Difference between revisions of "Caldari"

From EVE RP Wiki
Jump to: navigation, search
(username removed)
(adding the category)
m (Protected "Caldari" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(35 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Home planet: New Caldari Prime in the New Caldari system. This is not the ancestral home of the Caldari; that honour belongs to Caldari Prime, which is controlled by the Gallente Federation.
+
[[Category:Lore]][[Category:Prime Fiction]]
 +
[[Category:Empire Factions]]
 +
[[Image:Caldari.jpg|frame|The Caldari]]
  
'''History'''<br>
+
Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the '''Caldari State''' is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling every aspect of society. Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company which leases it out to the citizens, and government and policing are also handled by independent companies. Although this gives the corporations dictatorial powers, they are just as bound by Caldari customs and laws as the individual, and the fierce, continual competition between the corporations ensures a healthy, consumer-based social environment, which benefits everyone.
 
  
The Caldari State thrives on capitalism in every shape and form. It is based around several mega-corporations that own and rule most of the State. Every Caldari citizen is bound to the state-wheel from birth, by a complex web spun of duty and custom. While this sort of hyper-capitalistic society does not (yet?) exist in our own world, the closest comparisons would be some of the smaller Asian nations such as Singapore.
 
  
While the Caldari State may not be nearly as big as that of the Gallenteans (let alone the Amarrians), they are still universally feared and admired. Their economy is strong, and their military might easily parallels that of the larger empires. Given that they are more unscrupulous than the Gallenteans and more combative than the Amarrians, they are in many ways the most difficult of all the empires to deal with.  
+
==Overview==
 +
A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling and ruling every aspect of society. Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company which leases it to the citizens, and government and policing are also handled by independent companies.
  
The Caldari are warlike and belligerent, a legacy of their hard-won independence from the Gallente Federation. For them, every societal dealing is a war, to be fought tooth and nail. Education and economical activity is greatly affected by this, encouraging competition and strife. While family values are strong, most Caldari identify first and foremost with belonging to the State as a whole, with being one of the cogs in a State machine that collectively makes them the strongest nation in the universe. Being the least numerous of the major empires goes a long way towards explaining their emphasis on working as a united front for the greater good of the nation.
+
Although this gives the corporations dictatorial powers, they are just as bound by Caldari customs and laws as the individual, and the fierce, continual competition between the corporations ensures a healthy, consumer-based social environment, which benefits everyone.
  
Caldari society is steeped in military tradition. As a people, its members had to fight a long and bloody war to gain their independence, and even had to surrender their home planet to their hated enemies, the Gallenteans. It was at this time that the corporations established themselves as the driving force behind creating and maintaining the new Caldari State. Even if they have not engaged in war for many decades, they still strive to be at the cutting edge of military technology.
+
While the Caldari State may not be nearly as big as that of the [[Gallente|Gallente Federation]], let alone the [[Amarr|Amarr Empire]], they are still universally feared and admired. Their economy is strong, and their military might parallel to that of the larger empires. Coupled with the fact that they are more unscrupulous than the Gallente and more combative than the Amarr, this makes them in many ways the most meddlesome of all the empires. As most Caldari trade is conducted by individual companies rather than the State itself, this makes it difficult for the other empires to deal with them at a political level. If a company is found guilty of unethical business dealings, it simply disappears into its parent corporation, and before long another one appears to take its place. But if a Caldari company is threatened, the whole corporation and often the whole State backs it up with full force.
  
To curb their aggressive tendencies, the Caldari actively pursue and sponsor a range of sporting activities. Many of these are bloody gladiatorial competitions, while others are more like races. Whatever the sport, the Caldari love betting on the outcome; gambling is a massive industry in the State.
+
Caldari society is steeped in military tradition. As a people, its members had to fight a long and bloody war to gain their independence, and even had to surrender their home planet to their hated enemies, the Gallente. It was at this time that the corporations established themselves as the driving force behind creating and maintaining the new Caldari State. Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic [[Jove]].
The Caldari are generally wary of foreigners, fearing alien influences might spoil their beloved social stability. They are thus regarded as rather xenophobic by the other empires. Their economic and technological achievements, however, also make them the envy of others.
 
  
Yet this collective identity is the State's greatest strength, allowing it to focus totally on the problems at hand, solving them efficiently and quickly. Much stock is put in technological innovations to gain edge over other empires, making the State the most hi-tech of all the empires save for the enigmatic Jovians. Their pragmatic approach, while often seeming vaguely inhuman to outsiders, has time and again proven its worth to the Caldari. While the individual is generally viewed only in light of the community’s needs, every Caldari aims to achieve personal perfection, to be the best cog he can possibly be. Advancing up the rigid social ladder can only be accomplished by outperforming those around you. Thus, within the State, ambitions can be fulfilled only through physical and mental perfection, not through connections or wealth alone.      
+
To curb their aggressive tendencies, the Caldari actively pursue and sponsor a range of sporting activities. Many of these are bloody, gladiatorial-like competitions, while others are more like races. Whatever the sport, they love betting on the outcome, making gambling a massive industry in the State.
  
The Caldari State offers its citizens both the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. For those not cut out for this strict, disciplined regime, however, life quickly becomes intolerable. They lose their respect, family and status, and the only options left to them are suicide or exile
+
The State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile. Although not xenophobic as such, the Caldari are very protective of their way of life and tolerate only those foreigners that stick to the rules.
  
'''Bloodlines'''<br>
 
  
== Deteis: ==
+
=== Megacorporations===
Deteis symbolize Caldari in every way; they're efficient, hard-working and dutiful. Deteis can commonly be found in positions of authority, both within administration and military spheres, things that suit their temperament very well. Their firm belief that the good of the whole must come before the needs of the individual has greatly influenced the shaping of the Caldari State since its foundation. From an individual's standpoint this may sound cold and inhumane, but the Deteis put great stock in the welfare of the family and the community as a whole.
+
[[Image:Masks.jpg|right|160px]]The Caldari State stands for corporate capitalism in its purest form. There are eight great Corporations that together own more than 90% of all property within the State. Each of the corporation is made up of thousands of companies of various sizes and various sorts, ranging from simple mining companies to powerful police companies. There is no single, unified government as such, each corporation rules its territories like their own kingdom with little or nor interference from the other corporations. Competition, efficiency and market share is more important to the corporations than accumulation of wealth (although the latter is often a happy by-product of the former). Business for the good of the individual rather than the good of the many is something totally alien to the Caldari. In higher matters, such as in foreign policy towards the other empires, the Board of Directors, which consists of the CEOs of the eight major corporations, has the highest authority. The Board of Directors also makes sure that the social infrastructure of the State remains intact and settles all major quarrels between the corporations.
The Deteis bloodline is cold, hard and calculating, generally with piercing eyes and a rather inexpressive face.  Think Ralph Fiennes or Jodie Foster.
 
  
== Civire: ==
+
The corporations are divided into three major [[Caldari_Corporate_Factions|factions]] as follows:
Civire represent the Caldari State’s backbone. Their diligent and unselfish efforts have built it from the ground up. The Civire are cool, level-headed and relentless in their approach to either trading or fighting. They believe actions speak louder than words, and are never happier than when embroiled in the midst of frenetic activity. They can handle pressure extremely well, which is an invaluable aid in combat and other stressful situations. Many of the best bounty hunters around are Civire.
 
  
The Civire bloodline is stocky, hard-faced and big-boned. Think Arnold Schwarzenegger or Brigitte Nielsen.
+
[[Caldari_Corporate_Factions#Practicals|Practicals]]
 +
* [[Sukuuvestaa Corporation]]
 +
* [[Nugoeihuvi Corporation]]
 +
* [[CBD Corporation]]
  
== Achura: ==
+
[[Caldari_Corporate_Factions#Liberals|Liberals]]
Achura has been part of the Caldari State for a couple of centuries; they joined and left the Federation at the same time as the State. Through this time, the Achur have always remained something of a mystery. Hailing from the inhospitable Saisio system in The Forge, the Achur are as reclusive and introvert as a people can be while still maintaining participation in galactic affairs. Intensely spiritual, the average Achur has little interest in the material world. Achur pilots have been few and far between in the past, but a recent massive industrial accident on their home world, an accident which left large swathes of the planet dangerously polluted and inhospitable to life, has prompted them to take to the skies in greater numbers.
+
* [[Ishukone Corporation]]
 +
* [[Hyasyoda Corporation]]
  
