Mul-Zatah Monastery

From EVE RP Wiki
Revision as of 10:56, 6 January 2012 by aggtrfrad (talk) (→‎Room 1)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Template:Complex

Ships up to and including Command Ships can enter this complex.



 


Room 1

 


Note: if you warp out of this room at anytime the complex will despawn (tested January 6 2012)

  • 1 Mul-Zatah Gatekeeper (CR, overseer) drops 7th Tier Overseer's Personal Effects
  • 4 Mul-Zatah Knight (CR, Corpum Arch Reaver / Corpum Arch Engraver)
  • 2 Mul-Zatah Guardian (CR, Corpum Sage)
  • 3 Blood Heavy Missile Battery
  • 2 Blood Light Missile Battery
  • 2 Sentry Gun

Room 2

 


Inner Sactum (structure) might drop Corpum C-type modules and 8th Tier Overseer's Personal Effects

Note: if you warp out of this room at anytime the complex will despawn. I have tested this and it no longer seems to despawn but it will not stay spawned over downtime even if not completed.

  • 21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if the cruisers get close (< 10km)
  • 24 Blood Heavy Missile Battery
  • 6 Blood Stasis Tower
  • 4 Tower Sentry Bloodraider I

The heavy missile batteries do only damage if you get in range of about 38km.