Difference between revisions of "Location, Location (1 of 5)"
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{{Missioninfo | {{Missioninfo |
Revision as of 04:55, 19 January 2018
Level | 5 |
---|---|
Faction | Amarr |
Damage to Resist | EM(58%)/Thermal(42%) |
Damage to Deal | EM/Thermal |
EWAR | Neuts, NOS, Tracking Disrupter, Webs/Scrams |
Recommended Ship | Group |
Notes |
Warp-In
Initial Group
Your contacts ship will be present at warp-in at 15km away, after 20 seconds this ship will vanish and an Amarr fleet will uncloak near the same spot. 25-40km from warp-in.
- 3 x Frigates (Divine Imperial Bahir) - Web/Scramble/Tracking Disrupter - TRIGGER 1
- 3 x Cruisers (Divine Imperial Ambrose/Basil) - NOS
- 12 x Battleships (Imperial Templar Dominator(1)/Torah/Martyr(2)) - Dominator Trigger 2 - Martyr Trigger 3
- 5 x Amarr Cruise Missile Batteries - All are triggers
- 1 x Amarr Stasis Tower
- 3 x Amarr Energy Neutralizer Sentry IIIs
Spawn 1
- 3 x Frigates (Divine Imperial Imran) - Web/Scramble
Spawn 2
- 2 x Battleships (Imperial Templar Dominator/Martyr)
Spawn 3
- 3 x Battleships (Imperial Templar Martyr)
Missile Battery 1(Top) Spawn
- 5 x Battleship (Imperial Templar Ultara/Dominator)
Missile Battery 2(Left) Spawn
- 3 x Battleships (Imperial Templar Judgement)
- Trigger for:
- 6 x Battlecruisers (Imperial Templar Phalanx)
- Trigger for:
- 5 x Battleships (Imperial Templar Judgement) - Mission Objective
Missile Battery 3(Middle) Spawn
- 3 x Battleships (Imperial Templar Diviner) - NOS/Tracking Disrupter
Missile Battery 4(Right) Spawn
- 5 x Battlecruisers (Imperial CHampion/Templar Justicar)
Missile Battery 5(Bottom) Spawn
- 5 x Battlecruisers (Imperial Equalizer/Avenger)
Total
- 33 x Battleships
- 16 x Battlecruisers
- 3 x Cruisers
- 6 x Frigates
Completion target is the Missile Battery 2(Left) spawn.
See Also
Part 1: Location, Location (1 of 5)
Part 2: The Hard Way (2 of 5)
Part 3: Prison Bust (3 of 5)
Part 4: Informed Attack (4 of 5)
Part 5: A Dirty Job (5 of 5)