Tengu
Description
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.
These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.
- Janto Sitarbe, The Legendary Flock
Traits
Caldari Defensive Systems bonuses (per skill level):
- bonus to all Caldari Defensive Systems effectiveness
Caldari Core Systems bonuses (per skill level):
- bonus to all Caldari Core Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
- bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
- bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
- 5% reduction in module damage from overheating
- 10% bonus to nanite repair paste repair speed
Role Bonus:
- 99% reduction in Scan Probe Launcher CPU requirements
- Rigs may be removed from this ship without being destroyed
- Warning: On ship destruction the pilot will lose one random subsystem skill level
Subsystems
Note that the defensive subsystems have different amounts of shield and Armor and also control Shield recharge time, so some will be better for passive/buffer than others, etc. They all give the same resists.
Defensive
Tengu Defensive - Amplification Node
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.
Caldari Defensive Systems bonuses (per skill level):
- 10% bonus to Shield Booster effectiveness
- 10% bonus to the benefits of overheating Shield Boosters
Role Bonus:
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
- +500 Shield HP, +100 Armor HP
- +300GJ Capacitor Capacity
Tengu Defensive - Supplemental Screening
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Caldari Defensive Systems bonuses (per skill level):
- 5% bonus to all shield hitpoints
- 5% bonus to the benefits of overheating shield hardeners
Role Bonus:
- Additional Base Stats
- +2 Mid Slots, +2 Low Slots
- +1000 Shield HP
- +10m Signature Radius
Tengu Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Caldari Defensive Systems bonuses (per skill level):
- 10% bonus to Core and Combat Scanner probe strength
- 7.5% bonus to Shield Booster effectiveness
- 7.5% bonus to the benefit of overheating Shield Boosters
Role Bonus:
- 100% reduction in Cloaking Device CPU requirement
- 10+ bonus to Relic and Data Analyzer virus strength
- Can fit Covert ops Cloaking Device and Covert Cynosural Field Generator
- Cloak reactivation delay reduced to 5 seconds
- Additional Base Stats
- +1 High Slot, +3 Mid Slot
- +300 Armor HP, +600 Hull HP
- +200GJ Capacitor Capacity
- +5m Signature Radius
- +30m3 Cargo Capacity
Core
Tengu Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Caldari Core Systems bonuses (per skill level):
- 15% bonus to ship sensor strength
- 5% bonus to max targeting range
Role Bonus:
- 25% bonus to ship CPU output
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
- +1 max locked target
Tengu Core - Augmented Graviton Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Caldari Core Systems bonuses (per skill level):
- 5% bonus to capacitor capacity
- 3% bonus to energy warfare resistance
Role Bonus:
- 20% bonus to ship power output
- Additional Base Stats
- +2 Mid Slots, +2 Low Slots
- 50GJ Capacitor Capacity
Tengu Core - Obfuscation Manifold
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption.
Caldari Core Systems bonuses (per skill level):
- 10% bonus to ECM Target Jammer strength and optimal range
- 15% bonus to benefits of overheating ECM Target Jammer modules
- 5% reduction in module damage from overheating
Role Bonus:
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
Offensive
Tengu Offensive - Accelerated Ejection Bay
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Caldari Offensive Systems bonuses (per skill level):
- 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
- 7.5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
- 10% bonus to Heavy Missile and Heavy Assault Missile velocity
Role Bonus:
- 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers
- Additional Base Stats
- +7 High Slots, +8 Launcher Hardpoints
- +190 PWG, +160 CPU
Tengu Offensive - Magnetic Infusion Basin
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.
Caldari Offensive Systems bonuses (per skill level):
- 5% bonus to Medium Hybrid Turret damage
- 20% bonus to Medium Hybrid Turret optimal range
Role Bonus:
- 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
- Additional Base Stats
- +7 High Slots, +6 Turret Hardpoints
- +420 PWG, +120 CPU
- +100GJ Capacitor Capacity
Tengu Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Caldari Offensive Systems bonuses (per skill level):
- 2% bonus to Shield Command, Information Command and Skirmish Command burst strength and duration
- 5% reduction in Remote Shield Booster activation cost
- 10% bonus to the benefits of overheating Remote Shield Booster modules
Role Bonus:
- 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules
- 95% reduction in the PWG and CPU fitting costs of Command Burst modules
- 475% bonus to Remote Shield Booster falloff
- Can use one Command Burst module
- 50% bonus to Command Burst area of effect range
- Additional Base Stats
- +7 High Slots, +4 Launcher Hardpoints
- +100GJ Capacitor Capacity
- +25mbit Drone Bandwidth, +50m3 Drone Bay
- +1 max locked target
Propulsion
Tengu Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.
Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Caldari Propulsion Systems bonuses (per skill level):
- 10% bonus to warp velocity and acceleration
- 15% reduction in capacitor need when initiating warp
Role Bonus:
- Immunity to non-targeted interdiction
- Additional Base Stats
- +1 Low Slot
- +0.1 Inertia Modifier
- -20km Max Targeting Range
- +20m Signature Radius
Tengu Propulsion - Chassis Optimization
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase.
Caldari Propulsion Systems bonuses (per skill level):
- 7.5% bonus to ship agility
- 3% bonus to max velocty
Role Bonus:
- Additional Base Stats
- +1 Mid Slot, +1 Low Slot
Tengu Propulsion - Fuel Catalyst
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.
Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
Caldari Propulsion Systems bonuses (per skill level):
- 10% bonus to Afterburner velocity bonus
- 10% bonus to benefits of overheating Afterburners and Microwarpdrive
Role Bonus:
- Additional Base Stats
- +2 Mid Slots
Caldari Ships | ||
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Frigates | Tech 1 | Frigates: Ibis • Bantam • Condor • Griffin • Kestrel • Merlin • Heron | Faction Frigates: Griffin Navy Issue • Caldari Navy Hookbill |
Tech 2 | Interceptors: Crow • Raptor | Assault Ships: Hawk • Harpy • Cambion | Covert Ops: Buzzard • Manticore | Electronic Attack Ships: Kitsune | Logistics Frigates: Kirin | |
Destroyers | Tech 1 | Destroyers: Cormorant • Corax |
Tech 2 | Interdictors: Flycatcher | Command Destroyers: Stork | |
Tech 3 | Tactical Destroyers: Jackdaw | |
Cruisers | Tech 1 | Cruisers: Osprey • Caracal • Moa • Blackbird | Faction Cruisers: Osprey Navy Issue • Caracal Navy Issue |
Tech 2 | Recon Ships: Rook • Falcon | Heavy Assault Cruisers: Eagle • Cerberus | Heavy Interdictors: Onyx | Logistics: Basilisk • Etana | |
Tech 3 | Strategic Cruisers: Tengu | |
Battlecruisers | Tech 1 | Battlecruisers: Ferox • Drake • Naga | Faction Battlecruisers: Drake Navy Issue |
Tech 2 | Command Ships: Nighthawk • Vulture | |
Battleships | Tech 1 | Battleships: Scorpion • Rokh • Raven | Faction Battleships: Scorpion Navy Issue • Raven Navy Issue • Raven State Issue |
Tech 2 | Black Ops: Widow | Marauders: Golem | |
Industrials | Tech 1 | Industrials: Badger • Tayra | Freighter: Charon |
Tech 2 | Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters:Rhea | |
Capitals | Tech 1 | Dreadnought: Phoenix | Carrier: Chimera | Force Auxiliary: Minokawa | Supercarrier: Wyvern | Titan: Leviathan |
Factions with unique Spacecraft | |||||
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