The Achura Bloodline has Asiatic features, resembling the Japanese to a large degree. Think James Wong or Nae Yuuki.
+
[[Caldari_Corporate_Factions#Patriots|Patriots]]
 +
* [[Kaalakiota Corporation]]
 +
* [[Wiyrkomi Corporation]]
 +
* [[Lai Dai Corporation]]
  
'''Notable Individuals'''
 
Otro Gariushi<br>
 
Sansha Kuvakei
 
  
[[Category:Races]]
+
===Finances===
 +
More than any other faction, the Caldari State has a fixation on its finances and financial systems. The State has no central currency, with each megacorporation using its own scrip. Independent corporations use the scrip of a patron corporation or the ISK. Each megacorporation is then built around a massive investment bank, which forms a skeleton for each individual corporate empire.
 +
 
 +
[[Caldari Funds Unlimited]] serves as the closest Caldari equivalent to a central bank, in addition to performing many of the functions of a normal financial institution. Seaguard Financial was a competitor to the major Caldari banks until YC 29, when it was placed under “extreme sanction” by the [[Chief Executive Panel]] and destroyed through corporate warfare.
 +
 
 +
 
 +
===Military===
 +
The rule of the megacorporations extends not only to the financial system, but to the military branch of government as well. Each of the corporations runs their own military and police force.
 +
 
 +
Corporate police forces have legal authority to act as police proxies within corporate jurisdiction, though in cases where the regional police have a presence their authority supersedes corporate police. It should be noted that within the corporate security forces, police duty is considered a lower form of duty than military duty. Police work on stations in the State is an especially nightmarish task due to the red tape involved in numerous jurisdictions involved when various parts of the station and their owners come into play. While corporate police forces do not have the best reputation for dealing with lesser infractions, especially non-violent crimes, they can nonetheless quickly and efficiently deal with matters when circumstances require.
 +
 
 +
On the more overtly militaristic side, it's notable that the eight private militaries of the megacorporations match the Caldari Army in numbers and exceed it in training. The military branches of the megacorporations originate from shortly after the [[Gallente-Caldari War]], when Kaalakiota and Sukuuvestaa established theirs as a result of a dispute over postwar development. Caldari corporate militaries have traditionally been used as a propaganda tool, using their successes and image to enhance the reputation of the parent corporation and vice versa. It's notable that some military functions, such as engineering work, appear to be outsourced to civilian personnel - including technicians in charge of setting up listening posts, who do not appear to hold Navy ranks.
 +
 
 +
 
 +
==Bloodlines==
 +
=== [[Deteis]] ===
 +
The Deteis symbolize Caldari in every way; they're efficient, dutiful and hard-working. Deteis can commonly be found in positions of authority within military or political spheres, something that suits their temperament very well. Considered by some to be more cunning and underhanded than the Civre, they share the traits of duty, discipline, and sincerity. If anything they are slightly more inquisitive than the Civre. Their firm belief that the good of the whole must come before the needs of the individual has greatly influenced the shaping of the Caldari State since its foundation.
 +
 
 +
 
 +
=== [[Civire]] ===
 +
[[Civire]] are the backbone of the Caldari State. Their diligence and unselfish efforts have built it from the grounds up. The Civire are cool, level-headed and relentless in their approach to both trading and fighting; in business, their trademark lies in straightforward, above-board dealings where everything is planned and perfected. They are more comfortable acting than talking and are never happier than when embroiled in the midst of frenetic activity. They can handle pressure extremely well, an invaluable aid in combat and other stressful situations. Many of the best bounty hunters around are Civire.
 +
 
 +
 
 +
=== [[Achura]] ===
 +
The Achura have been part of the Caldari State for three centuries, joining and leaving the Federation at the same time as the State. Yet the Achura have always remained a mystery to others. Hailing from the inhospitable Saisio system in The Forge, the Achura are as reclusive and introverted as an entity can be while still participating in galactic affairs. Intensely spiritual, the average Achura has little interest in the material world's transitory doodads. Achura pilots have been few and far between in the past, but the recent sacrilege of their home world prompted them to take to the skies in greater numbers.
 +
 
 +
 
 +
== Recent Events==
 +
The State is riding high on a wave of jubilation: It has finally proved its undeniable superiority over the Gallente Federation, and the ancient homeland of [[Caldari Prime]] is once again sovereign Caldari territory.
 +
 
