Marshal

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Marshal 512.png
Marshal TypeID: 44996
Structure
Structure Icon.png
Structure Hitpoints
4,000 HP
Cargo Icon.png
Cargo Capacity
700 m3
Drone Capacity Icon.png
Drone Capacity
0 m3
Drone Bandwidth Icon.png
Drone Bandwidth
0 Mbit/s
Mass Icon.png
Mass
150,000,000 kg
Structure Icon.png
Volume
450,000 m3
Structure Icon.png
Packaged Volume
50,000.0 m3
Inertia Icon.png
Inertia Modifier
0.07x
EM Resists.png 33% Thermal Resists.png 33% Kinetic Resists.png 33% Explosive Resists.png 33%
Armor
Armor Icon.png
Armor Hitpoints
33%
EM Resists.png 33% Thermal Resists.png 33% Kinetic Resists.png 33% Explosive Resists.png 33%
Shield
Shield Icon.png
Shield Capacity
33%
Recharge Icon.png
Shield Recharge Time
33%
EM Resists.png 33% Thermal Resists.png 33% Kinetic Resists.png 33% Explosive Resists.png 33%
Capacitor
Capacitor Icon.png
Capacitor Capacity
5,000 GJ
Recharge Icon.png
Capacitor Recharge Time
1000.00 s
Targeting
Maximum Targeting Range Icon.png
Maximum Targeting Range
70.00 km
Maximum Locked Targets Icon.png
Maximum Locked Targets
7
Signature Radius Icon.png
Signature Radius
330 m
Scan Resolution Icon.png
Scan Resolution
180 mm
Radar Sensor Strength.png - Magnetometric Sensor Strength.png - Gravimetric Sensor Strength.png 40 points Ladar Sensor Strength.png -
Propulsion
Maximum Velocity Icon.png
Maximum Velocity
110 m/sec
Ship Warp Speed Icon.png
Ship Warp Speed
2.20 AU/s
Fitting
CPU Icon.png
CPU Output
800 tf
Powergrid Icon.png
Powergrid Output
18,000 MW
Calibration Icon.png
Calibration
400 points
Turret Icon.png
Turret Hardpoints
6
Launcher Icon.png
Launcher Hardpoints
6
Highslot Icon.png
High Power Slots
8
Midslot Icon.png
Medium Power Slots
8
Lowslot Icon.png
Low Power Slot
7
Rigslot Icon.png
Rig Slots
2
Jump Drive Systems
Jump Drive Capacitor Need 95%
Maximum Jump Range 4 ly
Jump Drive Fuel Need Helium Isotopes
Jump Drive Consumption Amount 700 units
Fuel Bay Capacity 1,250 m3


Description

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

Traits

Black Ops bonuses (per skill level):

Gallente Battleship bonuses (per skill level):

Minmatar Battleship bonuses (per skill level):

Caldari Battleship bonuses (per skill level):

Amarr Battleship bonuses (per skill level):

Role Bonus: