Difference between revisions of "Pith's Penal Complex"

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[[Category:Complexes]][[Category:Exploration]]
 
[[Category:Complexes]][[Category:Exploration]]
[[Image:Pith penal complex info.jpg|right|300px]]
 
 
{{Complex
 
{{Complex
|name=Pith's Penal Complex
+
|name=Pith Penal Complex
 
|sig=5.95//217 [[8CMSS|8CS]]
 
|sig=5.95//217 [[8CMSS|8CS]]
 
|class=Unknown
 
|class=Unknown
 
|ded=8/10
 
|ded=8/10
 
|sec=[[0.0]]
 
|sec=[[0.0]]
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]]
+
|region=[[:Category:Tenal (Region)|Tenal]],[[:Category:Venal (Region)|Venal]], [[:Category:Tribute (Region)|Tribute]],[[:Category:Deklein (Region)|Deklein]],[[:Category:Vale of the Silent (Region)|Vale of the Silent]]  
 
|rat=[[Guristas]]
 
|rat=[[Guristas]]
 
}}
 
}}
 +
[[Image:Pith penal complex info.jpg|right|300px]]
 +
 +
'''Minimum requirements''': Electronics 5
  
 
'''Pith's Penal Complex''' is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.
 
'''Pith's Penal Complex''' is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.
  
This [[Complex|complex]] can be done with two pilots. One in a [[Logistic|logistic]]  ship and the second in a hard tanked [[Command Ship|Command Ship]].
+
This [[Deadspace|complex]] can be done with two pilots. One in a [[Logistic|logistic]]  ship and the second in a hard tanked [[Command Ship|Command Ship]].
  
 
It's also possible to easily master this plex solo with an [[Ishtar]].
 
It's also possible to easily master this plex solo with an [[Ishtar]].
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{{quote|This deadspace pocket is where Dewak has built his so-called "Humane Aid Center". It is his term for a facility where prisoners are allowed some physical and social freedom. The rate of successful rehabilitation is quite considerable, and has somewhat suprised DED threat assessment units that have looked into the operation.}}
 
{{quote|This deadspace pocket is where Dewak has built his so-called "Humane Aid Center". It is his term for a facility where prisoners are allowed some physical and social freedom. The rate of successful rehabilitation is quite considerable, and has somewhat suprised DED threat assessment units that have looked into the operation.}}
  
After using the [[acceleration]] gate you are thrust into a room protected by 4 [[Guristas]] Heavy Missile batteries; 1 [[Guristas]] Stasis Webification battery; 12 [[Battleship]] class; 10 [[Cruiser]] class; and 13 [[Frigate]] class NPCs.
+
After using the acceleration gate you are thrust into a room protected by 4 [[Guristas]] Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 [[Battleship]] class; 10 [[Cruiser]] class; and 13 [[Frigate]] class NPCs.
  
* The structure called '''Dewak's First Officer HQ''' drops a [[15th Tier Overseer's Personal Effects]] as loot.
+
* The structure called '''Dewak's First Officer HQ''' drops a [[Dewak's Level 1 Decoder]] as loot.
  
Once the room has been cleared of all NPCs, you may activate the [[acceleration]] gate which will take you into the second room.
+
Once the room has been cleared of all NPCs, you may activate the acceleration gate which will take you into the second room.
  
 
===Room 2===
 
===Room 2===
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Prisoners, brought here for rehabilitation, have their equipment confiscated by the authorities. Then it is "taxed" heavily to pay upkeep costs and it often leaves the prisoners without any belongings. Dewak keeps these taxes under lock and key, guarded by his number-one warden.}}
 
Prisoners, brought here for rehabilitation, have their equipment confiscated by the authorities. Then it is "taxed" heavily to pay upkeep costs and it often leaves the prisoners without any belongings. Dewak keeps these taxes under lock and key, guarded by his number-one warden.}}
  
Your landing point, from the [[acceleration]] gate, into the second room is guarded by 4 [[Battleship]] class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.
+
Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.
  
 
There are 3 further groups to be dealt with, after this small  group, that range in distance from 52km to 118km away.
 
There are 3 further groups to be dealt with, after this small  group, that range in distance from 52km to 118km away.
  
There is approximately 12 [[Frigate]] class; 9 [[Cruiser]] class; 10 [[Battleship]] class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.
+
There are approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.
  
