Difference between revisions of "Guardian Angels Surveilance Squad"
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}}== General Info == | }}== General Info == | ||
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=== Fourth Location === | === Fourth Location === | ||
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{{quote|On warp in<br> | {{quote|On warp in<br> | ||
It looks like a Serpentis excecutive vessel the angels were escorting got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sentimental and dreamy meditation muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom.}} | It looks like a Serpentis excecutive vessel the angels were escorting got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sentimental and dreamy meditation muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom.}} | ||
+ | |||
+ | ;'''Structures''' | ||
+ | :1 x Jeroon {{Special|Trigger}} {{EWar|Heavy Smartbomb damage! Drones killed in 1 shot}} | ||
No ships are present on warp in. Upon approaching the structure, Jeroon, a small fleet of 10 ships spawns. Jeroon strikes for large amounts of smartbomb-like damage when you or your drones approach too close to it. Upon attacking Jeroon, 6 Serpentis Heavy Missile Batteries spawn. Upon attacking the sentries, a large fleet of around 40 ships spawn. At this point, it is wise to keep a comfortable distance. This is quite a difficult fight, as the rats web, scram, and sensor dampen. | No ships are present on warp in. Upon approaching the structure, Jeroon, a small fleet of 10 ships spawns. Jeroon strikes for large amounts of smartbomb-like damage when you or your drones approach too close to it. Upon attacking Jeroon, 6 Serpentis Heavy Missile Batteries spawn. Upon attacking the sentries, a large fleet of around 40 ships spawn. At this point, it is wise to keep a comfortable distance. This is quite a difficult fight, as the rats web, scram, and sensor dampen. |
Latest revision as of 14:43, 11 November 2014
Template:Expedition== General Info ==
NPC's, Spawn and Trigger Information
First Location
<span style="background:"On warp in:
It seemed for a while you would manage to get all of the pirates, but evidently one of the guard ships from the Guardian Angels has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination."
- border
- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
- Initial Defenders
- 3-4 x Template:ShipType Corelior
- 3-4 x Template:ShipType Corelatis
- 1 x Template:ShipType Shadow Serpentis Template:Special
Room 1
2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving:
- Initial Defenders
- 2 x Template:ShipType Coreli Guardian Template:EWar
- 2 x Template:ShipType Corelum
- 3 x Template:ShipType Corelum Guardian
- 3 x Template:ShipType Corelatis
- Structures
- 1 x Serpentis Security Template:Special
Second Location
<span style="background:"On warp in:
The station databanks contain information on the local Guardian Angel security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone."
- border
- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
- Initial Defenders
- 3 x Template:ShipType Corelior
- 3 x Template:ShipType Corelatis
- 1 x Template:ShipType Shadow Serpentis Template:Special
Room 1
2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving:
- Initial Defenders
- 4 x Template:ShipType Coreli Guardian Template:EWar
- 3 x Template:ShipType Corelum
- 2 x Template:ShipType Corelum Guardian
- 3 x Template:ShipType Corelatis
- Structures
- 1 x ? Template:Special
Third Location
<span style="background:"On warp in:
To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped."
- border
- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
Warp is is 3 destroyers, 4 battlecruisers, and a Shadow Serpentis Chief Defender. Killing the faction ship triggers the next step in the escalation. It's the same story in the room through the gate. 1 group warps off leaving you with 6 battlecruisers and 2 destroyers to kill (or not kill - depending on your mood). The structure drops nothing.
Fourth Location
<span style="background:"On warp in
It looks like a Serpentis excecutive vessel the angels were escorting got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sentimental and dreamy meditation muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom."
- border
- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
- Structures
- 1 x Jeroon Template:Special Template:EWar
No ships are present on warp in. Upon approaching the structure, Jeroon, a small fleet of 10 ships spawns. Jeroon strikes for large amounts of smartbomb-like damage when you or your drones approach too close to it. Upon attacking Jeroon, 6 Serpentis Heavy Missile Batteries spawn. Upon attacking the sentries, a large fleet of around 40 ships spawn. At this point, it is wise to keep a comfortable distance. This is quite a difficult fight, as the rats web, scram, and sensor dampen.
Once Jeroon died, Marin Matola will spawn, this spawn has the chance of dropping Corelum C-Type modules.
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