 +
 
 +
===Citizens===
 +
Despite past festivities, the majority of State workers are toiling harder than ever. [[Tibus Heth|Tibus Heth's]] exemplary leadership has given new meaning to their individual contributions, and they're eager to ensure that the State does not fail to capitalize on its recent successes through lack of effort on the part of its people. Productivity is up, morale is up, and there's a feeling of camaraderie between workers of all stripes. Where before they were working simply to keep their jobs (and to line the pockets of executives), today they are working for the glory of the State.
 +
 
 +
Most don't expect to understand the political maneuvering they know must occur at the highest levels of the State; while some murmur about the exact mode of Heth's rise to power, the fact that he now appears to be a true Caldari leader is enough for the vast majority of workers. When it comes to the Gallente, they're enthused by the State's demonstration that it truly is militarily, politically, and economically superior to the Federal model, and now that they've claimed their rightful place as the dominant power in this part of the cluster, they're keen to use the opportunity to correct other perceived inequities.
 +
 
 +
 
 +
===Military===
 +
The State militaries (i.e., both the Navy and the paramilitary bodies of the various megacorps) still have a lot of work to do in the wake of the State's surgical strike, but on the whole they're comfortable with the situation. Opinion is divided, though, over the merits of pre-emptive strikes in general and of this operation in particular: Some feel that the primary goal should have been simply to ensure the defense of the State and that taking major risks to secure non-military targets was foolish; others counter that a demonstration of superiority is often the strongest deterrent, and that the consequences of retaking Caldari Prime thus made it a worthy target.
 +
 
 +
These concerns aside, there's very little dissent over the execution and outcome of the invasion. Even those arguing that it was an ill-advised plan admit to feeling a renewed sense of worth and purpose, and they certainly wouldn't go so far as to criticize the civil administration for doing what it did, at least publicly. The State military defines itself by its professionalism, and every man and woman, from the lowest recruit to the highest-ranking admiral, knows that it is not the military's place to second-guess its political leadership. Thus, their opinion regarding Tibus Heth is often that it's not their place to have an opinion―at least, not while they're in uniform. 
 +
 
 +
 
 +
===Leadership===
 +
Where the rest of the State is uncharacteristically united and calm, the upper levels of the megacorps are still divided and disoriented. Heth's combination of popular support and seemingly limitless financial backing has made him almost unassailable, but his victories have come at the expense of many of the most powerful individuals and cartels in the State. His reforms have fragmented the field of play, sending everyone else scrambling to secure political territory. While there are a few executives who wholeheartedly support Heth and his ideals, the majority see him as a threat and a menace to be controlled or removed as soon as the opportunity presents itself. While ideological positions still place many of the big players at odds with one another, shady alliances that would have been inconceivable a year ago are coming into being.
 +
 
 +
Players at this level, while they may be ideologically motivated, do not survive without the ability to be extremely pragmatic and realistic when required; they know they can't make a move right now, but they know they need to be absolutely ready when an opportunity presents itself. If military conflict provides that opportunity, they're all for it, but right now all it seems to be achieving is to strengthen Tibus Heth's position.
 +
 
 +
 
 +
== See Also ==
 +
* [[Caldari (NPCs)]]
 +
* [[Demographics of the Caldari State]]
 +
* [[Empire Factions]]
 +
* [[Caldari Corporate Factions]]
 +
* [[Gallente-Caldari War]]
 +
* [[The_Caldari_Financial_System|The Caldari Financial System]]
 +
* [[Caldari_Funds_Unlimited|Chronicle: Caldari Funds Unlimited]]
 +
* [[For_the_State_(Chronicle)|Chronicle: For the State]]
 +
* [[Masks_of_Authority_(Chronicle)|Chronicle: Masks of Authority]]
 +
* [[New Horizons (Chronicle)|Chronicle: New Horizons]]
 +
* [[Power Politics (Chronicle)|Chronicle: Power Politics]]

Latest revision as of 12:50, 27 February 2016

The Caldari

Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.


Overview

A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling and ruling every aspect of society. Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company which leases it to the citizens, and government and policing are also handled by independent companies.

Although this gives the corporations dictatorial powers, they are just as bound by Caldari customs and laws as the individual, and the fierce, continual competition between the corporations ensures a healthy, consumer-based social environment, which benefits everyone.

