Angel Kickbacks
Template:Expedition== General Info == The Angel Kickbacks expedition is an escalation of the Serpentis Lookout combat site found by Probing for exploration sites. This expedition consists of four different locations in different systems, the first 3 of which are in high sec. The last location is in low sec.
The expedition begins with the destruction of the Serpentis Control Center or possibly the Shadow Serpentis Commander in a Serpentis Lookout, with this message:
NPC's, Spawn and Trigger Information
Location 1 (High sec)
Room 1 (gateless entry)
- Initial Defenders
- 3 x Template:ShipType Coreli Safegard
- 3-4 x Template:ShipType Corelior Infantry
- 0-1 x Template:ShipType Shadow Serpentis Agent Template:Special Template:Special
- Structures
- 1 x Newly Constructed Acceleration Gate
- more?
Room 2 Template:Special
- No Defenders
- Structures
- 2 x Warehouse
- more?
<span style="background:"Escalation Message:
Not much here, except this empty warehouse. Perhaps the next location will reveal something more..."
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- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
Location 2 (High sec)
Room 1 (gateless entry)
- Defenders
- 3-4 x Template:ShipType Coreli Protector
- 3-5 Template:ShipType Corelior Cannoneer/Sentinel
- 1 x Template:ShipType Shadow Serpentis Patroller Template:EWar Template:Special Template:Special
- Structuers
- 1 x Newly Constructed Acceleration Gate
- more?
Room 2 Template:Special
- Defenders
- 3 x Template:ShipType Coreli Initiate
- 1-2 x Template:ShipType Corelior Soldier
- 1 x Template:ShipType Corelum Chief Scout
- Structures
- ?
<span style="background:"Escalation Message:
Again, a similar setup and this time you caught some bad guys in the act. Not that stealing from the Serpentis is necessarily "bad". Now if you only would find one of these hideouts where the Angels still store some booty. Perhaps the next location will lead you to something more interesting."
- border
- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
Location 3 (High sec)
Room 1 (gateless entry)
- Initial Defenders
- 3-4 x Template:ShipType Coreli Guardian Safeguard
- 4-6 x Template:ShipType Corelior Artillery
- 1 x Template:ShipType Shadow Serpentis Guard Template:Special Template:Special
- Structures
- 1 x Newly Constructed Acceleration Gate
- more?
Room 2 Template:Special
- Defenders
- 3 x Template:ShipType Coreli Watchman
- 3 x Template:ShipType Coreli Guardian Partroller Template:EWar
- 2 x Template:ShipType Corelior Sentinel
- Structures
- ?
<span style="background:"Escalation Message:
Another hidden warehouse and this time a stiffer resistance. One location left, it better be something juicy. Warehouses filled with precious materials, or some rare weapons. A small "beep" emitting from one of your panels grabs your attention indicating that the flight schedule to the last location is ready."
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- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
Location 4 (Low sec)
Room 1
- Defenders
-
- Group 1
- 3 x Template:ShipType Coreli Guardian Agent/Spy
- 2 x Template:ShipType Corelior Soldier
- Group 2
- 4 x Template:ShipType Coreli Protector/Defender
- Structures
- 2 x Angel Bunker (May contain ammo)
- 1 x Newly Constructed Acceleration Gate (40km) Template:Special
- more?
Room 2
- Defenders
- 8-10 x Template:ShipType Coreli ?
- 2 x Template:ShipType Corelum ?
- 1 x Template:ShipType Shadow Coreli Antagonist Template:Special
- Structuers
- 2 x Angel Bunker (May contain ammo)
<span style="background:"Escalation Completion Message:
The ethics involved in robbing this hapless band of Angels are interesting. Robbing from thieves who stole from drug dealers who sold their drugs to people who robbed someone to afford them... You wonder how long it has been since the valuables in your cargo hold were in honest hands."
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- 1px solid #AAA;padding:1em 1em 2px;line-height:normal">
Possible Loot
Coreli A-Type Modules:
- Armor Platings (Adaptive, EM, Thermal, Kinetic, Explosive)
- Small Armor Repairer
- Small Remote Armor Repairer
- 1MN Afterburner
- 1MN Microwarp Drive
- Daredevil BPC (Rare)
- Shadow Serpentis Faction Module (Rare)
- Mid-Grade Snake Implants
Required Travel
There may be significant travel involved in completing an expedition. In one instance of this expedition, the sequence of systems the locations appeared in were:
Progression | System | Sec | Jumps |
---|---|---|---|
Serpentis Lookout | ? | high | - |
Location 1 | ? | high | 6 |
Location 2 | ? | high | 4 |
Location 3 | ? | high | 4 |
Location 4 | ? | low/high | 5 |
Another Instance was
Progression | System | Sec | Jumps |
---|---|---|---|
Serpentis Lookout | ? | high | - |
Location 1 | ? | high | 9 |
Location 2 | ? | high | 9 |
Location 3 | ? | high | 8 |
Location 4 | ? | low/high | 9 |
Progression | System | Sec | Jumps |
---|---|---|---|
Serpentis Lookout | Arraron | high | - |
Location 1 | Oshaima | high | 18 |
Location 2 | ? | high | ? |
Location 3 | ? | high | ? |
Location 4 | ? | low/high | ? |
additional source:
http://de.sistersprobe.wikia.com/wiki/Angel_Kickbacks
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