Serpentis Annex

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Template:Complex== General Info == A two room deadspace complex with Serpentis NPCs. Seems to be silimar to Serpentis_Vigil.

NPC's, Spawn and Trigger Information

Room 1

Initial Defenders
4 x Template:ShipType Coreli Guardian Protector
1 x Template:ShipType Corelior Soldier
1 x Template:ShipType
5 x Template:ShipType
2 x Template:ShipType Core Port/Rear Admiral Template:Special
Structures
2 x Serpentis Bunker Template:Special
? x Serpentis Wall
? x Serpentis ?
1 x Acceleration Gate Template:Special



<span style="background:"In local chat upon killing 2 Serpentis Bunkers:
As the Serpentis hangar was destroyed, a lone ship that was docked inside barely managed to escape it's destruction."

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1px solid #AAA;padding:1em 1em 2px;line-height:normal"> 
Serpentis Bunker wave
1 x Template:ShipType Core Drug Dealer

  <span style="background:Please note: Page text info:
13 battleships of mixed short and long range along with various cruiser and frigate-sized ships. Some of the ships use sensor dampeners.
Killing all structures has no effect and drops no loot.
The gate needs a Serpentis Gold Tag that is consumed (or maybe an alternative exists). The gold tag costs quite a bit of money (5-10 mil currently), so make sure you're not going to have to warp out once you're in there. Also make sure each person in the fleet has their own tag, as fleet members can't 'piggyback' off a gate activation as is normally common at most locked gates.;border:1px solid #AAA;padding:1em 1em 2px;line-height:normal"> 

Room 2

Initial Defenders
4 x Tower Sentry Serpentis II
4 x Tower Sentry Serpentis III
2 x Serpentis Stasis Tower Template:EWar
2 x Template:ShipType Coreli Guardian Protector
4 x Template:ShipType Colerum Guardian ?
2 x Template:ShipType Corelatis Captain/Wing Commander
7 x Template:ShipType Core -/High/Port/Rear/Vice Admiral

<span style="background:Please note: Upon warp-in, you'll be greeted by 8 Sentry Towers (4x II, 4x III), 2 Webbing Towers, 6-8 Battleships (short and medium range), 3-4 Elite Cruisers, and 2 Elite frigates. Everything aggros immediately and around 3-4 ships will do the damping, no warp scrams. A majority of the DPS coming your way will be from the tower sentries. They do quite a bit of damage and have 250KM range.
Shooting the towers may spawn a Shadow Serpentis Faction BS (Named entity) along with a handful of Battleships, elite cruisers, and frigates. The frigates will warp scramble and/or web you. It's recommended to hold off shooting the turrets until you've gained control of the site.
Because I had difficulty tanking the turrets + the rats, I ABed my way to 250KM out and popped the ships as they came into range. You can also attempt to draw all of the rats to this distance to leave and come back as well. You'll be able to complete the second room before they even get a chance to fly back towards you, but it'll require a spare Gold Tag to do so.;border:1px solid #AAA;padding:1em 1em 2px;line-height:normal"> 

Loot

Escalation

Shooting the Shadow Serpentis Battleship can trigger a potential escalation to an expedition called Serpentis Powergrid.

The expedition starts off in lowsec and ends in 0.0. The escalations are very easy compared to this complex and can easily be ran solo in an Ishtar.


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