While the Caldari State may not be nearly as big as that of the Gallente Federation, let alone the Amarr Empire, they are still universally feared and admired. Their economy is strong, and their military might parallel to that of the larger empires. Coupled with the fact that they are more unscrupulous than the Gallente and more combative than the Amarr, this makes them in many ways the most meddlesome of all the empires. As most Caldari trade is conducted by individual companies rather than the State itself, this makes it difficult for the other empires to deal with them at a political level. If a company is found guilty of unethical business dealings, it simply disappears into its parent corporation, and before long another one appears to take its place. But if a Caldari company is threatened, the whole corporation and often the whole State backs it up with full force.

Caldari society is steeped in military tradition. As a people, its members had to fight a long and bloody war to gain their independence, and even had to surrender their home planet to their hated enemies, the Gallente. It was at this time that the corporations established themselves as the driving force behind creating and maintaining the new Caldari State. Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove.

To curb their aggressive tendencies, the Caldari actively pursue and sponsor a range of sporting activities. Many of these are bloody, gladiatorial-like competitions, while others are more like races. Whatever the sport, they love betting on the outcome, making gambling a massive industry in the State.

The State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile. Although not xenophobic as such, the Caldari are very protective of their way of life and tolerate only those foreigners that stick to the rules.


Megacorporations

Masks.jpg

The Caldari State stands for corporate capitalism in its purest form. There are eight great Corporations that together own more than 90% of all property within the State. Each of the corporation is made up of thousands of companies of various sizes and various sorts, ranging from simple mining companies to powerful police companies. There is no single, unified government as such, each corporation rules its territories like their own kingdom with little or nor interference from the other corporations. Competition, efficiency and market share is more important to the corporations than accumulation of wealth (although the latter is often a happy by-product of the former). Business for the good of the individual rather than the good of the many is something totally alien to the Caldari. In higher matters, such as in foreign policy towards the other empires, the Board of Directors, which consists of the CEOs of the eight major corporations, has the highest authority. The Board of Directors also makes sure that the social infrastructure of the State remains intact and settles all major quarrels between the corporations.

The corporations are divided into three major factions as follows:

Practicals

Liberals

Patriots


Finances

More than any other faction, the Caldari State has a fixation on its finances and financial systems. The State has no central currency, with each megacorporation using its own scrip. Independent corporations use the scrip of a patron corporation or the ISK. Each megacorporation is then built around a massive investment bank, which forms a skeleton for each individual corporate empire.

Caldari Funds Unlimited serves as the closest Caldari equivalent to a central bank, in addition to performing many of the functions of a normal financial institution. Seaguard Financial was a competitor to the major Caldari banks until YC 29, when it was placed under “extreme sanction” by the Chief Executive Panel and destroyed through corporate warfare.


Military

The rule of the megacorporations extends not only to the financial system, but to the military branch of government as well. Each of the corporations runs their own military and police force.

Corporate police forces have legal authority to act as police proxies within corporate jurisdiction, though in cases where the regional police have a presence their authority supersedes corporate police. It should be noted that within the corporate security forces, police duty is considered a lower form of duty than military duty. Police work on stations in the State is an especially nightmarish task due to the red tape involved in numerous jurisdictions involved when various parts of the station and their owners come into play. While corporate police forces do not have the best reputation for dealing with lesser infractions, especially non-violent crimes, they can nonetheless quickly and efficiently deal with matters when circumstances require.

On the more overtly militaristic side, it's notable that the eight private militaries of the megacorporations match the Caldari Army in numbers and exceed it in training. The military branches of the megacorporations originate from shortly after the Gallente-Caldari War, when Kaalakiota and Sukuuvestaa established theirs as a result of a dispute over postwar development. Caldari corporate militaries have traditionally been used as a propaganda tool, using their successes and image to enhance the reputation of the parent corporation and vice versa. It's notable that some military functions, such as engineering work, appear to be outsourced to civilian personnel - including technicians in charge of setting up listening posts, who do not appear to hold Navy ranks.


