Prison Bust (3 of 5)
Information in this article is outdated. Someone found the information in this article to be outdated and overroled by more recent events. Please help improving Backstage Lore Wiki and correct it right now ! Other articles needing updated details |
Level | 5 |
---|---|
Faction | Amarr |
Damage to Resist | EM (58%)/Thermal (42%) |
Damage to Deal | EM/Thermal |
EWAR | Neuts/NOS/Tracking Disrupter |
Recommended Ship | Group |
Notes |
Pocket 1 - Warp-In
- 6 x Powerful EM Forcefields (6,000 hp each)
Destroy them to access the acceleration gate to pocket 2.
Pocket 2
Ships are 2-80km away. Towers are 100-115km away. Note: Shooting the ships in this pocket can trigger reinforcement waves.
- 5 x Cruisers (Divine Imperial Ambrose/Basil) - NOS - Trigger 1 - Trigger 2
- 5 x Battlecruisers (Imperial Templar Champion/Justicar)
- 10 x Battleships (Imperial Templar Dominator/Judgement/Martyr) - Trigger 3
- 5 x Amarr Cruise Missile Batteries
- 2 x Amarr Energy Neutralizer Sentry IIIs
Spawn 1
Spawns on attacking the original five cruisers.
- 6 x Cruisers (Imperial Templar Donus/Tamir)
- Trigger for:
- 5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar)
Spawn 2
Spawned on destruction of the original five cruisers.
- 4 x Battlecruisers (Imperial Templar Seer)
Spawn 3
Spawned on attacking the original 10 Battleships
- 5 x Battleships (Imperial Templar Dominator/Ultara)
- Trigger for:
- 5 x Battleships (Imperial Templar Martyr)
- Trigger for:
- 6 x Battleships (Imperial Templar Diviner/Judgement)
Amarr Prison Facility Spawn
Spawns on attacking the Amarr Prison Facility.
- 3 x Battleships (Imperial Templar Judgement)
The Amarr Prison Facility(150,000 hp) will drop 1 Spy. This is your objective.
See Also
Part 1: Location, Location (1 of 5)
Part 2: The Hard Way (2 of 5)
Part 3: Prison Bust (3 of 5)
Part 4: Informed Attack (4 of 5)
Part 5: A Dirty Job (5 of 5)