Difference between revisions of "Pith's Penal Complex"

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Revision as of 07:31, 29 July 2009

Template:Complex

Pith's Penal Complex is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.

This complex can be done with two pilots. One in a logistic ship and the second in a hard tanked Command Ship.

It's also possible to easily master this plex solo with an Ishtar.

Room 1

 


After using the acceleration gate you are thrust into a room protected by 4 Guristas Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 Battleship class; 10 Cruiser class; and 13 Frigate class NPCs.

Once the room has been cleared of all NPCs, you may activate the acceleration gate which will take you into the second room.

Room 2

 


Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.

There are 3 further groups to be dealt with, after this small group, that range in distance from 52km to 118km away.

There is approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.

Room 3


 


Room 3 comprises 2 Groups.

Group 1 is comprised of; 2 Frigate class; 5 Cruiser class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.

Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class NPCs. This group is approximately 50km away from the entry point.

The destruction of Group 2 is best achieved by aligning away from the group and destroying the NPCs in order of hull size. Once the Frigate and Cruiser class NPCs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer.

Over 550 dps is needed to break 'Screaming' Dewak Humfrey's tank (shield).

You can run this last room buy flying far from all. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to.

Flying fast and far enought let you send your drone kill all the frig, and after the BC. At the last, you can go put you DPS on each BS.