Tengu
Description
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.
These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.
- Janto Sitarbe, The Legendary Flock
Traits
Caldari Defensive Systems bonuses (per skill level):
- bonus to all Caldari Defensive Systems effectiveness
Caldari Core Systems bonuses (per skill level):
- bonus to all Caldari Core Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
- bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
- bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
- 5% reduction in module damage from overheating
- 10% bonus to nanite repair paste repair speed
Role Bonus:
- 99% reduction in Scan Probe Launcher CPU requirements
- Rigs may be removed from this ship without being destroyed
- Warning: On ship destruction the pilot will lose one random subsystem skill level
Subsystems
Note that the defensive subsystems have different amounts of shield and Armor and also control Shield recharge time, so some will be better for passive/buffer than others, etc. They all give the same resists.
Defensive
Tengu Defensive - Amplification Node
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.
Caldari Defensive Systems bonuses (per skill level):
- 10% bonus to Shield Booster effectiveness
- 10% bonus to the benefits of overheating Shield Boosters
Role Bonus:
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
- +500 Shield HP, +100 Armor HP
- +300GJ Capacitor Capacity
Tengu Defensive - Supplemental Screening
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Caldari Defensive Systems bonuses (per skill level):
- 5% bonus to all shield hitpoints
- 5% bonus to the benefits of overheating shield hardeners
Role Bonus:
- Additional Base Stats
- +2 Mid Slots, +2 Low Slots
- +1000 Shield HP
- +10m Signature Radius
Tengu Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Caldari Defensive Systems bonuses (per skill level):
- 10% bonus to Core and Combat Scanner probe strength
- 7.5% bonus to Shield Booster effectiveness
- 7.5% bonus to the benefit of overheating Shield Boosters
Role Bonus:
- 100% reduction in Cloaking Device CPU requirement
- 10+ bonus to Relic and Data Analyzer virus strength
- Can fit Covert ops Cloaking Device and Covert Cynosural Field Generator
- Cloak reactivation delay reduced to 5 seconds
- Additional Base Stats
- +1 High Slot, +3 Mid Slot
- +300 Armor HP, +600 Hull HP
- +200GJ Capacitor Capacity
- +5m Signature Radius
- +30m3 Cargo Capacity
Core
Tengu Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Caldari Core Systems bonuses (per skill level):
- 15% bonus to ship sensor strength
- 5% bonus to max targeting range
Role Bonus:
- 25% bonus to ship CPU output
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
- +1 max locked target
Tengu Core - Augmented Graviton Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Caldari Core Systems bonuses (per skill level):
- 5% bonus to capacitor capacity
- 3% bonus to energy warfare resistance
Role Bonus:
- 20% bonus to ship power output
- Additional Base Stats
- +2 Mid Slots, +2 Low Slots
- 50GJ Capacitor Capacity
Tengu Core - Obfuscation Manifold
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption.
Caldari Core Systems bonuses (per skill level):
- 10% bonus to ECM Target Jammer strength and optimal range
- 15% bonus to benefits of overheating ECM Target Jammer modules
- 5% reduction in module damage from overheating
Role Bonus:
- Additional Base Stats
- +3 Mid Slots, +1 Low Slot
Offensive
Propulsion
Caldari Ships | ||
---|---|---|
Frigates | Tech 1 | Frigates: Ibis • Bantam • Condor • Griffin • Kestrel • Merlin • Heron | Faction Frigates: Griffin Navy Issue • Caldari Navy Hookbill |
Tech 2 | Interceptors: Crow • Raptor | Assault Ships: Hawk • Harpy • Cambion | Covert Ops: Buzzard • Manticore | Electronic Attack Ships: Kitsune | Logistics Frigates: Kirin | |
Destroyers | Tech 1 | Destroyers: Cormorant • Corax |
Tech 2 | Interdictors: Flycatcher | Command Destroyers: Stork | |
Tech 3 | Tactical Destroyers: Jackdaw | |
Cruisers | Tech 1 | Cruisers: Osprey • Caracal • Moa • Blackbird | Faction Cruisers: Osprey Navy Issue • Caracal Navy Issue |
Tech 2 | Recon Ships: Rook • Falcon | Heavy Assault Cruisers: Eagle • Cerberus | Heavy Interdictors: Onyx | Logistics: Basilisk • Etana | |
Tech 3 | Strategic Cruisers: Tengu | |
Battlecruisers | Tech 1 | Battlecruisers: Ferox • Drake • Naga | Faction Battlecruisers: Drake Navy Issue |
Tech 2 | Command Ships: Nighthawk • Vulture | |
Battleships | Tech 1 | Battleships: Scorpion • Rokh • Raven | Faction Battleships: Scorpion Navy Issue • Raven Navy Issue • Raven State Issue |
Tech 2 | Black Ops: Widow | Marauders: Golem | |
Industrials | Tech 1 | Industrials: Badger • Tayra | Freighter: Charon |
Tech 2 | Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters:Rhea | |
Capitals | Tech 1 | Dreadnought: Phoenix | Carrier: Chimera | Force Auxiliary: Minokawa | Supercarrier: Wyvern | Titan: Leviathan |
Factions with unique Spacecraft | |||||
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