turret damage
- 10% bonus to Large Energy Turret optimal range
Role Bonus:
- Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 75% reduction to effective distance traveled for jump fatigue
- 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and a ceiling of 50%
Concord Ships | ||
---|---|---|
Frigates | Pacifier • Council Diplomatic Shuttle | |
Cruisers | Enforcer | |
Battleships | Marshal |
Factions with unique Spacecraft | |||||
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