Difference between revisions of "Serpentis Den"

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(→‎Version 2: more statictics, proper wave spawn mechanics)
(→‎Version 2: blitz added)
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;'''Bonus wave'''
 
;'''Bonus wave'''
 
:0-1 x Shadow Serpentis Chief Watchman (<span style="color: #3DB7CC;">Cruiser</span>)
 
:0-1 x Shadow Serpentis Chief Watchman (<span style="color: #3DB7CC;">Cruiser</span>)
 +
 +
====Blitz====
 +
You must be able to lock up 6 target so you wont fail up.
 +
* Kill Serpentis Light Missile Battery.
 +
* Kill newly spawned Serpentis Light Missile Battery.
 +
* Lock up all wave 3 spawn. They can be spotted as they hadn't enough time to lock you up.
 +
* Kill all locked targets.
 +
* Lock up all wave 4 spawn.
 +
* Kill all locked targets.
  
 
==Bounty==
 
==Bounty==

Revision as of 04:48, 15 October 2014


Anomaly Details
Serpentis Den
Type Cosmic Anomaly
Security Highsec, Lowsec
Known Regions Essence
Pirate type Serpentis Corporation
Pirate Detection Array
Lvl 1 ??
Lvl 2 ??
Lvl 3 ??
Lvl 4 ??
Lvl 5 ??


A Serpentis exploration complex without acceleration gates or ship restrictions.

Waves

Version 1

Initial Defenders
2 x Serpentis Heavy Missile battery
1 x Coreli Defender (Frigate)
0-2 x Coreli Guard (Frigate)
0-2 x Coreli Protector (Frigate)
0-2 x Corelior Artillery (Destroyer)
1-2 x Corelior Cannoneer (Destroyer)
Total - 3 frigates, 2-3 destroyers
Wave 2
2 x Corelior Infantry (Destroyer)
0-1 x Corelum Chief Spy (Cruiser)
0-2 x Corelum Chief Scout (Cruiser)
Total - 2 destroyers, 1-2 cruisers
Wave 3
2 x Coreli Defender (Frigate)
0-1 x Coreli Safeguard (Frigate)
1 x Corelum Cheif Scout (Cruiser)
2 x Corelum Cheif Spy (Cruiser)
Total: 2-3 frigates, 3 cruisers
Wave 3
0-2 x Corelior Artillery (Destroyer)
0-1 x Corelior Cannoneer (Destroyer)
0-1 x Corelior Sentinel (Destroyer)
0-1 x Corelior Trooper (Destroyer)
1-2 x Corelum Chief Patroller (Cruiser)
1 x Corelum Chief Watchman (Cruiser)
Total: 2-3 destroyers, 2-3 cruisers
Wave 4
0-1 x Corelior Artillery (Destroyer)
0-2 x Corelior Cannoneer (Destroyer)
0-1 x Corelior Soldier (Destroyer)
0-1 x Corelum Chief Guard (Cruiser)
2-3 x Corelum Chief Safeguard (Cruiser)
Total: 2 destroyers, 3 cruisers
Bonus wave
0-1 x Shadow Serpentis Chief Watchman (Cruiser) can contain faction loot, T2 implants
Total: 1 cruiser

Version 2

Initial defenders
2 x Serpentis Light Missile Battery
0-2 x Coreli Defender (Frigate)
1-2 x Coreli Protector (Frigate)
0-2 x Coreli Safeguard (Frigate)
0-3 x Corelior Artilery (Destroyer)
0-3 x Corelior Cannoneer (Destroyer)
Total: 3-4 frigates, 3-4 destroyers

 

Wave 1 spawns shortly after warp-in
1-2 x Coreli Patroller (Frigate)
1-2 x Coreli Watchman (Frigate)
Total: 3 frigates
Wave 2 spawns after clearing wave 1
1-2 x Coreli Initiate (Frigate)
1-3 x Coreli Scout (Frigate)
Total: 3-4 frigates
Wave 3 spanws after killing second spawned Serpentis Light Missile Battery (read note)
0-2 x Coreli Defender (Frigate)
0-1 x Coreli Guard (Frigate)
0-1 x Coreli Protector (Frigate)
0-1 x Coreli Safeguard (Frigate)
1-2 x Coreli Artillery (Destroyer)
1-2 x Coreli Cannoneer (Destroyer)
Total: 2-3 frigates, 2-3 destroyers
Wave 4 spawns after clearing wave 3
1-3 x Coreli Patroller (Frigate)
0-3 x Coreli Watchman (Frigate)
Total: 3-4 frigates
Bonus wave
0-1 x Shadow Serpentis Chief Watchman (Cruiser)

Blitz

You must be able to lock up 6 target so you wont fail up.

  • Kill Serpentis Light Missile Battery.
  • Kill newly spawned Serpentis Light Missile Battery.
  • Lock up all wave 3 spawn. They can be spotted as they hadn't enough time to lock you up.
  • Kill all locked targets.
  • Lock up all wave 4 spawn.
  • Kill all locked targets.

Bounty

Total bounty for the complex is approximately 300K-750K isk, depending if the Serpentis Watchman spawns.

Structures

Structures contain no loot.

Escalation

This site has a chance to escalate to Serpentis Corporation Hydroponics Site on destruction of the last wave.



 


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