*The container '''Dewak's Dot''' contains a [[16th Tier Overseer's Personal Effects]].
+
*The container '''Dewak's Dot''' contains a [[Dewak's Level 2 Decoder]] and possibly faction loot.
  
 
===Room 3===
 
===Room 3===
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Room 3 comprises 2 Groups.
 
Room 3 comprises 2 Groups.
  
Group 1 is comprised of; 2 [[Frigate]] class; 5 [[Cruiser]] class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.
+
Group 1 is comprised of; 2 Frigate class; 5 Cruiser class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.
  
Group 2 is comprised of; 23 [[Frigate]] class; 19 [[Cruiser]] class; 11 [[Battleship]] class; and 1 [[Deadspace]] Overseer [[Battleship]] class NPCs. This group is approximately 50km away from the entry point.
+
Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class NPCs. This group is approximately 50km away from the entry point.
  
The destruction of Group 2 is best achieved by aligning away from the group and destroying the NPCs in order of hull size. Once the [[Frigate]] and [[Cruiser]] class NPCs have been destroyed, you can choose to either destroy all the [[Battleships]], or simply destroy the Overseer.
+
The destruction of Group 2 could be achieved best by aligning away from the group and destroying the NPCs in order of hull size. Once the Frigate and Cruiser class NPCs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer.
  
Over 550 [[dps]] is needed to break 'Screaming' Dewak Humfrey's tank (shield).
+
More than 550 dps is needed to break 'Screaming' Dewak Humfrey's tank (shield).
  
You can run this last room buy flying far from all. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to.
+
You can run this last room by flying far from all NPCs. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to it.
  
Flying fast and far enought let you send your drone kill all the [[Frig|frig]], and after the [[BC|BC]]. At the last, you can go put you [[DPS|DPS]] on each [[BS|BS]].
+
Flying fast and far enough will let you send your drones to kill all the frigates, and after that the cruisers and battlecruisers. At last, you can go put your [[DPS|DPS]] on each battleship.
  
*''''Screaming' Dewak Humfrey''' is a [[Deadspace|Deadspace]] Overseer that drops a [[17th Tier Overseer's Personal Effects]]. He can also drop Pith B-Type Loot (like Pith B-Type X-Large shield booster) and [[Rattlesnake|Rattlesnake]] [[BPC|BPC]].
+
*''''Screaming' Dewak Humfrey''' is a Deadspace Overseer that drops a [[21th Tier Overseer's Personal Effects]]. He can also drop '''Pith B-Type''' Loot (like Pith B-Type X-Large shield booster) and a [[Rattlesnake|Rattlesnake]] [[BPC|BPC]].

Revision as of 15:21, 18 July 2010

Template:Complex

Minimum requirements: Electronics 5

Pith's Penal Complex is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.

This complex can be done with two pilots. One in a logistic ship and the second in a hard tanked Command Ship.

It's also possible to easily master this plex solo with an Ishtar.

Room 1

 


After using the acceleration gate you are thrust into a room protected by 4 Guristas Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 Battleship class; 10 Cruiser class; and 13 Frigate class NPCs.

Once the room has been cleared of all NPCs, you may activate the acceleration gate which will take you into the second room.

Room 2

 


Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class NPCs called Beacon Watch. This first group can be removed before starting upon any further groups.

There are 3 further groups to be dealt with, after this small group, that range in distance from 52km to 118km away.

There are approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by aggressing or getting into their proximity.

Room 3


 


Room 3 comprises 2 Groups.

Group 1 is comprised of; 2 Frigate class; 5 Cruiser class NPCs. This group is within 5km of the entry point and can be destroyed without causing the second group to aggress.

Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class NPCs. This group is approximately 50km away from the entry point.

The destruction of Group 2 could be achieved best by aligning away from the group and destroying the NPCs in order of hull size. Once the Frigate and Cruiser class NPCs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer.

More than 550 dps is needed to break 'Screaming' Dewak Humfrey's tank (shield).

You can run this last room by flying far from all NPCs. The 'Screaming' Dewak Humfrey's will go to you fast but if you are at more than 150km from his start point, he'll go back to it.

Flying fast and far enough will let you send your drones to kill all the frigates, and after that the cruisers and battlecruisers. At last, you can go put your DPS on each battleship.