Bloodlines

Deteis

The Deteis symbolize Caldari in every way; they're efficient, dutiful and hard-working. Deteis can commonly be found in positions of authority within military or political spheres, something that suits their temperament very well. Considered by some to be more cunning and underhanded than the Civre, they share the traits of duty, discipline, and sincerity. If anything they are slightly more inquisitive than the Civre. Their firm belief that the good of the whole must come before the needs of the individual has greatly influenced the shaping of the Caldari State since its foundation.


Civire

Civire are the backbone of the Caldari State. Their diligence and unselfish efforts have built it from the grounds up. The Civire are cool, level-headed and relentless in their approach to both trading and fighting; in business, their trademark lies in straightforward, above-board dealings where everything is planned and perfected. They are more comfortable acting than talking and are never happier than when embroiled in the midst of frenetic activity. They can handle pressure extremely well, an invaluable aid in combat and other stressful situations. Many of the best bounty hunters around are Civire.


Achura

The Achura have been part of the Caldari State for three centuries, joining and leaving the Federation at the same time as the State. Yet the Achura have always remained a mystery to others. Hailing from the inhospitable Saisio system in The Forge, the Achura are as reclusive and introverted as an entity can be while still participating in galactic affairs. Intensely spiritual, the average Achura has little interest in the material world's transitory doodads. Achura pilots have been few and far between in the past, but the recent sacrilege of their home world prompted them to take to the skies in greater numbers.


Recent Events

The State is riding high on a wave of jubilation: It has finally proved its undeniable superiority over the Gallente Federation, and the ancient homeland of Caldari Prime is once again sovereign Caldari territory.


Citizens

Despite past festivities, the majority of State workers are toiling harder than ever. Tibus Heth's exemplary leadership has given new meaning to their individual contributions, and they're eager to ensure that the State does not fail to capitalize on its recent successes through lack of effort on the part of its people. Productivity is up, morale is up, and there's a feeling of camaraderie between workers of all stripes. Where before they were working simply to keep their jobs (and to line the pockets of executives), today they are working for the glory of the State.

Most don't expect to understand the political maneuvering they know must occur at the highest levels of the State; while some murmur about the exact mode of Heth's rise to power, the fact that he now appears to be a true Caldari leader is enough for the vast majority of workers. When it comes to the Gallente, they're enthused by the State's demonstration that it truly is militarily, politically, and economically superior to the Federal model, and now that they've claimed their rightful place as the dominant power in this part of the cluster, they're keen to use the opportunity to correct other perceived inequities.


Military

The State militaries (i.e., both the Navy and the paramilitary bodies of the various megacorps) still have a lot of work to do in the wake of the State's surgical strike, but on the whole they're comfortable with the situation. Opinion is divided, though, over the merits of pre-emptive strikes in general and of this operation in particular: Some feel that the primary goal should have been simply to ensure the defense of the State and that taking major risks to secure non-military targets was foolish; others counter that a demonstration of superiority is often the strongest deterrent, and that the consequences of retaking Caldari Prime thus made it a worthy target.

These concerns aside, there's very little dissent over the execution and outcome of the invasion. Even those arguing that it was an ill-advised plan admit to feeling a renewed sense of worth and purpose, and they certainly wouldn't go so far as to criticize the civil administration for doing what it did, at least publicly. The State military defines itself by its professionalism, and every man and woman, from the lowest recruit to the highest-ranking admiral, knows that it is not the military's place to second-guess its political leadership. Thus, their opinion regarding Tibus Heth is often that it's not their place to have an opinion―at least, not while they're in uniform.


Leadership

Where the rest of the State is uncharacteristically united and calm, the upper levels of the megacorps are still divided and disoriented. Heth's combination of popular support and seemingly limitless financial backing has made him almost unassailable, but his victories have come at the expense of many of the most powerful individuals and cartels in the State. His reforms have fragmented the field of play, sending everyone else scrambling to secure political territory. While there are a few executives who wholeheartedly support Heth and his ideals, the majority see him as a threat and a menace to be controlled or removed as soon as the opportunity presents itself. While ideological positions still place many of the big players at odds with one another, shady alliances that would have been inconceivable a year ago are coming into being.

Players at this level, while they may be ideologically motivated, do not survive without the ability to be extremely pragmatic and realistic when required; they know they can't make a move right now, but they know they need to be absolutely ready when an opportunity presents itself. If military conflict provides that opportunity, they're all for it, but right now all it seems to be achieving is to strengthen Tibus Heth's position.


See Also